1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408
|
# SCCS Id: @(#)Knight.des 3.2 95/04/16
# Copyright (c) 1989 by Jean-Christophe Collet
# Copyright (c) 1991,92 by M. Stephenson
# NetHack may be freely redistributed. See license for details.
#
# The "start" level for the quest.
#
# Here you meet your (besieged) class leader, King Arthur
# and receive your quest assignment.
#
MAZE: "K-start",'.'
FLAGS: noteleport,hardfloor
# This is a kludge to init the level as a lit field.
INIT_MAP: '.' , '.' , false , false , lit , false
GEOMETRY:center,center
MAP
..................................................
.-----......................................-----.
.|...|......................................|...|.
.--|+-------------------++-------------------+|--.
...|...................+..+...................|...
...|.|-----------------|++|-----------------|.|...
...|.|.................|..|.........|.......|.|...
...|.|...\.............+..+.........|.......|.|...
...|.|.................+..+.........+.......|.|...
...|.|.................|..|.........|.......|.|...
...|.|--------------------------------------|.|...
...|..........................................|...
.--|+----------------------------------------+|--.
.|...|......................................|...|.
.-----......................................-----.
..................................................
ENDMAP
# Dungeon Description
REGION:(00,00,49,15),lit,"ordinary"
REGION:(04,04,45,11),unlit,"ordinary"
REGION:(06,06,22,09),lit,"throne" , unfilled
REGION:(27,06,43,09),lit,"ordinary"
# Portal arrival point
BRANCH:(20,14,20,14),(0,0,0,0)
# Stairs
STAIR:(40,7),down
# Doors
# Outside Doors
DOOR:locked,(24,03)
DOOR:locked,(25,03)
# Inside Doors
DOOR:closed,(23,04)
DOOR:closed,(26,04)
DOOR:locked,(24,05)
DOOR:locked,(25,05)
DOOR:closed,(23,07)
DOOR:closed,(26,07)
DOOR:closed,(23,08)
DOOR:closed,(26,08)
DOOR:closed,(36,08)
# Watchroom Doors
DOOR:closed,(04,03)
DOOR:closed,(45,03)
DOOR:closed,(04,12)
DOOR:closed,(45,12)
# King Arthur
MONSTER:'@',"King Arthur",(09,07)
# The treasure of King Arthur
OBJECT:'(',"chest",(09,07)
# knight guards for the watchrooms
MONSTER:'@',"knight",(04,02),peaceful
MONSTER:'@',"knight",(04,13),peaceful
MONSTER:'@',"knight",(45,02),peaceful
MONSTER:'@',"knight",(45,13),peaceful
# page guards for the audience chamber
MONSTER:'@',"page",(16,06)
MONSTER:'@',"page",(18,06)
MONSTER:'@',"page",(20,06)
MONSTER:'@',"page",(16,09)
MONSTER:'@',"page",(18,09)
MONSTER:'@',"page",(20,09)
# Non diggable walls
NON_DIGGABLE:(00,00,49,15)
# Random traps
TRAP:"sleep gas",(24,04)
TRAP:"sleep gas",(25,04)
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
# Monsters on siege duty.
MONSTER: 'i',"quasit",(14,00),hostile
MONSTER: 'i',"quasit",(16,00),hostile
MONSTER: 'i',"quasit",(18,00),hostile
MONSTER: 'i',"quasit",(20,00),hostile
MONSTER: 'i',"quasit",(22,00),hostile
MONSTER: 'i',"quasit",(24,00),hostile
MONSTER: 'i',"quasit",(26,00),hostile
MONSTER: 'i',"quasit",(28,00),hostile
MONSTER: 'i',"quasit",(30,00),hostile
MONSTER: 'i',"quasit",(32,00),hostile
MONSTER: 'i',"quasit",(34,00),hostile
MONSTER: 'i',"quasit",(36,00),hostile
#
# The "locate" level for the quest.
#
# Here you have to find your way to the Isle of Glass to go
# further towards your assigned quest.
#
MAZE: "K-locate",' '
FLAGS: hardfloor
INIT_MAP: '.' , 'P' , false , true , lit , false
GEOMETRY:center,center
MAP
...PPP.........PPPP..............PPPP...
