File: backgammon.h

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/*
 * backgammon.h
 *
 * by Gary Wong <gtw@gnu.org>, 1999, 2000, 2001, 2002.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of version 3 or later of the GNU General Public License as
 * published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 * $Id: backgammon.h,v 1.458 2015/10/08 00:34:36 mdpetch Exp $
 */

#ifndef BACKGAMMON_H
#define BACKGAMMON_H

#include "common.h"

#include "output.h"
#include "analysis.h"
#include "eval.h"
#include "rollout.h"

#define STRINGIZEAUX(num) #num
#define STRINGIZE(num) STRINGIZEAUX(num)

#define MAX_CUBE ( 1 << 12 )
#define MAX_NAME_LEN 32
#ifndef BUILD_DATE
#define BUILD_DATE_STR " " __DATE__
#else
#define BUILD_DATE_STR STRINGIZE(BUILD_DATE)
#endif

#define VERSION_STRING "GNU Backgammon " VERSION " " BUILD_DATE_STR
#define GNUBG_CHARSET "UTF-8"

extern const char *intro_string;
typedef struct _command {
    /* Command name (NULL indicates end of list) */
    const char *sz;
    /* Command handler; NULL to use default subcommand handler */
    void (*pf) (char *);
    /* Documentation; NULL for abbreviations */
    const char *szHelp;
    const char *szUsage;
    /* List of subcommands (NULL if none) */
    struct _command *pc;
} command;

typedef struct _procrecorddata {
    /* Record handler */
    int (*pfProcessRecord) (struct _procrecorddata *);
    void *pvUserData;
    void *avInputData[8];
    void *avOutputData[8];
} procrecorddata;

#define PROCREC_HINT_ARGIN_SHOWPROGRESS 0
#define PROCREC_HINT_ARGIN_MAXMOVES 1
#define PROCREC_HINT_ARGOUT_MATCHSTATE 0
#define PROCREC_HINT_ARGOUT_CUBEINFO 1
#define PROCREC_HINT_ARGOUT_MOVELIST 2
#define PROCREC_HINT_ARGOUT_MOVERECORD 3
#define PROCREC_HINT_ARGOUT_INDEX 4


typedef enum _playertype {
    PLAYER_HUMAN, PLAYER_GNU, PLAYER_EXTERNAL
} playertype;

typedef struct _player {
    /* For all player types: */
    char szName[MAX_NAME_LEN];
    playertype pt;
    /* For PLAYER_GNU: */
    evalsetup esChequer;
    evalsetup esCube;
    movefilter aamf[MAX_FILTER_PLIES][MAX_FILTER_PLIES];
    /* For PLAYER_EXTERNAL: */
    int h;
    char *szSocket;
} player;

typedef enum _movetype {
    MOVE_GAMEINFO,
    MOVE_NORMAL,
    MOVE_DOUBLE,
    MOVE_TAKE,
    MOVE_DROP,
    MOVE_RESIGN,
    MOVE_SETBOARD,
    MOVE_SETDICE,
    MOVE_SETCUBEVAL,
    MOVE_SETCUBEPOS
} movetype;

typedef struct _movegameinfo {
    /* ordinal number of the game within a match */
    int i;
    /* match length */
    int nMatch;
    /* match score BEFORE the game */
    int anScore[2];
    /* the Crawford rule applies during this match */
    int fCrawford;
    /* this is the Crawford game */
    int fCrawfordGame;
    int fJacoby;
    /* who won (-1 = unfinished) */
    int fWinner;
    /* how many points were scored by the winner */
    int nPoints;
    /* the game was ended by resignation */
    int fResigned;
    /* how many automatic doubles were rolled */
    int nAutoDoubles;
    /* Type of game */
    bgvariation bgv;
    /* Cube used in game */
    int fCubeUse;
    statcontext sc;
} xmovegameinfo;

typedef struct _cubedecisiondata {
    float aarOutput[2][NUM_ROLLOUT_OUTPUTS];
    float aarStdDev[2][NUM_ROLLOUT_OUTPUTS];
    evalsetup esDouble;
    CMark cmark;
} cubedecisiondata;

typedef struct _movenormal {
    /* Move made. */
    int anMove[8];
    /* index into the movelist of the move that was made */
    unsigned int iMove;
    skilltype stMove;
} xmovenormal;

typedef struct _moveresign {
    int nResigned;
    evalsetup esResign;
    float arResign[NUM_ROLLOUT_OUTPUTS];
    skilltype stResign;
    skilltype stAccept;
} xmoveresign;

typedef struct _movesetboard {
    positionkey key;            /* always stored as if player 0 was on roll */
} xmovesetboard;

typedef struct _movesetcubeval {
    int nCube;
} xmovesetcubeval;

typedef struct _movesetcubepos {
    int fCubeOwner;
} xmovesetcubepos;

typedef struct _moverecord {
    /*
     * Common variables
     */
    /* type of the move */
    movetype mt;
    /* annotation */
    char *sz;
    /* move record is for player */
    int fPlayer;
    /* luck analysis (shared between MOVE_SETDICE and MOVE_NORMAL) */
    /* dice rolled */
    unsigned int anDice[2];
    /* classification of luck */
    lucktype lt;
    /* magnitude of luck */
    float rLuck;                /* ERR_VAL means unknown */
    /* move analysis (shared between MOVE_SETDICE and MOVE_NORMAL) */
    /* evaluation setup for move analysis */
    evalsetup esChequer;
    /* evaluation of the moves */
    movelist ml;
    /* cube analysis (shared between MOVE_NORMAL and MOVE_DOUBLE) */
    /* 0 in match play, even numbers are doubles, raccoons
     * odd numbers are beavers, aardvarken, etc. */
    int nAnimals;
    /* the evaluation and settings */
    cubedecisiondata *CubeDecPtr;
    cubedecisiondata CubeDec;
    /* skill for the cube decision */
    skilltype stCube;
    /* "private" data */
    xmovegameinfo g;            /* game information */
    xmovenormal n;              /* chequerplay move */
    xmoveresign r;              /* resignation */
    xmovesetboard sb;           /* setting up board */
    xmovesetcubeval scv;        /* setting cube */
    xmovesetcubepos scp;        /* setting cube owner */
} moverecord;


