File: Samurai.des

package info (click to toggle)
gnomehack 1.0.5-1.1
  • links: PTS
  • area: main
  • in suites: potato
  • size: 10,256 kB
  • ctags: 12,966
  • sloc: ansic: 119,783; yacc: 2,002; sh: 610; lex: 417; makefile: 397
file content (415 lines) | stat: -rw-r--r-- 13,305 bytes parent folder | download | duplicates (6)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
#	SCCS Id: @(#)Samurai.des	3.2	95/06/29
#	Copyright (c) 1989 by Jean-Christophe Collet
#	Copyright (c) 1991-92 by M. Stephenson, P. Winner
# NetHack may be freely redistributed.  See license for details.
#
#	The "start" level for the quest.
#
#	Here you meet your (besieged) class leader, Lord Sato
#	and receive your quest assignment.
#
MAZE: "S-start",' '
FLAGS: noteleport,hardfloor
GEOMETRY:center,center
MAP
..............................................................PP............
...............................................................PP...........
..........---------------------------------------------------...PPP.........
..........|......|.........|...|..............|...|.........|....PPPPP......
......... |......|.........S...|..............|...S.........|.....PPPP......
..........|......|.........|---|..............|---|.........|.....PPP.......
..........+......|.........+...-------++-------...+.........|......PP.......
..........+......|.........|......................|.........|......PP.......
......... |......---------------------++--------------------|........PP.....
..........|.................................................|.........PP....
..........|.................................................|...........PP..
..........----------------------------------------...-------|............PP.
..........................................|.................|.............PP
.............. ................. .........|.................|..............P
............. } ............... } ........|.................|...............
.............. ........PP....... .........|.................|...............
.....................PPP..................|.................|...............
......................PP..................-------------------...............
............................................................................
............................................................................
ENDMAP
# Dungeon Description
REGION:(00,00,75,19),lit,"ordinary"
REGION:(18,03,26,07),lit,"throne",unfilled
# Portal arrival zone
BRANCH:(62,12,70,17),(0,0,0,0)
# Stairs
STAIR:(29,04),down
# Doors
DOOR:locked,(10,06)
DOOR:locked,(10,07)
DOOR:closed,(27,04)
DOOR:closed,(27,06)
DOOR:closed,(38,06)
DOOR:locked,(38,08)
DOOR:closed,(39,06)
DOOR:locked,(39,08)
DOOR:closed,(50,04)
DOOR:closed,(50,06)
# Lord Sato
MONSTER:'@',"Lord Sato",(20,04)
# The treasure of Lord Sato
OBJECT:'(',"chest",(20,04)
# roshi guards for the audience chamber
MONSTER:'@',"roshi",(18,04)
MONSTER:'@',"roshi",(18,05)
MONSTER:'@',"roshi",(18,06)
MONSTER:'@',"roshi",(18,07)
MONSTER:'@',"roshi",(26,04)
MONSTER:'@',"roshi",(26,05)
MONSTER:'@',"roshi",(26,06)
MONSTER:'@',"roshi",(26,07)
# Non diggable walls
NON_DIGGABLE:(00,00,75,19)
# Random traps
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
# Monsters on siege duty.
MONSTER: '@',"ninja",(64,00),hostile
MONSTER: 'd',"wolf",(65,01)
MONSTER: '@',"ninja",(67,02),hostile
MONSTER: '@',"ninja",(69,05),hostile
MONSTER: '@',"ninja",(69,06),hostile
MONSTER: 'd',"wolf",(69,07)
MONSTER: '@',"ninja",(70,06),hostile
MONSTER: '@',"ninja",(70,07),hostile
MONSTER: '@',"ninja",(72,01),hostile
MONSTER: 'd',"wolf",(75,09)
MONSTER: '@',"ninja",(73,05),hostile
MONSTER: '@',"ninja",(68,02),hostile
MONSTER:'I',"stalker",random

#
#	The "locate" level for the quest.
#
#	Here you have to invade the Shogun's Castle to go
#	further towards your assigned quest.
#

