1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 1792 1793 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803 1804 1805 1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 1817 1818 1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 1849 1850 1851 1852 1853 1854 1855 1856 1857 1858 1859 1860 1861 1862 1863 1864 1865 1866 1867 1868 1869 1870 1871 1872 1873 1874 1875 1876 1877 1878 1879 1880 1881 1882 1883 1884 1885 1886 1887 1888 1889 1890 1891 1892 1893 1894 1895 1896 1897 1898 1899 1900 1901 1902 1903 1904 1905 1906 1907 1908 1909 1910 1911 1912 1913 1914 1915 1916 1917 1918 1919 1920 1921 1922 1923 1924 1925 1926 1927 1928 1929 1930 1931 1932 1933 1934 1935 1936 1937 1938 1939 1940 1941 1942 1943 1944 1945 1946 1947 1948 1949 1950 1951 1952 1953 1954 1955 1956 1957 1958 1959 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999
|
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
const Clutter = imports.gi.Clutter;
const GLib = imports.gi.GLib;
const Lang = imports.lang;
const Mainloop = imports.mainloop;
const Meta = imports.gi.Meta;
const Pango = imports.gi.Pango;
const Shell = imports.gi.Shell;
const St = imports.gi.St;
const Atk = imports.gi.Atk;
const Signals = imports.signals;
const DND = imports.ui.dnd;
const Main = imports.ui.main;
const Overview = imports.ui.overview;
const Tweener = imports.ui.tweener;
const WindowManager = imports.ui.windowManager;
const WINDOW_DND_SIZE = 256;
const WINDOW_CLONE_MAXIMUM_SCALE = 0.7;
const CLOSE_BUTTON_FADE_TIME = 0.1;
const DRAGGING_WINDOW_OPACITY = 100;
// When calculating a layout, we calculate the scale of windows and the percent
// of the available area the new layout uses. If the values for the new layout,
// when weighted with the values as below, are worse than the previous layout's,
// we stop looking for a new layout and use the previous layout.
// Otherwise, we keep looking for a new layout.
const LAYOUT_SCALE_WEIGHT = 1;
const LAYOUT_SPACE_WEIGHT = 0.1;
const WINDOW_ANIMATION_MAX_NUMBER_BLENDING = 3;
function _interpolate(start, end, step) {
return start + (end - start) * step;
}
const WindowCloneLayout = new Lang.Class({
Name: 'WindowCloneLayout',
Extends: Clutter.LayoutManager,
_init: function(boundingBox) {
this.parent();
this._boundingBox = boundingBox;
},
get boundingBox() {
return this._boundingBox;
},
set boundingBox(b) {
this._boundingBox = b;
this.layout_changed();
},
_makeBoxForWindow: function(window) {
// We need to adjust the position of the actor because of the
// consequences of invisible borders -- in reality, the texture
// has an extra set of "padding" around it that we need to trim
// down.
// The outer rect (from which we compute the bounding box)
// paradoxically is the smaller rectangle, containing the positions
// of the visible frame. The input rect contains everything,
// including the invisible border padding.
let inputRect = window.get_buffer_rect();
let box = new Clutter.ActorBox();
box.set_origin(inputRect.x - this._boundingBox.x,
inputRect.y - this._boundingBox.y);
box.set_size(inputRect.width, inputRect.height);
return box;
},
vfunc_get_preferred_height: function(container, forWidth) {
return [this._boundingBox.height, this._boundingBox.height];
},
vfunc_get_preferred_width: function(container, forHeight) {
return [this._boundingBox.width, this._boundingBox.width];
},
vfunc_allocate: function(container, box, flags) {
container.get_children().forEach(Lang.bind(this, function (child) {
let realWindow;
if (child == container._delegate._windowClone)
realWindow = container._delegate.realWindow;
else
realWindow = child.source;
child.allocate(this._makeBoxForWindow(realWindow.meta_window),
flags);
}));
}
});
const WindowClone = new Lang.Class({
Name: 'WindowClone',
_init : function(realWindow, workspace) {
this.realWindow = realWindow;
this.metaWindow = realWindow.meta_window;
this.metaWindow._delegate = this;
this._workspace = workspace;
this._windowClone = new Clutter.Clone({ source: realWindow.get_texture() });
// We expect this.actor to be used for all interaction rather than
// this._windowClone; as the former is reactive and the latter
// is not, this just works for most cases. However, for DND all
// actors are picked, so DND operations would operate on the clone.
// To avoid this, we hide it from pick.
Shell.util_set_hidden_from_pick(this._windowClone, true);
// The MetaShapedTexture that we clone has a size that includes
// the invisible border; this is inconvenient; rather than trying
// to compensate all over the place we insert a ClutterActor into
// the hierarchy that is sized to only the visible portion.
this.actor = new St.Widget({ reactive: true,
can_focus: true,
accessible_role: Atk.Role.PUSH_BUTTON,
layout_manager: new WindowCloneLayout() });
this.actor.add_child(this._windowClone);
this.actor._delegate = this;
this._slot = [0, 0, 0, 0];
this._dragSlot = [0, 0, 0, 0];
this._stackAbove = null;
this._windowClone._updateId = this.metaWindow.connect('size-changed',
Lang.bind(this, this._onRealWindowSizeChanged));
this._windowClone._destroyId = this.realWindow.connect('destroy', Lang.bind(this, function() {
// First destroy the clone and then destroy everything
// This will ensure that we never see it in the _disconnectSignals loop
this._windowClone.destroy();
this.destroy();
}));
this._updateAttachedDialogs();
this._computeBoundingBox();
this.actor.x = this._boundingBox.x;
this.actor.y = this._boundingBox.y;
let clickAction = new Clutter.ClickAction();
clickAction.connect('clicked', Lang.bind(this, this._onClicked));
clickAction.connect('long-press', Lang.bind(this, this._onLongPress));
this.actor.add_action(clickAction);
this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
this.actor.connect('key-press-event', Lang.bind(this, this._onKeyPress));
this._draggable = DND.makeDraggable(this.actor,
{ restoreOnSuccess: true,
manualMode: true,
dragActorMaxSize: WINDOW_DND_SIZE,
dragActorOpacity: DRAGGING_WINDOW_OPACITY });
this._draggable.connect('drag-begin', Lang.bind(this, this._onDragBegin));
this._draggable.connect('drag-cancelled', Lang.bind(this, this._onDragCancelled));
this._draggable.connect('drag-end', Lang.bind(this, this._onDragEnd));
this.inDrag = false;
this._selected = false;
},
set slot(slot) {
this._slot = slot;
},
get slot() {
if (this.inDrag)
return this._dragSlot;
else
return this._slot;
},
deleteAll: function() {
// Delete all windows, starting from the bottom-most (most-modal) one
let windows = this.actor.get_children();
for (let i = windows.length - 1; i >= 1; i--) {
let realWindow = windows[i].source;
let metaWindow = realWindow.meta_window;
metaWindow.delete(global.get_current_time());
}
this.metaWindow.delete(global.get_current_time());
},
addAttachedDialog: function(win) {
this._doAddAttachedDialog(win, win.get_compositor_private());
this._computeBoundingBox();
this.emit('size-changed');
},
hasAttachedDialogs: function() {
return this.actor.get_n_children() > 1;
},
_doAddAttachedDialog: function(metaWin, realWin) {
let clone = new Clutter.Clone({ source: realWin });
clone._updateId = metaWin.connect('size-changed', Lang.bind(this, function() {
this._computeBoundingBox();
this.emit('size-changed');
}));
clone._destroyId = realWin.connect('destroy', Lang.bind(this, function() {
clone.destroy();
this._computeBoundingBox();
this.emit('size-changed');
}));
this.actor.add_child(clone);
},
_updateAttachedDialogs: function() {
let iter = Lang.bind(this, function(win) {
let actor = win.get_compositor_private();
if (!actor)
return false;
if (!win.is_attached_dialog())
return false;
