File: toolbar_builder.py.page

package info (click to toggle)
gnome-devel-docs 3.14.1-1
  • links: PTS, VCS
  • area: main
  • in suites: jessie, jessie-kfreebsd
  • size: 46,300 kB
  • ctags: 630
  • sloc: xml: 2,321; ansic: 2,040; python: 1,807; makefile: 747; sh: 504; cpp: 131
file content (402 lines) | stat: -rw-r--r-- 18,362 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
<?xml version="1.0" encoding="utf-8"?>
<page xmlns="http://projectmallard.org/1.0/" xmlns:its="http://www.w3.org/2005/11/its" xmlns:xi="http://www.w3.org/2001/XInclude" type="guide" style="task" id="toolbar_builder.py" xml:lang="gl">
  <info>
    <title type="text">Toolbar created using Glade (Python)</title>
    <link type="guide" xref="beginner.py#menu-combo-toolbar"/>
    <link type="seealso" xref="toolbar.py"/>
    <link type="seealso" xref="grid.py"/>
    <link type="next" xref="menubar.py"/>
    <revision version="0.1" date="2012-07-17" status="draft"/>

    <credit type="author copyright">
      <name>Tiffany Antopolski</name>
      <email its:translate="no">tiffany.antopolski@gmail.com</email>
      <years>2012</years>
    </credit>

    <credit type="author copyright edit">
      <name>Marta Maria Casetti</name>
      <email its:translate="no">mmcasetti@gmail.com</email>
      <years>2012</years>
    </credit>

    <credit type="author copyright">
      <name>Sebastian Pölsterl</name>
      <email its:translate="no">sebp@k-d-w.org</email>
      <years>2011</years>
    </credit>

    <desc>Unha barra de botóns e outros widgets</desc>
  
    <mal:credit xmlns:mal="http://projectmallard.org/1.0/" type="translator copyright">
      <mal:name>Fran Dieguez</mal:name>
      <mal:email>frandieguez@gnome.org</mal:email>
      <mal:years>2012-2013.</mal:years>
    </mal:credit>
  </info>

  <title>Barra de ferramentas creada empregando Glade</title>

  <media type="image" mime="image/png" src="media/toolbar.png"/>
  <p>Este exemplo é similar a <link xref="toolbar.py"/>, agás que usa Glade para crear a barra de ferrametnas nun ficheiro .ui XML.</p>

<links type="sections"/>

<section id="glade">
<title>Crear unha barra de ferramentas con Glade</title>
  <p>
  To create the toolbar using the <link href="http://glade.gnome.org/">Glade Interface Designer</link>:
  </p>
  <steps>
    <item><p>Open Glade, and save the file as <file>toolbar_builder.ui</file></p>
          <p><media type="image" src="media/glade_ui.png" width="900">
              Screenshot of Glade ui
           </media></p>
    </item>

    <item><p>Under <gui>Containers</gui> on the left hand side, right click on the toolbar icon and select <gui>Add widget as toplevel</gui>.</p>
          <p><media type="image" src="media/glade_select_toolbar.png">
           Screenshot of toolbar icon in Glade ui
          </media></p>
    </item>

    <item><p>Under the <gui>General</gui> tab on the bottom right, change the <gui>Name</gui> to <input>toolbar</input> and <gui>Show Arrow</gui> to <gui>No</gui>.</p>
          <p><media type="image" src="media/glade_toolbar_general.png">
             Screenshot of General tab
          </media></p>
    </item>

    <item><p>Under the <gui>Common</gui> tab, set <gui>Horizontal Expand</gui> to <gui>Yes</gui>.</p>
         <p><media type="image" src="media/glade_toolbar_common.png">
              Screenshot of Common tab
          </media></p>
     </item>

     <item><p>Prema co botón dereito sobre a barra de ferramentas na parte superior dereita e seleccione <gui>Editar</gui>. A xanela <gui>Editor da barra de ferramentas</gui> aparecerá.</p>
         <p><media type="image" src="media/glade_toolbar_edit.png">
             Screenshot of where to right click to edit toolbar.
          </media></p>
   </item>

