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/*
* positionid.c
*
* by Gary Wong <gary@cs.arizona.edu>, 1998-1999.
*
* An implementation of the position key/IDs at:
*
* http://www.cs.arizona.edu/~gary/backgammon/positionid.html
*
* Please see that page for more information.
*
*
* This library also calculates bearoff IDs, which are enumerations of the
*
* c+6
* C
* 6
*
* combinations of (up to c) chequers among 6 points.
*
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of version 3 or later of the GNU General Public License as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id: positionid.c,v 1.41 2008/01/15 22:22:45 Superfly_Jon Exp $
*/
#include "config.h"
#include <glib.h>
#include <errno.h>
#include <string.h>
#include "positionid.h"
static inline void addBits(unsigned char auchKey[10], unsigned int bitPos, unsigned int nBits)
{
unsigned int k = bitPos / 8;
unsigned int r = (bitPos & 0x7);
unsigned int b = (((unsigned int)0x1 << nBits) - 1) << r;
auchKey[k] |= (unsigned char)b;
if( k < 8 ) {
auchKey[k+1] |= (unsigned char)(b >> 8);
auchKey[k+2] |= (unsigned char)(b >> 16);
} else if( k == 8 ) {
auchKey[k+1] |= (unsigned char)(b >> 8);
}
}
extern void
PositionKey(const TanBoard anBoard, unsigned char auchKey[10])
{
unsigned int i, iBit = 0;
const unsigned int* j;
memset(auchKey, 0, 10 * sizeof(*auchKey));
for(i = 0; i < 2; ++i) {
const unsigned int* const b = anBoard[i];
for(j = b; j < b + 25; ++j)
{
const unsigned int nc = *j;
if( nc ) {
addBits(auchKey, iBit, nc);
iBit += nc + 1;
} else {
++iBit;
}
}
}
}
extern char *PositionIDFromKey( const unsigned char auchKey[ 10 ] ) {
const unsigned char *puch = auchKey;
static char szID[ 15 ];
char *pch = szID;
static char aszBase64[ 65 ] =
"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
int i;
for( i = 0; i < 3; i++ ) {
*pch++ = aszBase64[ puch[ 0 ] >> 2 ];
*pch++ = aszBase64[ ( ( puch[ 0 ] & 0x03 ) << 4 ) |
( puch[ 1 ] >> 4 ) ];
*pch++ = aszBase64[ ( ( puch[ 1 ] & 0x0F ) << 2 ) |
( puch[ 2 ] >> 6 ) ];
*pch++ = aszBase64[ puch[ 2 ] & 0x3F ];
puch += 3;
}
*pch++ = aszBase64[ *puch >> 2 ];
*pch++ = aszBase64[ ( *puch & 0x03 ) << 4 ];
*pch = 0;
return szID;
}
extern char *PositionID( const TanBoard anBoard ) {
unsigned char auch[ 10 ];
PositionKey( anBoard, auch );
return PositionIDFromKey( auch );
}
extern int
CheckPosition( const TanBoard anBoard )
{
unsigned int ac[ 2 ], i;
/* Check for a player with over 15 chequers */
for( i = ac[ 0 ] = ac[ 1 ] = 0; i < 25; i++ )
if( ( ac[ 0 ] += anBoard[ 0 ][ i ] ) > 15 ||
( ac[ 1 ] += anBoard[ 1 ][ i ] ) > 15 ) {
errno = EINVAL;
return 0;
}
/* Check for both players having chequers on the same point */
for( i = 0; i < 24; i++ )
if( anBoard[ 0 ][ i ] && anBoard[ 1 ][ 23 - i ] ) {
errno = EINVAL;
return 0;
}
/* Check for both players on the bar against closed boards */
for( i = 0; i < 6; i++ )
if( anBoard[ 0 ][ i ] < 2 || anBoard[ 1 ][ i ] < 2 )
return 1;
if( !anBoard[ 0 ][ 24 ] || !anBoard[ 1 ][ 24 ] )
return 1;
errno = EINVAL;
return 0;
}
extern void ClosestLegalPosition( TanBoard anBoard )
{
unsigned int i, j, ac[ 2 ];
/* Limit each player to 15 chequers */
for( i = 0; i < 2; i++ )
{
ac[i] = 15;
for( j = 0; j < 25; j++ )
{
if (anBoard[i][j] <= ac[i])
ac[i] -= anBoard[i][j];
else
{
anBoard[i][j] = ac[i];
ac[i] = 0;
}
}
}
/* Forbid both players having a chequer on the same point */
for( i = 0; i < 24; i++ )
if( anBoard[ 0 ][ i ] )
anBoard[ 1 ][ 23 - i ] = 0;
/* If both players have closed boards, let at least one of them off
the bar */
for( i = 0; i < 6; i++ )
if( anBoard[ 0 ][ i ] < 2 || anBoard[ 1 ][ i ] < 2 )
/* open board */
return;
if( anBoard[ 0 ][ 24 ] )
anBoard[ 1 ][ 24 ] = 0;
}
extern void
PositionFromKey(TanBoard anBoard, const unsigned char* pauch)
{
int i = 0, j = 0, k;
const unsigned char* a;
memset(anBoard[0], 0, sizeof(anBoard[0]));
memset(anBoard[1], 0, sizeof(anBoard[1]));
for(a = pauch; a < pauch + 10; ++a) {
unsigned char cur = *a;
for(k = 0; k < 8; ++k)
