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/*
* set.c
*
* by Gary Wong <gtw@gnu.org>, 1999, 2000, 2001, 2002.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of version 3 or later of the GNU General Public License as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id: set.c,v 1.298 2008/03/17 21:39:58 Superfly_Jon Exp $
*/
#include "config.h"
#include <glib.h>
#include <ctype.h>
#include <errno.h>
#include <stdlib.h>
#if HAVE_SYS_RESOURCE_H
#include <sys/resource.h>
#endif /* HAVE_SYS_RESOURCE_H */
#if HAVE_SOCKETS
#ifndef WIN32
#if HAVE_SYS_SOCKET_H
#include <sys/types.h>
#include <sys/socket.h>
#endif /* HAVE_SYS_SOCKET_H */
#include <stdio.h>
#include <string.h>
#else /* #ifndef WIN32 */
#include <winsock2.h>
#endif /* #ifndef WIN32 */
#endif /* #if HAVE_SOCKETS */
#if HAVE_UNISTD_H
#include <unistd.h>
#endif /* HAVE_UNISTD_H */
#include "backgammon.h"
#include "dice.h"
#include "eval.h"
#include "external.h"
#include "export.h"
#if USE_GTK
#include "gtkgame.h"
#include "gtkprefs.h"
#include "gtkchequer.h"
#include "gtkwindows.h"
#endif /* USE_GTK */
#include "matchequity.h"
#include "positionid.h"
#include "renderprefs.h"
#include "export.h"
#include "drawboard.h"
#include "format.h"
#include "boarddim.h"
#include "sound.h"
#include "openurl.h"
#include <glib/gi18n.h>
#include "sound.h"
#if USE_BOARD3D
#include "fun3d.h"
#endif
#include "multithread.h"
#if WIN32
/* Needed for thread priority defines */
#include <windows.h>
#endif
static int iPlayerSet, iPlayerLateSet;
static evalcontext *pecSet;
static char *szSet, *szSetCommand;
static rolloutcontext *prcSet;
static evalsetup *pesSet;
static rng *rngSet;
static void *rngctxSet;
movefilter *aamfSet[ MAX_FILTER_PLIES ][ MAX_FILTER_PLIES ];
static void
SetSeed ( const rng rngx, void *rngctx, char *sz ) {
if( rngx == RNG_MANUAL || rngx == RNG_RANDOM_DOT_ORG ) {
outputl( _("You can't set a seed "
"if you're using manual dice generation or random.org") );
return;
}
if( *sz ) {
#if HAVE_LIBGMP
if( InitRNGSeedLong( sz, rngx, rngctx ) )
outputl( _("You must specify a valid seed -- try `help set "
"seed'.") );
else
outputf( _("Seed set to %s.\n"), sz );
#else
int n;
n = ParseNumber( &sz );
if( n < 0 ) {
outputl( _("You must specify a valid seed -- try `help set seed'.") );
return;
}
InitRNGSeed( n, rngx, rngctx );
outputf( _("Seed set to %d.\n"), n );
#endif /* HAVE_LIBGMP */
} else
outputl( RNGSystemSeed( rngx, rngctx, NULL ) ?
_("Seed initialised from system random data.") :
_("Seed initialised by system clock.") );
}
static void SetRNG( rng *prng, void **rngctx, rng rngNew, char *szSeed ) {
if( *prng == rngNew && !*szSeed ) {
outputf( _("You are already using the %s generator.\n"),
gettext ( aszRNG[ rngNew ] ) );
return;
}
/* Dispose internal paremeters for RNG */
CloseRNG( *prng, *rngctx );
switch( rngNew ) {
case RNG_BBS:
#if HAVE_LIBGMP
{
char *sz, *sz1;
int fInit;
fInit = FALSE;
if( *szSeed ) {
if( !StrNCaseCmp( szSeed, "modulus", strcspn( szSeed,
" \t\n\r\v\f" ) ) ) {
NextToken( &szSeed ); /* skip "modulus" keyword */
if( InitRNGBBSModulus( NextToken( &szSeed ),
*rngctx ) ) {
outputf( _("You must specify a valid modulus (see `help "
"set rng bbs').") );
return;
}
fInit = TRUE;
} else if( !StrNCaseCmp( szSeed, "factors",
strcspn( szSeed, " \t\n\r\v\f" ) ) ) {
NextToken( &szSeed ); /* skip "modulus" keyword */
sz = NextToken( &szSeed );
sz1 = NextToken( &szSeed );
if( InitRNGBBSFactors( sz, sz1, *rngctx ) ) {
outputf( _("You must specify two valid factors (see `help "
"set rng bbs').") );
return;
}
fInit = TRUE;
}
}
if( !fInit )
/* use default modulus, with factors
148028650191182616877187862194899201391 and
315270837425234199477225845240496832591. */
InitRNGBBSModulus( "46669116508701198206463178178218347698370"
"262771368237383789001446050921334081", *rngctx );
break;
}
#else
abort();
#endif /* HAVE_LIBGMP */
case RNG_USER:
/* Load dynamic library with user RNG */
#if HAVE_LIBDL
{
char *sz = NULL;
if( *szSeed ) {
char *pch;
for( pch = szSeed; isdigit( *pch ); pch++ )
;
if( *pch && !isspace( *pch ) )
/* non-numeric char found; assume it's the user RNG file */
sz = NextToken( &szSeed );
}
if ( !UserRNGOpen( rngctx, sz ? sz : "userrng.so" ) ) {
outputf( _("You are still using the %s generator.\n"),
gettext ( aszRNG[ *prng ] ) );
return;
}
}
#else
abort();
#endif /* HAVE_LIBDL */
break;
case RNG_FILE:
{
char *sz = NextToken( &szSeed );
if ( !sz || !*sz ) {
outputl( _("Please enter filename!") );
return;
}
if ( OpenDiceFile( *rngctx, sz ) < 0 ) {
outputf( _("File %s does not exist or is not readable"), sz );
return;
}
}
break;
default:
;
}
outputf( _("GNU Backgammon will now use the %s generator.\n"),
gettext ( aszRNG[ rngNew ] ) );
switch ( ( *prng = rngNew ) ) {
case RNG_MANUAL:
case RNG_RANDOM_DOT_ORG:
case RNG_FILE:
/* no-op */
break;
default:
SetSeed( *prng, *rngctx, szSeed );
break;
}
}
static void
SetMoveFilter(char* sz,
movefilter aamf[ MAX_FILTER_PLIES ][ MAX_FILTER_PLIES ] ) {
int ply = ParseNumber( &sz );
int level;
int accept;
movefilter *pmfFilter;
int extras;
float tolerance;
/* Temporary removing the temporary debug ...
* outputf( _("Temporary debug: '%s' '%s'\n"), szSetCommand, sz ); */
if (ply < 0) {
outputl ( N_("You must specify for which ply you want to set a filter") );
return;
}
if ( ! ( 0 < ply && ply <= MAX_FILTER_PLIES ) ) {
outputf( _("You must specify a valid ply for setting move filters -- try "
"help set %s movefilter"), szSetCommand );
return;
}
if (((level = ParseNumber( &sz ) ) < 0) || (level >= ply)) {
outputf( _("You must specify a valid level 0..%d for the filter -- try "
"help set %s movefilter"), ply - 1, szSetCommand );
return;
}
pmfFilter = &aamf[ply-1][level];
if ((accept = ParseNumber( &sz ) ) == INT_MIN ) {
outputf (N_ ("You must specify a number of moves to accept (or a negative number to skip "
"this level) -- try help set %s movefilter"), szSetCommand);
return;
}
if (accept < 0 ) {
pmfFilter->Accept = -1;
pmfFilter->Extra = 0;
pmfFilter->Threshold = 0.0;
return;
}
if ( ( ( extras = ParseNumber( &sz ) ) < 0 ) ||
( ( tolerance = (float)ParseReal( &sz ) ) < 0.0 )) {
outputf (N_ ("You must set a count of extra moves and a search tolerance "
"-- try help set %s movefilter"),
szSetCommand);
return;
}
pmfFilter->Accept = accept;
pmfFilter->Extra = extras;
pmfFilter->Threshold = tolerance;
}
extern void CommandSetAnalysisCube( char *sz ) {
if( SetToggle( "analysis cube", &fAnalyseCube, sz,
_("Cube action will be analysed."),
_("Cube action will not be analysed.") ) >= 0 )
UpdateSetting( &fAnalyseCube );
}
extern void CommandSetAnalysisLimit( char *sz ) {
int n;
if( ( n = ParseNumber( &sz ) ) <= 1 ) {
cAnalysisMoves = 1;
outputl( _("Every legal move will be analysed.") );
} else if( n >= 2 ) {
cAnalysisMoves = n;
outputf( _("Up to %d moves will be analysed.\n"), n );
} else {
outputl( _("If you specify a limit on the number of moves to analyse, "
"it must be at least 2.") );
return;
}
if( !fAnalyseMove )
outputl( _("(Note that no moves will be analysed until enable chequer "
"play analysis -- see\n`help set analysis moves'.)") );
}
extern void CommandSetAnalysisLuck( char *sz ) {
if( SetToggle( "analysis luck", &fAnalyseDice, sz,
_("Dice rolls will be analysed."),
_("Dice rolls will not be analysed.") ) >= 0 )
UpdateSetting( &fAnalyseDice );
}
extern void
CommandSetAnalysisLuckAnalysis ( char *sz ) {
szSet = _("luck analysis");
szSetCommand = "set analysis luckanalysis";
pecSet = &ecLuck;
HandleCommand( sz, acSetEvaluation );
}
extern void CommandSetAnalysisMoves( char *sz ) {
if( SetToggle( "analysis moves", &fAnalyseMove, sz,
_("Chequer play will be analysed."),
_("Chequer play will not be analysed.") ) >= 0 )
UpdateSetting( &fAnalyseMove );
}
static void SetLuckThreshold( lucktype lt, char *sz ) {
double r = ParseReal( &sz );
char *szCommand = gettext ( aszLuckTypeCommand[ lt ] );
if( r <= 0.0 ) {
outputf( _("You must specify a positive number for the threshold (see "
"`help set analysis\nthreshold %s').\n"), szCommand );
return;
}
arLuckLevel[ lt ] = (float)r;
outputf( _("`%s' threshold set to %.3f.\n"), szCommand, r );
}
static void SetSkillThreshold( skilltype lt, char *sz ) {
double r = ParseReal( &sz );
char *szCommand = gettext ( aszSkillTypeCommand[ lt ] );
if( r < 0.0 ) {
outputf( _("You must specify a semi-positive number for the threshold (see "
"`help set analysis\nthreshold %s').\n"), szCommand );
return;
}
arSkillLevel[ lt ] = (float)r;
outputf( _("`%s' threshold set to %.3f.\n"), szCommand, r );
}
extern void CommandSetAnalysisThresholdBad( char *sz ) {
SetSkillThreshold( SKILL_BAD, sz );
}
extern void CommandSetAnalysisThresholdDoubtful( char *sz ) {
SetSkillThreshold( SKILL_DOUBTFUL, sz );
}
extern void CommandSetAnalysisThresholdLucky( char *sz ) {
SetLuckThreshold( LUCK_GOOD, sz );
}
extern void CommandSetAnalysisThresholdUnlucky( char *sz ) {
SetLuckThreshold( LUCK_BAD, sz );
}
extern void CommandSetAnalysisThresholdVeryBad( char *sz ) {
SetSkillThreshold( SKILL_VERYBAD, sz );
}
extern void CommandSetAnalysisThresholdVeryLucky( char *sz ) {
SetLuckThreshold( LUCK_VERYGOOD, sz );
}
extern void CommandSetAnalysisThresholdVeryUnlucky( char *sz ) {
SetLuckThreshold( LUCK_VERYBAD, sz );
}
extern void CommandSetStyledGameList( char *sz ) {
SetToggle( "styledgamelist", &fStyledGamelist, sz,
_("Show colours in game window"),
_("Do not show colours in game window.") );
#if USE_GTK
if( fX )
GTKUpdateAnnotations();
#endif
}
extern void CommandSetFullScreen( char *sz )
{
int newValue;
SetToggle( "fullscreen", &newValue, sz,
_("Show board in full screen mode"),
_("Show board in normal screen mode.") );
if (newValue != fFullScreen)
{ /* Value has changed */
fFullScreen = newValue;
#if USE_GTK
if( fX )
FullScreenMode(fFullScreen);
#endif
}
}
extern void CommandSetAutoBearoff( char *sz ) {
SetToggle( "automatic bearoff", &fAutoBearoff, sz, _("Will automatically "
"bear off as many chequers as possible."), _("Will not "
"automatically bear off chequers.") );
}
extern void CommandSetAutoCrawford( char *sz ) {
SetToggle( "automatic crawford", &fAutoCrawford, sz, _("Will enable the "
"Crawford game according to match score."), _("Will not "
"enable the Crawford game according to match score.") );
}
extern void CommandSetAutoDoubles( char *sz ) {
int n;
if( ( n = ParseNumber( &sz ) ) < 0 ) {
outputl( _("You must specify how many automatic doubles to use "
"(try `help set automatic double').") );
return;
}
if( n > 12 ) {
outputl( _("Please specify a smaller limit (up to 12 automatic "
"doubles).") );
return;
}
if( ( cAutoDoubles = (unsigned int)n ) > 1 )
outputf( _("Automatic doubles will be used "
"(up to a limit of %d).\n"), n );
else if( cAutoDoubles )
outputl( _("A single automatic double will be permitted.") );
else
