1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270
|
// Gmsh - Copyright (C) 1997-2021 C. Geuzaine, J.-F. Remacle
//
// See the LICENSE.txt file for license information. Please report all
// issues on https://gitlab.onelab.info/gmsh/gmsh/issues.
#include <vector>
#include <stdlib.h>
#include "GmshConfig.h"
#include "GModel.h"
#include "discreteFace.h"
#include "GmshMessage.h"
#include "MVertex.h"
#include "Triangulate.h"
#include "Context.h"
#if defined(HAVE_MESH)
#include "DivideAndConquer.h"
#include "meshGFaceDelaunayInsertion.h"
#endif
StringXNumber TriangulateOptions_Number[] = {
{GMSH_FULLRC, "Algorithm", nullptr, 1.}, {GMSH_FULLRC, "View", nullptr, -1.}};
extern "C" {
GMSH_Plugin *GMSH_RegisterTriangulatePlugin()
{
return new GMSH_TriangulatePlugin();
}
}
std::string GMSH_TriangulatePlugin::getHelp() const
{
return "Plugin(Triangulate) triangulates the points in the "
"view `View', assuming that all the points belong "
"to a surface that can be projected one-to-one "
"onto a plane. Algorithm selects the old (0) or new (1) "
"meshing algorithm.\n\n"
"If `View' < 0, the plugin is run on the current view.\n\n"
"Plugin(Triangulate) creates one new list-based view.";
}
int GMSH_TriangulatePlugin::getNbOptions() const
{
return sizeof(TriangulateOptions_Number) / sizeof(StringXNumber);
}
StringXNumber *GMSH_TriangulatePlugin::getOption(int iopt)
{
return &TriangulateOptions_Number[iopt];
}
#if defined(HAVE_MESH)
namespace {
class PointData : public MVertex {
public:
std::vector<double> v;
PointData(double x, double y, double z, int numVal) : MVertex(x, y, z)
{
v.resize(3 + numVal);
v[0] = x;
v[1] = y;
v[2] = z;
}
};
} // namespace
PView *GMSH_TriangulatePlugin::execute(PView *v)
{
int algo = (int)TriangulateOptions_Number[0].def;
int iView = (int)TriangulateOptions_Number[1].def;
PView *v1 = getView(iView, v);
if(!v1) return v;
PViewData *data1 = v1->getData();
if(data1->hasMultipleMeshes()) {
Msg::Error("Triangulate plugin cannot be applied to multi-mesh views");
return v1;
}
// create list of points with associated data
std::vector<MVertex *> points;
int numSteps = data1->getNumTimeSteps();
for(int ent = 0; ent < data1->getNumEntities(0); ent++) {
for(int ele = 0; ele < data1->getNumElements(0, ent); ele++) {
if(data1->skipElement(0, ent, ele)) continue;
if(data1->getNumNodes(0, ent, ele) != 1) continue;
int numComp = data1->getNumComponents(0, ent, ele);
double x, y, z;
data1->getNode(0, ent, ele, 0, x, y, z);
PointData *p = new PointData(x, y, z, numComp * numSteps);
for(int step = 0; step < numSteps; step++)
for(int comp = 0; comp < numComp; comp++)
data1->getValue(step, ent, ele, 0, comp,
p->v[3 + numComp * step + comp]);
points.push_back(p);
}
}
if(points.size() < 3) {
Msg::Error("Need at least 3 points to triangulate");
for(std::size_t i = 0; i < points.size(); i++) delete points[i];
return v1;
}
// get bounding box
SBoundingBox3d bbox;
for(std::size_t i = 0; i < points.size(); i++) bbox += points[i]->point();
double lc = 10 * norm(SVector3(bbox.max(), bbox.min()));
// project points onto plane
discreteFace *s =
new discreteFace(GModel::current(), GModel::current()->getNumFaces() + 1);
s->computeMeanPlane(points);
double x, y, z, VX[3], VY[3];
s->getMeanPlaneData(VX, VY, x, y, z);
for(std::size_t i = 0; i < points.size(); i++) {
double vec[3] = {points[i]->x() - x, points[i]->y() - y,
points[i]->z() - z};
double u = prosca(vec, VX);
double v = prosca(vec, VY);
points[i]->x() = u;
points[i]->y() = v;
points[i]->z() = 0.;
}
delete s;
PView *v2;
PViewDataList *data2;
if(algo == 0) { // using old code
// build a point record structure for the divide and conquer algorithm
DocRecord doc(points.size());
for(std::size_t i = 0; i < points.size(); i++) {
