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<B> Next:</B> <A NAME="tex2html978"
  HREF="node4.html">Acknowledgments</A>
<B> Up:</B> <A NAME="tex2html972"
  HREF="GMT_Docs.html">The Generic Mapping Tools</A>
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<H2><A NAME="SECTION00300000000000000000">
List of Figures</A>
</H2><UL>
<LI>5.1. <A NAME="tex2html296"
  HREF="#5826">Linear transformation of coordinates</A>
<LI>5.2. <A NAME="tex2html297"
  HREF="#5911">Logarithmic transformation of <IMG
 WIDTH="11" HEIGHT="29" ALIGN="MIDDLE" BORDER="0"
 SRC="img1.gif"
 ALT="$x$">-coordinates</A>
<LI>5.3. <A NAME="tex2html298"
  HREF="#5991">Exponential or power transformation of <IMG
 WIDTH="11" HEIGHT="29" ALIGN="MIDDLE" BORDER="0"
 SRC="img1.gif"
 ALT="$x$">-coordinates</A>
<LI>5.4. <A NAME="tex2html299"
  HREF="#6085">Linear transformation of map coordinates</A>
<LI>5.5. <A NAME="tex2html301"
  HREF="#6179">Polar (Cylindrical) transformation of
(<IMG
 WIDTH="25" HEIGHT="29" ALIGN="MIDDLE" BORDER="0"
 SRC="img2.gif"
 ALT="$\theta , r$">) coordinates</A>
<LI>5.6. <A NAME="tex2html304"
  HREF="#6454">Albers equal-area conic map projection</A>
<LI>5.7. <A NAME="tex2html306"
  HREF="#6589">Lambert conformal conic map projection</A>
<LI>5.8. <A NAME="tex2html308"
  HREF="#6713">Equidistant conic map projection</A>
<LI>5.9. <A NAME="tex2html311"
  HREF="#6858">Rectangular map using the Lambert
azimuthal equal-area projection.</A>
<LI>5.10. <A NAME="tex2html313"
  HREF="#6945">Hemisphere map using the Lambert
azimuthal equal-area projection.</A>
<LI>5.11. <A NAME="tex2html314"
  HREF="#6952">Equal-Area (Schmidt) and Equal-Angle (Wulff) stereo nets</A>
<LI>5.12. <A NAME="tex2html315"
  HREF="#7059">Polar
stereographic conformal projection.</A>
<LI>5.13. <A NAME="tex2html316"
  HREF="#7101">Polar
stereographic conformal projection with rectangular borders.</A>
<LI>5.14. <A NAME="tex2html317"
  HREF="#7165">General
stereographic conformal projection with rectangular borders.</A>
<LI>5.15. <A NAME="tex2html318"
  HREF="#7301">Hemisphere map using the Orthographic projection.</A>
<LI>5.16. <A NAME="tex2html320"
  HREF="#7432">World map using the equidistant azimuthal projection.</A>
<LI>5.17. <A NAME="tex2html322"
  HREF="#7559">Gnomonic azimuthal projection.</A>
<LI>5.18. <A NAME="tex2html325"
  HREF="#7721">Simple Mercator map</A>
<LI>5.19. <A NAME="tex2html327"
  HREF="#7844">Rectangular Transverse Mercator map</A>
<LI>5.20. <A NAME="tex2html328"
  HREF="#7955">A global Transverse Mercator map</A>
<LI>5.21. <A NAME="tex2html330"
  HREF="#8254">Oblique Mercator map using <B>-Joc</B></A>
<LI>5.22. <A NAME="tex2html332"
  HREF="#8404">Cassini map over Sardinia</A>
<LI>5.23. <A NAME="tex2html333"
  HREF="#8562">World map using the equidistant cylindrical projection</A>
<LI>5.24. <A NAME="tex2html335"
  HREF="#8720">World map using the Behrman cylindrical projection</A>
<LI>5.25. <A NAME="tex2html336"
  HREF="#8843">World map using the Miller cylindrical projection</A>
<LI>5.26. <A NAME="tex2html338"
  HREF="#8987">World map using the Hammer projection</A>
<LI>5.27. <A NAME="tex2html339"
  HREF="#9109">World map using the Mollweide projection</A>
<LI>5.28. <A NAME="tex2html340"
  HREF="#9223">World map using the Winkel Tripel projection</A>
<LI>5.29. <A NAME="tex2html343"
  HREF="#9357">World map using the Robinson projection</A>
<LI>5.30. <A NAME="tex2html344"
  HREF="#9503">World map using the Eckert IV projection</A>
<LI>5.31. <A NAME="tex2html345"
  HREF="#9508">World map using the Eckert VI projection</A>
<LI>5.32. <A NAME="tex2html346"
  HREF="#9629">World map using the Sinusoidal projection</A>
<LI>5.33. <A NAME="tex2html347"
  HREF="#9722">World map using the Interrupted Sinusoidal projection</A>
<LI>5.34. <A NAME="tex2html349"