outputl( _("Automatic doubles will not be used.") );
UpdateSetting( &cAutoDoubles );
if( cAutoDoubles ) {
if( ms.nMatchTo > 0 )
outputl( _("(Note that automatic doubles will have "
"no effect until you "
"start session play.)") );
else if( !ms.fCubeUse )
outputl( _("(Note that automatic doubles will have no effect "
"until you "
"enable cube use --\nsee `help set cube use'.)") );
}
}
extern void CommandSetAutoGame( char *sz ) {
SetToggle( "automatic game", &fAutoGame, sz,
_("Will automatically start games after wins."),
_("Will not automatically start games.") );
}
extern void CommandSetAutoMove( char *sz ) {
SetToggle( "automatic move", &fAutoMove, sz,
_("Forced moves will be made automatically."),
_("Forced moves will not be made automatically.") );
}
extern void CommandSetAutoRoll( char *sz ) {
SetToggle( "automatic roll", &fAutoRoll, sz,
_("Will automatically roll the "
"dice when no cube action is possible."),
_("Will not automatically roll the dice.") );
}
static int CorrectNumberOfChequers(TanBoard anBoard, int numCheq)
{ /* Check players don't have too many chequers (esp. for hypergammon) */
int ac[2], i;
ac[0] = ac[1] = 0;
for (i = 0; i < 25; i++)
{
ac[0] += anBoard[0][i];
ac[1] += anBoard[1][i];
}
/* Nb. representation doesn't specify how many chequers
may be off the board - so has to be <= not == */
if (ac[0] <= numCheq && ac[1] <= numCheq)
return 1;
else
return 0;
}
extern void CommandSetBoard( char *sz ) {
TanBoard an;
moverecord *pmr;
if( ms.gs != GAME_PLAYING ) {
outputl( _("There must be a game in progress to set the board.") );
return;
}
if( !*sz ) {
outputl( _("You must specify a position -- see `help set board'.") );
return;
}
/* FIXME how should =n notation be handled? */
if (ParsePosition( an, &sz, NULL ) < 0 ||
!CorrectNumberOfChequers(an, anChequers[ms.bgv]))
return;
pmr = NewMoveRecord();
pmr->mt = MOVE_SETBOARD;
if( ms.fMove )
SwapSides( an );
PositionKey( (ConstTanBoard)an, pmr->sb.auchKey );
AddMoveRecord( pmr );
ShowBoard();
}
static int CheckCubeAllowed( void ) {
if( ms.gs != GAME_PLAYING ) {
outputl( _("There must be a game in progress to set the cube.") );
return -1;
}
if( ms.fCrawford ) {
outputl( _("The cube is disabled during the Crawford game.") );
return -1;
}
if( !ms.fCubeUse ) {
outputl( _("The cube is disabled (see `help set cube use').") );
return -1;
}
return 0;
}
extern void CommandSetCache( char *sz ) {
int n;
if( ( n = ParseNumber( &sz ) ) < 0 ) {
outputl( _("You must specify the number of cache entries to use.") );
return;
}
if( EvalCacheResize( n ) )
outputerr( "EvalCacheResize" );
else {
if ( n == 1 )
outputf( _("The position cache has been sized to %d entry.\n"), n );
else
outputf( _("The position cache has been sized to %d entries.\n"), n );
}
}
#if USE_MULTITHREAD
extern void CommandSetThreads( char *sz )
{
int n;
if( ( n = ParseNumber( &sz ) ) <= 0 ) {
outputl( _("You must specify the number of threads to use.") );
return;
}
if (n > MAX_NUMTHREADS)
{
outputf( _("%d is the maximum number of threads supported"), MAX_NUMTHREADS );
output("\n");
return;
}
MT_SetNumThreads(n);
outputf( _("The number of threads has been set to %d.\n"), n );
}
#endif
extern void CommandSetVsync3d( char * sz )
{
#if defined(WIN32) && USE_BOARD3D
SetToggle( "vsync", &fSync, sz, _("Set vsync on."), _("Set vsync off.") );
if (setVSync(fSync) == FALSE)
{
if (GTK_WIDGET_REALIZED(pwMain))
{
fSync = -1;
outputl( _("Unable to set vsync.") );
return;
}
else
fResetSync = TRUE; /* Try again once main window is created */
}
fSync = (fSync != 0) ? 1 : 0; /* Set to 1 or 0, (-1 == not set) */
#else
outputl(_("This function is for the MS Windows 3d board only"));
#endif
}
extern void CommandSetBrowser ( char *sz ) {
if ( ! sz || ! *sz )
set_web_browser("");
set_web_browser(NextToken( &sz ));
}
extern void CommandSetCalibration( char *sz ) {
float r;
if( !sz || !*sz ) {
rEvalsPerSec = -1.0f;
outputl( _("The evaluation speed has been cleared.") );
return;
}
if( ( r = (float)ParseReal( &sz ) ) <= 2.0f ) {
outputl( _("If you give a parameter to `set calibration', it must "
"be a legal number of evaluations per second.") );
return;
}
rEvalsPerSec = r;
outputf( _("The speed estimate has been set to %.0f static "
"evaluations per second.\n"), rEvalsPerSec );
}
extern void CommandSetClockwise( char *sz ) {
SetToggle( "clockwise", &fClockwise, sz,
_("Player 1 moves clockwise (and "
"player 0 moves anticlockwise)."),
_("Player 1 moves anticlockwise (and "
"player 0 moves clockwise).") );
#if USE_BOARD3D
RestrictiveRedraw();
#endif
#if USE_GTK
if( fX )
ShowBoard();
#endif /* USE_GTK */
}
extern void CommandSetAppearance( char *sz ) {
char *apch[ 2 ];
#if USE_GTK
if( fX )
BoardPreferencesStart( pwBoard );
#endif /* USE_GTK */
while( ParseKeyValue( &sz, apch ) )
RenderPreferencesParam( GetMainAppearance(), apch[ 0 ], apch[ 1 ] );
#if USE_GTK
if( fX )
BoardPreferencesDone( pwBoard );
#endif /* USE_GTK */
}
extern void CommandSetConfirmNew( char *sz ) {
SetToggle( "confirm new", &fConfirm, sz,
_("Will ask for confirmation before "
"aborting games in progress."),
_("Will not ask for confirmation "
"before aborting games in progress.") );
}
extern void CommandSetConfirmSave( char *sz ) {
SetToggle( "confirm save", &fConfirmSave, sz,
_("Will ask for confirmation before "
"overwriting existing files."),
_("Will not ask for confirmation "
"overwriting existing files.") );
}
extern void CommandSetCubeCentre( char *sz ) {
moverecord *pmr;
if( CheckCubeAllowed() )
return;
pmr = NewMoveRecord();
pmr->mt = MOVE_SETCUBEPOS;
pmr->scp.fCubeOwner = -1;
AddMoveRecord( pmr );
outputl( _("The cube has been centred.") );
#if USE_GTK
if( fX )
ShowBoard();
#endif /* USE_GTK */
}
extern void CommandSetCubeOwner( char *sz ) {
moverecord *pmr;
int i;
if( CheckCubeAllowed() )
return;
switch( i = ParsePlayer( NextToken( &sz ) ) ) {
case 0:
case 1:
break;
case 2:
/* "set cube owner both" is the same as "set cube centre" */
CommandSetCubeCentre( NULL );
return;
default:
outputl( _("You must specify which player owns the cube "
"(see `help set cube owner').") );
return;
}
pmr = NewMoveRecord();
pmr->mt = MOVE_SETCUBEPOS;
pmr->scp.fCubeOwner = i;
AddMoveRecord( pmr );
outputf( _("%s now owns the cube.\n"), ap[ ms.fCubeOwner ].szName );
#if USE_GTK
if( fX )
ShowBoard();
#endif /* USE_GTK */
}
extern void CommandSetCubeUse( char *sz ) {
if( SetToggle( "cube use", &fCubeUse, sz,
_("Use of the doubling cube is permitted."),
_("Use of the doubling cube is disabled.") ) < 0 )
return;
if( !ms.nMatchTo && ms.fJacoby && !fCubeUse )
outputl( _("(Note that you'll have to disable the Jacoby rule "
"if you want gammons and\nbackgammons to be scored "
"-- see `help set jacoby').") );
if( ms.fCrawford && fCubeUse )
outputl( _("(But the Crawford rule is in effect, "
"so you won't be able to use it during\nthis game.)") );
else if( ms.gs == GAME_PLAYING && !fCubeUse ) {
/* The cube was being used and now it isn't; reset it to 1,
centred. */
ms.nCube = 1;
ms.fCubeOwner = -1;
UpdateSetting( &ms.nCube );
UpdateSetting( &ms.fCubeOwner );
CancelCubeAction();
}
ms.fCubeUse = fCubeUse;
#if USE_GTK
if( fX )
ShowBoard();
#endif /* USE_GTK */
}
extern void CommandSetCubeValue( char *sz ) {
int i, n;
moverecord *pmr;
if( CheckCubeAllowed() )
return;
n = ParseNumber( &sz );
for( i = MAX_CUBE; i; i >>= 1 )
if( n == i ) {
pmr = NewMoveRecord();
pmr->mt = MOVE_SETCUBEVAL;
pmr->scv.nCube = n;
AddMoveRecord( pmr );
outputf( _("The cube has been set to %d.\n"), n );
#if USE_GTK
if( fX )
ShowBoard();
#endif /* USE_GTK */
return;
}
outputl( _("You must specify a legal cube value (see `help set cube "
"value').") );
}
extern void CommandSetDelay( char *sz ) {
#if USE_GTK
int n;
if( fX ) {
if( *sz && !StrNCaseCmp( sz, "none", strlen( sz ) ) )
n = 0;
else if( ( n = ParseNumber( &sz ) ) < 0 || n > 10000 ) {
outputl( _("You must specify a legal move delay (see `help set "
"delay').") );
return;
}
if( n ) {
outputf(( n == 1
? _("All moves will be shown for at least %d millisecond.\n")
: _("All moves will be shown for at least %d milliseconds.\n")),
n );
if( !fDisplay )
outputl( _("(You will also need to use `set display' to turn "
"board updates on -- see `help set display'.)") );
} else
outputl( _("Moves will not be delayed.") );
nDelay = n;
UpdateSetting( &nDelay );
} else
#endif /* USE_GTK */
outputl( _("The `set delay' command applies only when using a window "
"system.") );
}
extern void CommandSetDice( char *sz ) {
int n0, n1;
moverecord *pmr;
if( ms.gs != GAME_PLAYING ) {
outputl( _("There must be a game in progress to set the dice.") );
return;
}
n0 = ParseNumber( &sz );
if( n0 > 10 ) {
/* assume a 2-digit number; n0 first digit, n1 second */
n1 = n0 % 10;
n0 /= 10;
} else
n1 = ParseNumber( &sz );
if( n0 < 1 || n0 > 6 || n1 < 1 || n1 > 6 ) {
outputl( _("You must specify two numbers from 1 to 6 for the dice.") );
return;
}
pmr = NewMoveRecord();
pmr->mt = MOVE_SETDICE;
pmr->fPlayer = ms.fMove;
pmr->anDice[ 0 ] = n0;
pmr->anDice[ 1 ] = n1;
AddMoveRecord( pmr );
outputf( _("The dice have been set to %d and %d.\n"), n0, n1 );
#if USE_BOARD3D
RestrictiveRedraw();
#endif
#if USE_GTK
if( fX )
ShowBoard();
#endif
}
extern void CommandSetDisplay( char *sz ) {
SetToggle( "display", &fDisplay, sz, _("Will display boards for computer "
"moves."), _("Will not display boards for computer moves.") );
}
extern void
CommandSetEvalCubeful( char *sz ) {
char asz[ 2 ][ 128 ], szCommand[ 64 ];
int f = pecSet->fCubeful;
sprintf( asz[ 0 ], _("%s will use cubeful evaluation.\n"), szSet );
sprintf( asz[ 1 ], _("%s will use cubeless evaluation.\n"), szSet );
sprintf( szCommand, "%s cubeful", szSetCommand );
SetToggle( szCommand, &f, sz, asz[ 0 ], asz[ 1 ] );
pecSet->fCubeful = f;
}
#if !defined(REDUCTION_CODE)
extern void
CommandSetEvalPrune( char *sz ) {
char asz[ 2 ][ 128 ], szCommand[ 64 ];
int f = pecSet->fUsePrune;
sprintf( asz[ 0 ], _("%s will use pruning.\n"), szSet );
sprintf( asz[ 1 ], _("%s will not use pruning.\n"), szSet );
sprintf( szCommand, "%s prune", szSetCommand );
SetToggle( szCommand, &f, sz, asz[ 0 ], asz[ 1 ] );
pecSet->fUsePrune = f;
}
#endif
extern void CommandSetEvalDeterministic( char *sz ) {
char asz[ 2 ][ 128 ], szCommand[ 64 ];
int f = pecSet->fDeterministic;
sprintf( asz[ 0 ], _("%s will use deterministic noise.\n"), szSet );
sprintf( asz[ 1 ], _("%s will use pseudo-random noise.\n"), szSet );
sprintf( szCommand, "%s deterministic", szSetCommand );
SetToggle( szCommand, &f, sz, asz[ 0 ], asz[ 1 ] );
pecSet->fDeterministic = f;
if( !pecSet->rNoise )
outputl( _("(Note that this setting will have no effect unless you "
"set noise to some non-zero value.)") );
}
extern void CommandSetEvalNoise( char *sz ) {
double r = ParseReal( &sz );
if( r < 0.0 ) {
outputf( _("You must specify a valid amount of noise to use -- "
