1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130
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# N3 is ineffective. N2 and N1 differ in that the latter move gives
# white the option to defend with a (disadvantageous) ko. L3 and K2
# are also effective but miss the point and waste good ko threats.
loadsgf games/incident107.sgf 216
1 combination_attack black
#? [N2|N1|L3|K2]
loadsgf games/atari_atari01.sgf 235
2 combination_attack black
#? [PASS]
loadsgf games/arb/game02.sgf 69
3 combination_attack black
#? [PASS]
loadsgf games/incident156.sgf 232
4 combination_attack white
#? [K17]
# K12 doesn't work.
loadsgf games/ego.sgf 246
5 combination_attack black
#? [PASS]
# Retired as endgame1.sgf is no longer in CVS. /ab
# # E8 is bogus
# loadsgf games/endgame1.sgf 3
# 6 combination_attack black
# #? [PASS]
# D11 can be answered at C12.
loadsgf games/scoring/score30.sgf
7 combination_attack black
#? [PASS]
loadsgf games/atari_atari02.sgf 140
8 combination_attack black
#? [PASS]
loadsgf games/atari_atari03.sgf 222
9 combination_attack white
#? [A11]
# Both G5 and J4 capture (at least) the G6 string. After endgame
# considerations, J4 turns out to be one point bigger.
loadsgf games/atari_atari04.sgf 279
10 combination_attack white
#? [J4|G5]
loadsgf games/viking2.sgf 140
11 combination_attack white
#? [M14]
loadsgf games/viking2.sgf 146
12 combination_attack white
#? [N13|Q12]
loadsgf games/trevor/auto/c24.sgf 62
13 combination_attack black
#? [D8]
loadsgf games/nngs/gnugo-3.1.18-gopriest-200201072104.sgf 104
14 combination_attack black
#? [PASS]
loadsgf games/atari_atari05.sgf 291
15 combination_attack black
#? [B13]
loadsgf games/atari_atari06.sgf
16 combination_attack white
#? [K3]
loadsgf games/nngs/Lazarus-gnugo-3.1.34-200204280120.sgf 194
17 combination_attack white
#? [S10]
loadsgf games/nngs/gnugo-3.3.12-guest-200212171626.sgf 148
18 combination_attack black
#? [R11|R14]
loadsgf games/nngs/gnugo-3.3.10-deye-200210211347.sgf 135
19 combination_attack black
#? [P9|Q7]
# See also nando:25
loadsgf games/nando/auto017.sgf
white P16
20 combination_attack black
#? [L17]*
loadsgf games/nngs/leftd-gnugo-3.3.16-200302252226.sgf 256
21 combination_attack black
#? [Q9|N13|O13]
loadsgf games/nngs/gnugo-3.3.16-ccwills-200303030550.sgf
22 combination_attack black
#? [L10]
loadsgf games/atari_atari07.sgf
23 combination_attack black
#? [C8]
loadsgf games/atari_atari08.sgf 227
24 combination_defend black
#? [!.*(K16|A12|R12|S12|T12|A11|B11|C11|R11|S11|T11|A10|C10|Q10|S10|D9).*]*
# T14 is a blunder. GNU Go should know how to punish it.
loadsgf games/atari_atari09.sgf
play black T14
25 combination_attack white
#? [R16]
loadsgf games/self_play/354-34-2.sgf 150
26 combination_defend white
#? [E11|E12]*
loadsgf games/filllib14.sgf
play white H5
27 combination_attack black
#? [0]*
# See also nngs:1060. Black has no combination attack at R3.
loadsgf games/nngs/gnugo-3.1.18-goku-200201042350.sgf 52
28 combination_attack black
#? [0]*
loadsgf games/atari_atari10.sgf
29 combination_attack white
#? [K5]
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