   <item><p>Queremos engadir 5 ToolButtons: Novo, Abrir, Desfacer, Pantalla completa e Saír da pantalla completa. Primeiro, precisamos engadir o ToolButton Novo.</p>
     <steps>
       <item><p>Baixo a lapela <gui>Xerarquía</gui>, prema <gui>Engadir</gui>.</p></item>
       <item><p>Cambie o nome do TollItem a <input>new_button</input>.</p></item>
       <item><p>Scroll down and set <gui>Is important</gui> to <gui>Yes</gui>.  This will cause the label of the ToolButton to be shown, when you view the toolbar.</p></item>
       <item><p>Escriba o <gui>nome da acción</gui>: <input>app.new</input>.</p></item>
       <item><p>Cambie a <gui>Etiqueta</gui> a <input>Nova</input>.</p></item>
       <item><p>Seleccione o Id de inventario <gui>New</gui> desde o menú despregábel, ou o tipo <input>gtk-new</input>.</p></item>
     </steps>
     <p>Repita os pasos de arriba cos TollButtons que faltan, coas seguintes propiedades:</p>
  <table frame="all" rules="rows">
    <thead>
      <tr>
        <td><p>Nome</p></td>
        <td><p>É importante</p></td>
        <td><p>Action name</p></td>
        <td><p>Etiqueta</p></td>
        <td><p>ID de inventario</p></td>
      </tr>
    </thead>
    <tbody>
    <tr>
      <td><p>open_button</p></td>
      <td><p>Si</p></td>
      <td><p>app.open</p></td>
      <td><p>Open</p></td>
      <td><p>gtk-open</p></td>
    </tr>
    <tr>
      <td><p>undo_button</p></td>
      <td><p>Si</p></td>
      <td><p>win.undo</p></td>
      <td><p>Desfacer</p></td>
      <td><p>gtk-undo</p></td>
    </tr>
    <tr>
      <td><p>fullscreen_button</p></td>
      <td><p>Si</p></td>
      <td><p>win.fullscreen</p></td>
      <td><p>Pantalla completa</p></td>
      <td><p>gtk-fullscreen</p></td>
    </tr>
    <tr>
      <td><p>leave_fullscreen_button</p></td>
      <td><p>Si</p></td>
      <td><p>win.fullscreen</p></td>
      <td><p>Saír do modo de pantalla completa</p></td>
      <td><p>gtk-leave-fullscreen</p></td>
    </tr>
    </tbody>
</table>
          <media type="image" src="media/glade_toolbar_editor.png">

          </media>
    </item>

    <item><p>Pechar o <gui>Editor de barra de ferramentas</gui>.</p>
   </item>

   <item><p>When our program will first start, we do not want the <gui>Leave Fullscreen</gui> ToolButton to be visible, since the application will not be in fullscreen mode.  You can set this in the <gui>Common</gui> tab, by clicking the <gui>Visible</gui> property to <gui>No</gui>.  The ToolButton will still appear in the interface designer, but will behave correctly when the file is loaded into your program code. Note that the method <code>show_all()</code> would override this setting - so in the code we have to use <code>show()</code> separately on all the elements.</p>
          <p><media type="image" src="media/glade_visible_no.png">
                 Setting the visible property to No
          </media></p>
   </item>