"try `help set\n%s noise'.\n"), szSetCommand );
return;
}
pecSet->rNoise = (float)r;
if( pecSet->rNoise )
outputf( _("%s will use noise with standard deviation %5.3f.\n"),
szSet, pecSet->rNoise );
else
outputf( _("%s will use noiseless evaluations.\n"), szSet );
}
extern void CommandSetEvalPlies( char *sz ) {
int n = ParseNumber( &sz );
if( n < 0 || n > 7 ) {
outputf( _("You must specify a valid number of plies to look ahead -- "
"try `help set %s plies'.\n"), szSetCommand );
return;
}
pecSet->nPlies = n;
outputf( _("%s will use %d ply evaluation.\n"), szSet, pecSet->nPlies );
}
#if defined( REDUCTION_CODE )
extern void CommandSetEvalReduced( char *sz ) {
int n = ParseNumber( &sz );
switch ( n ) {
case 0:
case 1:
case 21:
case 100: /* full search */
pecSet->nReduced = 0;
break;
case 2:
case 50: /* 50% */
pecSet->nReduced = 2;
break;
case 4:
case 25: /* 25% */
pecSet->nReduced = 4;
break;
case 3:
case 33: /* 33% */
pecSet->nReduced = 3;
break;
default:
outputf( _("You must specify a valid number -- "
"try `help set %s reduced'.\n"), szSetCommand );
return;
break;
}
outputf( _("%s will use %d%% speed multiple ply evaluation.\n"),
szSet,
pecSet->nReduced ? 100 / pecSet->nReduced : 100 );
if( !pecSet->nPlies )
outputl( _("(Note that this setting will have no effect until you "
"choose evaluations with ply > 0.)") );
}
#endif
#if USE_GTK
extern void CommandSetGUIAnimationBlink( char *sz ) {
animGUI = ANIMATE_BLINK;
}
extern void CommandSetGUIAnimationNone( char *sz ) {
animGUI = ANIMATE_NONE;
}
extern void CommandSetGUIAnimationSlide( char *sz ) {
animGUI = ANIMATE_SLIDE;
}
extern void CommandSetGUIAnimationSpeed( char *sz ) {
unsigned int n = ParseNumber( &sz );
if (n > 7) {
outputl( _("You must specify a speed between 0 and 7 -- try "
"`help set speed'.") );
return;
}
nGUIAnimSpeed = n;
outputf( _("Animation speed set to %d.\n"), n );
}
extern void CommandSetGUIBeep( char *sz ) {
SetToggle( "gui beep", &fGUIBeep, sz,
_("GNU Backgammon will beep on illegal input."),
_("GNU Backgammon will not beep on illegal input.") );
}
extern void CommandSetGUIDiceArea( char *sz ) {
if( SetToggle( "gui dicearea", &GetMainAppearance()->fDiceArea, sz,
_("A dice icon will be shown below the board when a human "
"player is on roll."),
_("No dice icon will be shown.") ) >= 0 )
UpdateSetting( &GetMainAppearance()->fDiceArea );
}
extern void CommandSetGUIHighDieFirst( char *sz ) {
SetToggle( "gui highdiefirst", &fGUIHighDieFirst, sz,
_("The higher die will be shown on the left."),
_("The dice will be shown in the order rolled.") );
}
extern void CommandSetGUIIllegal( char *sz ) {
SetToggle( "gui illegal", &fGUIIllegal, sz,
_("Chequers may be dragged to illegal points."),
_("Chequers may not be dragged to illegal points.") );
}
extern void CommandSetGUIShowIDs(char *sz)
{
SetToggle("gui showids", &GetMainAppearance()->fShowIDs, sz,
_("The position and match IDs will be shown above the board."),
_("The position and match IDs will not be shown."));
}
extern void CommandSetGUIDragTargetHelp( char *sz ) {
if( SetToggle( "gui dragtargethelp", &fGUIDragTargetHelp, sz,
_("The target help while dragging a chequer will "
"be shown."),
_("The target help while dragging a chequer will "
"not be shown.") ) )
UpdateSetting( &fGUIDragTargetHelp );
}
extern void CommandSetGUIUseStatsPanel( char *sz ) {
SetToggle( "gui usestatspanel", &fGUIUseStatsPanel, sz,
_("The match statistics will be shown in a panel"),
_("The match statistics will be shown in a list") );
}
extern void CommandSetGUIMoveListDetail( char *sz )
{
SetToggle( "gui movelistdetail", &showMoveListDetail, sz,
_("The win loss statistics will be shown in the move analysis"),
_("Basic details will be shown in the move analysis") );
}
extern void CommandSetGUIShowPips( char *sz ) {
if( SetToggle( "gui showpips", &fGUIShowPips, sz,
_("The pip counts will be shown below the board."),
_("The pip counts will not be shown.") ) )
UpdateSetting( &fGUIShowPips );
}
extern void CommandSetGUIShowEPCs( char *sz ) {
if( SetToggle( "gui showepcs", &fGUIShowEPCs, sz,
_("The effective pip counts (EPCs) will be shown "
"below the board."),
_("The effective pip counts (EPCs) will not be shown.") ) )
UpdateSetting( &fGUIShowEPCs );
}
extern void CommandSetGUIWindowPositions( char *sz ) {
SetToggle( "gui windowpositions", &fGUISetWindowPos, sz,
_("Saved window positions will be applied to new windows."),
_("Saved window positions will not be applied to new "
"windows.") );
}
#else
static void NoGUI( void ) {
outputl( _("This installation of GNU Backgammon was compiled without GUI "
"support.") );
}
extern void CommandSetGUIAnimationBlink( char *sz ) {
NoGUI();
}
extern void CommandSetGUIAnimationNone( char *sz ) {
NoGUI();
}
extern void CommandSetGUIAnimationSlide( char *sz ) {
NoGUI();
}
extern void CommandSetGUIAnimationSpeed( char *sz ) {
NoGUI();
}
extern void CommandSetGUIBeep( char *sz ) {
NoGUI();
}
extern void CommandSetGUIDiceArea( char *sz ) {
NoGUI();
}
extern void CommandSetGUIHighDieFirst( char *sz ) {
NoGUI();
}
extern void CommandSetGUIIllegal( char *sz ) {
NoGUI();
}
extern void CommandSetGUIShowIDs( char *sz ) {
NoGUI();
}
extern void CommandSetGUIShowEPCs( char *sz ) {
NoGUI();
}
extern void CommandSetGUIShowPips( char *sz ) {
NoGUI();
}
extern void CommandSetGUIWindowPositions( char *sz ) {
NoGUI();
}
#endif
extern void
CommandSetPlayerMoveFilter ( char *sz ) {
SetMoveFilter ( sz, ap[ iPlayerSet ].aamf );
}
extern void
CommandSetPlayerChequerplay( char *sz ) {
szSet = ap[ iPlayerSet ].szName;
szSetCommand = "player chequerplay evaluation";
pesSet = &ap[ iPlayerSet ].esChequer;
outputpostpone();
HandleCommand( sz, acSetEvalParam );
if( ap[ iPlayerSet ].pt != PLAYER_GNU )
outputf( _("(Note that this setting will have no effect until you "
"`set player %s gnu'.)\n"), ap[ iPlayerSet ].szName );
outputresume();
}
extern void
CommandSetPlayerCubedecision( char *sz ) {
szSet = ap[ iPlayerSet ].szName;
szSetCommand = "player cubedecision evaluation";
pesSet = &ap[ iPlayerSet ].esCube;
outputpostpone();
HandleCommand( sz, acSetEvalParam );
if( ap[ iPlayerSet ].pt != PLAYER_GNU )
outputf( _("(Note that this setting will have no effect until you "
"`set player %s gnu'.)\n"), ap[ iPlayerSet ].szName );
outputresume();
}
extern void CommandSetPlayerExternal( char *sz ) {
#if !HAVE_SOCKETS
outputl( _("This installation of GNU Backgammon was compiled without\n"
"socket support, and does not implement external players.") );
#else
int h, cb;
struct sockaddr *psa;
char *pch;
if( ap[ iPlayerSet ].pt == PLAYER_EXTERNAL )
closesocket( ap[ iPlayerSet ].h );
sz = NextToken( &sz );
if( !sz || !*sz ) {
outputl( _("You must specify the name of the socket to the external\n"
"player -- try `help set player external'.") );
return;
}
pch = strcpy( malloc( strlen( sz ) + 1 ), sz );
if( ( h = ExternalSocket( &psa, &cb, sz ) ) < 0 ) {
SockErr( pch );
free( pch );
return;
}
while( connect( h, psa, cb ) < 0 )
{
if( errno == EINTR )
{
if( fInterrupt )
{
closesocket( h );
free( psa );
free( pch );
return;
}
continue;
}
SockErr( pch );
closesocket( h );
free( psa );
free( pch );
return;
}
ap[ iPlayerSet ].pt = PLAYER_EXTERNAL;
ap[ iPlayerSet ].h = h;
if( ap[ iPlayerSet ].szSocket )
free( ap[ iPlayerSet ].szSocket );
ap[ iPlayerSet ].szSocket = pch;
free( psa );
#endif /* !HAVE_SOCKETS */
}
extern void CommandSetPlayerGNU( char *sz ) {
#if HAVE_SOCKETS
if( ap[ iPlayerSet ].pt == PLAYER_EXTERNAL )
closesocket( ap[ iPlayerSet ].h );
#endif
ap[ iPlayerSet ].pt = PLAYER_GNU;
outputf( _("Moves for %s will now be played by GNU Backgammon.\n"),
ap[ iPlayerSet ].szName );
#if USE_GTK
if( fX )
/* The "play" button might now be required; update the board. */
ShowBoard();
#endif /* USE_GTK */
}
extern void CommandSetPlayerHuman( char *sz ) {
#if HAVE_SOCKETS
if( ap[ iPlayerSet ].pt == PLAYER_EXTERNAL )
closesocket( ap[ iPlayerSet ].h );
#endif
ap[ iPlayerSet ].pt = PLAYER_HUMAN;
outputf( _("Moves for %s must now be entered manually.\n"),
ap[ iPlayerSet ].szName );
}
extern void CommandSetPlayerName( char *sz ) {
if( !sz || !*sz ) {
outputl( _("You must specify a name to use.") );
return;
}
if( strlen( sz ) > 31 )
sz[ 31 ] = 0;
if( ( *sz == '0' || *sz == '1' ) && !sz[ 1 ] ) {
outputf( _("`%c' is not a valid name.\n"), *sz );
return;
}
if( !StrCaseCmp( sz, "both" ) ) {
outputl( _("`both' is a reserved word; you can't call a player "
"that.\n") );
return;
}
if( !CompareNames( sz, ap[ !iPlayerSet ].szName ) ) {
outputl( _("That name is already in use by the other player.") );
return;
}
strcpy( ap[ iPlayerSet ].szName, sz );
outputf( _("Player %d is now known as `%s'.\n"), iPlayerSet, sz );
#if USE_GTK
if( fX )
ShowBoard();
#endif /* USE_GTK */
}
extern void CommandSetPlayer( char *sz ) {
char *pch = NextToken( &sz ), *pchCopy;
int i;
char szTemp[ 32 ];
if( !pch ) {
outputl( _("You must specify a player -- try `help set player'.") );
return;
}
szSetCommand = szTemp;
if( !( i = ParsePlayer( pch ) ) || i == 1 ) {
iPlayerSet = i;
sprintf( szTemp, "player %d", i );
HandleCommand( sz, acSetPlayer );
UpdateSetting( ap );
return;
}
if( i == 2 ) {
if( !( pchCopy = malloc( strlen( sz ) + 1 ) ) ) {
outputl( _("Insufficient memory.") );
return;
}
strcpy( pchCopy, sz );
outputpostpone();
iPlayerSet = 0;
szSetCommand = "player 0";
HandleCommand( sz, acSetPlayer );
iPlayerSet = 1;
szSetCommand = "player 1";
HandleCommand( pchCopy, acSetPlayer );
outputresume();
UpdateSetting( ap );
free( pchCopy );
return;
}
outputf( _("Unknown player `%s' -- try `help set player'.\n"), pch );
}
extern void CommandSetPrompt( char *szParam ) {
static char sz[ 128 ]; /* FIXME check overflow */
szPrompt = ( szParam && *szParam ) ? strcpy( sz, szParam ) :
szDefaultPrompt;
outputf( _("The prompt has been set to `%s'.\n"), szPrompt );
}
extern void CommandSetRecord( char *sz ) {
SetToggle( "record", &fRecord, sz,
_("All games in a session will be recorded."),
_("Only the active game in a session will be recorded.") );
}
extern void CommandSetRNG ( char *sz ) {
rngSet = &rngCurrent;
rngctxSet = &rngctxCurrent;
HandleCommand ( sz, acSetRNG );
}
extern void CommandSetRNGAnsi( char *sz ) {
SetRNG( rngSet, rngctxSet, RNG_ANSI, sz );
}
extern void CommandSetRNGFile( char *sz ) {
SetRNG( rngSet, rngctxSet, RNG_FILE, sz );
}
extern void CommandSetRNGBBS( char *sz ) {
#if HAVE_LIBGMP
SetRNG( rngSet, rngctxSet, RNG_BBS, sz );
#else
outputl( _("This installation of GNU Backgammon was compiled without the "
"Blum, Blum and Shub generator.") );
#endif /* HAVE_LIBGMP */
}
extern void CommandSetRNGBsd( char *sz ) {
#if HAVE_RANDOM
SetRNG( rngSet, rngctxSet, RNG_BSD, sz );
#else
outputl( _("This installation of GNU Backgammon was compiled without the "
"BSD generator.") );
#endif /* HAVE_RANDOM */
}
