File: sample_gngbrc

package info (click to toggle)
gngb 20060309-4
  • links: PTS, VCS
  • area: main
  • in suites: bullseye, buster, sid
  • size: 1,248 kB
  • ctags: 1,642
  • sloc: ansic: 11,009; sh: 2,915; makefile: 8
file content (78 lines) | stat: -rw-r--r-- 1,470 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
# GNGB Sample resource file

# Play in fullscreen?
fullscreen 0

# Have sound?
sound 1

# Shown FPS
show_fps 0

# Rumble On ?
rumble 1

# filter mode (only for standard mode without sgb)
# 0 NONE
# 1 SCANLINE
# 2 SCANLINE 50%
# 3 smooth
# 4 pseudo cell shading

filter 0

# GL Mode ?
glmode 0
gl_size_w 320
gl_size_h 240

# gameboy type
# 0 AUTOMATIC
# 1 NORMAL GAMEBOY
# 2 SUPER GAMEBOY
# 4 COLOR GAMEBOY
gb_type 0

# autoframeskip control
throttle 1
autoframeskip 1
sleep_idle 0

# Interrupt Delay
dely_int 0

# Emulate Gdma Cycle ( experimentale )
# Some game like MagicalDrop work better with this options
gdma_cycle 0

# Use constant cycle for lcd (try it for Parodius)
const_cycle 0

# Joystick number device
nb_joy 0

# Joystick configuration
# order : AXE_UP,AXE_DOWN,AXE_LEFT,AXE_RIGHT,A,B,START,SELECT

map_joy     1,1,0,0,3,2,0,1  

# Key configuration
# order : AXE_UP,AXE_DOWN,AXE_LEFT,AXE_RIGHT,A,B,START,SELECT
# please see SDL_keysym.h for key definition
# or push F12 during game and the keysym code of
# the key you press will be printed 
# (you can do the same for the joystick)

map_key      273,274,276,275,120,119,13,303

# Key configuration qwerty example
# map_key 273,274,276,275,122,120,13,303


# Normal GB palette (bright to dark)
pal_1 0xB8A68D,0x917D5E,0x635030,0x211A10
pal_2 0x79b752,0x507a37,0x324c22,0x0a0f06
pal_3 0x85d1f1,0x5d92b2,0x406483,0x283e5c
pal_4 0xFEFEFE,0xA0A0A0,0x606060,0x101010
pal_5 0xebc3b8,0xc07b76,0xa34949,0x632b2b