typedef struct _matchinfo {     /* SGF match information */
    char *pchRating[2];
    char *pchEvent;
    char *pchRound;
    char *pchPlace;
    char *pchAnnotator;
    char *pchComment;           /* malloc()ed, or NULL if unknown */
    unsigned int nYear;
    unsigned int nMonth;
    unsigned int nDay;          /* 0 for nYear means date unknown */
} matchinfo;

typedef struct _decisionData {
    float aarOutput[2][NUM_ROLLOUT_OUTPUTS];
    float aarStdDev[2][NUM_ROLLOUT_OUTPUTS];
    rolloutstat aarsStatistics[2][2];
    float aarRates[2][2];
    cubeinfo *pci;
    const evalcontext *pec;
    evalsetup *pes;
    ConstTanBoard pboard;
    char *szOutput;
    int n;
} decisionData;

typedef struct _moveData {
    moverecord *pmr;
    matchstate *pms;
    const evalsetup *pesChequer;
    evalsetup *pesCube;
     movefilter(*aamf)[MAX_FILTER_PLIES];
} moveData;

typedef struct _findData {
    movelist *pml;
    ConstTanBoard pboard;
    positionkey *keyMove;
    float rThr;
    const cubeinfo *pci;
    const evalcontext *pec;
    int anDice[2];
     movefilter(*aamf)[MAX_FILTER_PLIES];
} findData;

typedef struct _scoreData {
    move *pm;
    const cubeinfo *pci;
    const evalcontext *pec;
} scoreData;

typedef void (*AsyncFun) (void *);

void asyncDumpDecision(decisionData * pdd);
void asyncFindBestMoves(findData * pfd);
void asyncFindMove(findData * pfd);
void asyncScoreMove(scoreData * psd);
void asyncEvalRoll(decisionData * pcdd);
void asyncAnalyzeMove(moveData * pmd);
void asyncGammonRates(decisionData * pcdd);
void asyncMoveDecisionE(decisionData * pcdd);
void asyncCubeDecisionE(decisionData * pcdd);
void asyncCubeDecision(decisionData * pcdd);
int RunAsyncProcess(AsyncFun fun, void *data, const char *msg);

/* There is a global storedmoves struct to maintain the list of moves
 * for "=n" notation (e.g. "hint", "rollout =1 =2 =4").
 * Anything that _writes_ stored moves ("hint", "show moves", "add move")
 * should free the old dynamic move list first (sm.ml.amMoves), if it is
 * non-NULL.
 * Anything that _reads_ stored moves should check that the move is still
 * valid (i.e. auchKey matches the current board and anDice matches the
 * current dice). */

/*
 * Store cube analysis
 *
 */

/*  List of moverecords representing the current game. One of the elements in
 * lMatch.
 * Typically the last game in the match).
 */
extern listOLD *plGame;

/* Current move inside plGame (typically the most recently
 * one played, but "previous" and "next" commands navigate back and forth).
 */
extern listOLD *plLastMove;

/* The current match.
 * A list of games. Each game is a list of moverecords.
 * Note that the first list element is empty. The first game is in
 * lMatch.plNext->p. Same is true for games.
 */
extern listOLD lMatch;

extern int automaticTask;

extern char *aszCopying[];
extern const char *aszGameResult[];
extern const char *aszLuckType[];
extern const char *aszLuckTypeAbbr[];
extern const char *aszLuckTypeCommand[];
extern const char *aszSkillType[];
extern const char *aszSkillTypeAbbr[];
extern const char *aszSkillTypeCommand[];
extern char *aszWarranty[];
extern char *default_export_folder;
extern char *default_import_folder;
extern char *default_sgf_folder;
extern char *log_file_name;
extern char *szCurrentFileName;
extern char *szCurrentFolder;
extern const char szDefaultPrompt[];
extern char *szLang;
extern const char *szPrompt;
extern const char *szHomeDirectory;
extern evalcontext ecLuck;
extern evalsetup esAnalysisChequer;
extern evalsetup esAnalysisCube;
extern evalsetup esEvalChequer;
extern evalsetup esEvalCube;
extern int fEvalSameAsAnalysis;
extern evalsetup *GetEvalChequer(void);
extern evalsetup *GetEvalCube(void);
extern float arLuckLevel[N_LUCKS];
extern float arSkillLevel[N_SKILLS];
extern float rEvalsPerSec;
extern float rRatingOffset;
extern int fAnalyseCube;
extern int fAnalyseDice;
extern int fAnalyseMove;
extern int fAutoBearoff;
extern int fAutoCrawford;
extern int fAutoGame;
extern int fAutoMove;
extern int fAutoRoll;
extern int fCheat;
extern int fComputing;
extern int nConfirmDefault;
extern int fConfirmNew;
extern int fConfirmSave;
extern int nAutoSaveTime;
extern int fAutoSaveRollout;
extern int fAutoSaveAnalysis;
extern int fAutoSaveConfirmDelete;
extern int fCubeEqualChequer;
extern int fPlayersAreSame;
extern int fTruncEqualPlayer0;
extern int fCubeUse;
extern int fDisplay;
extern int fFullScreen;
extern int fGotoFirstGame;
extern int fInvertMET;
extern int fJacoby;
extern int fNextTurn;
extern int fOutputRawboard;
extern int fRecord;
extern int fShowProgress;
extern int fStyledGamelist;
extern int fTutor;
extern int fTutorChequer;
extern int fTutorCube;
extern int log_rollouts;
extern int nThreadPriority;
extern int nToolbarStyle;
extern int nTutorSkillCurrent;
#if USE_BOARD3D
extern int fSync;
extern int fResetSync;
#endif
extern matchinfo mi;
extern matchstate ms;
extern ConstTanBoard msBoard(void);
extern movefilter aamfAnalysis[MAX_FILTER_PLIES][MAX_FILTER_PLIES];
extern movefilter aamfEval[MAX_FILTER_PLIES][MAX_FILTER_PLIES];
typedef movefilter TmoveFilter[MAX_FILTER_PLIES][MAX_FILTER_PLIES];
typedef const movefilter (*ConstTmoveFilter)[MAX_FILTER_PLIES];