extern void CommandSetRNGIsaac( char *sz ) {
SetRNG( rngSet, rngctxSet, RNG_ISAAC, sz );
}
extern void CommandSetRNGManual( char *sz ) {
SetRNG ( rngSet, rngctxSet, RNG_MANUAL, sz );
}
extern void CommandSetRNGMD5( char *sz ) {
SetRNG ( rngSet, rngctxSet, RNG_MD5, sz );
}
extern void CommandSetRNGMersenne( char *sz ) {
SetRNG( rngSet, rngctxSet, RNG_MERSENNE, sz );
}
extern void CommandSetRNGRandomDotOrg( char *sz ) {
#if HAVE_SOCKETS
SetRNG( rngSet, rngctxSet, RNG_RANDOM_DOT_ORG, sz );
#else
outputl( _("This installation of GNU Backgammon was compiled without "
"support for sockets needed for fetching\n"
"random numbers from <www.random.org>") );
#endif /* HAVE_SOCKETS */
}
extern void CommandSetRNGUser( char *sz ) {
#if HAVE_LIBDL
SetRNG( rngSet, rngctxSet, RNG_USER, sz );
#else
outputl( _("This installation of GNU Backgammon was compiled without the"
"dynamic linking library needed for user RNG's.") );
#endif /* HAVE_LIBDL */
}
extern void CommandSetRolloutLate ( char *sz ) {
HandleCommand ( sz, acSetRolloutLate );
}
extern void CommandSetRolloutLogEnable (char *sz) {
int f = log_rollouts;
SetToggle ( "rollout .sgf files", &f, sz,
_("Create an .sgf file for each game rolled out"),
_("Do not create an .sgf file for each game rolled out") );
log_rollouts = f;
}
extern void CommandSetRolloutLogFile (char *sz) {
if (log_file_name) {
free (log_file_name);
}
log_file_name = g_strdup (sz);
}
extern void
CommandSetRolloutLateEnable ( char *sz )
{
int l = prcSet->fLateEvals;
if( SetToggle( "separate evaluation for later plies", &l, sz,
_("Use different evaluation for later moves of rollout."),
_("Do not change evaluations during rollout.") ) != -1 ) {
prcSet->fLateEvals = l;
}
}
extern void CommandSetRolloutLatePlies ( char *sz ) {
int n = ParseNumber( &sz );
if( n < 1 ) {
outputl( _("You must specify a valid ply at which to change evaluations "
"-- try `help set rollout late plies'.") );
return;
}
prcSet->nLate = (unsigned short)n;
if( !n )
outputl( _("No evaluations changes will be made during rollouts.") );
else
outputf( _("Evaluations will change after %d plies in rollouts.\n"), n );
}
extern void CommandSetRolloutTruncation ( char *sz ) {
HandleCommand ( sz, acSetTruncation );
}
extern void CommandSetRolloutLimit ( char *sz ) {
HandleCommand ( sz, acSetRolloutLimit );
}
extern void
CommandSetRolloutLimitEnable ( char *sz ) {
int s = prcSet->fStopOnSTD;
if( SetToggle( "stop when the STD's are small enough", &s, sz,
_("Stop rollout when STD's are small enough"),
_("Do not stop rollout based on STDs")) != -1 ) {
prcSet->fStopOnSTD = s;
}
}
extern void CommandSetRolloutLimitMinGames ( char *sz ) {
int n = ParseNumber( &sz );
if (n < 1) {
outputl( _("You must specify a valid minimum number of games to rollout "
"-- try 'help set rollout limit minimumgames'.") );
return;
}
prcSet->nMinimumGames = n;
outputf( _("After %d games, rollouts will stop if the STDs are small enough"
".\n"), n);
}
extern void CommandSetRolloutMaxError ( char *sz ) {
double r = ParseReal( &sz );
if( r < 0.0001 ) {
outputl( _("You must set a valid fraction for the ratio "
"STD/value where rollouts can stop "
"-- try 'help set rollout limit maxerror'." ) );
return;
}
prcSet->rStdLimit = r;
outputf ( _("Rollouts can stop when the ratio |STD/value| is less than "
"%5.4f for every value (win/gammon/backgammon/...equity)\n"),
r);
}
extern void CommandSetRolloutJsd ( char *sz ) {
HandleCommand ( sz, acSetRolloutJsd );
}
extern void
CommandSetRolloutJsdEnable ( char *sz )
{
int s = prcSet->fStopOnJsd;
if( SetToggle( "stop rollout when one move appears "
"to have a higher equity", &s, sz,
_("Stop rollout based on J.S.D.s"),
_("Do not stop rollout based on J.S.D.s")) != -1 ) {
prcSet->fStopOnJsd = s;
}
}
extern void CommandSetRolloutJsdMoveEnable ( char *sz ) {
int s = prcSet->fStopMoveOnJsd;
if( SetToggle( "stop rollout of moves which appear to "
"to have a lowerer equity", &s, sz,
_("Stop rollout of moves based on J.S.D.s"),
_("Do not stop rollout of moves based on J.S.D.s")) != -1 ) {
prcSet->fStopMoveOnJsd = s;
}
}
extern void CommandSetRolloutJsdMinGames ( char *sz ) {
int n = ParseNumber( &sz );
if (n < 1) {
outputl( _("You must specify a valid minimum number of games to rollout "
"-- try 'help set rollout jsd minimumgames'.") );
return;
}
prcSet->nMinimumJsdGames = n;
outputf( _("After %d games, rollouts will stop if the J.S.D.s are large enough"
".\n"), n);
}
extern void CommandSetRolloutJsdLimit ( char *sz ) {
double r = ParseReal( &sz );
if( r < 0.0001 ) {
outputl(
_("You must set a number of joint standard deviations for the equity"
" difference with the best move being rolled out "
"-- try 'help set rollout jsd limit'." ) );
return;
}
prcSet->rJsdLimit = r;
outputf (
_("Rollouts (or rollouts of moves) may stop when the equity is more "
"than %5.3f joint standard deviations from the best move being rolled out\n"),
r);
}
extern void CommandSetRollout ( char *sz ) {
prcSet = &rcRollout;
HandleCommand ( sz, acSetRollout );
}
extern void
CommandSetRolloutRNG ( char *sz ) {
rngSet = &prcSet->rngRollout;
rngctxSet = &rngctxRollout;
HandleCommand ( sz, acSetRNG );
}
/* set an eval context, then copy to other player's settings */
static void
SetRolloutEvaluationContextBoth ( char *sz, evalcontext *pec[] ) {
g_assert (pec [0] != 0);
g_assert (pec [1] != 0);
pecSet = pec[ 0 ];
HandleCommand ( sz, acSetEvaluation );
/* copy to both players */
/* FIXME don't copy if there was an error setting player 0 */
memcpy ( pec [1] , pec[ 0 ], sizeof ( evalcontext ) );
}
extern void
CommandSetRolloutChequerplay ( char *sz ) {
evalcontext *pec[2];
szSet = _("Chequer play in rollouts");
szSetCommand = "rollout chequerplay";
pec[0] = prcSet->aecChequer;
pec[1] = prcSet->aecChequer + 1;
SetRolloutEvaluationContextBoth (sz, pec);
}
extern void
CommandSetRolloutMoveFilter ( char *sz ) {
szSetCommand = "rollout";
SetMoveFilter ( sz, prcSet->aaamfChequer[ 0 ] );
SetMoveFilter ( sz, prcSet->aaamfChequer[ 1 ] );
}
extern void
CommandSetRolloutLateMoveFilter ( char *sz ) {
szSetCommand = "rollout late";
SetMoveFilter ( sz, prcSet->aaamfLate[ 0 ] );
SetMoveFilter ( sz, prcSet->aaamfLate[ 1 ] );
}
extern void
CommandSetRolloutPlayerMoveFilter ( char *sz ) {
szSetCommand = "rollout player";
SetMoveFilter ( sz, prcSet->aaamfChequer[ iPlayerSet ] );
}
extern void
CommandSetRolloutPlayerLateMoveFilter ( char *sz ) {
szSetCommand = "rollout player late";
SetMoveFilter ( sz, prcSet->aaamfLate[ iPlayerLateSet ] );
}
extern void
CommandSetRolloutLateChequerplay ( char *sz ) {
evalcontext *pec[2];
szSet = _("Chequer play for later moves in rollouts");
szSetCommand = "rollout late chequerplay";
pec[0] = prcSet->aecChequerLate;
pec[1] = prcSet->aecChequerLate + 1;
SetRolloutEvaluationContextBoth (sz, pec);
}
static void
SetRolloutEvaluationContext ( char *sz, evalcontext *pec[], int iPlayer ) {
g_assert ((iPlayer == 0) || (iPlayer == 1));
g_assert (pec [ iPlayer ] != 0);
pecSet = pec [ iPlayer ];
HandleCommand ( sz, acSetEvaluation );
}
extern void
CommandSetRolloutPlayerChequerplay ( char *sz ) {
evalcontext *pec[2];
szSet = iPlayerSet ? _("Chequer play in rollouts (for player 1)") :
_("Chequer play in rollouts (for player 0)");
szSetCommand = iPlayerSet ? "rollout player 1 chequerplay" :
"rollout player 0 chequerplay";
pec[0] = prcSet->aecChequer;
pec[1] = prcSet->aecChequer + 1;
SetRolloutEvaluationContext ( sz, pec, iPlayerSet);
}
extern void
CommandSetRolloutPlayerLateChequerplay ( char *sz ) {
evalcontext *pec[2];
szSet = iPlayerLateSet ?
_("Chequer play for later moves in rollouts (for player 1)") :
_("Chequer play for later moves in rollouts (for player 0)");
szSetCommand = iPlayerLateSet ? "rollout late player 1 chequerplay" :
"rollout late player 0 chequerplay";
pec[0] = prcSet->aecChequerLate;
pec[1] = prcSet->aecChequerLate + 1;
SetRolloutEvaluationContext ( sz, pec, iPlayerLateSet);
}
extern void
CommandSetRolloutCubedecision ( char *sz ) {
evalcontext *pec[2];
szSet = _("Cube decisions in rollouts");
szSetCommand = "rollout cubedecision";
pec[0] = prcSet->aecCube;
pec[1] = prcSet->aecCube + 1;
SetRolloutEvaluationContextBoth (sz, pec);
}
extern void
CommandSetRolloutLateCubedecision ( char *sz ) {
evalcontext *pec[2];
szSet = _("Cube decisions for later plies in rollouts");
szSetCommand = "rollout late cubedecision";
pec[0] = prcSet->aecCubeLate;
pec[1] = prcSet->aecCubeLate + 1;
SetRolloutEvaluationContextBoth (sz, pec);
}
extern void
CommandSetRolloutPlayerCubedecision ( char *sz ) {
evalcontext *pec[2];
szSet = iPlayerSet ? _("Cube decisions in rollouts (for player 1)") :
_("Cube decisions in rollouts (for player 0)");
szSetCommand = iPlayerSet ? "rollout player 1 cubedecision" :
"rollout player 0 cubedecision";
pec[0] = prcSet->aecCube;
pec[1] = prcSet->aecCube + 1;
SetRolloutEvaluationContext ( sz, pec, iPlayerSet);
}
extern void
CommandSetRolloutPlayerLateCubedecision ( char *sz ) {
evalcontext *pec[2];
szSet = iPlayerLateSet ? _("Cube decisions for later plies of rollouts (for player 1)") :
_("Cube decisions in later plies of rollouts (for player 0)");
szSetCommand = iPlayerLateSet ? "rollout late player 1 cubedecision" :
"rollout late player 0 cubedecision";
pec[0] = prcSet->aecCubeLate;
pec[1] = prcSet->aecCubeLate + 1;
SetRolloutEvaluationContext ( sz, pec, iPlayerLateSet);
}
extern void
CommandSetRolloutBearoffTruncationExact ( char *sz ) {
int f = prcSet->fTruncBearoff2;
SetToggle ( "rollout bearofftruncation exact", &f, sz,
_("Will truncate *cubeless* rollouts when reaching"
" exact bearoff database"),
_("Will not truncate *cubeless* rollouts when reaching"
" exact bearoff database") );
prcSet->fTruncBearoff2 = f;
}
extern void
CommandSetRolloutBearoffTruncationOS ( char *sz ) {
int f = prcSet->fTruncBearoffOS;
SetToggle ( "rollout bearofftruncation onesided", &f, sz,
_("Will truncate *cubeless* rollouts when reaching"
" one-sided bearoff database"),
_("Will not truncate *cubeless* rollouts when reaching"
" one-sided bearoff database") );
prcSet->fTruncBearoffOS = f;
}
extern void CommandSetRolloutInitial( char *sz ) {
int f = prcSet->fCubeful;
SetToggle( "rollout initial", &f, sz,
_("Rollouts will be made as the initial position of a game."),
_("Rollouts will be made for normal (non-opening) positions.") );
prcSet->fInitial = f;
}
extern void CommandSetRolloutSeed( char *sz ) {
int n;
if( prcSet->rngRollout == RNG_MANUAL ) {
outputl( _("You can't set a seed if you're using manual dice "
"generation.") );
return;
}
if( *sz ) {
n = ParseNumber( &sz );
if( n < 0 ) {
outputl( _("You must specify a valid seed -- try `help set seed'.") );
return;
}
prcSet->nSeed = n;
outputf( _("Rollout seed set to %d.\n"), n );
} else
outputl( RNGSystemSeed( prcSet->rngRollout, rngctxRollout, NULL ) ?
