File: export.c

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/*
 * export.c
 *
 * by Joern Thyssen  <jthyssen@dk.ibm.com>, 2002
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of version 3 or later of the GNU General Public License as
 * published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 * $Id: export.c,v 1.56 2008/03/13 18:15:57 Superfly_Jon Exp $
 */

#include "config.h"
#include "backgammon.h"

#include <glib.h>
#include <glib/gi18n.h>
#include <glib/gprintf.h>
#include <stdlib.h>
#include <string.h>

#if HAVE_LIBPNG
#include <png.h>
#endif

#include "analysis.h"
#include "drawboard.h"
#include "export.h"
#include "eval.h"
#include "positionid.h"
#include "renderprefs.h"
#include "matchid.h"
#include "boardpos.h"
#include "boarddim.h"

#if HAVE_CAIRO
#include <cairo.h>
#include <cairo-svg.h>
#include <cairo-pdf.h>
#include <cairo-ps.h>
#include "simpleboard.h"
#endif

/*
 * Get filename from base file and game number:
 *
 * Number 0 gets the value of szBase.
 * Assume szBase is "blah.*", then number 1 will be
 * "blah_001.*", and so forth.
 *
 * Input:
 *   szBase: base filename
 *   iGame: game number
 *
 * Garbage collect:
 *   Caller must free returned pointer if not NULL
 * 
 */

extern char *filename_from_iGame(const char *szBase, const int iGame)
{
	if (!iGame)
		return g_strdup(szBase);
	else {
		char *sz = g_malloc(strlen(szBase) + 5);
		char *szExtension = strrchr(szBase, '.');
		char *pc;
		if (!szExtension) {
			sprintf(sz, "%s_%03d", szBase, iGame + 1);
			return sz;
		} else {
			strcpy(sz, szBase);
			pc = strrchr(sz, '.');
			sprintf(pc, "_%03d%s", iGame + 1, szExtension);
			return sz;
		}
	}
}

#if HAVE_CAIRO
static gchar *export_get_filename(char *sz)
{
	gchar *filename = NULL;

	filename = g_strdup(NextToken(&sz));

	if (!filename || !*filename) {
		outputl(_("You must specify a file to export to "
			  "(see `help export position simple')."));
		g_free(filename);
		return NULL;
	}

	if (!confirmOverwrite(filename, fConfirmSave)) {
		g_free(filename);
		return NULL;
	}
	return filename;
}

static moverecord *export_get_moverecord(int *game_nr, int *move_nr)
{
	int history = 0;
	moverecord *pmr = NULL;

	pmr = getCurrentMoveRecord(&history);
	if (history)
		*move_nr = getMoveNumber(plGame, pmr) - 1;
	else if (plLastMove)
		*move_nr = getMoveNumber(plGame, plLastMove->p);
	else
		*move_nr = -1;
	*game_nr = getGameNumber(plGame);
	return pmr;
}

/* default simple board paper size A4 */
#define SIMPLE_BOARD_WIDTH 210.0/25.4*72.0
#define SIMPLE_BOARD_HEIGHT 297.0/25.4*72.0

static int draw_simple_board_on_cairo(matchstate * sb_pms,
				      moverecord * sb_pmr, int move_nr,
				      int game_nr, cairo_t * cairo)
{
	SimpleBoard *board;
	GString *header = NULL;
	GString *annotation = NULL;

	g_return_val_if_fail(cairo, 0);
	g_return_val_if_fail(sb_pms->gs != GAME_NONE, 0);

	board = simple_board_new(sb_pms, cairo);
	board->surface_x = SIMPLE_BOARD_WIDTH;
	board->surface_y = SIMPLE_BOARD_HEIGHT;

	header = g_string_new(NULL);
	TextPrologue(header, sb_pms, game_nr);
	TextBoardHeader(header, sb_pms, game_nr, move_nr);
	board->header = header->str;

	if (sb_pmr) {
		annotation = g_string_new(NULL);
		TextAnalysis(annotation, sb_pms, sb_pmr);
		board->annotation = annotation->str;
	}

	simple_board_draw(board);
	g_free(board);
	if (header)
		g_string_free(header, TRUE);
	if (annotation)
		g_string_free(annotation, TRUE);
	return 1;
}