extern TmoveFilter *GetEvalMoveFilter(void);
extern player ap[2];
extern char default_names[2][31];
extern char player1aliases[256];
extern rolloutcontext rcRollout;
extern skilltype TutorSkill;
extern statcontext scMatch;
extern unsigned int afCheatRoll[2];
extern unsigned int cAutoDoubles;
extern unsigned int nBeavers;
extern unsigned int nDefaultLength;
extern rngcontext *rngctxRollout;

extern command acAnnotateMove[];
extern command acSetAnalysisPlayer[];
extern command acSetCheatPlayer[];
extern command acSetEvalParam[];
extern command acSetEvaluation[];
extern command acSetExportParameters[];
extern command acSetGeometryValues[];
extern command acSetPlayer[];
extern command acSetRNG[];
extern command acSetRollout[];
extern command acSetRolloutJsd[];
extern command acSetRolloutLate[];
extern command acSetRolloutLatePlayer[];
extern command acSetRolloutLimit[];
extern command acSetRolloutPlayer[];
extern command acSetTruncation[];
extern command acTop[];

extern int fInteractive;

#if defined(_LIBINTL_H) && defined(__MINGW32__)
#warning "libintl.h already included expect warnings under mingw"
#endif

/* now we can include libintl.h */
#include <glib/gi18n.h>
/* Like strncpy, except it does the right thing */
extern char *strcpyn(char *szDest, const char *szSrc, int cch);