this._doAddAttachedDialog(win, actor);
win.foreach_transient(iter);
return true;
});
this.metaWindow.foreach_transient(iter);
},
get boundingBox() {
return this._boundingBox;
},
get width() {
return this._boundingBox.width;
},
get height() {
return this._boundingBox.height;
},
getOriginalPosition: function() {
return [this._boundingBox.x, this._boundingBox.y];
},
_computeBoundingBox: function() {
let rect = this.metaWindow.get_frame_rect();
this.actor.get_children().forEach(function (child) {
let realWindow;
if (child == this._windowClone)
realWindow = this.realWindow;
else
realWindow = child.source;
let metaWindow = realWindow.meta_window;
rect = rect.union(metaWindow.get_frame_rect());
}, this);
// Convert from a MetaRectangle to a native JS object
this._boundingBox = { x: rect.x, y: rect.y, width: rect.width, height: rect.height };
this.actor.layout_manager.boundingBox = rect;
},
// Find the actor just below us, respecting reparenting done
// by DND code
getActualStackAbove: function() {
if (this._stackAbove == null)
return null;
if (this.inDrag) {
if (this._stackAbove._delegate)
return this._stackAbove._delegate.getActualStackAbove();
else
return null;
} else {
return this._stackAbove;
}
},
setStackAbove: function (actor) {
this._stackAbove = actor;
if (this.inDrag)
// We'll fix up the stack after the drag
return;
let actualAbove = this.getActualStackAbove();
if (actualAbove == null)
this.actor.lower_bottom();
else
this.actor.raise(actualAbove);
},
destroy: function () {
this.actor.destroy();
},
_disconnectSignals: function() {
this.actor.get_children().forEach(Lang.bind(this, function (child) {
let realWindow;
if (child == this._windowClone)
realWindow = this.realWindow;
else
realWindow = child.source;
realWindow.meta_window.disconnect(child._updateId);
realWindow.disconnect(child._destroyId);
}));
},
_onRealWindowSizeChanged: function() {
this._computeBoundingBox();
this.emit('size-changed');
},
_onDestroy: function() {
this._disconnectSignals();
this.metaWindow._delegate = null;
this.actor._delegate = null;
if (this.inDrag) {
this.emit('drag-end');
this.inDrag = false;
}
this.disconnectAll();
},
_activate: function() {
this._selected = true;
this.emit('selected', global.get_current_time());
},
_onKeyPress: function(actor, event) {
let symbol = event.get_key_symbol();
let isEnter = (symbol == Clutter.KEY_Return || symbol == Clutter.KEY_KP_Enter);
if (isEnter) {
this._activate();
return true;
}
return false;
},
_onClicked: function(action, actor) {
this._activate();
},
_onLongPress: function(action, actor, state) {
// Take advantage of the Clutter policy to consider
// a long-press canceled when the pointer movement
// exceeds dnd-drag-threshold to manually start the drag
if (state == Clutter.LongPressState.CANCEL) {
// A click cancels a long-press before any click handler is
// run - make sure to not start a drag in that case
Meta.later_add(Meta.LaterType.BEFORE_REDRAW, Lang.bind(this,
function() {
if (this._selected)
return;
let [x, y] = action.get_coords();
action.release();
this._draggable.startDrag(x, y, global.get_current_time());
}));
}
return true;
},
_onDragBegin : function (draggable, time) {
this._dragSlot = this._slot;
[this.dragOrigX, this.dragOrigY] = this.actor.get_position();
this.dragOrigScale = this.actor.scale_x;
this.inDrag = true;
this.emit('drag-begin');
},
handleDragOver : function(source, actor, x, y, time) {
return this._workspace.handleDragOver(source, actor, x, y, time);
},
acceptDrop : function(source, actor, x, y, time) {
this._workspace.acceptDrop(source, actor, x, y, time);
},
_onDragCancelled : function (draggable, time) {
this.emit('drag-cancelled');
},
_onDragEnd : function (draggable, time, snapback) {
this.inDrag = false;
// We may not have a parent if DnD completed successfully, in
// which case our clone will shortly be destroyed and replaced
// with a new one on the target workspace.
if (this.actor.get_parent() != null) {
if (this._stackAbove == null)
this.actor.lower_bottom();
else
this.actor.raise(this._stackAbove);
}
this.emit('drag-end');
}
});
Signals.addSignalMethods(WindowClone.prototype);
/**
* @windowClone: Corresponding window clone
* @parentActor: The actor which will be the parent of all overlay items
* such as app icon and window caption
*/
const WindowOverlay = new Lang.Class({
Name: 'WindowOverlay',
_init : function(windowClone, parentActor) {
let metaWindow = windowClone.metaWindow;
this._windowClone = windowClone;
this._parentActor = parentActor;
this._hidden = false;
this.borderSize = 0;
this.border = new St.Bin({ style_class: 'window-clone-border' });
let title = new St.Label({ style_class: 'window-caption',
text: metaWindow.title });
title.clutter_text.ellipsize = Pango.EllipsizeMode.END;
title._spacing = 0;
windowClone.actor.label_actor = title;
this._updateCaptionId = metaWindow.connect('notify::title',
Lang.bind(this, function(w) {
this.title.text = w.title;
this.relayout(false);
}));
let button = new St.Button({ style_class: 'window-close' });
button._overlap = 0;
this._idleToggleCloseId = 0;
button.connect('clicked', Lang.bind(this, this._closeWindow));
windowClone.actor.connect('destroy', Lang.bind(this, this._onDestroy));
windowClone.actor.connect('enter-event',
Lang.bind(this, this._onEnter));
windowClone.actor.connect('leave-event',
Lang.bind(this, this._onLeave));
windowClone.actor.connect('key-focus-in',
Lang.bind(this, this._onEnter));
windowClone.actor.connect('key-focus-out',
Lang.bind(this, this._onLeave));
this._windowAddedId = 0;
button.hide();
this.title = title;
this.closeButton = button;
parentActor.add_actor(this.title);
parentActor.add_actor(this.border);
parentActor.add_actor(this.closeButton);
title.connect('style-changed',
Lang.bind(this, this._onStyleChanged));
button.connect('style-changed',
Lang.bind(this, this._onStyleChanged));
this.border.connect('style-changed', Lang.bind(this, this._onStyleChanged));
// force a style change if we are already on a stage - otherwise
// the signal will be emitted normally when we are added
if (parentActor.get_stage())
this._onStyleChanged();
},
hide: function() {
this._hidden = true;
this.title.hide();
this.hideCloseButton();
},
show: function() {
this._hidden = false;
this.title.show();
if (this._windowClone.actor.has_pointer)
this._animateVisible();
},
chromeHeights: function () {
return [Math.max(this.borderSize, this.closeButton.height - this.closeButton._overlap),
this.title.height + this.title._spacing];
},
chromeWidths: function () {
return [this.borderSize,
Math.max(this.borderSize, this.closeButton.width - this.closeButton._overlap)];
},
relayout: function(animate) {
let button = this.closeButton;
let title = this.title;
let border = this.border;
Tweener.removeTweens(button);
Tweener.removeTweens(border);
Tweener.removeTweens(title);
let [cloneX, cloneY, cloneWidth, cloneHeight] = this._windowClone.slot;
let layout = Meta.prefs_get_button_layout();
let side = layout.left_buttons.indexOf(Meta.ButtonFunction.CLOSE) > -1 ? St.Side.LEFT : St.Side.RIGHT;
let buttonX;
let buttonY = cloneY - (button.height - button._overlap);
if (side == St.Side.LEFT)
buttonX = cloneX - (button.width - button._overlap);
else
buttonX = cloneX + (cloneWidth - button._overlap);
if (animate)
this._animateOverlayActor(button, Math.floor(buttonX), Math.floor(buttonY), button.width);
else
button.set_position(Math.floor(buttonX), Math.floor(buttonY));
// Clutter.Actor.get_preferred_width() will return the fixed width if one
// is set, so we need to reset the width by calling set_width(-1), to forward
// the call down to StLabel.