MAZE: "S-locate",' '
FLAGS: hardfloor
GEOMETRY:center,center
MAP
............................................................................
............................................................................
........-----..................................................-----........
........|...|..................................................|...|........
........|...---..}..--+------------------------------+--..}..---...|........
........|-|...|.....|...|....|....|....|....|....|.|...|.....|...|-|........
..........|...-------...|....|....|....|....|....S.|...-------...|..........
..........|-|.........------+----+-+-------+-+--------.........|-|..........
............|..--------.|}........................}|.--------..|............
............|..+........+..........................+........+..|............
............|..+........+..........................+........+..|............
............|..--------.|}........................}|.--------..|............
..........|-|.........--------+-+-------+-+----+------.........|-|..........
..........|...-------...|.S....|....|....|....|....|...-------...|..........
........|-|...|.....|...|.|....|....|....|....|....|...|.....|...|-|........
........|...---..}..--+------------------------------+--..}..---...|........
........|...|..................................................|...|........
........-----..................................................-----........
............................................................................
............................................................................
ENDMAP
# Dungeon Description
REGION:(00,00,75,19),lit,"ordinary"
# Doors
DOOR:locked,(22,04)
DOOR:locked,(22,15)
DOOR:locked,(53,04)
DOOR:locked,(53,15)
DOOR:locked,(49,06)
DOOR:locked,(26,13)
DOOR:locked,(28,07)
DOOR:locked,(30,12)
DOOR:locked,(33,07)
DOOR:locked,(32,12)
DOOR:locked,(35,07)
DOOR:locked,(40,12)
DOOR:locked,(43,07)
DOOR:locked,(42,12)
DOOR:locked,(45,07)
DOOR:locked,(47,12)
DOOR:closed,(15,09)
DOOR:closed,(15,10)
DOOR:closed,(24,09)
DOOR:closed,(24,10)
DOOR:closed,(51,09)
DOOR:closed,(51,10)
DOOR:closed,(60,09)
DOOR:closed,(60,10)
# Stairs
STAIR:(10,10),up
STAIR:(25,14),down
# Non diggable walls
NON_DIGGABLE:(00,00,75,19)
# Objects
OBJECT:'*',random,(25,05)
OBJECT:'*',random,(26,05)
OBJECT:'*',random,(27,05)
OBJECT:'*',random,(28,05)
OBJECT:'*',random,(25,06)
OBJECT:'*',random,(26,06)
OBJECT:'*',random,(27,06)
OBJECT:'*',random,(28,06)
#
OBJECT:'[',random,(40,05)
OBJECT:'[',random,(41,05)
OBJECT:'[',random,(42,05)
OBJECT:'[',random,(43,05)
OBJECT:'[',random,(40,06)
OBJECT:'[',random,(41,06)
OBJECT:'[',random,(42,06)
OBJECT:'[',random,(43,06)
#
OBJECT:')',random,(27,13)
OBJECT:')',random,(28,13)
OBJECT:')',random,(29,13)
OBJECT:')',random,(30,13)
OBJECT:')',random,(27,14)
OBJECT:')',random,(28,14)
OBJECT:')',random,(29,14)
OBJECT:')',random,(30,14)
#
OBJECT:'(',random,(37,13)
OBJECT:'(',random,(38,13)
OBJECT:'(',random,(39,13)
OBJECT:'(',random,(40,13)
OBJECT:'(',random,(37,14)
OBJECT:'(',random,(38,14)
OBJECT:'(',random,(39,14)
OBJECT:'(',random,(40,14)
# Random traps
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
# Random monsters.
MONSTER:'@',"ninja",(15,05),hostile
MONSTER:'@',"ninja",(16,05),hostile
MONSTER:'d',"wolf",(17,05)
MONSTER:'d',"wolf",(18,05)
MONSTER:'@',"ninja",(19,05),hostile
MONSTER:'d',"wolf",(15,14)
MONSTER:'d',"wolf",(16,14)
MONSTER:'@',"ninja",(17,14),hostile
MONSTER:'@',"ninja",(18,14),hostile
MONSTER:'d',"wolf",(56,05)
MONSTER:'@',"ninja",(57,05),hostile
MONSTER:'d',"wolf",(58,05)
MONSTER:'d',"wolf",(59,05)
MONSTER:'@',"ninja",(56,14),hostile
MONSTER:'d',"wolf",(57,14)
MONSTER:'@',"ninja",(58,14),hostile
MONSTER:'d',random,(59,14)
MONSTER:'d',"wolf",(60,14)
MONSTER:'I',random,random
MONSTER:'I',"stalker",random
MONSTER:'I',"stalker",random
MONSTER:'I',"stalker",random
MONSTER:'I',"stalker",random
MONSTER:'I',"stalker",random
MONSTER:'I',"stalker",random
MONSTER:'I',"stalker",random
MONSTER:'I',random,random
#	"guards" for the central courtyard.
MONSTER:'@',"samurai",(30,05),hostile
MONSTER:'@',"samurai",(31,05),hostile
MONSTER:'@',"samurai",(32,05),hostile
MONSTER:'@',"samurai",(32,14),hostile
MONSTER:'@',"samurai",(33,14),hostile
MONSTER:'@',"samurai",(34,14),hostile