extern char *GetMatchCheckSum(void);
extern char *CheckCommand(char *sz, command * ac);
extern char *FormatMoveHint(char *sz, const matchstate * pms, movelist * pml,
                            int i, int fRankKnown, int fDetailProb, int fShowParameters);
extern char *FormatPrompt(void);
extern const char *GetBuildInfoString(void);
extern char *GetInput(char *szPrompt);
extern char *GetLuckAnalysis(const matchstate * pms, float rLuck);
extern const char *GetMoveString(moverecord * pmr, int *pPlayer, gboolean addSkillMarks);
extern double get_time(void);
extern char *locale_from_utf8(const char *sz);
extern char *locale_to_utf8(const char *sz);
extern char *NextToken(char **ppch);
extern char *NextTokenGeneral(char **ppch, const char *szTokens);
extern char *SetupLanguage(const char *newLangCode);
extern command *FindHelpCommand(command * pcBase, char *sz, char *pchCommand, char *pchUsage);
extern float ParseReal(char **ppch);
extern int AnalyzeMove(moverecord * pmr, matchstate * pms,
                       const listOLD * plGame, statcontext * psc,
                       const evalsetup * pesChequer, evalsetup * pesCube,
                       movefilter aamf[MAX_FILTER_PLIES][MAX_FILTER_PLIES],
                       const int afAnalysePlayers[2], float *doubleError);
extern void EvaluateRoll(float ar[NUM_ROLLOUT_OUTPUTS], int nDie1, int nDie2, const TanBoard anBoard,
                         const cubeinfo * pci, const evalcontext * pec);
extern int CompareNames(char *sz0, char *sz1);
extern int confirmOverwrite(const char *sz, const int f);
extern int EPC(const TanBoard anBoard, float *arEPC, float *arMu,
               float *arSigma, int *pfSource, const int fOnlyBearoff);
extern int EvalCmp(const evalcontext *, const evalcontext *, const int);
extern int getFinalScore(int *anScore);
extern int GetInputYN(char *szPrompt);
extern int GiveAdvice(skilltype Skill);
extern int InternalCommandNext(int mark, int cmark, int n);
extern int NextTurn(int fPlayNext);
extern int ParseKeyValue(char **ppch, char *apch[2]);
extern int ParseNumber(char **ppch);
extern int ParsePlayer(char *sz);
extern int ParsePosition(TanBoard an, char **ppch, char *pchDesc);
extern int SetToggle(const char *szName, int *pf, char *sz, const char *szOn, const char *szOff);
extern moverecord *get_current_moverecord(int *pfHistory);
extern moverecord *LinkToDouble(moverecord * pmr);
extern moverecord *NewMoveRecord(void);
extern void HandleInterrupt(int idSignal);
extern void AddGame(moverecord * pmr);
extern void AddMoveRecord(void *pmr);
extern void ApplyMoveRecord(matchstate * pms, const listOLD * plGame, const moverecord * pmr);
extern void CalculateBoard(void);
extern void CancelCubeAction(void);
extern void ChangeGame(listOLD * plGameNew);
extern void UpdateGame(int fShowBoard);
extern void ClearMatch(void);
extern void ClearMoveRecord(void);
extern void DisectPath(const char *path, const char *extension, char **name, char **folder);
extern void FixMatchState(matchstate * pms, const moverecord * pmr);
extern void FreeMatch(void);
extern void GetMatchStateCubeInfo(cubeinfo * pci, const matchstate * pms);
extern void HandleCommand(char *sz, command * ac);
extern void InitBoard(TanBoard anBoard, const bgvariation bgv);
extern void PortableSignal(int nSignal, void (*p) (int), psighandler * pOld, int fRestart);
extern void PortableSignalRestore(int nSignal, psighandler * p);
extern void PrintCheatRoll(const int fPlayer, const int n);
extern void ProgressEnd(void);
extern void ProgressStart(const char *sz);
extern void ProgressStartValue(char *sz, int iMax);
extern void ProgressValueAdd(int iValue);
extern void ProgressValue(int iValue);
extern void PromptForExit(void);
extern void Prompt(void);
extern void ResetInterrupt(void);
extern void SaveRolloutSettings(FILE * pf, const char *sz, rolloutcontext * prc);
extern void setDefaultFileName(char *sz);
extern void SetMatchDate(matchinfo * pmi);
extern void SetMatchID(const char *szMatchID);
extern void SetMatchInfo(char **ppch, const char *sz, char *szMessage);
extern void SetMoveRecord(void *pmr);
extern void SetTurn(int i);
extern void show_8912(TanBoard anBoard, char *sz);
extern void show_bearoff(TanBoard an, char *sz);
extern void ShowBoard(void);
extern void show_keith(TanBoard an, char *sz);
extern void show_kleinman(TanBoard an, char *sz);
extern void show_thorp(TanBoard an, char *sz);
extern void TextToClipboard(const char *sz);
extern void UpdateSettings(void);
extern void UpdateSetting(void *p);
extern void CommandAccept(char *);
extern void CommandAgree(char *);
extern void CommandAnalyseClearGame(char *);
extern void CommandAnalyseClearMatch(char *);
extern void CommandAnalyseClearMove(char *);
extern void CommandAnalyseGame(char *);
extern void CommandAnalyseMatch(char *);
extern void CommandAnalyseMove(char *);
extern void CommandAnalyseRolloutCube(char *);
extern void CommandAnalyseRolloutGame(char *);
extern void CommandAnalyseRolloutMatch(char *);
extern void CommandAnalyseRolloutMove(char *);
extern void CommandAnalyseSession(char *);
extern void CommandAnnotateAccept(char *);
extern void CommandAnnotateAddComment(char *);
extern void CommandAnnotateBad(char *);
extern void CommandAnnotateClearComment(char *);
extern void CommandAnnotateClearLuck(char *);
extern void CommandAnnotateClearSkill(char *);
extern void CommandAnnotateCube(char *);
extern void CommandAnnotateDouble(char *);
extern void CommandAnnotateDoubtful(char *);
extern void CommandAnnotateDrop(char *);
