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// Gmsh - Copyright (C) 1997-2021 C. Geuzaine, J.-F. Remacle
//
// See the LICENSE.txt file for license information. Please report all
// issues on https://gitlab.onelab.info/gmsh/gmsh/issues.
#include <string>
#include <iostream>
#include "GmshGlobal.h"
#include <string.h>
#include "drawContext.h"
#include "Trackball.h"
#include "GModel.h"
#include "Context.h"
#include "Numeric.h"
#include "gl2ps.h"
#define SQU(a) ((a) * (a))
static int drawTics(drawContext *ctx, int comp, double n, std::string &format,
std::string &label, double p1[3], double p2[3],
double perp[3], int mikado, double pixelfact,
double value_p1[3], double value_p2[3])
{
// draws n tic marks (in direction perp) and labels along the line p1->p2
double t[3] = {p2[0] - p1[0], p2[1] - p1[1], p2[2] - p1[2]};
double l = norme(t);
double value_t[3] = {value_p2[0] - value_p1[0], value_p2[1] - value_p1[1],
value_p2[2] - value_p1[2]};
double value_l = norme(value_t);
double w = 10 * pixelfact; // tic marks are 10 pixels long
double w2 = w * 1.25; // distance to labels
// draw label at the end of the axis
ctx->drawString(label, p2[0] + t[0] * w2, p2[1] + t[1] * w2,
p2[2] + t[2] * w2);
// return number of tics in special cases
if(n < 2.) return 0;
if(format.empty()) return n;
// select perp direction automatically if it is not provided
double lp = norme(perp);
if(!lp) {
switch(comp) {
case 0: perp[1] = -1.; break;
case 1: perp[0] = -1.; break;
case 2: perp[0] = 1.; break;
default: break;
}
}
// reduce number of tics depending on font size and length of axis on screen
drawContext::global()->setFont(CTX::instance()->glFontEnum,
CTX::instance()->glFontSize);
char tmp[256];
sprintf(tmp, format.c_str(), -M_PI * 1.e4);
double win1[3], win2[3];
ctx->world2Viewport(p1, win1);
ctx->world2Viewport(p2, win2);
double winl = sqrt(SQU(win2[0] - win1[0]) + SQU(win2[1] - win1[1]));
double strl = drawContext::global()->getStringWidth(tmp);
if((n - 1) * strl > winl) n = (int)(winl / strl) + 1;
if(n <= 1) {
if(comp < 0) // ruler
n = 2;
else
return 0;
}
// draw n tics
double step = l / (double)(n - 1);
double value_step = value_l / (double)(n - 1);
for(int i = 0; i < n; i++) {
double d = i * step;
double p[3] = {p1[0] + t[0] * d, p1[1] + t[1] * d, p1[2] + t[2] * d};
double q[3] = {p[0] + perp[0] * w, p[1] + perp[1] * w, p[2] + perp[2] * w};
double r[3] = {p[0] + perp[0] * w2, p[1] + perp[1] * w2,
p[2] + perp[2] * w2};
double value_d = i * value_step;
double value_p[3] = {value_p1[0] + value_t[0] * value_d,
value_p1[1] + value_t[1] * value_d,
value_p1[2] + value_t[2] * value_d};
glBegin(GL_LINES);
glVertex3d(p[0], p[1], p[2]);
glVertex3d(q[0], q[1], q[2]);
glEnd();
// draw tic labels
if(comp < 0) // display the length value (ruler-mode, starting at 0)
sprintf(tmp, format.c_str(), value_d);
else // display the coordinate value
sprintf(tmp, format.c_str(), value_p[comp]);
double winp[3], winr[3];
ctx->world2Viewport(p, winp);
ctx->world2Viewport(r, winr);
if(fabs(winr[0] - winp[0]) < 2.) // center align
winr[0] -= drawContext::global()->getStringWidth(tmp) / 2.;
else if(winr[0] < winp[0]) // right align
winr[0] -= drawContext::global()->getStringWidth(tmp);
if(fabs(winr[1] - winp[1]) < 2.) // center align
winr[1] -= drawContext::global()->getStringHeight() / 3.;
else if(winr[1] < winp[1]) // top align
winr[1] -= drawContext::global()->getStringHeight();
ctx->viewport2World(winr, r);
ctx->drawString(tmp, r[0], r[1], r[2]);
}
return n;
}
static void drawGridStipple(int n1, int n2, double p1[3], double p2[3],
double p3[3])