_("Seed initialised from system random data.") :
_("Seed initialised by system clock.") );
}
extern void CommandSetRolloutTrials( char *sz ) {
int n = ParseNumber( &sz );
if( n < 1 ) {
outputl( _("You must specify a valid number of trials to make -- "
"try `help set rollout trials'.") );
return;
}
prcSet->nTrials = n;
if ( n == 1 )
outputf( _("%d game will be played per rollout.\n"), n );
else
outputf( _("%d games will be played per rollout.\n"), n );
}
extern void CommandSetRolloutTruncationEnable ( char *sz ) {
int t = prcSet->fDoTruncate;
if( SetToggle( "rollout truncation enable", &t, sz,
_("Games in rollouts will be stopped after"
" a fixed number of moves."),
_("Games in rollouts will be played out"
" until the end.")) != -1 ) {
prcSet->fDoTruncate = t;
}
}
extern void CommandSetRolloutCubeEqualChequer ( char *sz ) {
SetToggle( "rollout cube-equal-chequer", &fCubeEqualChequer, sz,
_("Rollouts use same settings for cube and chequer play."),
_("Rollouts use separate settings for cube and chequer play.") );
}
extern void CommandSetRolloutPlayersAreSame ( char *sz ) {
SetToggle( "rollout players-are-same", &fPlayersAreSame, sz,
_("Rollouts use same settings for both players."),
_("Rollouts use separate settings for both players.") );
}
extern void CommandSetRolloutTruncationEqualPlayer0 ( char *sz ) {
SetToggle( "rollout truncate-equal-player0", &fTruncEqualPlayer0, sz,
_("Evaluation of rollouts at truncation point will be same as player 0."),
_("Evaluation of rollouts at truncation point are separately specified.") );
}
extern void CommandSetRolloutTruncationPlies ( char *sz ) {
int n = ParseNumber( &sz );
if( n < 0 ) {
outputl( _("You must specify a valid ply at which to truncate rollouts -- "
"try `help set rollout'.") );
return;
}
prcSet->nTruncate = (unsigned short)n;
if( ( n == 0 ) || !prcSet->fDoTruncate )
outputl( _("Rollouts will not be truncated.") );
else if ( n == 1 )
outputf( _("Rollouts will be truncated after %d ply.\n"), n );
else
outputf( _("Rollouts will be truncated after %d plies.\n"), n );
}
extern void CommandSetRolloutTruncationChequer ( char *sz ) {
szSet = _("Chequer play evaluations at rollout truncation point");
szSetCommand = "rollout truncation chequerplay";
pecSet = &prcSet->aecChequerTrunc;
HandleCommand ( sz, acSetEvaluation );
}
extern void CommandSetRolloutTruncationCube ( char *sz ) {
szSet = _("Cube decisions at rollout truncation point");
szSetCommand = "rollout truncation cubedecision";
pecSet = &prcSet->aecCubeTrunc;
HandleCommand ( sz, acSetEvaluation );
}
extern void CommandSetRolloutVarRedn( char *sz ) {
int f = prcSet->fVarRedn;
SetToggle( "rollout varredn", &f, sz,
_("Will lookahead during rollouts to reduce variance."),
_("Will not use lookahead variance "
"reduction during rollouts.") );
prcSet->fVarRedn = f;
}
extern void
CommandSetRolloutRotate ( char *sz ) {
int f = prcSet->fRotate;
SetToggle ( "rollout quasirandom", &f, sz,
_("Use quasi-random dice in rollouts"),
_("Do not use quasi-random dice in rollouts") );
prcSet->fRotate = f;
}
extern void
CommandSetRolloutCubeful( char *sz ) {
int f = prcSet->fCubeful;
SetToggle( "rollout cubeful", &f, sz,
_("Cubeful rollouts will be performed."),
_("Cubeless rollouts will be performed.") );
prcSet->fCubeful = f;
}
extern void
CommandSetRolloutPlayer ( char *sz ) {
char *pch = NextToken( &sz ), *pchCopy;
int i;
if( !pch ) {
outputf( _("You must specify a player -- try `help set %s player'.\n"),
szSetCommand );
return;
}
if( !( i = ParsePlayer( pch ) ) || i == 1 ) {
iPlayerSet = i;
HandleCommand( sz, acSetRolloutPlayer );
return;
}
if( i == 2 ) {
if( !( pchCopy = malloc( strlen( sz ) + 1 ) ) ) {
outputl( _("Insufficient memory.") );
return;
}
strcpy( pchCopy, sz );
outputpostpone();
iPlayerSet = 0;
HandleCommand( sz, acSetRolloutPlayer );
iPlayerSet = 1;
HandleCommand( pchCopy, acSetRolloutPlayer );
outputresume();
free( pchCopy );
return;
}
outputf( _("Unknown player `%s' -- try\n"
"`help set %s player'.\n"), pch, szSetCommand );
}
extern void
CommandSetRolloutLatePlayer ( char *sz ) {
char *pch = NextToken( &sz ), *pchCopy;
int i;
if( !pch ) {
outputf( _("You must specify a player -- try `help set %s player'.\n"),
szSetCommand );
return;
}
if( !( i = ParsePlayer( pch ) ) || i == 1 ) {
iPlayerLateSet = i;
HandleCommand( sz, acSetRolloutLatePlayer );
return;
}
if( i == 2 ) {
if( !( pchCopy = malloc( strlen( sz ) + 1 ) ) ) {
outputl( _("Insufficient memory.") );
return;
}
strcpy( pchCopy, sz );
outputpostpone();
iPlayerLateSet = 0;
HandleCommand( sz, acSetRolloutLatePlayer );
iPlayerLateSet = 1;
HandleCommand( pchCopy, acSetRolloutLatePlayer );
outputresume();
free( pchCopy );
return;
}
outputf( _("Unknown player `%s' -- try\n"
"`help set %s player'.\n"), pch, szSetCommand );
}
extern void CommandSetScore( char *sz ) {
long int n0, n1;
moverecord *pmr;
xmovegameinfo *pmgi;
char *pch0, *pch1, *pchEnd0, *pchEnd1;
int fCrawford0, fCrawford1, fPostCrawford0, fPostCrawford1;
if( !( pch0 = NextToken( &sz ) ) )
pch0 = "";
if( !( pch1 = NextToken( &sz ) ) )
pch1 = "";
n0 = strtol( pch0, &pchEnd0, 10 );
if( pch0 == pchEnd0 )
n0 = INT_MIN;
n1 = strtol( pch1, &pchEnd1, 10 );
if( pch1 == pchEnd1 )
n1 = INT_MIN;
if( ( ( fCrawford0 = *pchEnd0 == '*' ||
( *pchEnd0 && !StrNCaseCmp( pchEnd0, "crawford",
strlen( pchEnd0 ) ) ) ) &&
n0 != INT_MIN && n0 != -1 && n0 != ms.nMatchTo - 1 ) ||
( ( fCrawford1 = *pchEnd1 == '*' ||
( *pchEnd1 && !StrNCaseCmp( pchEnd1, "crawford",
strlen( pchEnd1 ) ) ) ) &&
n1 != INT_MIN && n1 != -1 && n1 != ms.nMatchTo - 1 ) ) {
outputl( _("The Crawford rule applies only in match play when a "
"player's score is 1-away.") );
return;
}
if( ( ( fPostCrawford0 = ( *pchEnd0 && !StrNCaseCmp(
pchEnd0,"postcrawford", strlen( pchEnd0 ) ) ) ) &&
n0 != INT_MIN && n0 != -1 && n0 != ms.nMatchTo - 1 ) ||
( ( fPostCrawford1 = ( *pchEnd1 && !StrNCaseCmp(
pchEnd1, "postcrawford", strlen( pchEnd1 ) ) ) ) &&
n1 != INT_MIN && n1 != -1 && n1 != ms.nMatchTo - 1 ) ) {
outputl( _("The Crawford rule applies only in match play when a "
"player's score is 1-away.") );
return;
}
if( !ms.nMatchTo && ( fCrawford0 || fCrawford1 || fPostCrawford0 ||
fPostCrawford1 ) ) {
outputl( _("The Crawford rule applies only in match play when a "
"player's score is 1-away.") );
return;
}
if( fCrawford0 && fCrawford1 ) {
outputl( _("You cannot set the Crawford rule when both players' scores "
"are 1-away.") );
return;
}
if( ( fCrawford0 && fPostCrawford1 ) ||
( fCrawford1 && fPostCrawford0 ) ) {
outputl( _("You cannot set both Crawford and post-Crawford "
"simultaneously.") );
return;
}
/* silently ignore the case where both players are set post-Crawford;
assume that is unambiguous and means double match point */
if( fCrawford0 || fPostCrawford0 )
n0 = -1;
if( fCrawford1 || fPostCrawford1 )
n1 = -1;
if( n0 < 0 ) /* -n means n-away */
n0 += ms.nMatchTo;
if( n1 < 0 )
n1 += ms.nMatchTo;
if( ( fPostCrawford0 && !n1 ) || ( fPostCrawford1 && !n0 ) ) {
outputl( _("You cannot set post-Crawford play if the trailer has yet "
"to score.") );
return;
}
if( n0 < 0 || n1 < 0 ) {
outputl( _("You must specify two valid scores.") );
return;
}
if( ms.nMatchTo && n0 >= ms.nMatchTo && n1 >= ms.nMatchTo ) {
outputl( _("Only one player may win the match.") );
return;
}
if( ( fCrawford0 || fCrawford1 ) &&
( n0 >= ms.nMatchTo || n1 >= ms.nMatchTo ) ) {
outputl( _("You cannot play the Crawford game once the match is "
"already over.") );
return;
}
/* allow scores above the match length, since that doesn't really
hurt anything */
CancelCubeAction();
ms.anScore[ 0 ] = n0;
ms.anScore[ 1 ] = n1;
if( ms.nMatchTo ) {
if( n0 != ms.nMatchTo - 1 && n1 != ms.nMatchTo - 1 )
/* must be pre-Crawford */
ms.fCrawford = ms.fPostCrawford = FALSE;
else if( ( n0 == ms.nMatchTo - 1 && n1 == ms.nMatchTo - 1 ) ||
fPostCrawford0 || fPostCrawford1 ) {
/* must be post-Crawford */
ms.fCrawford = FALSE;
ms.fPostCrawford = ms.nMatchTo > 1;
} else {
/* possibly the Crawford game */
if( n0 >= ms.nMatchTo || n1 >= ms.nMatchTo )
ms.fCrawford = FALSE;
else if( fCrawford0 || fCrawford1 || !n0 || !n1 )
ms.fCrawford = TRUE;
ms.fPostCrawford = !ms.fCrawford;
}
}
if( ms.gs < GAME_OVER && plGame &&
( pmr = (moverecord *) plGame->plNext->p ) &&
( pmgi = &pmr->g ) ) {
g_assert( pmr->mt == MOVE_GAMEINFO );
pmgi->anScore[ 0 ] = ms.anScore[ 0 ];
pmgi->anScore[ 1 ] = ms.anScore[ 1 ];
pmgi->fCrawfordGame = ms.fCrawford;
#if USE_GTK
/* The score this game was started at is displayed in the option
menu, and is now out of date. */
if( fX )
GTKRegenerateGames();
#endif /* USE_GTK */
}
CommandShowScore( NULL );
#if USE_GTK
if( fX )
ShowBoard();
#endif /* USE_GTK */
}
extern void CommandSetSeed( char *sz )
{
SetSeed ( rngCurrent, rngctxCurrent, sz );
}
extern void CommandSetToolbar( char *sz )
{
if (!StrCaseCmp( "on", sz ) || !StrCaseCmp( "off", sz ))
{
#if USE_GTK
if (!StrCaseCmp( "on", sz ))
{
if (!fToolbarShowing)
ShowToolbar();
}
else
{
if (fToolbarShowing)
HideToolbar();
}
#endif
}
else
{
int n = ParseNumber( &sz );
if (n != 0 && n != 1 && n != 2)
{
outputl(_("You must specify either 0, 1 or 2"));
return;
}
#if USE_GTK
if (fX)
SetToolbarStyle(n);
#endif
}
}
extern void CommandSetTurn( char *sz ) {
char *pch = NextToken( &sz );
int i;
if( ms.gs != GAME_PLAYING ) {
outputl( _("There must be a game in progress to set a player on roll.") );
return;
}
if( ms.fResigned ) {
outputl( _("Please resolve the resignation first.") );
return;
}
if( !pch ) {
outputl( _("Which player do you want to set on roll?") );
return;
}
if( ( i = ParsePlayer( pch ) ) < 0 ) {
outputf( _("Unknown player `%s' -- try `help set turn'.\n"), pch );
return;
}
if( i == 2 ) {
outputl( _("You can't set both players on roll.") );
return;
}
if( ms.fTurn != i )
SwapSides( ms.anBoard );
ms.fTurn = ms.fMove = i;
CancelCubeAction();
fNextTurn = FALSE;
ms.anDice[ 0 ] = ms.anDice[ 1 ] = 0;
UpdateSetting( &ms.fTurn );
#if USE_GTK
if( fX )
ShowBoard();
#endif /* USE_GTK */
outputf( _("`%s' is now on roll.\n"), ap[ i ].szName );
}
extern void CommandSetJacoby( char *sz ) {
if( SetToggle( "jacoby", &fJacoby, sz,
_("Will use the Jacoby rule for money sessions."),
_("Will not use the Jacoby rule for money sessions.") ) )
return;
if( fJacoby && !ms.fCubeUse )
outputl( _("(Note that you'll have to enable the cube if you want "