static int export_boards(moverecord * pmr, matchstate * msExport,
			 int *iMove, int iGame, cairo_t * cairo)
{
	FixMatchState(msExport, pmr);
	switch (pmr->mt) {
	case MOVE_NORMAL:
		if (pmr->fPlayer != msExport->fMove) {
			SwapSides(msExport->anBoard);
			msExport->fMove = pmr->fPlayer;
		}
		msExport->fTurn = msExport->fMove = pmr->fPlayer;
		msExport->anDice[0] = pmr->anDice[0];
		msExport->anDice[1] = pmr->anDice[1];
		draw_simple_board_on_cairo(msExport, pmr, *iMove, iGame,
					   cairo);
		(*iMove)++;
		break;
	case MOVE_TAKE:
	case MOVE_DROP:
	case MOVE_DOUBLE:
		draw_simple_board_on_cairo(msExport, pmr, *iMove, iGame,
					   cairo);
		(*iMove)++;
		break;
	default:
		break;
	}
	ApplyMoveRecord(msExport, plGame, pmr);
	return 1;
}

static int draw_cairo_pages(cairo_t * cairo, listOLD * game_ptr)
{
	matchstate msExport;
	static statcontext scTotal;
	moverecord *pmr;
	xmovegameinfo *pmgi = NULL;
	statcontext *psc = NULL;
	listOLD *pl;
	int iMove = 0;
	int iGame = 0;
	int page;

	IniStatcontext(&scTotal);
	updateStatisticsGame(game_ptr);
	pl = game_ptr->plNext;
	pmr = pl->p;
	FixMatchState(&msExport, pmr);
	ApplyMoveRecord(&msExport, game_ptr, pmr);
	g_assert(pmr->mt == MOVE_GAMEINFO);
	msExport.gs = GAME_PLAYING;
	pmgi = &pmr->g;
	psc = &pmr->g.sc;
	AddStatcontext(psc, &scTotal);
	iGame = getGameNumber(game_ptr);
	for (pl = pl->plNext, page = 1; pl != game_ptr;
	     pl = pl->plNext, page++) {
		export_boards(pl->p, &msExport, &iMove, iGame, cairo);
		if (page % 2) {
			cairo_translate(cairo, 0,
					SIMPLE_BOARD_HEIGHT / 2.0);
		} else {
			cairo_translate(cairo, 0,
					-SIMPLE_BOARD_HEIGHT / 2.0);
			cairo_show_page(cairo);
		}
	}
	if (!(page % 2)) {
		cairo_translate(cairo, 0, -SIMPLE_BOARD_HEIGHT / 2.0);
		cairo_show_page(cairo);
	}
	return 1;
}

#endif

extern void CommandExportPositionSVG(char *sz)
{
#if HAVE_CAIRO
	gchar *filename;
	int move_nr;
	int game_nr;
	moverecord *pmr;
	cairo_surface_t *surface;
	cairo_t *cairo;

	if (ms.gs == GAME_NONE) {
		outputerrf(_
			   ("No game in progress (type `new game' to start one)."));
		return;
	}

	filename = export_get_filename(sz);
	if (!filename)
		return;
	pmr = export_get_moverecord(&game_nr, &move_nr);
	surface = cairo_svg_surface_create(filename, SIMPLE_BOARD_WIDTH,
					   SIMPLE_BOARD_HEIGHT/2.0);
	if (surface) {
		cairo = cairo_create(surface);
		draw_simple_board_on_cairo(&ms, pmr, move_nr, game_nr,
					   cairo);
		cairo_surface_destroy(surface);
		cairo_destroy(cairo);
	} else
#endif
		outputerrf(_("Failed to create SVG surface for %s"), sz);
}

extern void CommandExportPositionPDF(char *sz)
{
#if HAVE_CAIRO
	gchar *filename;
	int move_nr;
	int game_nr;
	moverecord *pmr;
	cairo_surface_t *surface;
	cairo_t *cairo;

	if (ms.gs == GAME_NONE) {
		outputerrf(_
			   ("No game in progress (type `new game' to start one)."));
		return;
	}

	filename = export_get_filename(sz);
	if (!filename)
		return;
	pmr = export_get_moverecord(&game_nr, &move_nr);
	surface = cairo_pdf_surface_create(filename, SIMPLE_BOARD_WIDTH,
					   SIMPLE_BOARD_HEIGHT);
	if (surface) {
		cairo = cairo_create(surface);
		draw_simple_board_on_cairo(&ms, pmr, move_nr, game_nr,
					   cairo);
		cairo_surface_destroy(surface);
		cairo_destroy(cairo);
	} else
#endif
		outputerrf(_("Failed to create PDF surface for %s"), sz);
}

extern void CommandExportPositionPS(char *sz)
{
#if HAVE_CAIRO
	gchar *filename;
	int move_nr;
	int game_nr;
	moverecord *pmr;
	cairo_surface_t *surface;
	cairo_t *cairo;