double XX = CTX::instance()->mesh.randFactor * lc * (double)rand() /
(double)RAND_MAX;
double YY = CTX::instance()->mesh.randFactor * lc * (double)rand() /
(double)RAND_MAX;
doc.points[i].where.h = points[i]->x() + XX;
doc.points[i].where.v = points[i]->y() + YY;
doc.points[i].adjacent = nullptr;
doc.points[i].data = (void *)points[i];
}
// triangulate
try {
doc.MakeMeshWithPoints();
} catch(const char *err) {
Msg::Error("%s", err);
}
// create output (using unperturbed data)
v2 = new PView();
data2 = getDataList(v2);
for(int i = 0; i < doc.numTriangles; i++) {
int a = doc.triangles[i].a;
int b = doc.triangles[i].b;
int c = doc.triangles[i].c;
int n = doc.numPoints;
if(a < 0 || a >= n || b < 0 || b >= n || c < 0 || c >= n) {
Msg::Warning("Skipping bad triangle %d", i);
continue;
}
PointData *p[3];
p[0] = (PointData *)doc.points[doc.triangles[i].a].data;
p[1] = (PointData *)doc.points[doc.triangles[i].b].data;
p[2] = (PointData *)doc.points[doc.triangles[i].c].data;
int numComp = 0;
std::vector<double> *vec = nullptr;
if((int)p[0]->v.size() == 3 + 9 * numSteps &&
(int)p[1]->v.size() == 3 + 9 * numSteps &&
(int)p[2]->v.size() == 3 + 9 * numSteps) {
numComp = 9;
data2->NbTT++;
vec = &data2->TT;
}
else if((int)p[0]->v.size() == 3 + 3 * numSteps &&
(int)p[1]->v.size() == 3 + 3 * numSteps &&
(int)p[2]->v.size() == 3 + 3 * numSteps) {
numComp = 3;
data2->NbVT++;
vec = &data2->VT;
}
else {
numComp = 1;
data2->NbST++;
vec = &data2->ST;
}
for(int nod = 0; nod < 3; nod++) vec->push_back(p[nod]->v[0]);
for(int nod = 0; nod < 3; nod++) vec->push_back(p[nod]->v[1]);
for(int nod = 0; nod < 3; nod++) vec->push_back(p[nod]->v[2]);
for(int step = 0; step < numSteps; step++)
for(int nod = 0; nod < 3; nod++)
for(int comp = 0; comp < numComp; comp++)
vec->push_back(p[nod]->v[3 + numComp * step + comp]);
}
}
else { // new code
Msg::Info("Using new triangulation code");
std::vector<MTriangle *> tris;
for(std::size_t i = 0; i < points.size(); i++) {
double XX = 1.e-12 * lc * (double)rand() / (double)RAND_MAX;
double YY = 1.e-12 * lc * (double)rand() / (double)RAND_MAX;
points[i]->x() += XX;
points[i]->y() += YY;
}
delaunayMeshIn2D(points, tris);
v2 = new PView();
data2 = getDataList(v2);
for(std::size_t i = 0; i < tris.size(); i++) {
PointData *p[3];
p[0] = (PointData *)tris[i]->getVertex(0);
p[1] = (PointData *)tris[i]->getVertex(1);
p[2] = (PointData *)tris[i]->getVertex(2);
int numComp = 0;
std::vector<double> *vec = nullptr;
if((int)p[0]->v.size() == 3 + 9 * numSteps &&
(int)p[1]->v.size() == 3 + 9 * numSteps &&
(int)p[2]->v.size() == 3 + 9 * numSteps) {
numComp = 9;
data2->NbTT++;
vec = &data2->TT;
}
else if((int)p[0]->v.size() == 3 + 3 * numSteps &&
(int)p[1]->v.size() == 3 + 3 * numSteps &&
(int)p[2]->v.size() == 3 + 3 * numSteps) {
numComp = 3;
data2->NbVT++;
vec = &data2->VT;
}
else {
numComp = 1;
data2->NbST++;
vec = &data2->ST;
}
for(int nod = 0; nod < 3; nod++) vec->push_back(p[nod]->v[0]);
for(int nod = 0; nod < 3; nod++) vec->push_back(p[nod]->v[1]);
for(int nod = 0; nod < 3; nod++) vec->push_back(p[nod]->v[2]);
for(int step = 0; step < numSteps; step++)
for(int nod = 0; nod < 3; nod++)
for(int comp = 0; comp < numComp; comp++)
vec->push_back(p[nod]->v[3 + numComp * step + comp]);
delete tris[i];
}
}
for(std::size_t i = 0; i < points.size(); i++) delete points[i];
for(int i = 0; i < data1->getNumTimeSteps(); i++)
data2->Time.push_back(data1->getTime(i));
data2->setName(data1->getName() + "_Triangulate");
data2->setFileName(data1->getName() + "_Triangulate.pos");
data2->finalize();
return v2;
}
#else
PView *GMSH_TriangulatePlugin::execute(PView *v)
{
Msg::Error("Plugin(Triangulate) requires mesh module");
return v;
}
#endif
|