#
#	The "goal" level for the quest.
#
#	Here you meet Takauji, your nemesis monster.  You have to
#	defeat him in combat to gain the artifact you have been
#	assigned to retrieve.
#

MAZE: "S-goal", ' '
FLAGS: noteleport
GEOMETRY:center,center
MAP
                                             
           .......................           
       ......---------.---------......       
    ......----.................----......    
   ....----.....-------------.....----....   
  ....--.....----...........----.....--....  
  ...||....---....---------....---....||...  
  ...|....--....---.......---....--....|...  
 ....|...||...---...--+--...---...||...|.... 
 ....|...|....|....|-...-|....|....|...|.... 
 ....|...|....|....+.....+....|........|.... 
 ....|...|....|....|-...-|....|....|...|.... 
 ....|...||...---...--+--...---...||...|.... 
  ...|....--....---.......---....--....|...  
  ...||....---....----.----....---....||...  
  ....--.....----...........----.....--....  
   ....----.....-------------.....----....   
    ......----.................----......    
       ......-------------------......       
           .......................           
ENDMAP
# Dungeon Description
REGION:(00,00,44,19),unlit,"ordinary"
# Stairs
STAIR:(02,10),up
# Non diggable walls
NON_DIGGABLE:(00,00,44,19)
# Objects
OBJECT:')',"tsurugi",(22,10),blessed,0,"The Tsurugi of Muramasa"
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
#
TRAP:"board",(22,09)
TRAP:"board",(24,10)
TRAP:"board",(22,11)
# Random traps
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
# Random monsters.
MONSTER:'@',"Ashikaga Takauji",(22,10)
MONSTER:'@',"samurai",random,hostile
MONSTER:'@',"samurai",random,hostile
MONSTER:'@',"samurai",random,hostile
MONSTER:'@',"samurai",random,hostile
MONSTER:'@',"samurai",random,hostile
MONSTER:'@',"ninja",random,hostile
MONSTER:'@',"ninja",random,hostile
MONSTER:'@',"ninja",random,hostile
MONSTER:'@',"ninja",random,hostile
MONSTER:'@',"ninja",random,hostile
MONSTER:'d',"wolf",random
MONSTER:'d',"wolf",random
MONSTER:'d',"wolf",random
MONSTER:'d',"wolf",random
MONSTER:'d',random,random
MONSTER:'d',random,random
MONSTER:'I',"stalker",random
MONSTER:'I',"stalker",random
MONSTER:'I',"stalker",random
MONSTER:'I',"stalker",random
MONSTER:'I',"stalker",random
MONSTER:'I',"stalker",random
MONSTER:'I',"stalker",random
MONSTER:'I',"stalker",random
MONSTER:'I',random,random


#
#	The "fill" levels for the quest.
#
#	These levels are used to fill out any levels not occupied by specific
#	levels as defined above. "filla" is the upper filler, between the
#	start and locate levels, and "fillb" the lower between the locate
#	and goal levels.
#

MAZE: "S-filla", ' '
INIT_MAP: '.' , 'P', true, true, random, true
NOMAP
#
STAIR: random, up
STAIR: random, down
#
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
#
MONSTER: 'd', random, random
MONSTER: 'd', "wolf", random
MONSTER: 'd', "wolf", random
MONSTER: 'd', "wolf", random
MONSTER: 'd', "wolf", random
MONSTER: 'd', "wolf", random
MONSTER: 'I', "stalker", random
#
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random

MAZE: "S-fillb", ' '
GEOMETRY:center,center
MAP
-------------                                  -------------
|...........|                                  |...........|
|...-----...|----------------------------------|...-----...|
|...|   |...|..................................|...|   |...|
|...-----..........................................-----...|
|...........|--S----------------------------S--|...........|
----...--------.|..........................|.--------...----
   |...|........+..........................+........|...|   
   |...|........+..........................+........|...|   
----...--------.|..........................|.--------...----
|...........|--S----------------------------S--|...........|
|...-----..........................................-----...|
|...|   |...|..................................|...|   |...|
|...-----...|----------------------------------|...-----...|
|...........|                                  |...........|
-------------                                  -------------
ENDMAP
REGION:(00,00,59,15),unlit,"ordinary"
#
STAIR: random, up
STAIR: random, down
#
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
#
MONSTER: 'd', random, random
MONSTER: 'd', "wolf", random
MONSTER: 'd', "wolf", random
MONSTER: 'd', "wolf", random
MONSTER: 'd', "wolf", random
MONSTER: 'I', "stalker", random
MONSTER: 'I', "stalker", random
MONSTER: 'I', "stalker", random
#
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random