extern void CommandAnnotateLucky(char *);
extern void CommandAnnotateMove(char *);
extern void CommandAnnotateReject(char *);
extern void CommandAnnotateResign(char *);
extern void CommandAnnotateUnlucky(char *);
extern void CommandAnnotateVeryBad(char *);
extern void CommandAnnotateVeryLucky(char *);
extern void CommandAnnotateVeryUnlucky(char *);
extern void CommandCalibrate(char *);
extern void CommandClearCache(char *);
extern void CommandClearHint(char *);
extern void CommandClearTurn(char *);
extern void CommandCMarkCubeSetNone(char *);
extern void CommandCMarkCubeSetRollout(char *);
extern void CommandCMarkCubeShow(char *);
extern void CommandCMarkGameClear(char *);
extern void CommandCMarkGameShow(char *);
extern void CommandCMarkMatchClear(char *);
extern void CommandCMarkMatchShow(char *);
extern void CommandCMarkMoveClear(char *);
extern void CommandCMarkMoveSetNone(char *);
extern void CommandCMarkMoveSetRollout(char *);
extern void CommandCMarkMoveShow(char *);
extern void CommandCopy(char *);
extern void CommandDecline(char *);
extern void CommandDiceRolls(char *);
extern void CommandDouble(char *);
extern void CommandDrop(char *);
extern void CommandEndGame(char *);
extern void CommandEq2MWC(char *);
extern void CommandEval(char *);
extern void CommandExportGameGam(char *);
extern void CommandExportGameSnowieTxt(char *);
extern void CommandExportGameHtml(char *);
extern void CommandExportGameLaTeX(char *);
extern void CommandExportGamePDF(char *);
extern void CommandExportGamePS(char *);
extern void CommandExportGameText(char *);
extern void CommandExportHTMLImages(char *);
extern void CommandExportMatchHtml(char *);
extern void CommandExportMatchLaTeX(char *);
extern void CommandExportMatchMat(char *);
extern void CommandExportMatchSnowieTxt(char *);
extern void CommandExportMatchPDF(char *);
extern void CommandExportMatchPS(char *);
extern void CommandExportMatchText(char *);
extern void CommandExportPositionGammOnLine(char *);
extern void CommandExportPositionGOL2Clipboard(char *);
extern void CommandExportPositionHtml(char *);
extern void CommandExportPositionJF(char *);
extern void CommandExportPositionPDF(char *);
extern void CommandExportPositionPNG(char *);
extern void CommandExportPositionPS(char *);
extern void CommandExportPositionSnowieTxt(char *);
extern void CommandExportPositionSVG(char *);
extern void CommandExportPositionText(char *);
extern void CommandExternal(char *);
extern void CommandFirstGame(char *);
extern void CommandFirstMove(char *);
extern void CommandHelp(char *);
extern void CommandHint(char *);
extern void CommandHistory(char *);
extern void CommandImportAuto(char *);
extern void CommandImportBGRoom(char *);
extern void CommandImportEmpire(char *);
extern void CommandImportJF(char *);
extern void CommandImportMat(char *);
extern void CommandImportOldmoves(char *);
extern void CommandImportParty(char *);
extern void CommandImportSGG(char *);
extern void CommandImportSnowieTxt(char *);
extern void CommandImportTMG(char *);
extern void CommandListGame(char *);
extern void CommandListMatch(char *);
extern void CommandLoadCommands(char *);
extern void CommandLoadGame(char *);
extern void CommandLoadMatch(char *);
extern void CommandLoadPosition(char *);
extern void CommandLoadPython(char *);
extern void CommandMove(char *);
extern void CommandMWC2Eq(char *);
extern void CommandNewGame(char *);
extern void CommandNewMatch(char *);
extern void CommandNewSession(char *);
extern void CommandNext(char *);
extern void CommandNotImplemented(char *);
extern void CommandPlay(char *);
extern void CommandPrevious(char *);
extern void CommandQuit(char *);
extern void CommandRedouble(char *);
extern void CommandReject(char *);
extern void CommandRelationalAddMatch(char *);
extern void CommandRelationalEraseAll(char *);
extern void CommandRelationalErase(char *);
extern void CommandRelationalSelect(char *);
extern void CommandRelationalSetup(char *);
extern void CommandRelationalShowDetails(char *);
extern void CommandRelationalShowPlayers(char *);
extern void CommandRelationalTest(char *);
extern void CommandResign(char *);
extern void CommandRoll(char *);
extern void CommandRollout(char *);
extern void CommandSaveGame(char *);
extern void CommandSaveMatch(char *);
extern void CommandSavePosition(char *);
extern void CommandSaveSettings(char *);
extern void CommandSetAnalysisChequerplay(char *);
extern void CommandSetAnalysisCube(char *);
extern void CommandSetAnalysisCubedecision(char *);
extern void CommandSetAnalysisLimit(char *);
extern void CommandSetAnalysisLuckAnalysis(char *);
extern void CommandSetAnalysisLuck(char *);
extern void CommandSetAnalysisMoveFilter(char *);
extern void CommandSetAnalysisMoves(char *);
extern void CommandSetAnalysisPlayerAnalyse(char *);
extern void CommandSetAnalysisPlayer(char *);
extern void CommandSetAnalysisThresholdBad(char *);
extern void CommandSetAnalysisThresholdDoubtful(char *);
extern void CommandSetAnalysisThresholdLucky(char *);
extern void CommandSetAnalysisThresholdUnlucky(char *);
extern void CommandSetAnalysisThresholdVeryBad(char *);
extern void CommandSetAnalysisThresholdVeryLucky(char *);
extern void CommandSetAnalysisThresholdVeryUnlucky(char *);
extern void CommandSetAnalysisWindows(char *);
extern void CommandSetAnnotation(char *);
extern void CommandSetAppearance(char *);
extern void CommandSetAutoBearoff(char *);
extern void CommandSetAutoCrawford(char *);
extern void CommandSetAutoDoubles(char *);
extern void CommandSetAutoGame(char *);
