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// RestoreStateAction.cs
//
// GNOME Do is the legal property of its developers.
// Please refer to the COPYRIGHT file distributed with this
// source distribution.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
using System;
using System.Linq;
using System.Diagnostics;
using System.Collections.Generic;
using System.Threading;
using Mono.Addins;
using Do.Universe;
namespace VirtualBox
{
//restore from snapshot
public class RestoreFromSnapshot : Act
{
public RestoreFromSnapshot ()
{
}
public override string Name {
get { return AddinManager.CurrentLocalizer.GetString("Discard State"); }
}
public override string Description {
get { return AddinManager.CurrentLocalizer.GetString("Restore VM state to current Snapshot"); }
}
public override string Icon {
get { return "vm_discard_32px.png@"+GetType().Assembly.FullName; }
}
public override IEnumerable<Type> SupportedItemTypes {
get {
yield return typeof (VMItem);
}
}
public override bool SupportsItem (Item item) {
//only allow "restoring shapshot" of a machine if it is off
VMItem v = item as VMItem;
if (((v.Status == VMState.off) || (v.Status == VMState.saved)) && (v.HasSavedStates == true))
return true;
else return false;
}
public override IEnumerable<Item> Perform (IEnumerable<Item> items, IEnumerable<Item> modifierItems)
{
VMItem vm = items.First () as VMItem;
VMThread thread = new VMThread("VBoxManage", "snapshot " + vm.Uuid + " discardcurrent -state", vm.Status, ref vm);
Thread t = new Thread (new ThreadStart(thread.DoAction));
t.IsBackground = true;
t.Start();
yield break;
}
}
}
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