	if (ms.gs == GAME_NONE) {
		outputerrf(_
			   ("No game in progress (type `new game' to start one)."));
		return;
	}

	filename = export_get_filename(sz);
	if (!filename)
		return;
	pmr = export_get_moverecord(&game_nr, &move_nr);

	surface = cairo_ps_surface_create(filename, SIMPLE_BOARD_WIDTH,
					  SIMPLE_BOARD_HEIGHT);
	if (surface) {
		cairo = cairo_create(surface);
		draw_simple_board_on_cairo(&ms, pmr, move_nr, game_nr,
					   cairo);
		cairo_surface_destroy(surface);
		cairo_destroy(cairo);
	} else
#endif
		outputerrf(_("Failed to create PS surface for %s"), sz);
}

extern void CommandExportGamePDF(char *sz)
{
#if HAVE_CAIRO
	gchar *filename;
	cairo_surface_t *surface;
	cairo_t *cairo;

	if (!plGame) {
		outputerrf(_
			   ("No game in progress (type `new game' to start one)."));
		return;
	}

	filename = export_get_filename(sz);
	if (!filename)
		return;
	surface = cairo_pdf_surface_create(filename, SIMPLE_BOARD_WIDTH,
					   SIMPLE_BOARD_HEIGHT);
	if (surface) {
		cairo = cairo_create(surface);
		draw_cairo_pages(cairo, plGame);
		cairo_surface_destroy(surface);
		cairo_destroy(cairo);
	} else
#endif
		outputerrf(_("Failed to create PDF surface for %s"), sz);
}

extern void CommandExportGamePS(char *sz)
{
#if HAVE_CAIRO
	gchar *filename;
	cairo_surface_t *surface;
	cairo_t *cairo;

	if (!plGame) {
		outputerrf(_
			   ("No game in progress (type `new game' to start one)."));
		return;
	}

	filename = export_get_filename(sz);
	if (!filename)
		return;
	surface = cairo_ps_surface_create(filename, SIMPLE_BOARD_WIDTH,
					  SIMPLE_BOARD_HEIGHT);
	if (surface) {
		cairo = cairo_create(surface);
		draw_cairo_pages(cairo, plGame);
		cairo_surface_destroy(surface);
		cairo_destroy(cairo);
	} else
#endif
		outputerrf(_("Failed to create PS surface for %s"), sz);
}

extern void CommandExportMatchPDF(char *sz)
{
#if HAVE_CAIRO
	listOLD *pl;
	int nGames = 0;
	int i;
	char *filename;
	cairo_surface_t *surface;
	cairo_t *cairo;

	filename = export_get_filename(sz);

	if (!filename)
		return;
	surface = cairo_pdf_surface_create(filename, SIMPLE_BOARD_WIDTH,
					   SIMPLE_BOARD_HEIGHT);
	if (surface) {
		for (pl = lMatch.plNext; pl != &lMatch;
		     pl = pl->plNext, nGames++);

		cairo = cairo_create(surface);
		for (pl = lMatch.plNext, i = 0; pl != &lMatch;
		     pl = pl->plNext, i++) {
			draw_cairo_pages(cairo, pl->p);
		}
		cairo_surface_destroy(surface);
		cairo_destroy(cairo);
	} else
#endif
		outputerrf(_("Failed to create PDF surface for %s"), sz);
}

extern void CommandExportMatchPS(char *sz)
{
#if HAVE_CAIRO
	listOLD *pl;
	int nGames = 0;
	int i;
	char *filename;
	cairo_surface_t *surface;
	cairo_t *cairo;

	filename = export_get_filename(sz);

	if (!filename)
		return;
	surface = cairo_ps_surface_create(filename, SIMPLE_BOARD_WIDTH,
					  SIMPLE_BOARD_HEIGHT);
	if (surface) {
		for (pl = lMatch.plNext; pl != &lMatch;
		     pl = pl->plNext, nGames++);

		cairo = cairo_create(surface);
		for (pl = lMatch.plNext, i = 0; pl != &lMatch;
		     pl = pl->plNext, i++) {
			draw_cairo_pages(cairo, pl->p);
		}
		cairo_surface_destroy(surface);
		cairo_destroy(cairo);
	} else
#endif
		outputerrf(_("Failed to create PS surface for %s"), sz);
}

