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// gnashpython.h: headers for the python bindings to Gnash
//
// Copyright (C) 2008 Free Software Foundation, Inc.
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
//
#ifndef GNASHPYTHON_H
#define GNASHPYTHON_H
#ifdef HAVE_CONFIG_H
# include "gnashconfig.h"
#endif
#include "Range2d.h"
#include "gnash.h"
#include "ManualClock.h"
#include "movie_root.h"
#include "movie_definition.h"
#include "render_handler.h"
#include "character.h"
#include "log.h"
#include <string>
#include <memory>
#include <deque>
#include <boost/python.hpp>
// Because the Python bindings are there to allow flexible access
// to Gnash in an interpreted language, there need to be many
// checks on initialization order to avoid memory errors.
// Boost 1.33 seems to dislike auto_ptrs in the class
// declaration. Perhaps I'm not handling them correctly, perhaps
// it's better in 1.34.
// Forward declarations
namespace gnash {
namespace pythonwrapper {
class GnashCharacter;
class GnashPlayer;
}
}
namespace gnash {
namespace pythonwrapper {
class GnashPlayer
{
public:
GnashPlayer();
~GnashPlayer();
// For exiting
void close();
/// Movie creation
/// Takes a python file object
bool loadMovie(PyObject& pf);
bool initVM();
// Renderer
bool setRenderer(const std::string& r);
// Movie information
float getSWFFrameRate() const;
int getSWFFrameCount() const;
int getSWFVersion() const;
float getSWFWidth() const;
float getSWFHeight() const;
int getSWFBytesTotal() const;
int getSWFBytesLoaded() const;
std::string getSWFURL() const;
// Player state
int getCurrentFrame() const;
// Sprites
GnashCharacter* getCharacterById(int id);
GnashCharacter* getTopmostMouseEntity();
// Interaction
void advanceClock(unsigned long ms);
void advance();
void render(bool forceRedraw);
void restart();
void setVerbosity(unsigned verbosity);
geometry::SnappingRanges2d<int> getInvalidatedRanges() const;
// Move the pointer to position x, y.
// @ return whether the move triggered an event needing a redraw. Use this
// to decide whether to rerender.
bool movePointer(int x, int y);
// Send a mouse click event at the current position of the pointer.
// @ return whether the move triggered an event needing a redraw. Use this
// to decide whether to rerender.
bool mouseClick();
// @ return whether the keypress triggered an event needing a redraw. Use this
// to decide whether to rerender.
bool pressKey(int code);
static std::string getLogMessage();
static size_t logSize();
private:
void init();
void setBaseURL(std::string url);
bool addRenderer(gnash::render_handler* handler);
gnash::movie_definition* _movieDef;
gnash::movie_root* _movieRoot;
gnash::ManualClock _manualClock;
gnash::render_handler* _renderer;
gnash::InvalidatedRanges _invalidatedBounds;
gnash::LogFile& _logFile;
// The position of our pointer
int _xpos, _ypos;
// The base URL of the movie;
std::string _url;
static std::deque<std::string> _logMessages;
static void receiveLogMessages(const std::string& s);
};
class GnashCharacter
{
public:
GnashCharacter();
GnashCharacter(gnash::character* c);
~GnashCharacter();
// The only constant aspect of a character?
const int id() { return _character->get_id(); }
std::string name() { return _character->get_name(); }
const char* textName() { return _character->get_text_name(); }
std::string target() { return _character->getTarget(); }
float ratio() { return _character->get_ratio(); }
int depth() { return _character->get_depth(); }
int clipDepth() { return _character->get_clip_depth(); }
float height() { return _character->get_height(); }
float width() { return _character->get_width(); }
bool visible() { return _character->get_visible(); }
void advance() { _character->advance(); }
GnashCharacter* getParent();
private:
gnash::character* _character;
};
}
}
// end namespace pythonwrapper
#endif
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