// We also need to save and restore the current width, otherwise the animation
// starts from the wrong point.
let prevTitleWidth = title.width;
title.set_width(-1);
let [titleMinWidth, titleNatWidth] = title.get_preferred_width(-1);
let titleWidth = Math.max(titleMinWidth, Math.min(titleNatWidth, cloneWidth));
title.width = prevTitleWidth;
let titleX = cloneX + (cloneWidth - titleWidth) / 2;
let titleY = cloneY + cloneHeight + title._spacing;
if (animate)
this._animateOverlayActor(title, Math.floor(titleX), Math.floor(titleY), titleWidth);
else {
title.width = titleWidth;
title.set_position(Math.floor(titleX), Math.floor(titleY));
}
let borderX = cloneX - this.borderSize;
let borderY = cloneY - this.borderSize;
let borderWidth = cloneWidth + 2 * this.borderSize;
let borderHeight = cloneHeight + 2 * this.borderSize;
if (animate) {
this._animateOverlayActor(this.border, borderX, borderY,
borderWidth, borderHeight);
} else {
this.border.set_position(borderX, borderY);
this.border.set_size(borderWidth, borderHeight);
}
},
_animateOverlayActor: function(actor, x, y, width, height) {
let params = { x: x,
y: y,
width: width,
time: Overview.ANIMATION_TIME,
transition: 'easeOutQuad' };
if (height !== undefined)
params.height = height;
Tweener.addTween(actor, params);
},
_closeWindow: function(actor) {
let metaWindow = this._windowClone.metaWindow;
this._workspace = metaWindow.get_workspace();
this._windowAddedId = this._workspace.connect('window-added',
Lang.bind(this,
this._onWindowAdded));
this._windowClone.deleteAll();
},
_windowCanClose: function() {
return this._windowClone.metaWindow.can_close() &&
!this._windowClone.hasAttachedDialogs();
},
_onWindowAdded: function(workspace, win) {
let metaWindow = this._windowClone.metaWindow;
if (win.get_transient_for() == metaWindow) {
workspace.disconnect(this._windowAddedId);
this._windowAddedId = 0;
// use an idle handler to avoid mapping problems -
// see comment in Workspace._windowAdded
let id = Mainloop.idle_add(Lang.bind(this,
function() {
this._windowClone.emit('selected');
return GLib.SOURCE_REMOVE;
}));
GLib.Source.set_name_by_id(id, '[gnome-shell] this._windowClone.emit');
}
},
_onDestroy: function() {
if (this._windowAddedId > 0) {
this._workspace.disconnect(this._windowAddedId);
this._windowAddedId = 0;
}
if (this._idleToggleCloseId > 0) {
Mainloop.source_remove(this._idleToggleCloseId);
this._idleToggleCloseId = 0;
}
this._windowClone.metaWindow.disconnect(this._updateCaptionId);
this.title.destroy();
this.closeButton.destroy();
this.border.destroy();
},
_animateVisible: function() {
this._parentActor.raise_top();
if (this._windowCanClose()) {
this.closeButton.show();
this.closeButton.opacity = 0;
Tweener.addTween(this.closeButton,
{ opacity: 255,
time: CLOSE_BUTTON_FADE_TIME,
transition: 'easeOutQuad' });
}
this.border.show();
this.border.opacity = 0;
Tweener.addTween(this.border,
{ opacity: 255,
time: CLOSE_BUTTON_FADE_TIME,
transition: 'easeOutQuad' });
this.title.add_style_pseudo_class('hover');
},
_animateInvisible: function() {
this.closeButton.opacity = 255;
Tweener.addTween(this.closeButton,
{ opacity: 0,
time: CLOSE_BUTTON_FADE_TIME,
transition: 'easeInQuad' });
this.border.opacity = 255;
Tweener.addTween(this.border,
{ opacity: 0,
time: CLOSE_BUTTON_FADE_TIME,
transition: 'easeInQuad' });
this.title.remove_style_pseudo_class('hover');
},
_onEnter: function() {
// We might get enter events on the clone while the overlay is
// hidden, e.g. during animations, we ignore these events,
// as the close button will be shown as needed when the overlays
// are shown again
if (this._hidden)
return Clutter.EVENT_PROPAGATE;
this._animateVisible();
this.emit('show-close-button');
return Clutter.EVENT_PROPAGATE;
},
_onLeave: function() {
if (this._idleToggleCloseId == 0) {
this._idleToggleCloseId = Mainloop.timeout_add(750, Lang.bind(this, this._idleToggleCloseButton));
GLib.Source.set_name_by_id(this._idleToggleCloseId, '[gnome-shell] this._idleToggleCloseButton');
}
return Clutter.EVENT_PROPAGATE;
},
_idleToggleCloseButton: function() {
this._idleToggleCloseId = 0;
if (!this._windowClone.actor.has_pointer &&
!this.closeButton.has_pointer)
this._animateInvisible();
return GLib.SOURCE_REMOVE;
},
hideCloseButton: function() {
if (this._idleToggleCloseId > 0) {
Mainloop.source_remove(this._idleToggleCloseId);
this._idleToggleCloseId = 0;
}
this.closeButton.hide();
this.border.hide();
this.title.remove_style_pseudo_class('hover');
},
_onStyleChanged: function() {
let titleNode = this.title.get_theme_node();
this.title._spacing = titleNode.get_length('-shell-caption-spacing');
let closeNode = this.closeButton.get_theme_node();
this.closeButton._overlap = closeNode.get_length('-shell-close-overlap');
let borderNode = this.border.get_theme_node();
this.borderSize = borderNode.get_border_width(St.Side.TOP);
this._parentActor.queue_relayout();
}
});
Signals.addSignalMethods(WindowOverlay.prototype);
const WindowPositionFlags = {
NONE: 0,
INITIAL: 1 << 0,
ANIMATE: 1 << 1
};
// Window Thumbnail Layout Algorithm
// =================================
//
// General overview
// ----------------
//
// The window thumbnail layout algorithm calculates some optimal layout
// by computing layouts with some number of rows, calculating how good
// each layout is, and stopping iterating when it finds one that is worse
// than the previous layout. A layout consists of which windows are in
// which rows, row sizes and other general state tracking that would make
// calculating window positions from this information fairly easy.
//
// We don't compute some global order of windows right now for optimal
// travel when animating into the overview; windows are assumed to be
// in some stable order.
//
// After a layout is computed that's considered the best layout, we
// compute the layout scale to fit it in the area, and then compute
// slots (sizes and positions) for each thumbnail.
//
// Layout generation
// -----------------
//
// Layout generation is naive and simple: we simply add windows to a row
// until we've added too many windows to a row, and then make a new row,
// until we have our required N rows. The potential issue with this strategy
// is that we may have too many windows at the bottom in some pathological
// cases, which tends to make the thumbnails have the shape of a pile of
// sand with a peak, with one window at the top.