    <item><p>Garde o seu traballo e saia de Glade.</p>
   </item>

   <item><p>The XML file created by Glade is shown below. This is the description of the toolbar.  At the time of this writing, the option to add the class Gtk.STYLE_CLASS_PRIMARY_TOOLBAR in the Glade Interface did not exist.  We can manually add this to the XML file.  To do this, add the following XML code at line 9 of <file>toolbar_builder.ui</file>:</p>
   <code><![CDATA[
  <style>
     <class name="primary-toolbar"/>
  </style>
  ]]></code>
  <p>Se non engade isto, o programa funcionará igual. Porén barra de ferramentas resultante semellará un pouco diferente á captura de pantalla da parte superior desta páxina.</p>
   </item>
</steps>
  <code mime="application/xml" style="numbered">&lt;?xml version="1.0" encoding="UTF-8"?&gt;
&lt;interface&gt;
  &lt;!-- interface-requires gtk+ 3.0 --&gt;
  &lt;object class="GtkToolbar" id="toolbar"&gt;
    &lt;property name="visible"&gt;True&lt;/property&gt;
    &lt;property name="can_focus"&gt;False&lt;/property&gt;
    &lt;property name="hexpand"&gt;True&lt;/property&gt;
    &lt;property name="show_arrow"&gt;False&lt;/property&gt;
    &lt;child&gt;
      &lt;object class="GtkToolButton" id="new_button"&gt;
        &lt;property name="use_action_appearance"&gt;False&lt;/property&gt;
        &lt;property name="visible"&gt;True&lt;/property&gt;
        &lt;property name="can_focus"&gt;False&lt;/property&gt;
        &lt;property name="use_action_appearance"&gt;False&lt;/property&gt;
        &lt;property name="is_important"&gt;True&lt;/property&gt;
        &lt;property name="action_name"&gt;app.new&lt;/property&gt;
        &lt;property name="label" translatable="yes"&gt;New&lt;/property&gt;
        &lt;property name="use_underline"&gt;True&lt;/property&gt;
        &lt;property name="stock_id"&gt;gtk-new&lt;/property&gt;
      &lt;/object&gt;
      &lt;packing&gt;
        &lt;property name="expand"&gt;False&lt;/property&gt;
        &lt;property name="homogeneous"&gt;True&lt;/property&gt;
      &lt;/packing&gt;
    &lt;/child&gt;
    &lt;child&gt;
      &lt;object class="GtkToolButton" id="open_button"&gt;
        &lt;property name="use_action_appearance"&gt;False&lt;/property&gt;
        &lt;property name="visible"&gt;True&lt;/property&gt;
        &lt;property name="can_focus"&gt;False&lt;/property&gt;
        &lt;property name="use_action_appearance"&gt;False&lt;/property&gt;
        &lt;property name="is_important"&gt;True&lt;/property&gt;
        &lt;property name="action_name"&gt;app.open&lt;/property&gt;
        &lt;property name="label" translatable="yes"&gt;Open&lt;/property&gt;
        &lt;property name="use_underline"&gt;True&lt;/property&gt;
        &lt;property name="stock_id"&gt;gtk-open&lt;/property&gt;
      &lt;/object&gt;
      &lt;packing&gt;
        &lt;property name="expand"&gt;False&lt;/property&gt;
        &lt;property name="homogeneous"&gt;True&lt;/property&gt;
      &lt;/packing&gt;
    &lt;/child&gt;
    &lt;child&gt;
      &lt;object class="GtkToolButton" id="undo_button"&gt;
        &lt;property name="use_action_appearance"&gt;False&lt;/property&gt;
        &lt;property name="visible"&gt;True&lt;/property&gt;
        &lt;property name="can_focus"&gt;False&lt;/property&gt;
        &lt;property name="use_action_appearance"&gt;False&lt;/property&gt;
        &lt;property name="is_important"&gt;True&lt;/property&gt;
        &lt;property name="action_name"&gt;win.undo&lt;/property&gt;
        &lt;property name="label" translatable="yes"&gt;Undo&lt;/property&gt;
        &lt;property name="use_underline"&gt;True&lt;/property&gt;
        &lt;property name="stock_id"&gt;gtk-undo&lt;/property&gt;
      &lt;/object&gt;
      &lt;packing&gt;
        &lt;property name="expand"&gt;False&lt;/property&gt;
        &lt;property name="homogeneous"&gt;True&lt;/property&gt;
      &lt;/packing&gt;
    &lt;/child&gt;
    &lt;child&gt;
      &lt;object class="GtkToolButton" id="fullscreen_button"&gt;
        &lt;property name="use_action_appearance"&gt;False&lt;/property&gt;
        &lt;property name="visible"&gt;True&lt;/property&gt;
        &lt;property name="can_focus"&gt;False&lt;/property&gt;
        &lt;property name="use_action_appearance"&gt;False&lt;/property&gt;
        &lt;property name="is_important"&gt;True&lt;/property&gt;
        &lt;property name="action_name"&gt;win.fullscreen&lt;/property&gt;
        &lt;property name="label" translatable="yes"&gt;Fullscreen&lt;/property&gt;
        &lt;property name="use_underline"&gt;True&lt;/property&gt;
        &lt;property name="stock_id"&gt;gtk-fullscreen&lt;/property&gt;
      &lt;/object&gt;
      &lt;packing&gt;
        &lt;property name="expand"&gt;False&lt;/property&gt;
        &lt;property name="homogeneous"&gt;True&lt;/property&gt;
      &lt;/packing&gt;
    &lt;/child&gt;
    &lt;child&gt;
      &lt;object class="GtkToolButton" id="leave_fullscreen_button"&gt;
        &lt;property name="use_action_appearance"&gt;False&lt;/property&gt;
        &lt;property name="can_focus"&gt;False&lt;/property&gt;
        &lt;property name="use_action_appearance"&gt;False&lt;/property&gt;
        &lt;property name="is_important"&gt;True&lt;/property&gt;
        &lt;property name="action_name"&gt;win.fullscreen&lt;/property&gt;
        &lt;property name="label" translatable="yes"&gt;Leave Fullscreen&lt;/property&gt;
        &lt;property name="use_underline"&gt;True&lt;/property&gt;
        &lt;property name="stock_id"&gt;gtk-leave-fullscreen&lt;/property&gt;
      &lt;/object&gt;
      &lt;packing&gt;
        &lt;property name="expand"&gt;False&lt;/property&gt;
        &lt;property name="homogeneous"&gt;True&lt;/property&gt;
      &lt;/packing&gt;
    &lt;/child&gt;
  &lt;/object&gt;
&lt;/interface&gt;
</code>