"gammons and backgammons\nto be scored -- see `help set "
"cube use'.)") );
ms.fJacoby = fJacoby;
}
extern void CommandSetCrawford( char *sz ) {
moverecord *pmr;
xmovegameinfo *pmgi;
if ( ms.nMatchTo > 0 ) {
if ( ( ms.nMatchTo - ms.anScore[ 0 ] == 1 ) ||
( ms.nMatchTo - ms.anScore[ 1 ] == 1 ) ) {
if( SetToggle( "crawford", &ms.fCrawford, sz,
_("This game is the Crawford game (no doubling allowed)."),
_("This game is not the Crawford game.") ) < 0 )
return;
/* sanity check */
ms.fPostCrawford = !ms.fCrawford;
if( ms.fCrawford )
CancelCubeAction();
if( plGame && ( pmr = plGame->plNext->p ) && ( pmgi = &pmr->g ) ) {
g_assert( pmr->mt == MOVE_GAMEINFO );
pmgi->fCrawfordGame = ms.fCrawford;
}
} else {
outputl( _("Cannot set whether this is the Crawford game\n"
"as none of the players are 1-away from winning.") );
}
}
else if ( !ms.nMatchTo )
outputl( _("Cannot set Crawford play for money sessions.") );
else
outputl( _("No match in progress (type `new match n' to start one).") );
}
extern void CommandSetPostCrawford( char *sz ) {
moverecord *pmr;
xmovegameinfo *pmgi;
if ( ms.nMatchTo > 0 ) {
if ( ( ms.nMatchTo - ms.anScore[ 0 ] == 1 ) ||
( ms.nMatchTo - ms.anScore[ 1 ] == 1 ) ) {
SetToggle( "postcrawford", &ms.fPostCrawford, sz,
_("This is post-Crawford play (doubling allowed)."),
_("This is not post-Crawford play.") );
/* sanity check */
ms.fCrawford = !ms.fPostCrawford;
if( ms.fCrawford )
CancelCubeAction();
if( plGame && ( pmr = plGame->plNext->p ) && ( pmgi = &pmr->g ) ) {
g_assert( pmr->mt == MOVE_GAMEINFO );
pmgi->fCrawfordGame = ms.fCrawford;
}
} else {
outputl( _("Cannot set whether this is post-Crawford play\n"
"as none of the players are 1-away from winning.") );
}
}
else if ( !ms.nMatchTo )
outputl( _("Cannot set post-Crawford play for money sessions.") );
else
outputl( _("No match in progress (type `new match n' to start one).") );
}
#if USE_GTK
extern void CommandSetWarning( char *sz )
{
char buf[100];
warningType warning;
char* pValue = strchr(sz, ' ');
if (!pValue)
{
outputl( _("Incorrect syntax for set warning command.") );
return;
}
*pValue++ = '\0';
warning = ParseWarning(sz);
if ((int)warning < 0)
{
sprintf(buf, _("Unknown warning %s."), sz);
outputl(buf);
return;
}
while(*pValue == ' ')
pValue++;
if (!StrCaseCmp(pValue, "on"))
{
SetWarningEnabled(warning, TRUE);
}
else if (!StrCaseCmp(pValue, "off"))
{
SetWarningEnabled(warning, FALSE);
}
else
{
sprintf(buf, _("Unknown value %s."), pValue);
outputl(buf);
return;
}
sprintf(buf, _("Warning %s set %s."), sz, pValue);
outputl(buf);
}
extern void CommandShowWarning( char *sz )
{
warningType warning;
while(*sz == ' ')
sz++;
if (!*sz)
{ /* Show all warnings */
for (warning = 0; warning < WARN_NUM_WARNINGS; warning++)
PrintWarning(warning);
}
else
{ /* Show specific warning */
warning = ParseWarning(sz);
if ((int)warning < 0)
{
char buf[100];
sprintf(buf, _("Unknown warning %s."), sz);
outputl(buf);
return;
}
PrintWarning(warning);
}
}
#endif
extern void CommandSetBeavers( char *sz ) {
int n;
if( ( n = ParseNumber( &sz ) ) < 0 ) {
outputl( _("You must specify the number of beavers to allow.") );
return;
}
nBeavers = (unsigned int)n;
if( nBeavers > 1 )
outputf( _("%d beavers/raccoons allowed in money sessions.\n"), nBeavers );
else if( nBeavers == 1 )
outputl( _("1 beaver allowed in money sessions.") );
else
outputl( _("No beavers allowed in money sessions.") );
}
extern void
CommandSetOutputDigits( char *sz ) {
int n = ParseNumber( &sz );
if ( n < 0 || n > 6 ) {
outputl( _("You must specify a number between 1 and 6.\n") );
return;
}
fOutputDigits = (unsigned int)n;
outputf( _("Probabilities and equities will be shown with %d digits "
"after the decimal separator\n"), fOutputDigits );
#if USE_GTK
MoveListRefreshSize();
#endif
}
extern void CommandSetOutputMatchPC( char *sz ) {
SetToggle( "output matchpc", &fOutputMatchPC, sz,
_("Match winning chances will be shown as percentages."),
_("Match winning chances will be shown as probabilities.") );
}
extern void CommandSetOutputMWC( char *sz ) {
SetToggle( "output mwc", &fOutputMWC, sz,
_("Match evaluations will be shown as match winning chances."),
_("Match evaluations will be shown as equivalent money equity.") );
}
extern void CommandSetOutputRawboard( char *sz ) {
SetToggle( "output rawboard", &fOutputRawboard, sz,
_("TTY boards will be given in raw format."),
_("TTY boards will be given in ASCII.") );
}
extern void CommandSetOutputWinPC( char *sz ) {
SetToggle( "output winpc", &fOutputWinPC, sz,
_("Game winning chances will be shown as percentages."),
_("Game winning chances will be shown as probabilities.") );
}
static void SetInvertMET(void)
{
invertMET();
/* Clear any stored results to stop previous table causing problems */
EvalCacheFlush();
InvalidateStoredMoves();
InvalidateStoredCube();
}
extern void CommandSetMET( char *sz ) {
sz = NextToken ( &sz );
if ( !sz || !*sz ) {
outputl ( _("You must specify a filename. "
"See \"help set met\". ") );
return;
}
InitMatchEquity ( sz );
/* Cubeful evaluation get confused withh entries from another table */
EvalCacheFlush();
/* clear hint */
CommandClearHint( NULL );
outputf( _("GNU Backgammon will now use the %s match equity table.\n"),
miCurrent.szName );
if ( miCurrent.nLength < MAXSCORE ) {
outputf (_("\n"
"Note that this match equity table only supports "
"matches of length %i and below.\n"
"For scores above %i-away an extrapolation "
"scheme is used.\n"),
miCurrent.nLength, miCurrent.nLength );
}
if (fInvertMET)
SetInvertMET();
}
extern void
CommandSetEvalParamType ( char *sz ) {
switch ( sz[ 0 ] ) {
case 'r':
pesSet->et = EVAL_ROLLOUT;
break;
case 'e':
pesSet->et = EVAL_EVAL;
break;
default:
outputf (_("Unknown evaluation type: %s -- see\n"
"`help set %s type'\n"), sz, szSetCommand );
return;
break;
}
outputf ( _("%s will now use %s.\n"),
szSet, gettext ( aszEvalType[ pesSet->et ] ) );
}
extern void
CommandSetEvalParamEvaluation ( char *sz ) {
pecSet = &pesSet->ec;
HandleCommand ( sz, acSetEvaluation );
if ( pesSet->et != EVAL_EVAL )
outputf ( _("(Note that this setting will have no effect until you\n"
"`set %s type evaluation'.)\n"),
szSetCommand );
}
extern void
CommandSetEvalParamRollout ( char *sz ) {
prcSet = &pesSet->rc;
HandleCommand (sz, acSetRollout );
if ( pesSet->et != EVAL_ROLLOUT )
outputf ( _("(Note that this setting will have no effect until you\n"
"`set %s type rollout.)'\n"),
szSetCommand );
}
extern void
CommandSetAnalysisPlayer( char *sz ) {
char *pch = NextToken( &sz ), *pchCopy;
int i;
if( !pch ) {
outputl( _("You must specify a player "
"-- try `help set analysis player'.") );
return;
}
if( !( i = ParsePlayer( pch ) ) || i == 1 ) {
iPlayerSet = i;
HandleCommand( sz, acSetAnalysisPlayer );
return;
}
if( i == 2 ) {
if( !( pchCopy = malloc( strlen( sz ) + 1 ) ) ) {
outputl( _("Insufficient memory.") );
return;
}
strcpy( pchCopy, sz );
outputpostpone();
iPlayerSet = 0;
HandleCommand( sz, acSetAnalysisPlayer );
iPlayerSet = 1;
HandleCommand( pchCopy, acSetAnalysisPlayer );
outputresume();
free( pchCopy );
return;
}
outputf( _("Unknown player `%s' -- try\n"
"`help set analysis player'.\n"), pch );
}
extern void
CommandSetAnalysisPlayerAnalyse( char *sz ) {
char sz1[ 100 ];
char sz2[ 100 ];
sprintf( sz1, _("Analyse %s's chequerplay and cube decisions."),
ap[ iPlayerSet ].szName );
sprintf( sz2, _("Do not analyse %s's chequerplay and cube decisions."),
ap[ iPlayerSet ].szName );
SetToggle( "analysis player", &afAnalysePlayers[ iPlayerSet ], sz,
sz1, sz2 );
}
extern void
CommandSetAnalysisChequerplay ( char *sz ) {
pesSet = &esAnalysisChequer;
szSet = _("Analysis chequerplay");
szSetCommand = "analysis chequerplay";
HandleCommand( sz, acSetEvalParam );
}
extern void
CommandSetAnalysisCubedecision ( char *sz ) {
pesSet = &esAnalysisCube;
szSet = _("Analysis cubedecision");
szSetCommand = "analysis cubedecision";
HandleCommand( sz, acSetEvalParam );
}
extern void
CommandSetEvalChequerplay ( char *sz ) {
pesSet = &esEvalChequer;
szSet = _("`eval' and `hint' chequerplay");
szSetCommand = "evaluation chequerplay ";
HandleCommand( sz, acSetEvalParam );
}
extern void
CommandSetEvalCubedecision ( char *sz ) {
pesSet = &esEvalCube;
szSet = _("`eval' and `hint' cube decisions");
szSetCommand = "evaluation cubedecision ";
HandleCommand( sz, acSetEvalParam );
}
extern void CommandSetEvalMoveFilter( char *sz ) {
szSetCommand = "evaluation";
SetMoveFilter ( sz, aamfEval );
}
extern void CommandSetAnalysisMoveFilter( char *sz ) {
szSetCommand = "analysis";
SetMoveFilter ( sz, aamfAnalysis );
}
extern void SetMatchInfo( char **ppch, char *sz, char *szMessage )
{
if( *ppch )
g_free( *ppch );
if( sz && *sz ) {
*ppch = g_strdup( sz );
if ( szMessage )
outputf( _("%s set to: %s\n"), szMessage, sz );
} else {
*ppch = NULL;
if ( szMessage )
outputf( _("%s cleared.\n"), szMessage );
}
}
extern void CommandSetMatchAnnotator( char *sz ) {
SetMatchInfo( &mi.pchAnnotator, sz, _("Match annotator") );
}
extern void CommandSetMatchComment( char *sz ) {
SetMatchInfo( &mi.pchComment, sz, _("Match comment") );
}
static int DaysInMonth( int nYear, int nMonth ) {
static int an[ 12 ] = { 31, -1, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 };
if( nMonth < 1 || nMonth > 12 )
return -1;
else if( nMonth != 2 )
return an[ nMonth - 1 ];
else if( nYear % 4 || ( !( nYear % 100 ) && nYear % 400 ) )
return 28;
else
return 29;
}
extern void CommandSetMatchDate( char *sz ) {
int nYear, nMonth, nDay;
if( !sz || !*sz ) {
mi.nYear = 0;
outputl( _("Match date cleared." ) );
return;
}
if( sscanf( sz, "%d-%d-%d", &nYear, &nMonth, &nDay ) < 3 ||
nYear < 1753 || nYear > 9999 || nMonth < 1 || nMonth > 12 ||
nDay < 1 || nDay > DaysInMonth( nYear, nMonth ) ) {
outputf( _("%s is not a valid date (see `help set matchinfo "
"date').\n"), sz );
return;
}
mi.nYear = nYear;
mi.nMonth = nMonth;
mi.nDay = nDay;
outputf( _("Match date set to %04d-%02d-%02d.\n"), nYear, nMonth, nDay );
}
extern void CommandSetMatchEvent( char *sz ) {
SetMatchInfo( &mi.pchEvent, sz, _("Match event") );
}
extern void CommandSetMatchLength( char *sz ) {
unsigned int n = ParseNumber( &sz );
nDefaultLength = n;
outputf( n == 1 ? _("New matches will default to %d point.\n") :
_("New matches will default to %d points.\n"), n );
}
