File: attack.db

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# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# This is GNU Go, a Go program. Contact gnugo@gnu.org, or see       #
# http://www.gnu.org/software/gnugo/ for more information.          #
#                                                                   #
# Copyright 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007,   #
# 2008 and 2009 by the Free Software Foundation.                    #
#                                                                   #
# This program is free software; you can redistribute it and/or     #
# modify it under the terms of the GNU General Public License       #
# as published by the Free Software Foundation - version 3,         #
# or (at your option) any later version.                            #
#                                                                   #
# This program is distributed in the hope that it will be           #
# useful, but WITHOUT ANY WARRANTY; without even the implied        #
# warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR           #
# PURPOSE.  See the GNU General Public License in file COPYING      #
# for more details.                                                 #
#                                                                   #
# You should have received a copy of the GNU General Public         #
# License along with this program; if not, write to the Free        #
# Software Foundation, Inc., 51 Franklin Street, Fifth Floor,       #
# Boston, MA 02111, USA.                                            #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
#
#  attack.db - pattern database for finding tactical attack moves
#
#  The tactical reading functions try to capture by attacking
#  on the immediate liberties plus certain caps and backfilling
#  moves. This database is intended to find additional attacking
#  moves. Notice though that these patterns doesn't help the
#  tactical reading to find attacking moves later in a move
#  sequence but only at stackp=0.
#
#  See patterns.db for a specification of the current database format.
#
#  Since these patterns are matched during make_worms() it doesn't
#  make any sense to use classifications such as X and O. No other
#  classification is useful either except A since we only have
#  tactical attack moves here.
#
#  The semantics of these patterns are that the move at * is tried as
#  an attack of each X string in the pattern. The patterns are matched
#  with either player as O.
#
##################################################################


attribute_map none

goal_elements none
callback_data X


Pattern Attack1
# Even if a ladder works (and is found by the tactical reading) we
# also want to consider the geta capture.

XOO?    capture one stone
OX..
O.*?
?.??

:8,A


Pattern Attack2

OOXX         push to capture X
.XO*
....
----

:8,A


Pattern Attack4

*OX           extend to kill
.XO

:8,A


Pattern Attack5

|.X
|XO
|*.
|.X

:8,A


Pattern Attack6

?X           block to attack and defend
?O
X*
O.

:8,A


Pattern Attack10

?O.            common geta
OX.
O.*
?.?

:8,A


Pattern Attack11

o..??          catch two stones in a net
O.*.?
?X..o
?X.oo
??O??

:8,A


Pattern Attack13

----
....
X...
O*.O

:8,A


Pattern Attack14

?.?	Sometimes better to capture indirectly
*.O
OXO
?O?

:8,A


Pattern Attack15

XOX    Capture one step away
X.*
---

:8,A,NULL

AOX
A.*
---

; lib(A)==1


Pattern Attack16

?*X?	Capture with snapback
O.OX
?XX?

:8,A

?*X?
b.OX
?AA?

;lib(A)==1 && olib(*)>1 && lib(b)>1


Pattern Attack17
# This is only intended for finding an alternative attack. It should
# have a constraint to first check whether the move above * was
# successful. 
# FIXME: Add necessary machinery for this.

?X?
O.O
?*o

:8,A


Pattern Attack18
# gf New pattern. (3.3.4)

OX
O.
X*
--

:8,A


Pattern Attack19
# pp New pattern (3.3.18)

*.O	    May be better to capture indirectly
O.X
..O

:8,A

*.O
O.A
..O

; lib(A) == 1


# END OF FILE