{
if( (cur & 0x1) )
{
if (i >= 2 || j >= 25)
{ /* Error, so return - will probably show error message */
return;
}
++anBoard[i][j];
}
else
{
if( ++j == 25 )
{
++i;
j = 0;
}
}
cur >>= 1;
}
}
}
extern unsigned char Base64( const unsigned char ch )
{
if( ch >= 'A' && ch <= 'Z' )
return ch - 'A';
if( ch >= 'a' && ch <= 'z' )
return (ch - 'a') + 26;
if( ch >= '0' && ch <= '9' )
return (ch - '0') + 52;
if( ch == '+' )
return 62;
return 63;
}
extern int
PositionFromID(TanBoard anBoard, const char* pchEnc)
{
unsigned char auchKey[ 10 ], ach[ 15 ], *pch = ach, *puch = auchKey;
int i;
memset ( ach, 0, 15 );
for( i = 0; i < 14 && pchEnc[ i ]; i++ )
pch[ i ] = Base64( (unsigned char)pchEnc[ i ] );
for( i = 0; i < 3; i++ ) {
*puch++ = (unsigned char)( pch[ 0 ] << 2 ) | ( pch[ 1 ] >> 4 );
*puch++ = (unsigned char)( pch[ 1 ] << 4 ) | ( pch[ 2 ] >> 2 );
*puch++ = (unsigned char)( pch[ 2 ] << 6 ) | pch[ 3 ];
pch += 4;
}
*puch = (unsigned char)( pch[ 0 ] << 2 ) | ( pch[ 1 ] >> 4 );
PositionFromKey( anBoard, auchKey );
return CheckPosition( (ConstTanBoard)anBoard );
}
extern int
EqualKeys( const unsigned char auch0[ 10 ], const unsigned char auch1[ 10 ] ) {
int i;
for( i = 0; i < 10; i++ )
if( auch0[ i ] != auch1[ i ] )
return 0;
return 1;
}
extern int EqualBoards( const TanBoard anBoard0, const TanBoard anBoard1 ) {
int i;
for( i = 0; i < 25; i++ )
if( anBoard0[ 0 ][ i ] != anBoard1[ 0 ][ i ] ||
anBoard0[ 1 ][ i ] != anBoard1[ 1 ][ i ] )
return 0;
return 1;
}
#define MAX_N 40
#define MAX_R 25
static unsigned int anCombination[ MAX_N ][ MAX_R ], fCalculated = 0;
static void InitCombination( void )
{
unsigned int i, j;
for( i = 0; i < MAX_N; i++ )
anCombination[ i ][ 0 ] = i + 1;
for( j = 1; j < MAX_R; j++ )
anCombination[ 0 ][ j ] = 0;
for( i = 1; i < MAX_N; i++ )
for( j = 1; j < MAX_R; j++ )
anCombination[ i ][ j ] = anCombination[ i - 1 ][ j - 1 ] +
anCombination[ i - 1 ][ j ];
fCalculated = 1;
}
extern unsigned int Combination( const unsigned int n, const unsigned int r )
{
g_assert( n <= MAX_N );
g_assert( r <= MAX_R );
if( !fCalculated )
InitCombination();
return anCombination[ n - 1 ][ r - 1 ];
}
static unsigned int PositionF( unsigned int fBits, unsigned int n, unsigned int r )
{
if( n == r )
return 0;
return ( fBits & ( 1 << ( n - 1 ) ) ) ? Combination( n - 1, r ) +
PositionF( fBits, n - 1, r - 1 ) : PositionF( fBits, n - 1, r );
}
extern unsigned int PositionBearoff(const unsigned int anBoard[], unsigned int nPoints, unsigned int nChequers)
{
unsigned int i, fBits, j;
for( j = nPoints - 1, i = 0; i < nPoints; i++ )
j += anBoard[ i ];
fBits = 1 << j;
for( i = 0; i < nPoints; i++ ) {
j -= anBoard[ i ] + 1;
fBits |= ( 1 << j );
}
return PositionF( fBits, nChequers + nPoints, nPoints );
}
static unsigned int PositionInv( unsigned int nID, unsigned int n, unsigned int r )
{
unsigned int nC;
if( !r )
return 0;
else if( n == r )
return ( 1 << n ) - 1;
nC = Combination( n - 1, r );
return ( nID >= nC ) ? ( 1 << ( n - 1 ) ) |
PositionInv( nID - nC, n - 1, r - 1 ) : PositionInv( nID, n - 1, r );
}
extern void PositionFromBearoff( unsigned int anBoard[], unsigned int usID,
unsigned int nPoints, unsigned int nChequers )
{
unsigned int fBits = PositionInv( usID, nChequers + nPoints, nPoints );
unsigned int i, j;
for( i = 0; i < nPoints; i++ )
anBoard[ i ] = 0;
j = nPoints - 1;
for( i = 0; i < ( nChequers + nPoints ); i++ )
{
if( fBits & ( 1 << i ) )
{
if (j == 0)
break;
j--;
}
else
anBoard[ j ]++;
}
}
extern unsigned short PositionIndex(unsigned int g, const unsigned int anBoard[6])
{
unsigned int i, fBits;
unsigned int j = g - 1;
for(i = 0; i < g; i++ )
j += anBoard[ i ];
fBits = 1 << j;
for(i = 0; i < g; i++)
{
j -= anBoard[ i ] + 1;
fBits |= ( 1 << j );
}
/* FIXME: 15 should be replaced by nChequers, but the function is
only called from bearoffgammon, so this should be fine. */
return (unsigned short)PositionF( fBits, 15, g );
}
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