</section>

<section id="code">
<title>Código usado para xerar este exemplo</title>

  <p>Agora crearemos o código de embaixo, que engade a barra de ferrametnas desde o ficheiro que creamos.</p>
<code mime="text/x-python" style="numbered">from gi.repository import Gtk
from gi.repository import Gdk
from gi.repository import Gio
import sys


class MyWindow(Gtk.ApplicationWindow):

    def __init__(self, app):
        Gtk.Window.__init__(self, title="Toolbar Example", application=app)
        self.set_default_size(400, 200)

        # a grid to attach the toolbar (see below)
        grid = Gtk.Grid()
        self.add(grid)
        # we have to show the grid (and therefore the toolbar) with show(),
        # as show_all() would show also the buttons in the toolbar that we want to
        # be hidden (such as the leave_fullscreen button)
        grid.show()

        # a builder to add the UI designed with Glade to the grid:
        builder = Gtk.Builder()
        # get the file (if it is there)
        try:
            builder.add_from_file("toolbar_builder.ui")
        except:
            print "file not found"
            sys.exit()
        # and attach it to the grid
        grid.attach(builder.get_object("toolbar"), 0, 0, 1, 1)

        # two buttons that will be used later in a method
        self.fullscreen_button = builder.get_object("fullscreen_button")
        self.leave_fullscreen_button = builder.get_object(
            "leave_fullscreen_button")

        # create the actions that control the window, connect their signal to a
        # callback method (see below), add the action to the window:

        # undo
        undo_action = Gio.SimpleAction.new("undo", None)
        undo_action.connect("activate", self.undo_callback)
        self.add_action(undo_action)

        # and fullscreen
        fullscreen_action = Gio.SimpleAction.new("fullscreen", None)
        fullscreen_action.connect("activate", self.fullscreen_callback)
        self.add_action(fullscreen_action)