{
double t1[3] = {p2[0] - p1[0], p2[1] - p1[1], p2[2] - p1[2]};
double t2[3] = {p3[0] - p1[0], p3[1] - p1[1], p3[2] - p1[2]};
double l1 = norme(t1);
double l2 = norme(t2);
glEnable(GL_LINE_STIPPLE);
glLineStipple(1, 0x1111);
gl2psEnable(GL2PS_LINE_STIPPLE);
glBegin(GL_LINES);
for(int i = 1; i < n1 - 1; i++) {
double d = (double)i / (double)(n1 - 1) * l1;
glVertex3d(p1[0] + t1[0] * d, p1[1] + t1[1] * d, p1[2] + t1[2] * d);
glVertex3d(p1[0] + t1[0] * d + t2[0] * l2, p1[1] + t1[1] * d + t2[1] * l2,
p1[2] + t1[2] * d + t2[2] * l2);
}
for(int i = 1; i < n2 - 1; i++) {
double d = (double)i / (double)(n2 - 1) * l2;
glVertex3d(p1[0] + t2[0] * d, p1[1] + t2[1] * d, p1[2] + t2[2] * d);
glVertex3d(p1[0] + t2[0] * d + t1[0] * l1, p1[1] + t2[1] * d + t1[1] * l1,
p1[2] + t2[2] * d + t1[2] * l1);
}
glEnd();
glDisable(GL_LINE_STIPPLE);
gl2psDisable(GL2PS_LINE_STIPPLE);
}
void drawContext::drawAxis(double xmin, double ymin, double zmin, double xmax,
double ymax, double zmax, int ntics, int mikado)
{
if(mikado) {
ntics = (ntics - 1) * mikado;
if(ntics < 1) ntics = 1;
double dd[3] = {(xmax - xmin) / ntics, (ymax - ymin) / ntics,
(zmax - zmin) / ntics};
double axe_color[4];
glGetDoublev(GL_CURRENT_COLOR, axe_color);
for(int i = 1; i <= ntics; i++) {
if(i % 2)
glColor4dv(axe_color);
else
glColor3f(1, 1, 1);
double cx[2] = {xmin + (i - 1) * dd[0], xmin + i * dd[0]};
double cy[2] = {ymin + (i - 1) * dd[1], ymin + i * dd[1]};
double cz[2] = {zmin + (i - 1) * dd[2], zmin + i * dd[2]};
drawCylinder(3.5, cx, cy, cz, 1);
}
glColor4dv(axe_color);
}
else {
glBegin(GL_LINES);
glVertex3d(xmin, ymin, zmin);
glVertex3d(xmax, ymax, zmax);
glEnd();
}
}
void drawContext::drawAxes(int mode, double tics[3], std::string format[3],
std::string label[3], double bb[6], int mikado,
double value_bb[6])
{
// mode 0: nothing
// 1: axes
// 2: box
// 3: full grid
// 4: open grid
// 5: ruler
if((mode < 1) || (bb[0] == bb[1] && bb[2] == bb[3] && bb[4] == bb[5])) return;
double xmin = bb[0], xmax = bb[1];
double ymin = bb[2], ymax = bb[3];
double zmin = bb[4], zmax = bb[5];
double orig[3] = {xmin, ymin, zmin};
double value_xmin = value_bb[0], value_xmax = value_bb[1];
double value_ymin = value_bb[2], value_ymax = value_bb[3];
double value_zmin = value_bb[4], value_zmax = value_bb[5];
double value_orig[3] = {value_xmin, value_ymin, value_zmin};
double pixelfact = pixel_equiv_x / s[0];
if(mode == 5) { // draw ruler from xyz_min to xyz_max
double end[3] = {xmax, ymax, zmax};
double dir[3] = {xmax - xmin, ymax - ymin, zmax - zmin};
double perp[3];
if((fabs(dir[0]) >= fabs(dir[1]) && fabs(dir[0]) >= fabs(dir[2])) ||
(fabs(dir[1]) >= fabs(dir[0]) && fabs(dir[1]) >= fabs(dir[2]))) {
perp[0] = dir[1];
perp[1] = -dir[0];
perp[2] = 0.;
}
else {
perp[0] = 0.;
perp[1] = dir[2];
perp[2] = -dir[1];
}
double value_end[3] = {value_xmax, value_ymax, value_zmax};
drawTics(this, -1, tics[0], format[0], label[0], orig, end, perp, mikado,
pixelfact, value_orig, value_end);
drawAxis(xmin, ymin, zmin, xmax, ymax, zmax, tics[0], mikado);
return;
}
double xx[3] = {xmax, ymin, zmin};
double yy[3] = {xmin, ymax, zmin};
double zz[3] = {xmin, ymin, zmax};
double value_xx[3] = {value_xmax, value_ymin, value_zmin};
double value_yy[3] = {value_xmin, value_ymax, value_zmin};
double value_zz[3] = {value_xmin, value_ymin, value_zmax};
double dxm[3] = {0., (ymin != ymax) ? -1. : 0., (zmin != zmax) ? -1. : 0.};
double dym[3] = {(xmin != xmax) ? -1. : 0., 0., (zmin != zmax) ? -1. : 0.};
double dzm[3] = {(xmin != xmax) ? -1. : 0., (ymin != ymax) ? -1. : 0., 0.};
int nx = (xmin != xmax) ?