extern void CommandSetMatchPlace( char *sz ) {
SetMatchInfo( &mi.pchPlace, sz, _("Match place") );
}
extern void CommandSetMatchRating( char *sz ) {
int n;
char szMessage[ 64 ];
if( ( n = ParsePlayer( NextToken( &sz ) ) ) < 0 ) {
outputl( _("You must specify which player's rating to set (see `help "
"set matchinfo rating').") );
return;
}
sprintf( szMessage, _("Rating for %s"), ap[ n ].szName );
SetMatchInfo( &mi.pchRating[ n ], sz, szMessage );
}
extern void CommandSetMatchRound( char *sz ) {
SetMatchInfo( &mi.pchRound, sz, _("Match round") );
}
extern void
CommandSetMatchID ( char *sz ) {
SetMatchID ( sz );
}
extern void
CommandSetExportIncludeAnnotations ( char *sz ) {
SetToggle( "annotations", &exsExport.fIncludeAnnotation, sz,
_("Include annotations in exports"),
_("Do not include annotations in exports") );
}
extern void
CommandSetExportIncludeAnalysis ( char *sz ) {
SetToggle( "analysis", &exsExport.fIncludeAnalysis, sz,
_("Include analysis in exports"),
_("Do not include analysis in exports") );
}
extern void
CommandSetExportIncludeStatistics ( char *sz ) {
SetToggle( "statistics", &exsExport.fIncludeStatistics, sz,
_("Include statistics in exports"),
_("Do not include statistics in exports") );
}
extern void
CommandSetExportIncludeLegend ( char *sz ) {
SetToggle( "annotations", &exsExport.fIncludeLegend, sz,
_("Include legend in exports"),
_("Do not include legend in exports") );
}
extern void
CommandSetExportIncludeMatchInfo ( char *sz ) {
SetToggle( "matchinfo", &exsExport.fIncludeMatchInfo, sz,
_("Include match information in exports"),
_("Do not include match information in exports") );
}
extern void
CommandSetExportShowBoard ( char *sz ) {
int n;
if( ( n = ParseNumber( &sz ) ) < 0 ) {
outputl( _("You must specify a semi-positive number.") );
return;
}
exsExport.fDisplayBoard = n;
if ( ! n )
output ( _("The board will never been shown in exports.") );
else
outputf ( _("The board will be shown every %d. move in exports."), n );
}
extern void
CommandSetExportShowPlayer ( char *sz ) {
int i;
if( ( i = ParsePlayer( sz ) ) < 0 ) {
outputf( _("Unknown player `%s' "
"-- try `help set export show player'.\n"), sz );
return;
}
exsExport.fSide = i + 1;
if ( i == 2 )
outputl ( _("Analysis, boards etc will be "
"shown for both players in exports.") );
else
outputf ( _("Analysis, boards etc will only be shown for "
"player %s in exports.\n"), ap[ i ].szName );
}
extern void
CommandSetExportMovesNumber ( char *sz ) {
int n;
if( ( n = ParseNumber( &sz ) ) < 0 ) {
outputl( _("You must specify a semi-positive number.") );
return;
}
exsExport.nMoves = n;
outputf ( _("Show at most %d moves in exports.\n"), n );
}
extern void
CommandSetExportMovesProb ( char *sz ) {
SetToggle( "probabilities", &exsExport.fMovesDetailProb, sz,
_("Show detailed probabilities for moves"),
_("Do not show detailed probabilities for moves") );
}
static int *pParameter;
static char *szParameter;
extern void
CommandSetExportMovesParameters ( char *sz ) {
pParameter = exsExport.afMovesParameters;
szParameter = "moves";
HandleCommand ( sz, acSetExportParameters );
}
extern void
CommandSetExportCubeProb ( char *sz ) {
SetToggle( "probabilities", &exsExport.fCubeDetailProb, sz,
_("Show detailed probabilities for cube decisions"),
_("Do not show detailed probabilities for cube decisions") );
}
extern void
CommandSetExportCubeParameters ( char *sz ) {
pParameter = exsExport.afCubeParameters;
szParameter = "cube";
HandleCommand ( sz, acSetExportParameters );
}
extern void
CommandSetExportParametersEvaluation ( char *sz ) {
SetToggle( "evaluation", &pParameter[ 0 ], sz,
_("Show detailed parameters for evaluations"),
_("Do not show detailed parameters for evaluations") );
}
extern void
CommandSetExportParametersRollout ( char *sz ) {
SetToggle( "rollout", &pParameter[ 1 ], sz,
_("Show detailed parameters for rollouts"),
_("Do not show detailed parameters for rollouts") );
}
extern void
CommandSetExportMovesDisplayVeryBad ( char *sz ) {
SetToggle( "export moves display very bad",
&exsExport.afMovesDisplay[ SKILL_VERYBAD ], sz,
_("Export moves marked 'very bad'."),
_("Do not export moves marked 'very bad'.") );
}
extern void
CommandSetExportMovesDisplayBad ( char *sz ) {
SetToggle( "export moves display bad",
&exsExport.afMovesDisplay[ SKILL_BAD ], sz,
_("Export moves marked 'bad'."),
_("Do not export moves marked 'bad'.") );
}
extern void
CommandSetExportMovesDisplayDoubtful ( char *sz ) {
SetToggle( "export moves display doubtful",
&exsExport.afMovesDisplay[ SKILL_DOUBTFUL ], sz,
_("Export moves marked 'doubtful'."),
_("Do not export moves marked 'doubtful'.") );
}
extern void
CommandSetExportMovesDisplayUnmarked ( char *sz ) {
SetToggle( "export moves display unmarked",
&exsExport.afMovesDisplay[ SKILL_NONE ], sz,
_("Export unmarked moves."),
_("Do not export unmarked moves.") );
}
extern void
CommandSetExportCubeDisplayVeryBad ( char *sz ) {
SetToggle( "export cube display very bad",
&exsExport.afCubeDisplay[ SKILL_VERYBAD ], sz,
_("Export cube decisions marked 'very bad'."),
_("Do not export cube decisions marked 'very bad'.") );
}
extern void
CommandSetExportCubeDisplayBad ( char *sz ) {
SetToggle( "export cube display bad",
&exsExport.afCubeDisplay[ SKILL_BAD ], sz,
_("Export cube decisions marked 'bad'."),
_("Do not export cube decisions marked 'bad'.") );
}
extern void
CommandSetExportCubeDisplayDoubtful ( char *sz ) {
SetToggle( "export cube display doubtful",
&exsExport.afCubeDisplay[ SKILL_DOUBTFUL ], sz,
_("Export cube decisions marked 'doubtful'."),
_("Do not export cube decisions marked 'doubtful'.") );
}
extern void
CommandSetExportCubeDisplayUnmarked ( char *sz ) {
SetToggle( "export cube display unmarked",
&exsExport.afCubeDisplay[ SKILL_NONE ], sz,
_("Export unmarked cube decisions."),
_("Do not export unmarked cube decisions.") );
}
extern void
CommandSetExportCubeDisplayActual ( char *sz ) {
SetToggle( "export cube display actual",
&exsExport.afCubeDisplay[ EXPORT_CUBE_ACTUAL ], sz,
_("Export actual cube decisions."),
_("Do not export actual cube decisions.") );
}
extern void
CommandSetExportCubeDisplayClose ( char *sz ) {
SetToggle( "export cube display close",
&exsExport.afCubeDisplay[ EXPORT_CUBE_CLOSE ], sz,
_("Export close cube decisions."),
_("Do not export close cube decisions.") );
}
extern void
CommandSetExportCubeDisplayMissed ( char *sz ) {
SetToggle( "export cube display missed",
&exsExport.afCubeDisplay[ EXPORT_CUBE_MISSED ], sz,
_("Export missed cube decisions."),
_("Do not export missed cube decisions.") );
}
static void
SetExportHTMLType ( const htmlexporttype het,
const char *szExtension ) {
if ( exsExport.szHTMLExtension )
g_free ( exsExport.szHTMLExtension );
exsExport.het = het;
exsExport.szHTMLExtension = g_strdup ( szExtension );
outputf ( _("HTML export type is now: \n"
"%s\n"),
aszHTMLExportType[ exsExport.het ] );
}
extern void
CommandSetExportHTMLTypeBBS ( char *sz ) {
SetExportHTMLType ( HTML_EXPORT_TYPE_BBS, "gif" );
}
extern void
CommandSetExportHTMLTypeFibs2html ( char *sz ) {
SetExportHTMLType ( HTML_EXPORT_TYPE_FIBS2HTML, "gif" );
}
extern void
CommandSetExportHTMLTypeGNU ( char *sz ) {
SetExportHTMLType ( HTML_EXPORT_TYPE_GNU, "png" );
}
static void
SetExportHTMLCSS ( const htmlexportcss hecss ) {
if ( exsExport.hecss == hecss )
return;
if ( exsExport.hecss == HTML_EXPORT_CSS_EXTERNAL )
CommandNotImplemented ( NULL );
exsExport.hecss = hecss;
outputf ( _("CSS stylesheet for HTML export: %s\n"),
gettext ( aszHTMLExportCSS[ hecss ] ) );
}
extern void
CommandSetExportHTMLCSSHead ( char *sz ) {
SetExportHTMLCSS ( HTML_EXPORT_CSS_HEAD );
}
extern void
CommandSetExportHTMLCSSInline ( char *sz ) {
SetExportHTMLCSS ( HTML_EXPORT_CSS_INLINE );
}
extern void
CommandSetExportHTMLCSSExternal ( char *sz ) {
SetExportHTMLCSS ( HTML_EXPORT_CSS_EXTERNAL );
}
extern void
CommandSetExportHTMLPictureURL ( char *sz ) {
if ( ! sz || ! *sz ) {
outputl ( _("You must specify a URL. "
"See `help set export html pictureurl'.") );
return;
}
if ( exsExport.szHTMLPictureURL )
g_free ( exsExport.szHTMLPictureURL );
sz = NextToken ( &sz );
exsExport.szHTMLPictureURL = g_strdup ( sz );
outputf ( _("URL for picture in HTML export is now: \n"
"%s\n"),
exsExport.szHTMLPictureURL );
}
extern void
CommandSetInvertMatchEquityTable ( char *sz ) {
int fOldInvertMET = fInvertMET;
if( SetToggle( "invert matchequitytable", &fInvertMET, sz,
_("Match equity table will be used inverted."),
_("Match equity table will not be use inverted.") ) >= 0 )
UpdateSetting( &fInvertMET );
if ( fOldInvertMET != fInvertMET )
SetInvertMET();
}
extern void CommandSetTutorMode( char *sz) {
SetToggle( "tutor-mode", &fTutor, sz,
_("Warn about possibly bad play."),
_("No warnings for possibly bad play.") );
}
extern void CommandSetTutorCube( char * sz) {
SetToggle ( "tutor-cube", &fTutorCube, sz,
_("Include advice on cube decisions in tutor mode."),
_("Exclude advice on cube decisions from tutor mode.") );
}
extern void CommandSetTutorChequer( char * sz) {
SetToggle ( "tutor-chequer", &fTutorChequer, sz,
_("Include advice on chequer play in tutor mode."),
_("Exclude advice on chequer play from tutor mode.") );
}
extern void CommandSetTutorEval( char * sz) {
SetToggle ( "tutor-eval", &fTutorAnalysis, sz,
_("Use Analysis settings to generate advice."),
_("Use Evaluation settings to generate advice.") );
}
static void _set_tutor_skill (skilltype Skill, int skillno, char *skill) {
nTutorSkillCurrent = skillno;
TutorSkill = Skill;
outputf ( _("Tutor warnings will be give for play marked `%s'.\n"), skill);
}
extern void CommandSetTutorSkillDoubtful( char * sz) {
_set_tutor_skill (SKILL_DOUBTFUL, 0, _("doubtful") );
}
extern void CommandSetTutorSkillBad( char * sz) {
_set_tutor_skill (SKILL_BAD, 1, _("bad") );
}
extern void CommandSetTutorSkillVeryBad( char * sz) {
_set_tutor_skill (SKILL_VERYBAD, 2, _("very bad") );
}
/*
* Sounds
*/
/* enable/disable sounds */
extern void
CommandSetSoundEnable ( char *sz ) {
SetToggle( "sound enable", &fSound, sz,
_("Enable sounds."),
_("Disable sounds.") );
}
/* sound system */
extern void
CommandSetSoundSystemCommand ( char *sz ) {
sound_set_command(sz);
}
extern void
CommandSetSoundSoundAgree ( char *sz ) {
SetSoundFile ( SOUND_AGREE, NextToken ( &sz ) );
}
extern void