#if HAVE_LIBPNG

/* size of html images in steps of BOARD_WIDTH x BOARD_HEIGHT
   as defined in boarddim.h */

extern int WritePNG (const char *sz, unsigned char *puch, unsigned int nStride,
	  unsigned int nSizeX, unsigned int nSizeY)
{

  FILE *pf;
  png_structp ppng;
  png_infop pinfo;
  png_text atext[3];
  unsigned int i;

  if (!(pf = fopen (sz, "wb")))
    return -1;

  if (!(ppng = png_create_write_struct (PNG_LIBPNG_VER_STRING,
					NULL, NULL, NULL)))
    {
      fclose (pf);
      return -1;

    }

  if (!(pinfo = png_create_info_struct (ppng)))
    {
      fclose (pf);
      png_destroy_write_struct (&ppng, NULL);
      return -1;
    }

  if (setjmp (png_jmpbuf (ppng)))
    {
      outputerr (sz);
      fclose (pf);
      png_destroy_write_struct (&ppng, &pinfo);
      return -1;
    }

  png_init_io (ppng, pf);

  png_set_IHDR (ppng, pinfo, nSizeX, nSizeY, 8, PNG_COLOR_TYPE_RGB,
		PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_BASE,
		PNG_FILTER_TYPE_BASE);

  /* text */

  atext[0].key = "Title";
  atext[0].text = "Backgammon board";
  atext[0].compression = PNG_TEXT_COMPRESSION_NONE;

  atext[1].key = "author";
  atext[1].text = VERSION_STRING;
  atext[1].compression = PNG_TEXT_COMPRESSION_NONE;

#ifdef PNG_iTXt_SUPPORTED
  text_ptr[0].lang = NULL;
  text_ptr[1].lang = NULL;
#endif
  png_set_text (ppng, pinfo, atext, 2);

  png_write_info (ppng, pinfo);

  {
    png_bytep *aprow = (png_bytep*) g_alloca(nSizeY * sizeof(png_bytep));;
    for (i = 0; i < nSizeY; ++i)
      aprow[i] = puch + nStride * i;

    png_write_image (ppng, aprow);

  }

  png_write_end (ppng, pinfo);

  png_destroy_write_struct (&ppng, &pinfo);

  fclose (pf);

  return 0;

}

static int
GenerateImage (renderimages * pri, renderdata * prd,
	       const TanBoard anBoard,
	       const char *szName,
	       const int nSize, const int nSizeX, const int nSizeY,
	       const int nOffsetX, const int nOffsetY,
	       const int fMove, const int fTurn, const int fCube,
	       const unsigned int anDice[2], const int nCube, const int fDoubled,
	       const int fCubeOwner)
{
  TanBoard anBoardTemp;
  unsigned char *puch;
  int anCubePosition[2];
  int anDicePosition[2][2];
  int nOrient;
  int doubled, color;
  /* FIXME: resignations */
  int anResignPosition[2];
  int fResign = 0, nResignOrientation = 0;
  int anArrowPosition[ 2 ];
  int cube_owner;

	memcpy(anBoardTemp, anBoard, sizeof anBoardTemp);

  if (!fMove)
    SwapSides (anBoardTemp);

  /* allocate memory for board */

  if (!( puch = (unsigned char *) malloc ( BOARD_WIDTH * BOARD_HEIGHT *
					   nSize * nSize * 3 ) ))
    {
      outputerr ("malloc");
      return -1;
    }

  /* calculate cube position */

  if (fDoubled)
    doubled = fTurn ? -1 : 1;
  else
    doubled = 0;

  if ( ! fCubeOwner )
    cube_owner = 1;
  else if ( fCubeOwner == 1 )
    cube_owner = -1;
  else
    cube_owner = 0;


  CubePosition( FALSE, fCube, doubled, cube_owner, fClockwise,
                &anCubePosition[ 0 ], &anCubePosition[ 1 ], &nOrient );

  /* calculate dice position */

  /* FIXME */

  if (anDice[0])
    {
      anDicePosition[0][0] = 22 + fMove * 48;
      anDicePosition[0][1] = 32;
      anDicePosition[1][0] = 32 + fMove * 48;
      anDicePosition[1][1] = 32;
    }
  else
    {
      anDicePosition[0][0] = -7 * nSize;
      anDicePosition[0][1] = 0;
      anDicePosition[1][0] = -7 * nSize;
      anDicePosition[1][1] = -1;
    }

  ArrowPosition( fClockwise, fTurn, nSize, &anArrowPosition[ 0 ], &anArrowPosition[ 1 ] );

  /* render board */

  color = fMove;

