File: export.h

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/*
 * export.h
 *
 * by Jrn Thyssen  <jthyssen@dk.ibm.com>, 2002.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of version 3 or later of the GNU General Public License as
 * published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 * $Id: export.h,v 1.34 2008/03/13 18:15:57 Superfly_Jon Exp $
 */

#include "render.h"
#include "list.h"
#include <glib.h>

#ifndef _EXPORT_H_
#define _EXPORT_H_

#define EXPORT_CUBE_ACTUAL   7
#define EXPORT_CUBE_MISSED   8
#define EXPORT_CUBE_CLOSE    9


typedef enum _htmlexporttype {
	HTML_EXPORT_TYPE_GNU,
	HTML_EXPORT_TYPE_BBS,
	HTML_EXPORT_TYPE_FIBS2HTML,
	NUM_HTML_EXPORT_TYPES
} htmlexporttype;

typedef enum _htmlexportcss {
	HTML_EXPORT_CSS_HEAD,
	HTML_EXPORT_CSS_INLINE,
	HTML_EXPORT_CSS_EXTERNAL,
	NUM_HTML_EXPORT_CSS
} htmlexportcss;

extern char *aszHTMLExportType[];
extern char *aszHTMLExportCSS[];
extern char *aszHTMLExportCSSCommand[];

typedef struct _exportsetup {

	int fIncludeAnnotation;
	int fIncludeAnalysis;
	int fIncludeStatistics;
	int fIncludeLegend;
	int fIncludeMatchInfo;

	/* display board: 0 (never), 1 (every move), 2 (every second move) etc */

	int fDisplayBoard;

	int fSide;		/* 0, 1, or -1 for both players */

	/* moves */

	unsigned int nMoves;	/* show at most nMoves */
	int fMovesDetailProb;	/* show detailed probabilities */
	int afMovesParameters[2];	/* detailed parameters */
	int afMovesDisplay[7];	/* display moves */

	/* cube */

	int fCubeDetailProb;	/* show detailed probabilities */
	int afCubeParameters[2];	/* detailed parameters */
	int afCubeDisplay[10];	/* display moves */

	/* FIXME: add format specific options */

	/* For example, frames/non frames for HTML. */

	char *szHTMLPictureURL;
	htmlexporttype het;
	char *szHTMLExtension;
	htmlexportcss hecss;

	/* sizes */
	int nPNGSize;
	int nHtmlSize;

} exportsetup;

extern exportsetup exsExport;

extern char *filename_from_iGame(const char *szBase, const int iGame);
extern int WritePNG(const char *sz, unsigned char *puch,
		    unsigned int nStride, unsigned int nSizeX,
		    unsigned int nSizeY);

#if USE_BOARD3D
void GenerateImage3d(const char *szName, unsigned int nSize, unsigned int nSizeX, unsigned int nSizeY);
#endif

extern void TextAnalysis(GString * gsz, const matchstate * pms,
			 moverecord * pmr);
extern void TextPrologue(GString * gsz, const matchstate * pms,
			 const int iGame);
extern void TextBoardHeader(GString * gsz, const matchstate * pms,
			    const int iGame, const int iMove);
#endif