//
// Scaling factors
// ---------------
//
// Thumbnail position is mostly straightforward -- the main issue is
// computing an optimal scale for each window that fits the constraints,
// and doesn't make the thumbnail too small to see. There are two factors
// involved in thumbnail scale to make sure that these two goals are met:
// the window scale (calculated by _computeWindowScale) and the layout
// scale (calculated by computeSizeAndScale).
//
// The calculation logic becomes slightly more complicated because row
// and column spacing are not scaled, they're constant, so we can't
// simply generate a bunch of window positions and then scale it. In
// practice, it's not too bad -- we can simply try to fit the layout
// in the input area minus whatever spacing we have, and then add
// it back afterwards.
//
// The window scale is constant for the window's size regardless of the
// input area or the layout scale or rows or anything else, and right
// now just enlarges the window if it's too small. The fact that this
// factor is stable makes it easy to calculate, so there's no sense
// in not applying it in most calculations.
//
// The layout scale depends on the input area, the rows, etc, but is the
// same for the entire layout, rather than being per-window. After
// generating the rows of windows, we basically do some basic math to
// fit the full, unscaled layout to the input area, as described above.
//
// With these two factors combined, the final scale of each thumbnail is
// simply windowScale * layoutScale... almost.
//
// There's one additional constraint: the thumbnail scale must never be
// larger than WINDOW_CLONE_MAXIMUM_SCALE, which means that the inequality:
//
// windowScale * layoutScale <= WINDOW_CLONE_MAXIMUM_SCALE
//
// must always be true. This is for each individual window -- while we
// could adjust layoutScale to make the largest thumbnail smaller than
// WINDOW_CLONE_MAXIMUM_SCALE, it would shrink windows which are already
// under the inequality. To solve this, we simply cheat: we simply keep
// each window's "cell" area to be the same, but we shrink the thumbnail
// and center it horizontally, and align it to the bottom vertically.
const LayoutStrategy = new Lang.Class({
Name: 'LayoutStrategy',
Abstract: true,
_init: function(monitor, rowSpacing, columnSpacing) {
this._monitor = monitor;
this._rowSpacing = rowSpacing;
this._columnSpacing = columnSpacing;
},
_newRow: function() {
// Row properties:
//
// * x, y are the position of row, relative to area
//
// * width, height are the scaled versions of fullWidth, fullHeight
//
// * width also has the spacing in between windows. It's not in
// fullWidth, as the spacing is constant, whereas fullWidth is
// meant to be scaled
//
// * neither height/fullHeight have any sort of spacing or padding
return { x: 0, y: 0,
width: 0, height: 0,
fullWidth: 0, fullHeight: 0,
windows: [] };
},
// Computes and returns an individual scaling factor for @window,
// to be applied in addition to the overal layout scale.
_computeWindowScale: function(window) {
// Since we align windows next to each other, the height of the
// thumbnails is much more important to preserve than the width of
// them, so two windows with equal height, but maybe differering
// widths line up.
let ratio = window.height / this._monitor.height;
// The purpose of this manipulation here is to prevent windows
// from getting too small. For something like a calculator window,
// we need to bump up the size just a bit to make sure it looks
// good. We'll use a multiplier of 1.5 for this.
// Map from [0, 1] to [1.5, 1]
return _interpolate(1.5, 1, ratio);
},
// Compute the size of each row, by assigning to the properties
// row.width, row.height, row.fullWidth, row.fullHeight, and
// (optionally) for each row in @layout.rows. This method is
// intended to be called by subclasses.
_computeRowSizes: function(layout) {
throw new Error('_computeRowSizes not implemented');
},
// Compute strategy-specific window slots for each window in
// @windows, given the @layout. The strategy may also use @layout
// as strategy-specific storage.
//
// This must calculate:
// * maxColumns - The maximum number of columns used by the layout.
// * gridWidth - The total width used by the grid, unscaled, unspaced.
// * gridHeight - The totial height used by the grid, unscaled, unspaced.
// * rows - A list of rows, which should be instantiated by _newRow.
computeLayout: function(windows, layout) {
throw new Error('computeLayout not implemented');
},
// Given @layout, compute the overall scale and space of the layout.
// The scale is the individual, non-fancy scale of each window, and
// the space is the percentage of the available area eventually
// used by the layout.
// This method does not return anything, but instead installs
// the properties "scale" and "space" on @layout directly.
//
// Make sure to call this methods before calling computeWindowSlots(),
// as it depends on the scale property installed in @layout here.
computeScaleAndSpace: function(layout) {
let area = layout.area;
let hspacing = (layout.maxColumns - 1) * this._columnSpacing;
let vspacing = (layout.numRows - 1) * this._rowSpacing;
let spacedWidth = area.width - hspacing;
let spacedHeight = area.height - vspacing;
let horizontalScale = spacedWidth / layout.gridWidth;
let verticalScale = spacedHeight / layout.gridHeight;
// Thumbnails should be less than 70% of the original size
let scale = Math.min(horizontalScale, verticalScale, WINDOW_CLONE_MAXIMUM_SCALE);
let scaledLayoutWidth = layout.gridWidth * scale + hspacing;
let scaledLayoutHeight = layout.gridHeight * scale + vspacing;
let space = (scaledLayoutWidth * scaledLayoutHeight) / (area.width * area.height);
layout.scale = scale;
layout.space = space;
},
computeWindowSlots: function(layout, area) {
this._computeRowSizes(layout);
let { rows: rows, scale: scale } = layout;
let slots = [];
// Do this in three parts.
let height = 0;
for (let i = 0; i < rows.length; i++) {
let row = rows[i];
height += row.height + this._rowSpacing;
}
height -= this._rowSpacing;
let y = 0;
for (let i = 0; i < rows.length; i++) {
let row = rows[i];
// If this window layout row doesn't fit in the actual
// geometry, then apply an additional scale to it.