  CalculateArea( prd, puch, BOARD_WIDTH * nSize * 3, pri, anBoardTemp, NULL,
		 (int *) anDice, anDicePosition,
		 color, anCubePosition,
		 LogCube( nCube ) + ( doubled != 0 ),
		 nOrient,
		 anResignPosition, fResign, nResignOrientation,
		 anArrowPosition, ms.gs != GAME_NONE, fMove == 1,
		 0, 0, BOARD_WIDTH * nSize, BOARD_HEIGHT * nSize);

  /* crop */

  if ( nSizeX < BOARD_WIDTH || nSizeY < BOARD_HEIGHT )
    {
      int i, j, k;

      j = 0;
      k = nOffsetY * nSize * BOARD_WIDTH + nOffsetX;
      for (i = 0; i < nSizeY * nSize; ++i)
	{
	  /* loop over each row */
	  memmove (puch + j, puch + k, nSizeX * nSize * 3);

	  j += nSizeX * nSize * 3;
	  k += BOARD_WIDTH * nSize;

	}

    }

  /* write png */

  WritePNG (szName, puch, nSizeX * nSize * 3, nSizeX * nSize, nSizeY * nSize);

	free(puch);

  return 0;
}

extern void CommandExportPositionPNG (char *sz)
{
  sz = NextToken (&sz);

  if (ms.gs == GAME_NONE)
    {
      outputl (_("No game in progress (type `new game' to start one)."));
      return;
    }

  if (!sz || !*sz)
    {
      outputl (_("You must specify a file to export to (see `help export "
		 "position png')."));
      return;
    }

  if (!confirmOverwrite (sz, fConfirmSave))
    return;

  /* generate PNG image */

#if USE_BOARD3D
	if (GetMainAppearance()->fDisplayType == DT_3D)
	{
		GenerateImage3d(sz, exsExport.nPNGSize, BOARD_WIDTH, BOARD_HEIGHT);
	}
	else
#endif
	{
		renderimages ri;
		renderdata rd;

		CopyAppearance(&rd);
		rd.nSize = exsExport.nPNGSize;

		g_assert (rd.nSize >= 1);

		RenderImages (&rd, &ri);

		GenerateImage (&ri, &rd, msBoard(), sz,
				exsExport.nPNGSize, BOARD_WIDTH, BOARD_HEIGHT, 0, 0,
				ms.fMove, ms.fTurn, fCubeUse, ms.anDice, ms.nCube,
				ms.fDoubled, ms.fCubeOwner);

		FreeImages (&ri);
	}
}


#endif /* HAVE_LIBPNG */


/*
 * For documentation of format, see ImportSnowieTxt in import.c
 */

static void
ExportSnowieTxt (FILE * pf, const matchstate * pms)
{

  int i, j;

  /* length of match */

  fprintf (pf, "%d;", pms->nMatchTo);

  /* Jacoby rule */

  fprintf (pf, "%d;", (!pms->nMatchTo && fJacoby) ? 1 : 0);

  /* unknown field (perhaps variant */

  fputs ("0;", pf);

  /* unknown field */

  fprintf (pf, "%d;", pms->nMatchTo ? 0 : 1);

  /* player on roll (0 = 1st player) */

  fprintf (pf, "%d;", pms->fMove);

  /* player names */

  fprintf (pf, "%s;%s;", ap[pms->fMove].szName, ap[!pms->fMove].szName);

  /* crawford game */

  i = pms->nMatchTo &&
    ((pms->anScore[0] == (pms->nMatchTo - 1)) ||
     (pms->anScore[1] == (pms->nMatchTo - 1))) &&
    pms->fCrawford && !pms->fPostCrawford;

  fprintf (pf, "%d;", i);

  /* scores */

  fprintf (pf, "%d;%d;", pms->anScore[pms->fMove], pms->anScore[!pms->fMove]);

  /* cube value */

  fprintf (pf, "%d;", pms->nCube);

  /* cube owner */

  if (pms->fCubeOwner == -1)
    i = 0;
  else if (pms->fCubeOwner == pms->fMove)
    i = 1;
  else
    i = -1;

  fprintf (pf, "%d;", i);

  /* chequers on the bar for player on roll */

  fprintf (pf, "%d;", -(int)pms->anBoard[0][24]);

  /* chequers on the board */

  for (i = 0; i < 24; ++i)
    {
      if (pms->anBoard[1][i])
	j = pms->anBoard[1][i];
      else
	j = -(int)pms->anBoard[0][23 - i];

      fprintf (pf, "%d;", j);