.PPPP...........PP................PPPP..
PP.................................PPP..
....................................PPP.
.....................................PP.
.......................................P
........................................
PP...................................PPP
.PPP...............................PPP..
..PP.............................PPPP...
..PPP...........................PPPPPP..
....PPPP.........PPP.........PPPP..PP...
ENDMAP
# Dungeon Description
# The Isle of Glass is a Tor rising out of the swamps surrounding it.
REGION:(00,00,39,11),lit,"ordinary"
# The top area of the Tor is a holy site.
REGION:(09,02,27,09),lit,"temple"
# Stairs
STAIR:(38,0),up
STAIR:(18,05),down
# The altar atop the Tor and its attendant (creating altar makes the priest).
ALTAR:(17,05),neutral,shrine
# Objects
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
# Random traps
# All of the avenues are guarded by magic except for the East.
# South
TRAP:"magic",(08,11)
TRAP:"magic",(09,11)
TRAP:"magic",(10,11)
TRAP:"magic",(11,11)
TRAP:"magic",(12,11)
TRAP:"magic",(13,11)
TRAP:"magic",(14,11)
TRAP:"magic",(15,11)
TRAP:"magic",(16,11)
TRAP:"magic",(20,11)
TRAP:"magic",(21,11)
TRAP:"magic",(22,11)
TRAP:"magic",(23,11)
TRAP:"magic",(24,11)
TRAP:"magic",(25,11)
TRAP:"magic",(26,11)
TRAP:"magic",(27,11)
TRAP:"magic",(28,11)
# West
TRAP:"magic",(00,03)
TRAP:"magic",(00,04)
TRAP:"magic",(00,05)
TRAP:"magic",(00,06)
# North
TRAP:"magic",(06,00)
TRAP:"magic",(07,00)
TRAP:"magic",(08,00)
TRAP:"magic",(09,00)
TRAP:"magic",(10,00)
TRAP:"magic",(11,00)
TRAP:"magic",(12,00)
TRAP:"magic",(13,00)
TRAP:"magic",(14,00)
TRAP:"magic",(19,00)
TRAP:"magic",(20,00)
TRAP:"magic",(21,00)
TRAP:"magic",(22,00)
TRAP:"magic",(23,00)
TRAP:"magic",(24,00)
TRAP:"magic",(25,00)
TRAP:"magic",(26,00)
TRAP:"magic",(27,00)
TRAP:"magic",(28,00)
TRAP:"magic",(29,00)
TRAP:"magic",(30,00)
TRAP:"magic",(31,00)
TRAP:"magic",(32,00)
# Even so, there are magic "sinkholes" around.
TRAP:"anti magic",random
TRAP:"anti magic",random
TRAP:"anti magic",random
TRAP:"anti magic",random
TRAP:"anti magic",random
TRAP:"anti magic",random
TRAP:"anti magic",random
# Random monsters.
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',random,random,hostile
MONSTER:'j',random,random,hostile
MONSTER:'j',"ochre jelly",random,hostile
MONSTER:'j',"ochre jelly",random,hostile
MONSTER:'j',"ochre jelly",random,hostile
MONSTER:'j',"ochre jelly",random,hostile
MONSTER:'j',"ochre jelly",random,hostile
MONSTER:'j',"ochre jelly",random,hostile
MONSTER:'j',"ochre jelly",random,hostile
MONSTER:'j',random,random,hostile
#
# The "goal" level for the quest.
#
# Here you meet Ixoth your nemesis monster. You have to
# defeat Ixoth in combat to gain the artifact you have
# been assigned to retrieve.
#
MAZE: "K-goal", ' '
GEOMETRY:center,center
MAP
....PPPP..PPP..