row.additionalScale = Math.min(1, area.width / row.width, area.height / height);
row.x = area.x + (Math.max(area.width - row.width, 0) / 2) * row.additionalScale;
row.y = area.y + (y + Math.max(area.height - height, 0) / 2) * row.additionalScale;
y += row.height + this._rowSpacing;
}
for (let i = 0; i < rows.length; i++) {
let row = rows[i];
let x = row.x;
for (let j = 0; j < row.windows.length; j++) {
let window = row.windows[j];
let s = scale * this._computeWindowScale(window) * row.additionalScale;
let cellWidth = window.width * s;
let cellHeight = window.height * s;
s = Math.min(s, WINDOW_CLONE_MAXIMUM_SCALE);
let cloneWidth = window.width * s;
let cloneX = x + (cellWidth - cloneWidth) / 2;
let cloneY = row.y + row.height - cellHeight;
slots.push([cloneX, cloneY, s, window]);
x += cellWidth + this._columnSpacing;
}
}
return slots;
}
});
const UnalignedLayoutStrategy = new Lang.Class({
Name: 'UnalignedLayoutStrategy',
Extends: LayoutStrategy,
_computeRowSizes: function(layout) {
let { rows: rows, scale: scale } = layout;
for (let i = 0; i < rows.length; i++) {
let row = rows[i];
row.width = row.fullWidth * scale + (row.windows.length - 1) * this._columnSpacing;
row.height = row.fullHeight * scale;
}
},
_keepSameRow: function(row, window, width, idealRowWidth) {
if (row.fullWidth + width <= idealRowWidth)
return true;
let oldRatio = row.fullWidth / idealRowWidth;
let newRatio = (row.fullWidth + width) / idealRowWidth;
if (Math.abs(1 - newRatio) < Math.abs(1 - oldRatio))
return true;
return false;
},
_sortRow: function(row) {
// Sort windows horizontally to minimize travel distance
row.windows.sort(function(a, b) {
return a.realWindow.x - b.realWindow.x;
});
},
computeLayout: function(windows, layout) {
let numRows = layout.numRows;
let rows = [];
let totalWidth = 0;
for (let i = 0; i < windows.length; i++) {
let window = windows[i];
let s = this._computeWindowScale(window);
totalWidth += window.width * s;
}
let idealRowWidth = totalWidth / numRows;
let windowIdx = 0;
for (let i = 0; i < numRows; i++) {
let col = 0;
let row = this._newRow();
rows.push(row);
for (; windowIdx < windows.length; windowIdx++) {
let window = windows[windowIdx];
let s = this._computeWindowScale(window);
let width = window.width * s;
let height = window.height * s;
row.fullHeight = Math.max(row.fullHeight, height);
// either new width is < idealWidth or new width is nearer from idealWidth then oldWidth
if (this._keepSameRow(row, window, width, idealRowWidth) || (i == numRows - 1)) {
row.windows.push(window);
row.fullWidth += width;
} else {
break;
}
}
}
let gridHeight = 0;
let maxRow;
for (let i = 0; i < numRows; i++) {
let row = rows[i];
this._sortRow(row);
if (!maxRow || row.fullWidth > maxRow.fullWidth)
maxRow = row;
gridHeight += row.fullHeight;
}
layout.rows = rows;
layout.maxColumns = maxRow.windows.length;
layout.gridWidth = maxRow.fullWidth;
layout.gridHeight = gridHeight;
}
});
function padArea(area, padding) {
return {
x: area.x + padding.left,
y: area.y + padding.top,
width: area.width - padding.left - padding.right,
height: area.height - padding.top - padding.bottom,
};
}
function rectEqual(one, two) {
if (one == two)
return true;
if (!one || !two)
return false;
return (one.x == two.x &&
one.y == two.y &&
one.width == two.width &&
one.height == two.height);
}
/**
* @metaWorkspace: a #Meta.Workspace, or null
*/
const Workspace = new Lang.Class({
Name: 'Workspace',
_init : function(metaWorkspace, monitorIndex) {
// When dragging a window, we use this slot for reserve space.
this._reservedSlot = null;
this.metaWorkspace = metaWorkspace;
// The full geometry is the geometry we should try and position
// windows for. The actual geometry we allocate may be less than
// this, like if the workspace switcher is slid out.
this._fullGeometry = null;
// The actual geometry is the geometry we need to arrange windows
// in. If this is a smaller area than the full geometry, we'll
// do some simple aspect ratio like math to fit the layout calculated
// for the full geometry into this area.
this._actualGeometry = null;
this._currentLayout = null;
this.monitorIndex = monitorIndex;
this._monitor = Main.layoutManager.monitors[this.monitorIndex];
this._windowOverlaysGroup = new Clutter.Actor();
// Without this the drop area will be overlapped.
this._windowOverlaysGroup.set_size(0, 0);
this.actor = new St.Widget({ style_class: 'window-picker' });
if (monitorIndex != Main.layoutManager.primaryIndex)
this.actor.add_style_class_name('external-monitor');
this.actor.set_size(0, 0);
this._dropRect = new Clutter.Actor({ opacity: 0 });
this._dropRect._delegate = this;
this.actor.add_actor(this._dropRect);
this.actor.add_actor(this._windowOverlaysGroup);
this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
let windows = global.get_window_actors().filter(this._isMyWindow, this);
// Create clones for windows that should be
// visible in the Overview
this._windows = [];
this._windowOverlays = [];
for (let i = 0; i < windows.length; i++) {
if (this._isOverviewWindow(windows[i])) {
this._addWindowClone(windows[i], true);
}
}
// Track window changes
if (this.metaWorkspace) {
this._windowAddedId = this.metaWorkspace.connect('window-added',
Lang.bind(this, this._windowAdded));
this._windowRemovedId = this.metaWorkspace.connect('window-removed',
Lang.bind(this, this._windowRemoved));
}
this._windowEnteredMonitorId = global.screen.connect('window-entered-monitor',
Lang.bind(this, this._windowEnteredMonitor));
this._windowLeftMonitorId = global.screen.connect('window-left-monitor',
Lang.bind(this, this._windowLeftMonitor));
this._repositionWindowsId = 0;
this.leavingOverview = false;
this._positionWindowsFlags = 0;
this._positionWindowsId = 0;
this.actor.connect('notify::mapped', Lang.bind(this, function() {
if (this.actor.mapped)
this._syncActualGeometry();
}));
},
setFullGeometry: function(geom) {
if (rectEqual(this._fullGeometry, geom))
return;
this._fullGeometry = geom;
if (this.actor.mapped)
this._recalculateWindowPositions(WindowPositionFlags.NONE);
},
setActualGeometry: function(geom) {
if (rectEqual(this._actualGeometry, geom))
return;
this._actualGeometry = geom;
this._actualGeometryDirty = true;
if (this.actor.mapped)
this._syncActualGeometry();
},
_syncActualGeometry: function() {
if (this._actualGeometryLater || !this._actualGeometryDirty)
return;
if (!this._actualGeometry)
return;
this._actualGeometryLater = Meta.later_add(Meta.LaterType.BEFORE_REDRAW, Lang.bind(this, function() {
this._actualGeometryLater = 0;
if (!this.actor.mapped)
return false;
let geom = this._actualGeometry;
this._dropRect.set_position(geom.x, geom.y);
this._dropRect.set_size(geom.width, geom.height);
this._updateWindowPositions(Main.overview.animationInProgress ? WindowPositionFlags.ANIMATE : WindowPositionFlags.NONE);
return false;
}));
},
_lookupIndex: function (metaWindow) {
for (let i = 0; i < this._windows.length; i++) {
if (this._windows[i].metaWindow == metaWindow) {
return i;
}
}
return -1;
},
containsMetaWindow: function (metaWindow) {
return this._lookupIndex(metaWindow) >= 0;
},
isEmpty: function() {
return this._windows.length == 0;
},
setReservedSlot: function(metaWindow) {
if (this._reservedSlotWindow == metaWindow)
return;
if (!metaWindow || this.containsMetaWindow(metaWindow)) {
this._reservedSlotWindow = null;
this._reservedSlot = null;
} else {
this._reservedSlotWindow = metaWindow;
this._reservedSlot = this._windows[this._lookupIndex(metaWindow)];
}
this._recalculateWindowPositions(WindowPositionFlags.ANIMATE);
},
_recalculateWindowPositions: function(flags) {
this._positionWindowsFlags |= flags;
if (this._positionWindowsId > 0)
return;
this._positionWindowsId = Meta.later_add(Meta.LaterType.BEFORE_REDRAW, Lang.bind(this, function() {
this._realRecalculateWindowPositions(this._positionWindowsFlags);
this._positionWindowsFlags = 0;
this._positionWindowsId = 0;
return false;
}));
},
_realRecalculateWindowPositions: function(flags) {
if (this._repositionWindowsId > 0) {
Mainloop.source_remove(this._repositionWindowsId);
this._repositionWindowsId = 0;
}
let clones = this._windows.slice();
if (clones.length == 0)
return;
clones.sort(function(a, b) {
return a.metaWindow.get_stable_sequence() - b.metaWindow.get_stable_sequence();
});
if (this._reservedSlot)
clones.push(this._reservedSlot);
this._currentLayout = this._computeLayout(clones);
this._updateWindowPositions(flags);
},
_updateWindowPositions: function(flags) {
if (this._currentLayout == null) {
this._recalculateWindowPositions(flags);
return;
}
// We will reposition windows anyway when enter again overview or when ending the windows
// animations whith fade animation.