    }

  /* chequers on the bar for opponent */

  fprintf (pf, "%d;", pms->anBoard[1][24]);

  /* dice */

  fprintf (pf, "%d;%d;",
	   (pms->anDice[0] > 0) ? pms->anDice[0] : 0,
	   (pms->anDice[1] > 0) ? pms->anDice[1] : 0);

  fputs ("\n", pf);


}


extern void CommandExportPositionSnowieTxt (char *sz)
{

  FILE *pf;

  sz = NextToken (&sz);

  if (ms.gs == GAME_NONE)
    {
      outputl (_("No game in progress (type `new game' to start one)."));
      return;
    }

  if (!sz || !*sz)
    {
      outputl (_("You must specify a file to export to (see `help export "
		 "position snowietxt')."));
      return;
    }

  if (!confirmOverwrite (sz, fConfirmSave))
    return;

  if (!strcmp (sz, "-"))
    pf = stdout;
  else if (!(pf = fopen (sz, "w")))
    {
      outputerr (sz);
      return;
    }

  ExportSnowieTxt (pf, &ms);

  if (pf != stdout)
    fclose (pf);

  setDefaultFileName (sz);

}


static void
WriteInt16 (FILE * pf, int n)
{

  /* Write a little-endian, signed (2's complement) 16-bit integer.
     This is inefficient on hardware which is already little-endian
     or 2's complement, but at least it's portable. */

  /*  Let's just make things simple right now! */

  /* FIXME what about error handling? */

  fwrite (&n, 2, 1, pf);
  return;
#if 0

  fread (auch, 2, 1, pf);
  n = auch[0] | (auch[1] << 8);

  if (n >= 0x8000)
    n -= 0x10000;

  return n;
#endif
}

extern void CommandExportPositionJF (char *sz)
{
  /* I think this function works now correctly. If there is some
   * inconsistencies between import pos and export pos, it's probably a
   * bug in the import code. --Oystein
   */

  FILE *fp;
  int i;
  unsigned char c;
  TanBoard anBoard;

  sz = NextToken (&sz);

  if (ms.gs == GAME_NONE)
    {
      outputl (_("No game in progress (type `new game' to start one)."));
      return;
    }

  if (!sz || !*sz)
    {
      outputl (_("You must specify a file to export to (see `help export "
		 "position pos')."));
      return;
    }


  if (!confirmOverwrite (sz, fConfirmSave))
    return;

  if (!strcmp (sz, "-"))
    fp = stdout;
  else if (!(fp = fopen (sz, "wb")))
    {
      outputerr (sz);
      return;
    }

  WriteInt16 (fp, 126);		/* Always write in JellyFish 3.0 format */
  WriteInt16 (fp, 0);		/* Never save with Caution */
  WriteInt16 (fp, 0);		/* This is unused */

  WriteInt16 (fp, fCubeUse);
  WriteInt16 (fp, fJacoby);
  WriteInt16 (fp, (nBeavers != 0));

  WriteInt16 (fp, ms.nCube);
  WriteInt16 (fp, ms.fCubeOwner + 1);

  if ((ms.gs == GAME_OVER) || (ms.gs == GAME_NONE))
    {
      WriteInt16 (fp, 0);
    }
  else
    {
      ms.anDice[0] > 0 ? WriteInt16 (fp, ms.fTurn + 1) : WriteInt16 (fp,
								     ms.
								     fTurn +
								     3);
    }
  /* 0 means starting position.
     If you add 2 to the player (to get 3 or 4)   Sure?
     it means that the player is on roll
     but the dice have not been rolled yet. */

  WriteInt16 (fp, 0);
  WriteInt16 (fp, 0);		/* FIXME Test this! */
  /* These two variables are used when you use movement #1,
     (two buttons) and tells how many moves you have left
     to play with the left and the right die, respectively.
     Initialized to 1 (if you roll a double, left = 4 and
     right = 0). If movement #2 (one button), only the first
     one (left) is used to store both dice.  */

  WriteInt16 (fp, 0);		/* Not in use */

  ms.nMatchTo ? WriteInt16 (fp, 1) : WriteInt16 (fp, 3);
  /* 1 = match, 3 = game */