CommandSetSoundSoundAnalysisFinished ( char *sz ) {
SetSoundFile ( SOUND_ANALYSIS_FINISHED, NextToken ( &sz ) );
}
extern void
CommandSetSoundSoundBotDance ( char *sz ) {
SetSoundFile ( SOUND_BOT_DANCE, NextToken ( &sz ) );
}
extern void
CommandSetSoundSoundBotWinGame ( char *sz ) {
SetSoundFile ( SOUND_BOT_WIN_GAME, NextToken ( &sz ) );
}
extern void
CommandSetSoundSoundBotWinMatch ( char *sz ) {
SetSoundFile ( SOUND_BOT_WIN_MATCH, NextToken ( &sz ) );
}
extern void
CommandSetSoundSoundChequer ( char *sz ) {
SetSoundFile ( SOUND_CHEQUER, NextToken ( &sz ) );
}
extern void
CommandSetSoundSoundDouble ( char *sz ) {
SetSoundFile ( SOUND_DOUBLE, NextToken ( &sz ) );
}
extern void
CommandSetSoundSoundDrop ( char *sz ) {
SetSoundFile ( SOUND_DROP, NextToken ( &sz ) );
}
extern void
CommandSetSoundSoundExit ( char *sz ) {
SetSoundFile ( SOUND_EXIT, NextToken ( &sz ) );
}
extern void
CommandSetSoundSoundHumanDance ( char *sz ) {
SetSoundFile ( SOUND_HUMAN_DANCE, NextToken ( &sz ) );
}
extern void
CommandSetSoundSoundHumanWinGame ( char *sz ) {
SetSoundFile ( SOUND_HUMAN_WIN_GAME, NextToken ( &sz ) );
}
extern void
CommandSetSoundSoundHumanWinMatch ( char *sz ) {
SetSoundFile ( SOUND_HUMAN_WIN_MATCH, NextToken ( &sz ) );
}
extern void
CommandSetSoundSoundMove ( char *sz ) {
SetSoundFile ( SOUND_MOVE, NextToken ( &sz ) );
}
extern void
CommandSetSoundSoundRedouble ( char *sz ) {
SetSoundFile ( SOUND_REDOUBLE, NextToken ( &sz ) );
}
extern void
CommandSetSoundSoundResign ( char *sz ) {
SetSoundFile ( SOUND_RESIGN, NextToken ( &sz ) );
}
extern void
CommandSetSoundSoundRoll ( char *sz ) {
SetSoundFile ( SOUND_ROLL, NextToken ( &sz ) );
}
extern void
CommandSetSoundSoundStart ( char *sz ) {
SetSoundFile ( SOUND_START, NextToken ( &sz ) );
}
extern void
CommandSetSoundSoundTake ( char *sz ) {
SetSoundFile ( SOUND_TAKE, NextToken ( &sz ) );
}
static void SetPriority( int n ) {
#if HAVE_SETPRIORITY
if( setpriority( PRIO_PROCESS, getpid(), n ) )
outputerr( "setpriority" );
else {
outputf( _("Scheduling priority set to %d.\n"), n );
nThreadPriority = n;
}
#elif WIN32
/* tp - thread priority, pp - process priority */
int tp = THREAD_PRIORITY_NORMAL;
int pp = NORMAL_PRIORITY_CLASS;
char *pch;
if( n < -19 ) {
tp = THREAD_PRIORITY_TIME_CRITICAL;
pch = N_("time critical");
} else if( n < -10 ) {
tp = THREAD_PRIORITY_HIGHEST;
pch = N_("highest");
} else if( n < 0 ) {
tp = THREAD_PRIORITY_ABOVE_NORMAL;
pch = N_("above normal");
} else if( !n ) {
pch = N_("normal");
} else if( n < 19 ) {
tp = THREAD_PRIORITY_BELOW_NORMAL;
pch = N_("below normal");
} else {
/* Lowest - set to idle prioirty but raise the thread priority
to make sure it runs instead of screen savers */
tp = THREAD_PRIORITY_HIGHEST;
pp = IDLE_PRIORITY_CLASS;
pch = N_("idle");
}
if ( SetThreadPriority(GetCurrentThread(), tp )
&& SetPriorityClass(GetCurrentProcess(), pp) ) {
outputf ( _("Priority of program set to: %s\n"), pch );
nThreadPriority = n;
} else
outputerrf( _("Changing priority failed (trying to set priority "
"%s)\n"), pch );
#else
outputerrf( _("Priority changes are not supported on this platform.\n") );
#endif /* HAVE_SETPRIORITY */
}
extern void CommandSetPriorityAboveNormal ( char *sz ) {
SetPriority( -10 );
}
extern void CommandSetPriorityBelowNormal ( char *sz ) {
SetPriority( 10 );
}
extern void CommandSetPriorityHighest ( char *sz ) {
SetPriority( -19 );
}
extern void CommandSetPriorityIdle ( char *sz ) {
SetPriority( 19 );
}
extern void CommandSetPriorityNice ( char *sz ) {
int n;
if( ( n = ParseNumber( &sz ) ) < -20 || n > 20 ) {
outputl( _("You must specify a priority between -20 and 20.") );
return;
}
SetPriority( n );
}
extern void CommandSetPriorityNormal ( char *sz ) {
SetPriority( 0 );
}
extern void CommandSetPriorityTimeCritical ( char *sz ) {
SetPriority( -20 );
}
extern void
CommandSetCheatEnable ( char *sz ) {
SetToggle( "cheat enable", &fCheat, sz,
_("Allow GNU Backgammon to manipulate the dice."),
_("Disallow GNU Backgammon to manipulate the dice.") );
}
extern void
CommandSetCheatPlayer( char *sz ) {
char *pch = NextToken( &sz ), *pchCopy;
int i;
if( !pch ) {
outputl( _("You must specify a player "
"-- try `help set cheat player'.") );
return;
}
if( !( i = ParsePlayer( pch ) ) || i == 1 ) {
iPlayerSet = i;
HandleCommand( sz, acSetCheatPlayer );
return;
}
if( i == 2 ) {
if( !( pchCopy = malloc( strlen( sz ) + 1 ) ) ) {
outputl( _("Insufficient memory.") );
return;
}
strcpy( pchCopy, sz );
outputpostpone();
iPlayerSet = 0;
HandleCommand( sz, acSetCheatPlayer );
iPlayerSet = 1;
HandleCommand( pchCopy, acSetCheatPlayer );
outputresume();
free( pchCopy );
return;
}
outputf( _("Unknown player `%s' -- try\n"
"`help set %s player'.\n"), pch, szSetCommand );
}
extern void
PrintCheatRoll( const int fPlayer, const int n ) {
static char *aszNumber[ 21 ] = {
N_("best"), N_("second best"), N_("third best"),
N_("4th best"), N_("5th best"), N_("6th best"),
N_("7th best"), N_("8th best"), N_("9th best"),
N_("10th best"),
N_("median"),
N_("10th worst"),
N_("9th worst"), N_("8th worst"), N_("7th worst"),
N_("6th worst"), N_("5th worst"), N_("4th worst"),
N_("third worst"), N_("second worst"), N_("worst")
};
outputf( _("%s will get the %s roll on each turn.\n"),
ap[ fPlayer ].szName, gettext ( aszNumber[ n ] ) );
}
extern void
CommandSetCheatPlayerRoll( char *sz ) {
int n;
if( ( n = ParseNumber( &sz ) ) < 1 || n > 21 ) {
outputl( _("You must specify a size between 1 and 21.") );
return;
}
afCheatRoll[ iPlayerSet ] = n - 1;
PrintCheatRoll( iPlayerSet, afCheatRoll[ iPlayerSet ] );
}
extern void
CommandSetExportHtmlSize ( char *sz ) {
int n;
if( ( n = ParseNumber( &sz ) ) < 1 || n > 20 ) {
outputl( _("You must specify a size between 1 and 20.") );
return;
}
exsExport.nHtmlSize = n;
outputf ( _("Size of generated Html images are %dx%d pixels\n"),
n * BOARD_WIDTH, n * BOARD_HEIGHT );
}
extern void
CommandSetExportPNGSize ( char *sz ) {
int n;
if( ( n = ParseNumber( &sz ) ) < 1 || n > 20 ) {
outputl( _("You must specify a size between 1 and 20.") );
return;
}
exsExport.nPNGSize = n;
outputf ( _("Size of generated PNG images are %dx%d pixels\n"),
n * BOARD_WIDTH, n * BOARD_HEIGHT );
}
static void
SetVariation( const bgvariation bgvx ) {
bgvDefault = bgvx;
CommandShowVariation( NULL );
if ( ms.gs != GAME_NONE )
outputf( _("The current match or session is being played as `%s'.\n"),
gettext( aszVariations[ ms.bgv ] ) );
outputf( _("Please start a new match or session to play `%s'\n"),
gettext( aszVariations[ bgvDefault ] ) );
#if USE_GTK
if( fX && ms.gs == GAME_NONE )
ShowBoard();
#endif /* USE_GTK */
}
extern void
CommandSetVariation1ChequerHypergammon( char *sz ) {
SetVariation( VARIATION_HYPERGAMMON_1 );
}
extern void
CommandSetVariation2ChequerHypergammon( char *sz ) {
SetVariation( VARIATION_HYPERGAMMON_2 );
}
extern void
CommandSetVariation3ChequerHypergammon( char *sz ) {
SetVariation( VARIATION_HYPERGAMMON_3 );
}
extern void
CommandSetVariationNackgammon( char *sz ) {
SetVariation( VARIATION_NACKGAMMON );
}
extern void
CommandSetVariationStandard( char *sz ) {
SetVariation( VARIATION_STANDARD );
}
extern void
CommandSetGotoFirstGame( char *sz ) {
SetToggle( "gotofirstgame", &fGotoFirstGame, sz,
_("Goto first game when loading matches or sessions."),
_("Goto last game when loading matches or sessions.") );
}
static void
SetEfficiency( const char *szText, char *sz, float *prX ) {
float r = (float)ParseReal( &sz );
if ( r >= 0.0f && r <= 1.0f ) {
*prX = r;
outputf( "%s: %7.5f\n", szText, *prX );
}
else
outputl( _("Cube efficiency must be between 0 and 1") );
}
extern void
CommandSetCubeEfficiencyOS( char *sz ) {
SetEfficiency( _("Cube efficiency for one sided bearoff positions"),
sz, &rOSCubeX );
}
extern void
CommandSetCubeEfficiencyCrashed( char *sz ) {
SetEfficiency( _("Cube efficiency for crashed positions"), sz, &rCrashedX );
}
extern void
CommandSetCubeEfficiencyContact( char *sz ) {
SetEfficiency( _("Cube efficiency for contact positions"), sz, &rContactX );
}
extern void
CommandSetCubeEfficiencyRaceFactor( char *sz ) {
float r = (float)ParseReal( &sz );
if ( r >= 0 ) {
rRaceFactorX = r;
outputf( _("Cube efficiency race factor set to %7.5f\n"), rRaceFactorX );
}
else
outputl( _("Cube efficiency race factor must be larger than 0.") );
}
extern void
CommandSetCubeEfficiencyRaceMax( char *sz ) {
SetEfficiency( _("Cube efficiency race max"), sz, &rRaceMax );
}
extern void
CommandSetCubeEfficiencyRaceMin( char *sz ) {
SetEfficiency( _("Cube efficiency race min"), sz, &rRaceMin );
}
extern void
CommandSetCubeEfficiencyRaceCoefficient( char *sz ) {
float r = (float)ParseReal( &sz );
if ( r >= 0 ) {
rRaceCoefficientX = r;
outputf( _("Cube efficiency race coefficient set to %7.5f\n"),
rRaceCoefficientX );
}
else
outputl( _("Cube efficiency race coefficient must be larger than 0.") );
}
extern void
CommandSetRatingOffset( char *sz ) {
float r = (float)ParseReal( &sz );
if ( r < 0 ) {
outputl( _("Please provide a positive rating offset\n" ) );
return;
}
rRatingOffset = r;
outputf( _("The rating offset for estimating absolute ratings is: %.1f\n"),
rRatingOffset );
}
extern void CommandSetLang( char *sz )
{
g_free(szLang);
szLang = (sz) ? g_strdup(sz) : g_strdup("");
SetupLanguage(szLang);
#if USE_GTK
if (fX)
GtkChangeLanguage();
#endif
}
extern void CommandSetPanelWidth( char *sz )
{
int n = ParseNumber( &sz );
if (n < 50)
{
outputl(_("You must specify a number greater than 50"));
return;
}
#if USE_GTK
if (fX)
SetPanelWidth(n);
#endif
}
extern void
CommandSetOutputErrorRateFactor( char *sz ) {
float r = (float)ParseReal( &sz );
if ( r < 0 ) {
outputl( _("Please provide a positive number\n" ) );
return;
}
rErrorRateFactor = r;
outputf( _("The factor used for multiplying error rates is: %.1f\n"),
rErrorRateFactor );
}
static void
SetFolder (char **folder, char *sz)
{
g_free (*folder);
if (sz && *sz)
*folder = g_strdup (sz);
else
*folder = NULL;
}
extern void
CommandSetExportFolder (char *sz)
{
SetFolder (&default_export_folder, NextToken (&sz));
}
extern void
CommandSetImportFolder (char *sz)
{
SetFolder (&default_import_folder, NextToken (&sz));
}
extern void
CommandSetSGFFolder (char *sz)
{
SetFolder (&default_sgf_folder, NextToken (&sz));
}
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