drawTics(this, 0, tics[0], format[0], label[0], orig, xx, dxm,
mikado, pixelfact, value_orig, value_xx) :
0;
int ny = (ymin != ymax) ?
drawTics(this, 1, tics[1], format[1], label[1], orig, yy, dym,
mikado, pixelfact, value_orig, value_yy) :
0;
int nz = (zmin != zmax) ?
drawTics(this, 2, tics[2], format[2], label[2], orig, zz, dzm,
mikado, pixelfact, value_orig, value_zz) :
0;
drawAxis(xmin, ymin, zmin, xmax, ymin, zmin, nx, mikado);
drawAxis(xmin, ymin, zmin, xmin, ymax, zmin, ny, mikado);
drawAxis(xmin, ymin, zmin, xmin, ymin, zmax, nz, mikado);
// open box
if(mode > 1) {
drawAxis(xmin, ymax, zmin, xmax, ymax, zmin, nx, mikado);
drawAxis(xmax, ymin, zmin, xmax, ymax, zmin, ny, mikado);
drawAxis(xmax, ymin, zmin, xmax, ymin, zmax, nz, mikado);
drawAxis(xmin, ymin, zmax, xmax, ymin, zmax, nx, mikado);
drawAxis(xmin, ymin, zmax, xmin, ymax, zmax, ny, mikado);
drawAxis(xmin, ymax, zmin, xmin, ymax, zmax, nz, mikado);
}
// closed box
if(mode == 2 || mode == 3) {
drawAxis(xmin, ymax, zmax, xmax, ymax, zmax, nx, mikado);
drawAxis(xmax, ymin, zmax, xmax, ymax, zmax, ny, mikado);
drawAxis(xmax, ymax, zmin, xmax, ymax, zmax, nz, mikado);
}
if(mode > 2) {
drawGridStipple(nx, ny, orig, xx, yy);
drawGridStipple(ny, nz, orig, yy, zz);
drawGridStipple(nx, nz, orig, xx, zz);
}
if(mode == 3) {
double orig2[3] = {xmax, ymax, zmax};
double xy[3] = {xmax, ymax, zmin};
double yz[3] = {xmin, ymax, zmax};
double xz[3] = {xmax, ymin, zmax};
if(zmin != zmax) drawGridStipple(nx, ny, orig2, yz, xz);
if(xmin != xmax) drawGridStipple(ny, nz, orig2, xz, xy);
if(ymin != ymax) drawGridStipple(nx, nz, orig2, yz, xy);
}
}
void drawContext::drawAxes(int mode, double tics[3], std::string format[3],
std::string label[3], SBoundingBox3d &bb, int mikado,
SBoundingBox3d &value_bb)
{
double bbox[6] = {bb.min().x(), bb.max().x(), bb.min().y(),
bb.max().y(), bb.min().z(), bb.max().z()};
double value_bbox[6] = {value_bb.min().x(), value_bb.max().x(),
value_bb.min().y(), value_bb.max().y(),
value_bb.min().z(), value_bb.max().z()};
drawAxes(mode, tics, format, label, bbox, mikado, value_bbox);
}
void drawContext::drawAxes()
{
bool geometryExists = false;
for(std::size_t i = 0; i < GModel::list.size(); i++) {
if(!GModel::list[i]->empty()) {
geometryExists = true;
break;
}
}
if(geometryExists &&
(CTX::instance()->drawBBox || !CTX::instance()->mesh.draw)) {
glColor4ubv((GLubyte *)&CTX::instance()->color.fg);
glLineWidth((float)CTX::instance()->lineWidth);
gl2psLineWidth((float)(CTX::instance()->lineWidth *
CTX::instance()->print.epsLineWidthFactor));
drawBox(CTX::instance()->min[0], CTX::instance()->min[1],
CTX::instance()->min[2], CTX::instance()->max[0],
CTX::instance()->max[1], CTX::instance()->max[2]);
glColor3d(1., 0., 0.);
for(int j = 0; j < 6; j++)
if(CTX::instance()->geom.clip & (1 << j) ||
CTX::instance()->mesh.clip & (1 << j))
drawPlaneInBoundingBox(
CTX::instance()->min[0], CTX::instance()->min[1],
CTX::instance()->min[2], CTX::instance()->max[0],
CTX::instance()->max[1], CTX::instance()->max[2],
