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#include "CSocket.h"
#include "CMultiServer.h"
/** a Server that serves multiple sockets at
the same time */
bool CMultiServer::addSocket(CSocket* inSocket){
if(inSocket && bool(*inSocket)){
mSockets.push_back(inSocket);
mDescriptorToSocket[mSockets.back()->getSocketDescriptor()]=
mSockets.back();
return 1;
}else{
return 0;
}
};
/** start serving these sockets */
void CMultiServer::serve(){
for(;;) {
fd_set lReadFileDescriptors;
FD_ZERO(&lReadFileDescriptors);
int lMax(0);
for(list<CSocket*>::iterator i=mSockets.begin();
i!=mSockets.end();
i++){
FD_SET(((*i)->getSocketDescriptor()),&lReadFileDescriptors);
if((*i)->getSocketDescriptor()>lMax){
lMax=(*i)->getSocketDescriptor();
}
}
int done, n;
cout << "Waiting for connection..." << endl;
int lReturnValue = select(lMax+1, &lReadFileDescriptors, NULL, NULL, NULL);
cout << "...select" << endl;
for(list<CSocket*>::iterator i=mSockets.begin();
i!=mSockets.end();
i++){
if(FD_ISSET(((*i)->getSocketDescriptor()),
&lReadFileDescriptors)){
try{
cerr << "trying to accept " << (*i)->getSocketDescriptor() << " " << bool(**i) << endl;
if(**i){
(*i)->acceptAndServe();
}
}catch(const char*){
cerr << "Accept failed, exception caught" << endl;
}
}
}
cout << "endfor " << endl;
}
}
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