  WriteInt16 (fp, 2);		/* FIXME */
  /* 1 = 2 players, 2 = JF plays one side */

  WriteInt16 (fp, 7);		/* Use level 7 */

  WriteInt16 (fp, ms.nMatchTo);
  /* 0 if single game  */

  if (ms.nMatchTo == 0)
    {
      WriteInt16 (fp, 0);
      WriteInt16 (fp, 0);
    }
  else
    {
      WriteInt16 (fp, ms.anScore[0]);
      WriteInt16 (fp, ms.anScore[1]);
    }

  c = (unsigned char)strlen (ap[0].szName);
  fwrite (&c, 1, 1, fp);
  for (i = 0; i < c; i++)
    fwrite (&ap[0].szName[i], 1, 1, fp);

  c = (unsigned char)strlen (ap[1].szName);
  fwrite (&c, 1, 1, fp);
  for (i = 0; i < c; i++)
    fwrite (&ap[1].szName[i], 1, 1, fp);

  WriteInt16 (fp, 0);		/* FIXME Check gnubg setting */
  /* TRUE if lower die is to be drawn to the left  */

  if ((ms.fPostCrawford == FALSE) && (ms.fCrawford == TRUE))
    WriteInt16 (fp, 2);
  else if ((ms.fPostCrawford == TRUE) && (ms.fCrawford == FALSE))
    WriteInt16 (fp, 3);
  else
    WriteInt16 (fp, 1);

  WriteInt16 (fp, 0);		/* JF played last. Must be FALSE */

  c = 0;
  fwrite (&c, 1, 1, fp);	/* Length of "last move" string */

  WriteInt16 (fp, ms.anDice[0]);
  WriteInt16 (fp, ms.anDice[1]);

  /* The Jellyfish format saves the current board and the board
   * before the move was done, such that undo should be possible. It's
   * possible to save just the current board twice as done below. */

  memcpy (anBoard, msBoard(), sizeof(TanBoard));

  if (!ms.fMove)
    SwapSides (anBoard);

  /* Player 0 on bar */
  WriteInt16 (fp, anBoard[1][24] + 20);
  WriteInt16 (fp, anBoard[1][24] + 20);

  /* Board */
  for (i = 24; i > 0; i--)
    {
		int point = (int)anBoard[0][24 - i];
		WriteInt16 (fp, (point > 0 ? -point : (int)anBoard[1][i - 1]) + 20);
		WriteInt16 (fp, (point > 0 ? -point : (int)anBoard[1][i - 1]) + 20);
    }
  /* Player on bar */
  WriteInt16 (fp, -(int)anBoard[0][24] + 20);
  WriteInt16 (fp, -(int)anBoard[0][24] + 20);

  fclose (fp);

  setDefaultFileName (sz);

  return;
}

static void ExportGameJF( FILE *pf, listOLD *plGame, int iGame,
			  int anScore[ 2 ] ) {
    listOLD *pl;
    moverecord *pmr;
    char sz[ 128 ];
    int i = 0, n, nFileCube = 1, fWarned = FALSE;
	TanBoard anBoard;

    /* FIXME It would be nice if this function was updated to use the
       new matchstate struct and ApplyMoveRecord()... but otherwise
       it's not broken, so I won't fix it. */
    
    if( iGame >= 0 )
	fprintf( pf, " Game %d\n", iGame + 1 );

    if( anScore ) {
	sprintf( sz, "%s : %d", ap[ 0 ].szName, anScore[ 0 ] );
	fprintf( pf, " %-31s%s : %d\n", sz, ap[ 1 ].szName, anScore[ 1 ] );
    } else
	fprintf( pf, " %-31s%s\n", ap[ 0 ].szName, ap[ 1 ].szName );

    
    InitBoard( anBoard, ms.bgv );
    