// In this way we avoid unwanted animations of windows repositioning while
// animating overview.
if (this.leavingOverview || this._animatingWindowsFade)
return;
let initialPositioning = flags & WindowPositionFlags.INITIAL;
let animate = flags & WindowPositionFlags.ANIMATE;
let layout = this._currentLayout;
let strategy = layout.strategy;
let [, , padding] = this._getSpacingAndPadding();
let area = padArea(this._actualGeometry, padding);
let slots = strategy.computeWindowSlots(layout, area);
let currentWorkspace = global.screen.get_active_workspace();
let isOnCurrentWorkspace = this.metaWorkspace == null || this.metaWorkspace == currentWorkspace;
for (let i = 0; i < slots.length; i++) {
let slot = slots[i];
let [x, y, scale, clone] = slot;
let metaWindow = clone.metaWindow;
let overlay = clone.overlay;
clone.slotId = i;
// Positioning a window currently being dragged must be avoided;
// we'll just leave a blank spot in the layout for it.
if (clone.inDrag)
continue;
let cloneWidth = clone.actor.width * scale;
let cloneHeight = clone.actor.height * scale;
clone.slot = [x, y, cloneWidth, cloneHeight];
if (overlay && (initialPositioning || !clone.positioned))
overlay.hide();
if (!clone.positioned) {
// This window appeared after the overview was already up
// Grow the clone from the center of the slot
clone.actor.x = x + cloneWidth / 2;
clone.actor.y = y + cloneHeight / 2;
clone.actor.scale_x = 0;
clone.actor.scale_y = 0;
clone.positioned = true;
}
if (animate && isOnCurrentWorkspace) {
if (!metaWindow.showing_on_its_workspace()) {
/* Hidden windows should fade in and grow
* therefore we need to resize them now so they
* can be scaled up later */
if (initialPositioning) {
clone.actor.opacity = 0;
clone.actor.scale_x = 0;
clone.actor.scale_y = 0;
clone.actor.x = x;
clone.actor.y = y;
}
Tweener.addTween(clone.actor,
{ opacity: 255,
time: Overview.ANIMATION_TIME,
transition: 'easeInQuad'
});
}
this._animateClone(clone, overlay, x, y, scale);
} else {
// cancel any active tweens (otherwise they might override our changes)
Tweener.removeTweens(clone.actor);
clone.actor.set_position(x, y);
clone.actor.set_scale(scale, scale);
clone.actor.set_opacity(255);
clone.overlay.relayout(false);
this._showWindowOverlay(clone, overlay);
}
}
},
syncStacking: function(stackIndices) {
let clones = this._windows.slice();
clones.sort(function (a, b) { return stackIndices[a.metaWindow.get_stable_sequence()] - stackIndices[b.metaWindow.get_stable_sequence()]; });
for (let i = 0; i < clones.length; i++) {
let clone = clones[i];
let metaWindow = clone.metaWindow;
if (i == 0) {
clone.setStackAbove(this._dropRect);
} else {
let previousClone = clones[i - 1];
clone.setStackAbove(previousClone.actor);
}
}
},
_animateClone: function(clone, overlay, x, y, scale) {
Tweener.addTween(clone.actor,
{ x: x,
y: y,
scale_x: scale,
scale_y: scale,
time: Overview.ANIMATION_TIME,
transition: 'easeOutQuad',
onComplete: Lang.bind(this, function() {
this._showWindowOverlay(clone, overlay);
})
});
clone.overlay.relayout(true);
},
_showWindowOverlay: function(clone, overlay) {
if (clone.inDrag)
return;
if (overlay && overlay._hidden)
overlay.show();
},
_delayedWindowRepositioning: function() {
let [x, y, mask] = global.get_pointer();
let pointerHasMoved = (this._cursorX != x && this._cursorY != y);
let inWorkspace = (this._fullGeometry.x < x && x < this._fullGeometry.x + this._fullGeometry.width &&
this._fullGeometry.y < y && y < this._fullGeometry.y + this._fullGeometry.height);
if (pointerHasMoved && inWorkspace) {
// store current cursor position
this._cursorX = x;
this._cursorY = y;
return GLib.SOURCE_CONTINUE;
}
let actorUnderPointer = global.stage.get_actor_at_pos(Clutter.PickMode.REACTIVE, x, y);
for (let i = 0; i < this._windows.length; i++) {
if (this._windows[i].actor == actorUnderPointer)
return GLib.SOURCE_CONTINUE;
}
this._recalculateWindowPositions(WindowPositionFlags.ANIMATE);
this._repositionWindowsId = 0;
return GLib.SOURCE_REMOVE;
},
_doRemoveWindow : function(metaWin) {
let win = metaWin.get_compositor_private();
// find the position of the window in our list
let index = this._lookupIndex (metaWin);
if (index == -1)
return;
let clone = this._windows[index];
this._windows.splice(index, 1);
this._windowOverlays.splice(index, 1);
// If metaWin.get_compositor_private() returned non-NULL, that
// means the window still exists (and is just being moved to
// another workspace or something), so set its overviewHint
// accordingly. (If it returned NULL, then the window is being
// destroyed; we'd like to animate this, but it's too late at
// this point.)
if (win) {
let [stageX, stageY] = clone.actor.get_transformed_position();
let [stageWidth, stageHeight] = clone.actor.get_transformed_size();
win._overviewHint = {
x: stageX,
y: stageY,
scale: stageWidth / clone.actor.width
};
}
clone.destroy();
// We need to reposition the windows; to avoid shuffling windows
// around while the user is interacting with the workspace, we delay
// the positioning until the pointer remains still for at least 750 ms
// or is moved outside the workspace
// remove old handler
if (this._repositionWindowsId > 0) {
Mainloop.source_remove(this._repositionWindowsId);
this._repositionWindowsId = 0;
}
// setup new handler
let [x, y, mask] = global.get_pointer();
this._cursorX = x;
this._cursorY = y;
this._currentLayout = null;
this._repositionWindowsId = Mainloop.timeout_add(750,
Lang.bind(this, this._delayedWindowRepositioning));
GLib.Source.set_name_by_id(this._repositionWindowsId, '[gnome-shell] this._delayedWindowRepositioning');
},
_doAddWindow : function(metaWin) {
if (this.leavingOverview)
return;
let win = metaWin.get_compositor_private();
if (!win) {
// Newly-created windows are added to a workspace before
// the compositor finds out about them...
