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<?xml version="1.0" encoding="utf-8"?>
<page xmlns="http://projectmallard.org/1.0/" xmlns:its="http://www.w3.org/2005/11/its" xmlns:xi="http://www.w3.org/2001/XInclude" type="guide" style="task" id="spinbutton.js" xml:lang="sv">
<info>
<title type="text">SpinButton (Javascript)</title>
<link type="guide" xref="beginner.js#entry"/>
<link type="seealso" xref="GtkApplicationWindow.js"/>
<link type="seealso" xref="grid.js"/>
<link type="seealso" xref="label.js"/>
<revision version="0.1" date="2012-06-24" status="draft"/>
<credit type="author copyright">
<name>Taryn Fox</name>
<email its:translate="no">jewelfox@fursona.net</email>
<years>2012</years>
</credit>
<desc>Ett talinmatningsfält som har knapparna + och -</desc>
<mal:credit xmlns:mal="http://projectmallard.org/1.0/" type="translator copyright">
<mal:name>Sebastian Rasmussen</mal:name>
<mal:email>sebras@gmail.com</mal:email>
<mal:years>2019</mal:years>
</mal:credit>
<mal:credit xmlns:mal="http://projectmallard.org/1.0/" type="translator copyright">
<mal:name>Anders Jonsson</mal:name>
<mal:email>anders.jonsson@norsjovallen.se</mal:email>
<mal:years>2021</mal:years>
</mal:credit>
</info>
<title>SpinButton</title>
<media type="image" mime="image/png" src="media/spinbuttonkittens.png"/>
<p>En SpinButton är inte relaterad till en <link xref="spinner.js">Spinner</link>. Den är ett textinmatningsfält som bara accepterar tal, och som har plus- och minus-knappar för att låta dig ändra värdet utan att behöva skriva in något.</p>
<p>It's best used when it's obvious that only a number can be entered into it. In this example, two SpinButtons are used for the number of kittens and number of cans of tuna to give them.</p>
<links type="section"/>
<section id="imports">
<title>Bibliotek att importera</title>
<code mime="application/javascript">
#!/usr/bin/gjs
const Gio = imports.gi.Gio;
const Gtk = imports.gi.Gtk;
const Lang = imports.lang;
</code>
<p>Detta är biblioteken som vi behöver importera för att detta program ska köras. Kom ihåg att raden som säger till GNOME att vi använder Gjs alltid behöver vara först.</p>
</section>
<section id="applicationwindow">
<title>Skapa programfönstret</title>
<code mime="application/javascript">
const SpinButtonExample = new Lang.Class({
Name: 'SpinButton-exempel',
// Skapa programmet i sig
_init: function() {
this.application = new Gtk.Application({
application_id: 'org.example.jsspinbutton'
});
// Anslut ”activate”- och ”startup”-signaler till återanropsfunktionerna
this.application.connect('activate', Lang.bind(this, this._onActivate));
this.application.connect('startup', Lang.bind(this, this._onStartup));
},
// Återanropsfunktion för ”activate”-signal, visar fönstret när den aktiveras
_onActivate: function() {
this._window.present();
},
// Återanropsfunktion för ”startup”-signal bygger användargränssnittet
_onStartup: function() {
this._buildUI ();
},
</code>
<p>All kod för detta exempel hamnar i klassen SpinButtonExample. Koden ovan skapar en <link href="http://www.roojs.com/seed/gir-1.2-gtk-3.0/gjs/Gtk.Application.html">Gtk.Application</link> att ha våra komponenter och fönstret i.</p>
<code mime="application/javascript">
// Bygg programmets användargränssnitt
_buildUI: function() {
// Skapa programfönstret
this._window = new Gtk.ApplicationWindow({
application: this.application,
window_position: Gtk.WindowPosition.CENTER,
border_width: 20,
title: "Kattmatare"});
</code>
<p>_buildUI-funktionen är var vi stoppar all kod för att skapa programmets användargränssnitt. Det första steget är att skapa ett nytt <link xref="GtkApplicationWindow.js">Gtk.ApplicationWindow</link> att stoppa alla våra komponenter i.</p>
</section>
<section id="spinbutton">
<title>Creating the SpinButtons</title>
<code mime="application/javascript">
// Skapa den första stegningsrutan med en funktion
this._kittens = Gtk.SpinButton.new_with_range (1, 9001, 1);
this._kittens.connect ("value-changed", Lang.bind (this, this._newValue));
</code>
<p>We can use the new_with_range function to create a new SpinButton quickly. Its first parameter is the SpinButton's starting value, its second is the maximum value, and its third is how much to increment it when the plus or minus buttons are pressed.</p>
<p>After we create the first SpinButton, we connect its value-changed signal to a function which handles what happens when the number inside either SpinButton changes.</p>
<code mime="application/javascript">
// Skapa en justering att använda för den andra stegningsrutan
this._adjustment = new Gtk.Adjustment ({