    for( pl = plGame->plNext; pl != plGame; pl = pl->plNext ) {
	pmr = pl->p;
	switch( pmr->mt ) {
	case MOVE_GAMEINFO:
	    /* no-op */
	    /* FIXME what about automatic doubles? */
          continue;
	    break;
	case MOVE_NORMAL:
	    sprintf( sz, "%d%d: ", pmr->anDice[ 0 ], pmr->anDice[ 1 ] );
	    FormatMovePlain( sz + 4, anBoard, pmr->n.anMove );
	    ApplyMove( anBoard, pmr->n.anMove, FALSE );
	    SwapSides( anBoard );
         /*   if (( sz[ strlen(sz)-1 ] == ' ') && (strlen(sz) > 5 ))
              sz[ strlen(sz) - 1 ] = 0;  Don't need this..  */
	    break;
	case MOVE_DOUBLE:
	    sprintf( sz, " Doubles => %d", nFileCube <<= 1 );
	    break;
	case MOVE_TAKE:
	    strcpy( sz, " Takes" ); /* FIXME beavers? */
	    break;
	case MOVE_DROP:
            sprintf( sz, " Drops%sWins %d point%s",
                   (i & 1) ? "\n      " : "                       ",
                   nFileCube / 2, (nFileCube == 2) ? "" :"s" );
	    if( anScore )
		anScore[ ( i + 1 ) & 1 ] += nFileCube / 2;
	    break;
        case MOVE_RESIGN:
            if (pmr->fPlayer)
              sprintf( sz, "%s      Wins %d point%s\n", (i & 1) ? "\n" : "",
                       pmr->r.nResigned * nFileCube,
                       ((pmr->r.nResigned * nFileCube ) > 1) ? "s" : "");
            else
              sprintf( sz, "%sWins %d point%s\n", (i & 1) ? " " :
                        "                                  ",
                        pmr->r.nResigned * nFileCube,
                        ((pmr->r.nResigned * nFileCube ) > 1) ? "s" : "");
            if( anScore )
                anScore[ !pmr->fPlayer ] += pmr->r.nResigned * nFileCube;
            break;
	case MOVE_SETDICE:
	    /* Could be rolled dice just before resign */
	    sprintf( sz, "%d%d: ", pmr->anDice[ 0 ], pmr->anDice[ 1 ] );
	    break;
	case MOVE_SETBOARD:
	case MOVE_SETCUBEVAL:
	case MOVE_SETCUBEPOS:
	    if( !fWarned ) {
		fWarned = TRUE;
		outputl( _("Warning: this game was edited during play and "
			 "cannot be recorded in this format.") );
	    }
	    break;
	}

	if( !i && pmr->mt == MOVE_NORMAL && pmr->fPlayer ) {
	    fputs( "  1)                             ", pf );
	    i++;
	}

	if(( i & 1 ) || (pmr->mt == MOVE_RESIGN)) {
	    fputs( sz, pf );
	    fputc( '\n', pf );
	} else 
	    fprintf( pf, "%3d) %-27s ", ( i >> 1 ) + 1, sz );

        if ( pmr->mt == MOVE_DROP ) {
          fputc( '\n', pf );
          if ( ! ( i & 1 ) )
            fputc( '\n', pf );
        }

	if( ( n = GameStatus( (ConstTanBoard)anBoard, ms.bgv ) ) ) {
	    fprintf( pf, "%sWins %d point%s%s\n\n",
		   i & 1 ? "                                  " : "\n      ",
		   n * nFileCube, n * nFileCube > 1 ? "s" : "",
		   "" /* FIXME " and the match" if appropriate */ );

	    if( anScore )
		anScore[ i & 1 ] += n * nFileCube;
	}
	
	i++;
    }
}


extern void CommandExportGameGam( char *sz ) {
    
    FILE *pf;

    sz = NextToken( &sz );
    
    if( !plGame ) {
	outputl( _("No game in progress (type `new game' to start one).") );
	return;
    }
    
    if( !sz || !*sz ) {
	outputl( _("You must specify a file to export to (see `help export"
		 "game gam').") );
	return;
    }

    if ( ! confirmOverwrite ( sz, fConfirmSave ) )
      return;

    if( !strcmp( sz, "-" ) )
	pf = stdout;
    else if( !( pf = fopen( sz, "w" ) ) ) {
	outputerr( sz );
	return;
    }

    ExportGameJF( pf, plGame, -1, NULL );
    
    if( pf != stdout )
	fclose( pf );

    setDefaultFileName ( sz );

}

extern void CommandExportMatchMat( char *sz ) {

    FILE *pf;
    int i, anScore[ 2 ];
    listOLD *pl;

    /* FIXME what should be done if nMatchTo == 0? */
    
    sz = NextToken( &sz );
    
    if( !plGame ) {
	outputl( _("No game in progress (type `new game' to start one).") );
	return;
    }
    
    if( !sz || !*sz ) {
	outputl( _("You must specify a file to export to (see `help export "
		 "match mat').") );
	return;
    }

    if ( ! confirmOverwrite ( sz, fConfirmSave ) )
      return;

    if( !strcmp( sz, "-" ) )
	pf = stdout;
    else if( !( pf = fopen( sz, "w" ) ) ) {
	outputerr( sz );
	return;
    }

    fprintf( pf, " %d point match\n\n", ms.nMatchTo );

    anScore[ 0 ] = anScore[ 1 ] = 0;
    
    for( i = 0, pl = lMatch.plNext; pl != &lMatch; i++, pl = pl->plNext )
	ExportGameJF( pf, pl->p, i, anScore );
    
    if( pf != stdout )
	fclose( pf );

    setDefaultFileName ( sz );

}