extern void CommandSetAutoMove(char *);
extern void CommandSetAutoRoll(char *);
extern void CommandSetAutoSaveAnalysis(char *sz);
extern void CommandSetAutoSaveConfirmDelete(char *sz);
extern void CommandSetAutoSaveRollout(char *sz);
extern void CommandSetAutoSaveTime(char *sz);
extern void CommandSetBeavers(char *);
extern void CommandSetBoard(char *);
extern void CommandSetBrowser(char *);
extern void CommandSetCache(char *);
extern void CommandSetCalibration(char *);
extern void CommandSetCheatEnable(char *);
extern void CommandSetCheatPlayer(char *);
extern void CommandSetCheatPlayerRoll(char *);
extern void CommandSetClockwise(char *);
extern void CommandSetCommandWindow(char *);
extern void CommandSetConfirmDefault(char *);
extern void CommandSetConfirmNew(char *);
extern void CommandSetConfirmSave(char *);
extern void CommandSetCrawford(char *);
extern void CommandSetCubeCentre(char *);
extern void CommandSetCubeEfficiencyContact(char *);
extern void CommandSetCubeEfficiencyCrashed(char *);
extern void CommandSetCubeEfficiencyOS(char *);
extern void CommandSetCubeEfficiencyRaceCoefficient(char *);
extern void CommandSetCubeEfficiencyRaceFactor(char *);
extern void CommandSetCubeEfficiencyRaceMax(char *);
extern void CommandSetCubeEfficiencyRaceMin(char *);
extern void CommandSetCubeOwner(char *);
extern void CommandSetCubeUse(char *);
extern void CommandSetCubeValue(char *);
extern void CommandSetDelay(char *);
extern void CommandSetDice(char *);
extern void CommandSetDisplay(char *);
extern void CommandSetDockPanels(char *);
extern void CommandSetEvalChequerplay(char *);
extern void CommandSetEvalCubedecision(char *);
extern void CommandSetEvalCubeful(char *);
extern void CommandSetEvalDeterministic(char *);
extern void CommandSetEvalMoveFilter(char *);
extern void CommandSetEvalNoise(char *);
extern void CommandSetEvalParamEvaluation(char *);
extern void CommandSetEvalParamRollout(char *);
extern void CommandSetEvalParamType(char *);
extern void CommandSetEvalPlies(char *);
extern void CommandSetEvalPrune(char *);
extern void CommandSetEvalSameAsAnalysis(char *);
extern void CommandSetExportCubeDisplayActual(char *);
extern void CommandSetExportCubeDisplayBad(char *);
extern void CommandSetExportCubeDisplayClose(char *);
extern void CommandSetExportCubeDisplayDoubtful(char *);
extern void CommandSetExportCubeDisplayMissed(char *);
extern void CommandSetExportCubeDisplayUnmarked(char *);
extern void CommandSetExportCubeDisplayVeryBad(char *);
extern void CommandSetExportCubeParameters(char *);
extern void CommandSetExportCubeProb(char *);
extern void CommandSetExportFolder(char *);
extern void CommandSetExportHTMLCSSExternal(char *);
extern void CommandSetExportHTMLCSSHead(char *);
extern void CommandSetExportHTMLCSSInline(char *);
extern void CommandSetExportHTMLPictureURL(char *);
extern void CommandSetExportHtmlSize(char *);
extern void CommandSetExportHTMLTypeBBS(char *);
extern void CommandSetExportHTMLTypeFibs2html(char *);
extern void CommandSetExportHTMLTypeGNU(char *);
extern void CommandSetExportIncludeAnalysis(char *);
extern void CommandSetExportIncludeAnnotations(char *);
extern void CommandSetExportIncludeMatchInfo(char *);
extern void CommandSetExportIncludeStatistics(char *);
extern void CommandSetExportMovesDisplayBad(char *);
extern void CommandSetExportMovesDisplayDoubtful(char *);
extern void CommandSetExportMovesDisplayUnmarked(char *);
extern void CommandSetExportMovesDisplayVeryBad(char *);
extern void CommandSetExportMovesNumber(char *);
extern void CommandSetExportMovesParameters(char *);
extern void CommandSetExportMovesProb(char *);
extern void CommandSetExportParametersEvaluation(char *);
extern void CommandSetExportParametersRollout(char *);
extern void CommandSetExportPNGSize(char *);
extern void CommandSetExportShowBoard(char *);
extern void CommandSetExportShowPlayer(char *);
extern void CommandSetFullScreen(char *);
extern void CommandSetGameList(char *);
extern void CommandSetGeometryAnalysis(char *);
extern void CommandSetGeometryCommand(char *);
extern void CommandSetGeometryGame(char *);
extern void CommandSetGeometryHeight(char *);
extern void CommandSetGeometryHint(char *);
extern void CommandSetGeometryMain(char *);
extern void CommandSetGeometryMax(char *);
extern void CommandSetGeometryMessage(char *);
extern void CommandSetGeometryPosX(char *);
extern void CommandSetGeometryPosY(char *);
extern void CommandSetGeometryTheory(char *);
extern void CommandSetGeometryWidth(char *);
extern void CommandSetGNUBgID(char *);
extern void CommandSetXGID(char *);
extern void CommandSetGotoFirstGame(char *);
extern void CommandSetGUIAnimationBlink(char *);
extern void CommandSetGUIAnimationNone(char *);
extern void CommandSetGUIAnimationSlide(char *);
extern void CommandSetGUIAnimationSpeed(char *);
extern void CommandSetGUIBeep(char *);
extern void CommandSetGUIDiceArea(char *);
extern void CommandSetGUIDragTargetHelp(char *);
extern void CommandSetGUIGrayEdit(char *);
extern void CommandSetGUIHighDieFirst(char *);
extern void CommandSetGUIIllegal(char *);
extern void CommandSetGUIMoveListDetail(char *);
extern void CommandSetGUIShowIDs(char *);
extern void CommandSetGUIShowPipsEPC(char *);
extern void CommandSetGUIShowPipsNone(char *);
extern void CommandSetGUIShowPipsPips(char *);
extern void CommandSetGUIShowPipsWastage(char *);
extern void CommandSetGUIUseStatsPanel(char *);
extern void CommandSetGUIWindowPositions(char *);
extern void CommandSetImportFolder(char *);