value: 1,
lower: 0,
upper: 9001,
step_increment: 1,
page_increment: 10 });
// skapa den andra stegningsrutan
this._tuna = new Gtk.SpinButton ({ adjustment: this._adjustment });
this._tuna.connect ("value-changed", Lang.bind (this, this._newValue));
// this._tuna.set_digits (1);
// this._tuna.set_wrap (true);
</code>
<p>If you want more fine-grained control over a SpinButton, or want to create a bunch of SpinButtons which all use the same parameters, you can create an object called an <link href="http://www.roojs.org/seed/gir-1.2-gtk-3.0/gjs/Gtk.Adjustment.html">Adjustment</link>. Then you can use that object as a new SpinButton's adjustment property, and it sets all the values at once. Afterwards, you can change all the SpinButtons which use that adjustment by changing the Adjustment object's properties.</p>
<p>The commented-out lines here show things you can do to customize your SpinButton. You can set the number of digits which go after the decimal point, for example, or tell it to wrap the number around if it goes past the upper or lower bounds that you set.</p>
<note><p>Var snäll mot kattungarna, använd inte set_digits så att decimalkatter är tillåtna.</p></note>
</section>
<section id="UI">
<title>Skapa resten av användargränssnittet</title>
<code mime="application/javascript"><![CDATA[
// Create the text labels to go with the spinbuttons
this._startLabel = new Gtk.Label ({ label: "There are " });
this._kittenLabel = new Gtk.Label ({ label: " kitten(s), and "});
this._tunaLabel = new Gtk.Label ({ label: " can(s) of tuna."});
this.perKitten = Math.floor((this._tuna.get_value() / this._kittens.get_value()));
this._lastLabel = new Gtk.Label ({
label: "That's " + this.perKitten + " can(s) of tuna per kitten." });
]]></code>
<p>We create each <link xref="label.js">Label</link> individually, and then string them together along with the SpinButtons. The last label needs to show the number of cans of tuna per kitten, so it has a variable in the middle, which corresponds to an equation that uses the SpinButtons' get_value functions to find out what they're set at. JavaScript's Math function's floor method is used to round the number of cans of tuna per kitten down to the nearest whole number.</p>
<code mime="application/javascript">
// Skapa ett rutnät att stoppa stegningsrutorna och deras etiketter i
this._spinGrid = new Gtk.Grid ({
halign: Gtk.Align.CENTER,
valign: Gtk.Align.CENTER,
margin_bottom: 20 });
// Fäst allting vid rutnätet
this._spinGrid.attach (this._startLabel, 0, 0, 1, 1);
this._spinGrid.attach (this._kittens, 1, 0, 1, 1);
this._spinGrid.attach (this._kittenLabel, 2, 0, 1, 1);
this._spinGrid.attach (this._tuna, 3, 0, 1, 1);
this._spinGrid.attach (this._tunaLabel, 4, 0, 1, 1);
// Skapa ett huvudrutnät för att hålla det och den sista etiketten
this._mainGrid = new Gtk.Grid ({
halign: Gtk.Align.CENTER,
valign: Gtk.Align.CENTER });
// Fäst det mindre rutnätet och den sista etiketten vid huvudrutnätet
this._mainGrid.attach (this._spinGrid, 0, 0, 1, 1);
this._mainGrid.attach (this._lastLabel, 0, 1, 1, 1);
</code>
<p>Here we use <link xref="grid.js">Grid</link> widgets to keep everything organized. One Grid holds the labels and SpinButtons in order, while the next puts that Grid on top and the final Label on the bottom.</p>
<p>There isn't a wrong way to organize things in Grids, so long as you like how it turns out. In this case, the top Grid has a margin on the bottom to keep it evenly spaced from the bottom Label, and the bottom Label is inside a separate Grid so it will be centered relative to the Labels and SpinButtons on the top.</p>
<code mime="application/javascript">
// Lägg till huvudrutnätet till fönstret
this._window.add (this._mainGrid);
// Visa fönstret och alla barnkomponenter
this._window.show_all();
},
</code>
<p>Slutligen lägger vi till vår större Grid till fönstret, och säger sedan till fönstret att visa sig själv och alla komponenterna i det.</p>
</section>
<section id="spinbutton-handler">
<title>Function which handles the SpinButtons' numerical values being adjusted</title>
<code mime="application/javascript"><![CDATA[
_newValue: function () {
// Update the label which shows how many cans there are per kitten
this.perKitten = Math.floor((this._tuna.get_value() / this._kittens.get_value()))
this._lastLabel.set_label ("That's " + this.perKitten + " can(s) of tuna per kitten.");
}
});
]]></code>