let id = Mainloop.idle_add(Lang.bind(this,
function () {
if (this.actor &&
metaWin.get_compositor_private() &&
metaWin.get_workspace() == this.metaWorkspace)
this._doAddWindow(metaWin);
return GLib.SOURCE_REMOVE;
}));
GLib.Source.set_name_by_id(id, '[gnome-shell] this._doAddWindow');
return;
}
// We might have the window in our list already if it was on all workspaces and
// now was moved to this workspace
if (this._lookupIndex (metaWin) != -1)
return;
if (!this._isMyWindow(win))
return;
if (!this._isOverviewWindow(win)) {
if (metaWin.is_attached_dialog()) {
let parent = metaWin.get_transient_for();
while (parent.is_attached_dialog())
parent = metaWin.get_transient_for();
let idx = this._lookupIndex (parent);
if (idx < 0) {
// parent was not created yet, it will take care
// of the dialog when created
return;
}
let clone = this._windows[idx];
clone.addAttachedDialog(metaWin);
}
return;
}
let [clone, overlay] = this._addWindowClone(win, false);
if (win._overviewHint) {
let x = win._overviewHint.x - this.actor.x;
let y = win._overviewHint.y - this.actor.y;
let scale = win._overviewHint.scale;
delete win._overviewHint;
clone.slot = [x, y, clone.actor.width * scale, clone.actor.height * scale];
clone.positioned = true;
clone.actor.set_position (x, y);
clone.actor.set_scale (scale, scale);
clone.overlay.relayout(false);
}
this._currentLayout = null;
this._recalculateWindowPositions(WindowPositionFlags.ANIMATE);
},
_windowAdded : function(metaWorkspace, metaWin) {
this._doAddWindow(metaWin);
},
_windowRemoved : function(metaWorkspace, metaWin) {
this._doRemoveWindow(metaWin);
},
_windowEnteredMonitor : function(metaScreen, monitorIndex, metaWin) {
if (monitorIndex == this.monitorIndex) {
this._doAddWindow(metaWin);
}
},
_windowLeftMonitor : function(metaScreen, monitorIndex, metaWin) {
if (monitorIndex == this.monitorIndex) {
this._doRemoveWindow(metaWin);
}
},
// check for maximized windows on the workspace
hasMaximizedWindows: function() {
for (let i = 0; i < this._windows.length; i++) {
let metaWindow = this._windows[i].metaWindow;
if (metaWindow.showing_on_its_workspace() &&
metaWindow.maximized_horizontally &&
metaWindow.maximized_vertically)
return true;
}
return false;
},
fadeToOverview: function() {
// We don't want to reposition windows while animating in this way.
this._animatingWindowsFade = true;
this._overviewShownId = Main.overview.connect('shown', Lang.bind(this,
this._doneShowingOverview));
if (this._windows.length == 0)
return;
if (this.metaWorkspace != null && this.metaWorkspace != global.screen.get_active_workspace())
return;
// Special case maximized windows, since it doesn't make sense
// to animate windows below in the stack
let topMaximizedWindow;
// It is ok to treat the case where there is no maximized
// window as if the bottom-most window was maximized given that
// it won't affect the result of the animation
for (topMaximizedWindow = this._windows.length - 1; topMaximizedWindow > 0; topMaximizedWindow--) {
let metaWindow = this._windows[topMaximizedWindow].metaWindow;
if (metaWindow.maximized_horizontally && metaWindow.maximized_vertically)
break;
}
let nTimeSlots = Math.min(WINDOW_ANIMATION_MAX_NUMBER_BLENDING + 1, this._windows.length - topMaximizedWindow);
let windowBaseTime = Overview.ANIMATION_TIME / nTimeSlots;
let topIndex = this._windows.length - 1;
for (let i = 0; i < this._windows.length; i++) {
if (i < topMaximizedWindow) {
// below top-most maximized window, don't animate
let overlay = this._windowOverlays[i];
if (overlay)
overlay.hide();
this._windows[i].actor.opacity = 0;
} else {
let fromTop = topIndex - i;
let time;
if (fromTop < nTimeSlots) // animate top-most windows gradually
time = windowBaseTime * (nTimeSlots - fromTop);
else
time = windowBaseTime;
this._windows[i].actor.opacity = 255;
this._fadeWindow(i, time, 0);
}
}
},
fadeFromOverview: function() {
this.leavingOverview = true;
this._overviewHiddenId = Main.overview.connect('hidden', Lang.bind(this,
this._doneLeavingOverview));
if (this._windows.length == 0)
return;
for (let i = 0; i < this._windows.length; i++) {
let clone = this._windows[i];
Tweener.removeTweens(clone.actor);
}
if (this._repositionWindowsId > 0) {
Mainloop.source_remove(this._repositionWindowsId);
this._repositionWindowsId = 0;
}
if (this.metaWorkspace != null && this.metaWorkspace != global.screen.get_active_workspace())
return;
// Special case maximized windows, since it doesn't make sense
// to animate windows below in the stack
let topMaximizedWindow;
// It is ok to treat the case where there is no maximized
// window as if the bottom-most window was maximized given that
// it won't affect the result of the animation
for (topMaximizedWindow = this._windows.length - 1; topMaximizedWindow > 0; topMaximizedWindow--) {
let metaWindow = this._windows[topMaximizedWindow].metaWindow;
if (metaWindow.maximized_horizontally && metaWindow.maximized_vertically)
break;
}
let nTimeSlots = Math.min(WINDOW_ANIMATION_MAX_NUMBER_BLENDING + 1, this._windows.length - topMaximizedWindow);
let windowBaseTime = Overview.ANIMATION_TIME / nTimeSlots;
let topIndex = this._windows.length - 1;
for (let i = 0; i < this._windows.length; i++) {
if (i < topMaximizedWindow) {
// below top-most maximized window, don't animate
let overlay = this._windowOverlays[i];
if (overlay)
overlay.hide();
this._windows[i].actor.opacity = 0;
} else {
let fromTop = topIndex - i;
let time;
if (fromTop < nTimeSlots) // animate top-most windows gradually
time = windowBaseTime * (fromTop + 1);
else
time = windowBaseTime * nTimeSlots;
this._windows[i].actor.opacity = 0;
this._fadeWindow(i, time, 255);
}
}
},
_fadeWindow: function(index, time, opacity) {
let clone = this._windows[index];
let overlay = this._windowOverlays[index];
if (overlay)
overlay.hide();
if (clone.metaWindow.showing_on_its_workspace()) {
let [origX, origY] = clone.getOriginalPosition();
clone.actor.scale_x = 1;
clone.actor.scale_y = 1;
clone.actor.x = origX;
clone.actor.y = origY;
Tweener.addTween(clone.actor,
{ time: time,
opacity: opacity,
transition: 'easeOutQuad'
});
} else {
// The window is hidden
clone.actor.opacity = 0;
}
},
zoomToOverview: function() {
// Position and scale the windows.
this._recalculateWindowPositions(WindowPositionFlags.ANIMATE | WindowPositionFlags.INITIAL);
},
zoomFromOverview: function() {
let currentWorkspace = global.screen.get_active_workspace();
this.leavingOverview = true;
for (let i = 0; i < this._windows.length; i++) {
let clone = this._windows[i];
Tweener.removeTweens(clone.actor);
}
if (this._repositionWindowsId > 0) {
Mainloop.source_remove(this._repositionWindowsId);
this._repositionWindowsId = 0;
}
this._overviewHiddenId = Main.overview.connect('hidden', Lang.bind(this,
this._doneLeavingOverview));
if (this.metaWorkspace != null && this.metaWorkspace != currentWorkspace)
return;
// Position and scale the windows.
for (let i = 0; i < this._windows.length; i++)
this._zoomWindowFromOverview(i);
},
_zoomWindowFromOverview: function(index) {
let clone = this._windows[index];
let overlay = this._windowOverlays[index];
if (overlay)
overlay.hide();
if (clone.metaWindow.showing_on_its_workspace()) {
let [origX, origY] = clone.getOriginalPosition();
Tweener.addTween(clone.actor,
{ x: origX,
y: origY,
scale_x: 1.0,
scale_y: 1.0,
time: Overview.ANIMATION_TIME,
opacity: 255,
transition: 'easeOutQuad'
});
} else {
// The window is hidden, make it shrink and fade it out
Tweener.addTween(clone.actor,
{ scale_x: 0,
scale_y: 0,
opacity: 0,
time: Overview.ANIMATION_TIME,
transition: 'easeOutQuad'
});
}
},
destroy : function() {
this.actor.destroy();
},
_onDestroy: function(actor) {
if (this._overviewHiddenId) {
Main.overview.disconnect(this._overviewHiddenId);
this._overviewHiddenId = 0;
}
Tweener.removeTweens(actor);
if (this.metaWorkspace) {
this.metaWorkspace.disconnect(this._windowAddedId);
this.metaWorkspace.disconnect(this._windowRemovedId);
}
global.screen.disconnect(this._windowEnteredMonitorId);
global.screen.disconnect(this._windowLeftMonitorId);
if (this._repositionWindowsId > 0)
Mainloop.source_remove(this._repositionWindowsId);
if (this._positionWindowsId > 0)
Meta.later_remove(this._positionWindowsId);
if (this._actualGeometryLater > 0)
Meta.later_remove(this._actualGeometryLater);
this._windows = [];
},
// Sets this.leavingOverview flag to false.