extern void CommandSetInvertMatchEquityTable(char *);
extern void CommandSetJacoby(char *);
extern void CommandSetLang(char *);
extern void CommandSetMatchAnnotator(char *);
extern void CommandSetMatchComment(char *);
extern void CommandSetMatchDate(char *);
extern void CommandSetMatchEvent(char *);
extern void CommandSetMatchID(char *);
extern void CommandSetMatchLength(char *);
extern void CommandSetMatchPlace(char *);
extern void CommandSetMatchRating(char *);
extern void CommandSetMatchRound(char *);
extern void CommandSetMessage(char *);
extern void CommandSetMET(char *);
extern void CommandSetOutputDigits(char *);
extern void CommandSetOutputErrorRateFactor(char *);
extern void CommandSetOutputMatchPC(char *);
extern void CommandSetOutputMWC(char *);
extern void CommandSetOutputOutput(char *sz);
extern void CommandSetOutputRawboard(char *);
extern void CommandSetOutputWinPC(char *);
extern void CommandSetPanels(char *);
extern void CommandSetPanelWidth(char *);
extern void CommandSetPlayer(char *);
extern void CommandSetPlayerChequerplay(char *);
extern void CommandSetPlayerCubedecision(char *);
extern void CommandSetPlayerExternal(char *);
extern void CommandSetPlayerGNU(char *);
extern void CommandSetPlayerHuman(char *);
extern void CommandSetPlayerMoveFilter(char *);
extern void CommandSetPlayerName(char *);
extern void CommandSetPostCrawford(char *);
extern void CommandSetPriorityAboveNormal(char *);
extern void CommandSetPriorityBelowNormal(char *);
extern void CommandSetPriorityHighest(char *);
extern void CommandSetPriorityIdle(char *);
extern void CommandSetPriorityNice(char *);
extern void CommandSetPriorityNormal(char *);
extern void CommandSetPriorityTimeCritical(char *);
extern void CommandSetPrompt(char *);
extern void CommandSetRatingOffset(char *);
extern void CommandSetRecord(char *);
extern void CommandSetRNGBBS(char *);
extern void CommandSetRNG(char *);
extern void CommandSetRNGFile(char *);
extern void CommandSetRNGIsaac(char *);
extern void CommandSetRNGManual(char *);
extern void CommandSetRNGMD5(char *);
extern void CommandSetRNGMersenne(char *);
extern void CommandSetRNGRandomDotOrg(char *);
extern void CommandSetRolloutBearoffTruncationExact(char *);
extern void CommandSetRolloutBearoffTruncationOS(char *);
extern void CommandSetRollout(char *);
extern void CommandSetRolloutChequerplay(char *);
extern void CommandSetRolloutCubedecision(char *);
extern void CommandSetRolloutCubeEqualChequer(char *);
extern void CommandSetRolloutCubeful(char *);
extern void CommandSetRolloutInitial(char *);
extern void CommandSetRolloutJsd(char *);
extern void CommandSetRolloutJsdEnable(char *);
extern void CommandSetRolloutJsdLimit(char *);
extern void CommandSetRolloutJsdMinGames(char *);
extern void CommandSetRolloutLate(char *);
extern void CommandSetRolloutLateChequerplay(char *);
extern void CommandSetRolloutLateCubedecision(char *);
extern void CommandSetRolloutLateEnable(char *);
extern void CommandSetRolloutLateMoveFilter(char *);
extern void CommandSetRolloutLatePlayer(char *);
extern void CommandSetRolloutLatePlies(char *);
extern void CommandSetRolloutLimit(char *);
extern void CommandSetRolloutLimitEnable(char *);
extern void CommandSetRolloutLimitMinGames(char *);
extern void CommandSetRolloutLogEnable(char *);
extern void CommandSetRolloutLogFile(char *);
extern void CommandSetRolloutMaxError(char *);
extern void CommandSetRolloutMoveFilter(char *);
extern void CommandSetRolloutPlayer(char *);
extern void CommandSetRolloutPlayerChequerplay(char *);
extern void CommandSetRolloutPlayerCubedecision(char *);
extern void CommandSetRolloutPlayerLateChequerplay(char *);
extern void CommandSetRolloutPlayerLateCubedecision(char *);
extern void CommandSetRolloutPlayerLateMoveFilter(char *);
extern void CommandSetRolloutPlayerMoveFilter(char *);
extern void CommandSetRolloutPlayersAreSame(char *);
extern void CommandSetRolloutRNG(char *);
extern void CommandSetRolloutRotate(char *);
extern void CommandSetRolloutSeed(char *);
extern void CommandSetRolloutTrials(char *);
extern void CommandSetRolloutTruncation(char *);
extern void CommandSetRolloutTruncationChequer(char *);
extern void CommandSetRolloutTruncationCube(char *);
extern void CommandSetRolloutTruncationEnable(char *);
extern void CommandSetRolloutTruncationEqualPlayer0(char *);
extern void CommandSetRolloutTruncationPlies(char *);
extern void CommandSetRolloutVarRedn(char *);
extern void CommandSetScore(char *);
extern void CommandSetSeed(char *);
extern void CommandSetSGFFolder(char *);
extern void CommandSetSoundEnable(char *);
extern void CommandSetSoundSoundAgree(char *);
extern void CommandSetSoundSoundAnalysisFinished(char *);
extern void CommandSetSoundSoundBotDance(char *);
extern void CommandSetSoundSoundBotWinGame(char *);
extern void CommandSetSoundSoundBotWinMatch(char *);
extern void CommandSetSoundSoundChequer(char *);
extern void CommandSetSoundSoundDouble(char *);
extern void CommandSetSoundSoundDrop(char *);
extern void CommandSetSoundSoundExit(char *);
extern void CommandSetSoundSoundHumanDance(char *);
extern void CommandSetSoundSoundHumanWinGame(char *);
extern void CommandSetSoundSoundHumanWinMatch(char *);
extern void CommandSetSoundSoundMove(char *);
extern void CommandSetSoundSoundRedouble(char *);
extern void CommandSetSoundSoundResign(char *);
extern void CommandSetSoundSoundRoll(char *);
extern void CommandSetSoundSoundStart(char *);
extern void CommandSetSoundSoundTake(char *);
extern void CommandSetSoundSystemCommand(char *);