CTX::instance()->clipPlane[j][0], CTX::instance()->clipPlane[j][1],
CTX::instance()->clipPlane[j][2], CTX::instance()->clipPlane[j][3]);
}
if(CTX::instance()->axes) {
glColor4ubv((GLubyte *)&CTX::instance()->color.axes);
glLineWidth((float)CTX::instance()->lineWidth);
gl2psLineWidth((float)(CTX::instance()->lineWidth *
CTX::instance()->print.epsLineWidthFactor));
if(!CTX::instance()->axesAutoPosition) {
drawAxes(CTX::instance()->axes, CTX::instance()->axesTics,
CTX::instance()->axesFormat, CTX::instance()->axesLabel,
CTX::instance()->axesPosition, CTX::instance()->axesMikado,
CTX::instance()->axesForceValue ? CTX::instance()->axesValue :
CTX::instance()->axesPosition);
}
else {
double bb[6] = {CTX::instance()->min[0], CTX::instance()->max[0],
CTX::instance()->min[1], CTX::instance()->max[1],
CTX::instance()->min[2], CTX::instance()->max[2]};
drawAxes(CTX::instance()->axes, CTX::instance()->axesTics,
CTX::instance()->axesFormat, CTX::instance()->axesLabel, bb,
CTX::instance()->axesMikado,
CTX::instance()->axesForceValue ? CTX::instance()->axesValue :
bb);
}
}
if(CTX::instance()->drawRotationCenter) {
glColor4ubv((GLubyte *)&CTX::instance()->color.fg);
if(CTX::instance()->rotationCenterCg)
drawSphere(CTX::instance()->pointSize, CTX::instance()->cg[0],
CTX::instance()->cg[1], CTX::instance()->cg[2],
CTX::instance()->geom.light);
else
drawSphere(CTX::instance()->pointSize, CTX::instance()->rotationCenter[0],
CTX::instance()->rotationCenter[1],
CTX::instance()->rotationCenter[2],
CTX::instance()->geom.light);
}
}
void drawContext::drawSmallAxes()
{
double l = CTX::instance()->smallAxesSize;
double o = CTX::instance()->glFontSize / 5;
double cx = CTX::instance()->smallAxesPos[0];
double cy = CTX::instance()->smallAxesPos[1];
fix2dCoordinates(&cx, &cy);
double xx, xy, yx, yy, zx, zy;
if(CTX::instance()->camera) {
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(camera.position.x, camera.position.y, camera.position.z,
camera.target.x, camera.target.y, camera.target.z, camera.up.x,
camera.up.y, camera.up.z);
glPushMatrix();
glPopMatrix();
float fvViewMatrix[16];
glGetFloatv(GL_MODELVIEW_MATRIX, fvViewMatrix);
glLoadIdentity();
xx = l * fvViewMatrix[0];
xy = l * fvViewMatrix[1];
yx = l * fvViewMatrix[4];
yy = l * fvViewMatrix[5];
zx = l * fvViewMatrix[8];
zy = l * fvViewMatrix[9];
///
///
}
else {
xx = l * rot[0];
xy = l * rot[1];
yx = l * rot[4];
yy = l * rot[5];
zx = l * rot[8];
zy = l * rot[9];
}
glLineWidth((float)CTX::instance()->lineWidth);
gl2psLineWidth((float)(CTX::instance()->lineWidth *
CTX::instance()->print.epsLineWidthFactor));
glColor4ubv((GLubyte *)&CTX::instance()->color.smallAxes);
glBegin(GL_LINES);
glVertex2d(cx, cy);
glVertex2d(cx + xx, cy + xy);
glVertex2d(cx, cy);
glVertex2d(cx + yx, cy + yy);
glVertex2d(cx, cy);
glVertex2d(cx + zx, cy + zy);
glEnd();
drawString("X", cx + xx + o, cy + xy + o, 0.);
drawString("Y", cx + yx + o, cy + yy + o, 0.);
drawString("Z", cx + zx + o, cy + zy + o, 0.);
}
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