  HREF="#9838">World map using the Van der Grinten projection</A>
<LI>6.1. <A NAME="tex2html351"
  HREF="#10018">Contour maps of gridded data</A>
<LI>6.2. <A NAME="tex2html356"
  HREF="#10237">Color images from gridded data</A>
<LI>6.3. <A NAME="tex2html369"
  HREF="#10404">Spectral estimation and <IMG
 WIDTH="26" HEIGHT="31" ALIGN="MIDDLE" BORDER="0"
 SRC="img3.gif"
 ALT="$x/y$">-plots</A>
<LI>6.4. <A NAME="tex2html383"
  HREF="#10467">3-D perspective mesh plot</A>
<LI>6.5. <A NAME="tex2html387"
  HREF="#10653">3-D illuminated surface</A>
<LI>6.6. <A NAME="tex2html395"
  HREF="#10728">Two kinds of histograms</A>
<LI>6.7. <A NAME="tex2html400"
  HREF="#10778">A typical location map</A>
<LI>6.8. <A NAME="tex2html401"
  HREF="#10850">A 3-D histogram</A>
<LI>6.9. <A NAME="tex2html403"
  HREF="#10941">Time-series as ``wiggles'' along a track</A>
<LI>6.10. <A NAME="tex2html407"
  HREF="#11006">Geographical bar graph</A>
<LI>6.11. <A NAME="tex2html408"
  HREF="#11136">The color cube</A>
<LI>6.12. <A NAME="tex2html409"
  HREF="#11208">Optimal triangulation of data</A>
<LI>6.13. <A NAME="tex2html414"
  HREF="#11303">Display of vector fields in</A> <A NAME="tex2html413"
  HREF="http://www.soest.hawaii.edu/gmt"><B>GMT</B></A>
<LI>6.14. <A NAME="tex2html419"
  HREF="#11451">Gridding of data and trend surfaces</A>
<LI>6.15. <A NAME="tex2html430"
  HREF="#11592">Gridding, contouring, and masking of data</A>
<LI>6.16. <A NAME="tex2html440"
  HREF="#11811">More ways to grid data</A>
<LI>6.17. <A NAME="tex2html457"
  HREF="#11908">Clipping of images using coastlines</A>
<LI>6.18. <A NAME="tex2html464"
  HREF="#12001">Volumes and geo-spatial selections</A>
<LI>6.19. <A NAME="tex2html469"
  HREF="#12128">Using color patterns in illustrations</A>
<LI>6.20. <A NAME="tex2html479"
  HREF="#12163">Making a new volcano symbol for</A> <A NAME="tex2html478"
  HREF="http://www.soest.hawaii.edu/gmt"><B>GMT</B></A>
<LI>6.21. <A NAME="tex2html482"
  HREF="#12470">Using custom symbols in</A> <A NAME="tex2html481"
  HREF="http://www.soest.hawaii.edu/gmt"><B>GMT</B></A>
<LI>B.1. <A NAME="tex2html586"
  HREF="#13523">Grid line registration of data nodes</A>
<LI>B.2. <A NAME="tex2html587"
  HREF="#13529">Pixel registration of data nodes</A>
<LI>F.1. <A NAME="tex2html630"
  HREF="#14463">Octal codes and corresponding symbols for standard fonts</A>
<LI>F.2. <A NAME="tex2html632"
  HREF="#14472">Octal codes and corresponding symbols for the Symbol font</A>
<LI>F.3. <A NAME="tex2html633"
  HREF="#14480">Octal codes and corresponding symbols for ZapfDingbats font</A>
<LI>G.1. <A NAME="tex2html639"
  HREF="#14542">The standard 39 <I>PostScript</I> fonts recognized by</A> <A NAME="tex2html638"
  HREF="http://www.soest.hawaii.edu/gmt"><B>GMT</B></A>
<LI>J.1. <A NAME="tex2html690"
  HREF="#15464">Impulse responses for</A> <A NAME="tex2html689"
  HREF="http://www.soest.hawaii.edu/gmt"><B>GMT</B></A> filters
<LI>J.2. <A NAME="tex2html693"
  HREF="#15472">Transfer functions for 1-D</A> <A NAME="tex2html692"
  HREF="http://www.soest.hawaii.edu/gmt"><B>GMT</B></A> filters
<LI>J.3. <A NAME="tex2html697"
  HREF="#15480">Transfer functions for 2-D (radial)</A> <A NAME="tex2html696"
  HREF="http://www.soest.hawaii.edu/gmt"><B>GMT</B></A> filters
<LI>K.1. <A NAME="tex2html723"
  HREF="#15868">Map using the crude resolution coastline data</A>
<LI>K.2. <A NAME="tex2html725"
  HREF="#15935">Map using the low resolution coastline data</A>
<LI>K.3. <A NAME="tex2html727"
  HREF="#15985">Map using the intermediate resolution coastline data</A>
<LI>K.4. <A NAME="tex2html728"
  HREF="#16035">Map using the high resolution coastline data</A>
<LI>K.5. <A NAME="tex2html729"
  HREF="#16080">Map using the full resolution coastline data</A></UL>
<P>

<P>
<BR><HR>
<ADDRESS>
Paul Wessel
2001-04-18
</ADDRESS>
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