extern void CommandSetStyledGameList(char *);
extern void CommandSetTheoryWindow(char *);
extern void CommandSetThreads(char *);
extern void CommandSetToolbar(char *);
extern void CommandSetTurn(char *);
extern void CommandSetTutorChequer(char *);
extern void CommandSetTutorCube(char *);
extern void CommandSetTutorMode(char *);
extern void CommandSetTutorSkillBad(char *);
extern void CommandSetTutorSkillDoubtful(char *);
extern void CommandSetTutorSkillVeryBad(char *);
extern void CommandSetVariation1ChequerHypergammon(char *);
extern void CommandSetVariation2ChequerHypergammon(char *);
extern void CommandSetVariation3ChequerHypergammon(char *);
extern void CommandSetVariationNackgammon(char *);
extern void CommandSetVariationStandard(char *);
extern void CommandSetVsync3d(char *);
extern void CommandSetWarning(char *);
extern void CommandShow8912(char *);
extern void CommandShowAliases(char *);
extern void CommandShowAnalysis(char *);
extern void CommandShowAutoSave(char *);
extern void CommandShowAutomatic(char *);
extern void CommandShowBearoff(char *);
extern void CommandShowBeavers(char *);
extern void CommandShowBoard(char *);
extern void CommandShowBrowser(char *);
extern void CommandShowBuildInfo(char *);
extern void CommandShowCache(char *);
extern void CommandShowCalibration(char *);
extern void CommandShowCheat(char *);
extern void CommandShowClockwise(char *);
extern void CommandShowCommands(char *);
extern void CommandShowConfirm(char *);
extern void CommandShowCopying(char *);
extern void CommandShowCrawford(char *);
extern void CommandShowCredits(char *);
extern void CommandShowCube(char *);
extern void CommandShowCubeEfficiency(char *);
extern void CommandShowDelay(char *);
extern void CommandShowDice(char *);
extern void CommandShowDisplay(char *);
extern void CommandShowEngine(char *);
extern void CommandShowEvaluation(char *);
extern void CommandShowExport(char *);
extern void CommandShowFullBoard(char *);
extern void CommandShowGammonValues(char *);
extern void CommandShowGeometry(char *);
extern void CommandShowJacoby(char *);
extern void CommandShowKeith(char *);
extern void CommandShowKleinman(char *);
extern void CommandShowLang(char *);
extern void CommandShowManualAbout(char *);
extern void CommandShowManualWeb(char *);
extern void CommandShowMarketWindow(char *);
extern void CommandShowMatchEquityTable(char *);
extern void CommandShowMatchInfo(char *);
extern void CommandShowMatchLength(char *);
extern void CommandShowMatchResult(char *);
extern void CommandShowOneSidedRollout(char *);
extern void CommandShowOutput(char *);
extern void CommandShowPanels(char *);
extern void CommandShowPipCount(char *);
extern void CommandShowPlayer(char *);
extern void CommandShowPostCrawford(char *);
extern void CommandShowPrompt(char *);
extern void CommandShowRatingOffset(char *);
extern void CommandShowRNG(char *);
extern void CommandShowRollout(char *);
extern void CommandShowRolls(char *);
extern void CommandShowScore(char *);
extern void CommandShowScoreSheet(char *);
extern void CommandShowSeed(char *);
extern void CommandShowSound(char *);
extern void CommandShowStatisticsGame(char *);
extern void CommandShowStatisticsMatch(char *);
extern void CommandShowStatisticsSession(char *);
extern void CommandShowTemperatureMap(char *);
extern void CommandShowThorp(char *);
extern void CommandShowThreads(char *);
extern void CommandShowTurn(char *);
extern void CommandShowTutor(char *);
extern void CommandShowVariation(char *);
extern void CommandShowVersion(char *);
extern void CommandShowWarning(char *);
extern void CommandShowWarranty(char *);
extern void CommandSwapPlayers(char *);
extern void CommandTake(char *);
extern void CommandSetDefaultNames(char *sz);
extern void CommandSetAliases(char *sz);
extern void hint_move(char *sz, gboolean show, procrecorddata * procdatarec);
extern void hint_double(int show, int did_double);
extern void hint_take(int show, int did_take);
extern void find_skills(moverecord * pmr, const matchstate * pms, int did_double, int did_take);
extern int getGameNumber(const listOLD * plGame);
extern int getMoveNumber(const listOLD * plGame, const void *p);
extern int CheckGameExists(void);
extern void pmr_cubedata_set(moverecord * pmr, evalsetup * es, float output[2][NUM_ROLLOUT_OUTPUTS],
                             float stddev[2][NUM_ROLLOUT_OUTPUTS]);
extern void pmr_movelist_set(moverecord * pmr, evalsetup * pes, movelist * pml);
extern void current_pmr_cubedata_update(evalsetup * pes, float output[][NUM_ROLLOUT_OUTPUTS],
                                        float stddev[][NUM_ROLLOUT_OUTPUTS]);
extern listOLD *game_add_pmr_hint(listOLD * plGame);
extern void game_remove_pmr_hint(listOLD * pl_hint);
extern gboolean game_is_last(listOLD * plGame);
extern void pmr_hint_destroy(void);
extern void StopAutomaticPlay(void);
extern gboolean save_autosave(gpointer unused);
extern void delete_autosave(void);
extern int get_input_discard(void);
extern void SaveGame(FILE * pf, listOLD * plGame);

extern int fMatchCancelled;
extern int fJustSwappedPlayers;

extern void ProcessEvents(void);
#if !defined(USE_MULTITHREAD)
extern void CallbackProgress(void);
#endif
extern void SetRNG(rng * prng, rngcontext * rngctx, rng rngNew, char *szSeed);
extern int check_resigns(cubeinfo * pci);
extern int quick_roll(void);
extern int board_in_list(const movelist * pml, const TanBoard old_board, const TanBoard board, int *an);
extern int GetManualDice(unsigned int anDice[2]);

#endif	/* BACKGAMMON_H */