<p>Here we update the perKitten variable based on the SpinButtons' new values, and use the set_label property to refresh what _lastLabel shows. Since both SpinButtons have their value-changed signal connected to this function, every time either of the numbers changes this function will update the Label.</p>
<code mime="application/javascript">
// Kör programmet
let app = new SpinButtonExample ();
app.application.run (ARGV);
</code>
<p>Slutligen skapar vi en ny instans av den slutförda SpinButtonExample-klassen, och startar programmet.</p>
</section>
<section id="complete">
<title>Fullständigt kodexempel</title>
<code mime="application/javascript" style="numbered">#!/usr/bin/gjs
imports.gi.versions.Gtk = '3.0';
const Gio = imports.gi.Gio;
const Gtk = imports.gi.Gtk;
class SpinButtonExample {
// Create the application itself
constructor() {
this.application = new Gtk.Application({
application_id: 'org.example.jsspinbutton'
});
// Connect 'activate' and 'startup' signals to the callback functions
this.application.connect('activate', this._onActivate.bind(this));
this.application.connect('startup', this._onStartup.bind(this));
}
// Callback function for 'activate' signal presents window when active
_onActivate() {
this._window.present();
}
// Callback function for 'startup' signal builds the UI
_onStartup() {
this._buildUI();
}
// Build the application's UI
_buildUI() {
// Create the application window
this._window = new Gtk.ApplicationWindow({
application: this.application,
window_position: Gtk.WindowPosition.CENTER,
border_width: 20,
title: "Kitten Feeder"});
// Create the first spinbutton using a function
this._kittens = Gtk.SpinButton.new_with_range (1, 9001, 1);
this._kittens.connect ("value-changed", this._newValue.bind(this));
// Create an adjustment to use for the second spinbutton
this._adjustment = new Gtk.Adjustment ({
value: 1,
lower: 0,
upper: 9001,
step_increment: 1,
page_increment: 10 });
// Create the second spinbutton
this._tuna = new Gtk.SpinButton ({ adjustment: this._adjustment });
this._tuna.connect ("value-changed", this._newValue.bind(this));
// this._tuna.set_digits (1);
// this._tuna.set_wrap (true);
// Create the text labels to go with the spinbuttons
this._startLabel = new Gtk.Label ({ label: "There are " });
this._kittenLabel = new Gtk.Label ({ label: " kitten(s), and "});
this._tunaLabel = new Gtk.Label ({ label: " can(s) of tuna."});
this.perKitten = Math.floor((this._tuna.get_value() / this._kittens.get_value()));
this._lastLabel = new Gtk.Label ({
label: "That's " + this.perKitten + " can(s) of tuna per kitten." });
// Create a grid to put the spinbuttons and their labels in
this._spinGrid = new Gtk.Grid ({
halign: Gtk.Align.CENTER,
valign: Gtk.Align.CENTER,
margin_bottom: 20 });
// Attach everything to the grid
this._spinGrid.attach (this._startLabel, 0, 0, 1, 1);
this._spinGrid.attach (this._kittens, 1, 0, 1, 1);
this._spinGrid.attach (this._kittenLabel, 2, 0, 1, 1);
this._spinGrid.attach (this._tuna, 3, 0, 1, 1);
this._spinGrid.attach (this._tunaLabel, 4, 0, 1, 1);
// Create a main grid to hold it and the last label
this._mainGrid = new Gtk.Grid ({
halign: Gtk.Align.CENTER,
valign: Gtk.Align.CENTER });
// Attach the smaller grid and the last label to the main grid
this._mainGrid.attach (this._spinGrid, 0, 0, 1, 1);
this._mainGrid.attach (this._lastLabel, 0, 1, 1, 1);
// Add the main grid to the window
this._window.add (this._mainGrid);
// Show the window and all child widgets
this._window.show_all();
}
_newValue() {
// Update the label which shows how many cans there are per kitten
this.perKitten = Math.floor((this._tuna.get_value() / this._kittens.get_value()))
this._lastLabel.set_label ("That's " + this.perKitten + " can(s) of tuna per kitten.");
}
};
// Run the application
let app = new SpinButtonExample ();
app.application.run (ARGV);
</code>
</section>
<section id="in-depth">
<title>Djupgående dokumentation</title>
<list>
<item><p><link href="http://www.roojs.org/seed/gir-1.2-gtk-3.0/gjs/Gtk.Adjustment.html">Gtk.Adjustment</link></p></item>
<item><p><link href="http://www.roojs.com/seed/gir-1.2-gtk-3.0/gjs/Gtk.Application.html">Gtk.Application</link></p></item>
<item><p><link href="http://developer.gnome.org/gtk3/stable/GtkApplicationWindow.html">Gtk.ApplicationWindow</link></p></item>
<item><p><link href="http://www.roojs.org/seed/gir-1.2-gtk-3.0/gjs/Gtk.Grid.html">Gtk.Grid</link></p></item>
<item><p><link href="http://www.roojs.org/seed/gir-1.2-gtk-3.0/gjs/Gtk.Label.html">Gtk.Label</link></p></item>
<item><p><link href="http://www.roojs.org/seed/gir-1.2-gtk-3.0/gjs/Gtk.SpinButton.html">Gtk.SpinButton</link></p></item>
</list>
</section>
</page>
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