.PPPPP...PP.. .......... .................................
..PPPPP...P.. ........... ...................................
..PPP....... ........... ......................................
...PPP....... ......... ............... .....................
........... ............ ............ ......................
............ ............. ....... .....................
.............................. .........................
............................... ..................................
............................. ....................................
......... ......................................................
.....PP... .....................................................
.....PPP.... ....................................................
......PPP.... .............. ....................................
.......PPP.... ............. .....................................
........PP... ............ ......................................
...PPP........ .......... ..................................
..PPPPP........ .......... ..............................
....PPPPP...... ......... ..........................
.......PPPP...
ENDMAP
# Dungeon Description
REGION:(00,00,14,19),lit,"ordinary"
REGION:(15,00,75,19),unlit,"ordinary"
# Stairs
STAIR:(03,08),up
# Non diggable walls
NON_DIGGABLE:(00,00,75,19)
# Objects
OBJECT:'(',"mirror",(50,06),blessed,0,"The Magic Mirror of Merlin"
OBJECT:random,random,(33,01)
OBJECT:random,random,(33,02)
OBJECT:random,random,(33,03)
OBJECT:random,random,(33,04)
OBJECT:random,random,(33,05)
OBJECT:random,random,(34,01)
OBJECT:random,random,(34,02)
OBJECT:random,random,(34,03)
OBJECT:random,random,(34,04)
OBJECT:random,random,(34,05)
OBJECT:random,random,(35,01)
OBJECT:random,random,(35,02)
OBJECT:random,random,(35,03)
OBJECT:random,random,(35,04)
OBJECT:random,random,(35,05)
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
# Random traps
TRAP:"spiked pit",(13,07)
TRAP:"spiked pit",(12,08)
TRAP:"spiked pit",(12,09)
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
# Random monsters.
MONSTER:'D',"Ixoth",(50,06),hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',"quasit",random,hostile
MONSTER:'i',random,random,hostile
MONSTER:'i',random,random,hostile
MONSTER:'j',"ochre jelly",random,hostile
MONSTER:'j',"ochre jelly",random,hostile
MONSTER:'j',"ochre jelly",random,hostile
MONSTER:'j',"ochre jelly",random,hostile
MONSTER:'j',"ochre jelly",random,hostile
MONSTER:'j',"ochre jelly",random,hostile
MONSTER:'j',"ochre jelly",random,hostile
MONSTER:'j',"ochre jelly",random,hostile
MONSTER:'j',random,random,hostile
#
# The "fill" levels for the quest.
#
# These levels are used to fill out any levels not occupied by specific
# levels as defined above. "filla" is the upper filler, between the
# start and locate levels, and "fillb" the lower between the locate
# and goal levels.
#
MAZE: "K-filla" , '.'
INIT_MAP: '.' , 'P' , false , true , lit , false
NOMAP
#
STAIR: random, up
STAIR: random, down
#
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
#
MONSTER: 'i', "quasit", random, hostile
MONSTER: 'i', "quasit", random, hostile
MONSTER: 'i', "quasit", random, hostile
MONSTER: 'i', "quasit", random, hostile
MONSTER: 'i', random, random, hostile
MONSTER: 'j', "ochre jelly", random, hostile
#
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random
MAZE: "K-fillb" , '.'
INIT_MAP: '.' , 'P' , false , true , lit , false
NOMAP
#
STAIR: random, up
STAIR: random, down
#
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
#
MONSTER: 'i', "quasit", random, hostile
MONSTER: 'i', "quasit", random, hostile
MONSTER: 'i', "quasit", random, hostile
MONSTER: 'i', "quasit", random, hostile
MONSTER: 'i', random, random, hostile
MONSTER: 'j', "ochre jelly", random, hostile
MONSTER: 'j', "ochre jelly", random, hostile
MONSTER: 'j', "ochre jelly", random, hostile
#
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random
|