1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206
|
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
/*
* Copyright 2011 Red Hat, Inc
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <http://www.gnu.org/licenses/>.
*/
/*
* In order for transformation animations to look good, they need to be
* incremental and have some order to them (e.g., fade out hidden items,
* then shrink to close the void left over). Chaining animations in this way can
* be error-prone and wordy using just ease() callbacks.
*
* The classes in this file help with this:
*
* - Task. encapsulates schedulable work to be run in a specific scope.
*
* - ConsecutiveBatch. runs a series of tasks in order and completes
* when the last in the series finishes.
*
* - ConcurrentBatch. runs a set of tasks at the same time and completes
* when the last to finish completes.
*
* - Hold. prevents a batch from completing the pending task until
* the hold is released.
*
* The tasks associated with a batch are specified in a list at batch
* construction time as either task objects or plain functions.
* Batches are task objects, themselves, so they can be nested.
*
* These classes aren't specific to GDM, but were found to be unintuitive and so
* are not used elsewhere. These APIs may ultimately get dropped entirely and
* replaced by something else.
*/
/* exported ConcurrentBatch, ConsecutiveBatch */
const { GObject } = imports.gi;
const Signals = imports.misc.signals;
var Task = class extends Signals.EventEmitter {
constructor(scope, handler) {
super();
if (scope)
this.scope = scope;
else
this.scope = this;
this.handler = handler;
}
run() {
if (this.handler)
return this.handler.call(this.scope);
return null;
}
};
var Hold = class extends Task {
constructor() {
super(null, () => this);
this._acquisitions = 1;
}
acquire() {
if (this._acquisitions <= 0)
throw new Error("Cannot acquire hold after it's been released");
this._acquisitions++;
}
acquireUntilAfter(hold) {
if (!hold.isAcquired())
return;
this.acquire();
let signalId = hold.connect('release', () => {
hold.disconnect(signalId);
this.release();
});
}
release() {
this._acquisitions--;
if (this._acquisitions == 0)
this.emit('release');
}
isAcquired() {
return this._acquisitions > 0;
}
};
var Batch = class extends Task {
constructor(scope, tasks) {
super();
this.tasks = [];
for (let i = 0; i < tasks.length; i++) {
let task;
if (tasks[i] instanceof Task)
task = tasks[i];
else if (typeof tasks[i] == 'function')
task = new Task(scope, tasks[i]);
else
throw new Error('Batch tasks must be functions or Task, Hold or Batch objects');
this.tasks.push(task);
}
}
process() {
throw new GObject.NotImplementedError(`process in ${this.constructor.name}`);
}
runTask() {
if (!(this._currentTaskIndex in this.tasks))
return null;
return this.tasks[this._currentTaskIndex].run();
}
_finish() {
this.hold.release();
}
nextTask() {
this._currentTaskIndex++;
// if the entire batch of tasks is finished, release
// the hold and notify anyone waiting on the batch
if (this._currentTaskIndex >= this.tasks.length) {
this._finish();
return;
}
this.process();
}
_start() {
// acquire a hold to get released when the entire
// batch of tasks is finished
this.hold = new Hold();
this._currentTaskIndex = 0;
this.process();
}
run() {
this._start();
// hold may be destroyed at this point
// if we're already done running
return this.hold;
}
cancel() {
this.tasks = this.tasks.splice(0, this._currentTaskIndex + 1);
}
};
var ConcurrentBatch = class extends Batch {
process() {
let hold = this.runTask();
if (hold)
this.hold.acquireUntilAfter(hold);
// Regardless of the state of the just run task,
// fire off the next one, so all the tasks can run
// concurrently.
this.nextTask();
}
};
var ConsecutiveBatch = class extends Batch {
process() {
let hold = this.runTask();
if (hold && hold.isAcquired()) {
// This task is inhibiting the batch. Wait on it
// before processing the next one.
let signalId = hold.connect('release', () => {
hold.disconnect(signalId);
this.nextTask();
});
} else {
// This task finished, process the next one
this.nextTask();
}
}
};
|