    # callback for undo
    def undo_callback(self, action, parameter):
        print "You clicked \"Undo\"."

    # callback for fullscreen
    def fullscreen_callback(self, action, parameter):
        # check if the state is the same as Gdk.WindowState.FULLSCREEN, which
        # is a bit flag
        is_fullscreen = self.get_window().get_state(
        ) &amp; Gdk.WindowState.FULLSCREEN != 0
        if is_fullscreen:
            self.unfullscreen()
            self.leave_fullscreen_button.hide()
            self.fullscreen_button.show()
        else:
            self.fullscreen()
            self.fullscreen_button.hide()
            self.leave_fullscreen_button.show()


class MyApplication(Gtk.Application):

    def __init__(self):
        Gtk.Application.__init__(self)

    def do_activate(self):
        win = MyWindow(self)
        # show the window - with show() not show_all() because that would show also
        # the leave_fullscreen button
        win.show()

    def do_startup(self):
        Gtk.Application.do_startup(self)

        # actions that control the application: create, connect their signal to a
        # callback method (see below), add the action to the application

        # new
        new_action = Gio.SimpleAction.new("new", None)
        new_action.connect("activate", self.new_callback)
        app.add_action(new_action)

        # open
        open_action = Gio.SimpleAction.new("open", None)
        open_action.connect("activate", self.open_callback)
        app.add_action(open_action)

    # callback for new
    def new_callback(self, action, parameter):
        print "You clicked \"New\"."

    # callback for open
    def open_callback(self, action, parameter):
        print "You clicked \"Open\"."

app = MyApplication()
exit_status = app.run(sys.argv)
sys.exit(exit_status)
</code>

</section>

<section id="methods">
<title>Métodos útiles para Gtk.Builder</title>
<p>Para os métodos útiles para o widget Toolbar, vexa <link xref="toolbar.py"/></p>

<p>Gtk.Builder constrúe unha interface desde unha definición de IU en XML.</p>

<list>
<item><p><code>add_from_file(nomedeficheiro)</code> carga e analiza o ficheiro fornecido e combínao cos contidos actuais de Gtk.Builder.</p></item>
<item><p><code>add_from_string(string)</code> parses the given string and merges it with the current contents of the Gtk.Builder.</p></item>
<item><p><code>add_objects_from_file(filename, object_ids)</code> is the same as <code>add_from_file()</code>, but it loads only the objects with the ids given in the <code>object_id</code>s list.</p></item>
<item><p><code>add_objects_from_string(filename, object_ids)</code>  is the same as <code>add_from_string()</code>, but it loads only the objects with the ids given in the <code>object_id</code>s list.</p></item>
<item><p><code>get_object(object_id)</code> retrieves the widget with the id <code>object_id</code> from the loaded objects in the builder.</p></item>
<item><p><code>get_objects()</code> devolve todos os obxectos cargados.</p></item>
<item><p><code>connect_signals(handler_object)</code> connects the signals to the methods given in the <code>handler_object</code>. This can be any object which contains keys or attributes that are called like the signal handler names given in the interface description, e.g. a class or a dict. In line 39 the signal <code>"activate"</code> from the action <code>undo_action</code> is connected to the callback function <code>undo_callback()</code> using <code><var>action</var>.connect(<var>signal</var>, <var>callback function</var>)</code>. See <link xref="signals-callbacks.py"/> for a more detailed explanation.</p>
</item>
</list>

</section>

<section id="references">
<title>API References</title>
<p>Neste exemplo empregaremos o seguinte:</p>
<list>
  <item><p><link href="http://developer.gnome.org/gtk3/unstable/GtkGrid.html">GtkGrid</link></p></item>
  <item><p><link href="http://developer.gnome.org/gtk3/unstable/GtkBuilder.html">GtkBuilder</link></p></item>
  <item><p><link href="http://developer.gnome.org/gtk3/unstable/GtkWidget.html">GtkWidget</link></p></item>
  <item><p><link href="http://developer.gnome.org/gdk3/unstable/gdk3-Event-Structures.html#GdkEventWindowState">Event Structures</link></p></item>
</list>

</section>

</page>