_doneLeavingOverview : function() {
this.leavingOverview = false;
},
_doneShowingOverview: function() {
this._animatingWindowsFade = false;
this._recalculateWindowPositions(WindowPositionFlags.INITIAL);
},
// Tests if @actor belongs to this workspaces and monitor
_isMyWindow : function (actor) {
let win = actor.meta_window;
return (this.metaWorkspace == null || win.located_on_workspace(this.metaWorkspace)) &&
(win.get_monitor() == this.monitorIndex);
},
// Tests if @win should be shown in the Overview
_isOverviewWindow : function (win) {
return !win.get_meta_window().skip_taskbar;
},
// Create a clone of a (non-desktop) window and add it to the window list
_addWindowClone : function(win, positioned) {
let clone = new WindowClone(win, this);
let overlay = new WindowOverlay(clone, this._windowOverlaysGroup);
clone.overlay = overlay;
clone.positioned = positioned;
clone.connect('selected',
Lang.bind(this, this._onCloneSelected));
clone.connect('drag-begin',
Lang.bind(this, function() {
Main.overview.beginWindowDrag(clone.metaWindow);
overlay.hide();
}));
clone.connect('drag-cancelled',
Lang.bind(this, function() {
Main.overview.cancelledWindowDrag(clone.metaWindow);
}));
clone.connect('drag-end',
Lang.bind(this, function() {
Main.overview.endWindowDrag(clone.metaWindow);
overlay.show();
}));
clone.connect('size-changed',
Lang.bind(this, function() {
this._recalculateWindowPositions(WindowPositionFlags.NONE);
}));
this.actor.add_actor(clone.actor);
overlay.connect('show-close-button', Lang.bind(this, this._onShowOverlayClose));
if (this._windows.length == 0)
clone.setStackAbove(null);
else
clone.setStackAbove(this._windows[this._windows.length - 1].actor);
this._windows.push(clone);
this._windowOverlays.push(overlay);
return [clone, overlay];
},
_onShowOverlayClose: function (windowOverlay) {
for (let i = 0; i < this._windowOverlays.length; i++) {
let overlay = this._windowOverlays[i];
if (overlay == windowOverlay)
continue;
overlay.hideCloseButton();
}
},
_isBetterLayout: function(oldLayout, newLayout) {
if (oldLayout.scale === undefined)
return true;
let spacePower = (newLayout.space - oldLayout.space) * LAYOUT_SPACE_WEIGHT;
let scalePower = (newLayout.scale - oldLayout.scale) * LAYOUT_SCALE_WEIGHT;
if (newLayout.scale > oldLayout.scale && newLayout.space > oldLayout.space) {
// Win win -- better scale and better space
return true;
} else if (newLayout.scale > oldLayout.scale && newLayout.space <= oldLayout.space) {
// Keep new layout only if scale gain outweights aspect space loss
return scalePower > spacePower;
} else if (newLayout.scale <= oldLayout.scale && newLayout.space > oldLayout.space) {
// Keep new layout only if aspect space gain outweights scale loss
return spacePower > scalePower;
} else {
// Lose -- worse scale and space
return false;
}
},
_getBestLayout: function(windows, area, rowSpacing, columnSpacing) {
// We look for the largest scale that allows us to fit the
// largest row/tallest column on the workspace.
let lastLayout = {};
let strategy = new UnalignedLayoutStrategy(this._monitor, rowSpacing, columnSpacing);
for (let numRows = 1; ; numRows++) {
let numColumns = Math.ceil(windows.length / numRows);
// If adding a new row does not change column count just stop
// (for instance: 9 windows, with 3 rows -> 3 columns, 4 rows ->
// 3 columns as well => just use 3 rows then)
if (numColumns == lastLayout.numColumns)
break;
let layout = { area: area, strategy: strategy, numRows: numRows, numColumns: numColumns };
strategy.computeLayout(windows, layout);
strategy.computeScaleAndSpace(layout);
if (!this._isBetterLayout(lastLayout, layout))
break;
lastLayout = layout;
}
return lastLayout;
},
_getSpacingAndPadding: function() {
let node = this.actor.get_theme_node();
// Window grid spacing
let columnSpacing = node.get_length('-horizontal-spacing');
let rowSpacing = node.get_length('-vertical-spacing');
let padding = {
left: node.get_padding(St.Side.LEFT),
top: node.get_padding(St.Side.TOP),
bottom: node.get_padding(St.Side.BOTTOM),
right: node.get_padding(St.Side.RIGHT),
};
let closeButtonHeight, captionHeight;
let leftBorder, rightBorder;
// All of the overlays have the same chrome sizes,
// so just pick the first one.
let overlay = this._windowOverlays[0];
[closeButtonHeight, captionHeight] = overlay.chromeHeights();
[leftBorder, rightBorder] = overlay.chromeWidths();
rowSpacing += captionHeight;
columnSpacing += (rightBorder + leftBorder) / 2;
padding.top += closeButtonHeight;
padding.bottom += captionHeight;
padding.left += leftBorder;
padding.right += rightBorder;
return [rowSpacing, columnSpacing, padding];
},
_computeLayout: function(windows) {
let [rowSpacing, columnSpacing, padding] = this._getSpacingAndPadding();
let area = padArea(this._fullGeometry, padding);
return this._getBestLayout(windows, area, rowSpacing, columnSpacing);
},
_onCloneSelected : function (clone, time) {
let wsIndex = undefined;
if (this.metaWorkspace)
wsIndex = this.metaWorkspace.index();
Main.activateWindow(clone.metaWindow, time, wsIndex);
},
// Draggable target interface
handleDragOver : function(source, actor, x, y, time) {
if (source.realWindow && !this._isMyWindow(source.realWindow))
return DND.DragMotionResult.MOVE_DROP;
if (source.shellWorkspaceLaunch)
return DND.DragMotionResult.COPY_DROP;
return DND.DragMotionResult.CONTINUE;
},
acceptDrop : function(source, actor, x, y, time) {
if (source.realWindow) {
let win = source.realWindow;
if (this._isMyWindow(win))
return false;
// Set a hint on the Mutter.Window so its initial position
// in the new workspace will be correct
win._overviewHint = {
x: actor.x,
y: actor.y,
scale: actor.scale_x
};
let metaWindow = win.get_meta_window();
// We need to move the window before changing the workspace, because
// the move itself could cause a workspace change if the window enters
// the primary monitor
if (metaWindow.get_monitor() != this.monitorIndex)
metaWindow.move_to_monitor(this.monitorIndex);
let index = this.metaWorkspace ? this.metaWorkspace.index() : global.screen.get_active_workspace_index();
metaWindow.change_workspace_by_index(index, false);
return true;
} else if (source.shellWorkspaceLaunch) {
source.shellWorkspaceLaunch({ workspace: this.metaWorkspace ? this.metaWorkspace.index() : -1,
timestamp: time });
return true;
}
return false;
}
});
Signals.addSignalMethods(Workspace.prototype);
|