File: CXMLElement.cc

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// -*- mode: c++ -*- 
/* 

   GIFT, a flexible content based image retrieval system.
   Copyright (C) 1998, 1999, 2000, 2001, 2002, CUI University of Geneva

     Copyright (C) 2003, 2004 Bayreuth University
      2005 Bamberg University
   This program is free software; you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation; either version 2 of the License, or
   (at your option) any later version.

   This program is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with this program; if not, write to the Free Software
   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

*/
#include "libMRML/include/my_throw.h"
#include "libMRML/include/CXMLElement.h"
#include "libMRML/include/CXMLElementVisitor.h"
#include <cstdio>
#include <iostream>

/** change the father of this*/
void CXMLElement::setFather(CXMLElement* inFather){
    mFather=inFather;
};

/** change the father of this*/
CXMLElement* CXMLElement::getFather()const{
    return mFather;
};

/** get the name of this*/
int CXMLElement::getTypeOfNode()const{
    return mTypeOfNode;
};

/** get the text contained in this*/
string CXMLElement::getText()const{
    return mText;
};
/** get the name contained in this*/
string CXMLElement::getName()const{
    return mName;
};

/** adding an attribute for integers */
void CXMLElement::addAttribute(const string& inAttribute,long inValue){
    mAttributes.add(inAttribute,
		    inValue);
};
/** adding an attribute for doubles */
void CXMLElement::addAttribute(const string& inAttribute,double inValue){
    mAttributes.add(inAttribute,
		    inValue);
};
/** adding an attribute for strings */
void CXMLElement::addAttribute(const string& inAttribute,const string& inValue){
//     cout << mName
// 	 << " adding "
// 	 << inAttribute
// 	 << ","
// 	 << inValue
// 	 << endl;

    mAttributes.add(inAttribute,
		    inValue);
};

/** reading an attribute for integers */
pair<bool,bool> CXMLElement::boolReadAttribute(const string& inAttribute)const{
    return mAttributes.boolReadAttribute(inAttribute);
};
/** reading an attribute for integers */
pair<bool,long> CXMLElement::longReadAttribute(const string& inAttribute)const{
    return mAttributes.longReadAttribute(inAttribute);
};
/** reading an attribute for doubles */
pair<bool,double> CXMLElement::doubleReadAttribute(const string& inAttribute)const{
    return mAttributes.doubleReadAttribute(inAttribute);
};
/** reading an attribute for strings */
pair<bool,string> CXMLElement::stringReadAttribute(const string& inAttribute)const{
    return mAttributes.stringReadAttribute(inAttribute);
};

/** clone this element with all its content */
CXMLElement* CXMLElement::clone(bool inDeep)const{
    CXMLElement* lReturnValue=new CXMLElement(mName,mAttributes);

    if(!lReturnValue){
	my_throw("shit");
    }


//     copy(mAttributes.begin(),
// 	 mAttributes.end(),
// 	 inserter(lReturnValue->mAttributes,
// 		  lReturnValue->mAttributes.begin()));

    

    if(inDeep){
	for(lCChildren::const_iterator i=mChildren.begin();
	    i!=mChildren.end();
	    i++){
	    lReturnValue->mChildren.push_back((*i)->clone(inDeep));
	}
    }else{
	for(lCChildren::const_iterator i=mChildren.begin();
	    i!=mChildren.end();
	    i++){
	    lReturnValue->mChildren.push_back(*i);
	}
    }
    return lReturnValue;
};
  
/** 
    Convert this into an XML string
*/
void CXMLElement::toXML(string& outString,
			const int inNiveau)const{
#ifdef _MOVEDEBUG
    cout << "THIS" << this << endl;
#endif

    if(mTypeOfNode==cElementNode){
      for(int i=0;
	  i<inNiveau;
	  i++){
	outString+="    ";
      }
      outString+=string("<"
			+mName
			+" "
			);
      mAttributes.toXML(outString);
      //if there are children, visit them
      if(mChildren.size()){
	outString+=">\n";
	for(lCChildren::const_iterator i=mChildren.begin();
	    i!=mChildren.end();
	    i++){
	  (*i)->toXML(outString,inNiveau+1);
	}
	//...and then close the tag.
	for(int i=0;
	    i<inNiveau;
	    i++){
	    outString+="    ";
	}
	outString+=string("</")+mName+string(">\n");
      }else{
	//if there are none, this will be an empty tag
	outString+="/>\n";
      }
    }else{
      if(mTypeOfNode==cTextNode){
	outString+="<!--here was a text node-->";
	outString+=mText;
      }
    }
}
/** visit this using a visitor */
void CXMLElement::traverse(CXMLElementVisitor& inoutVisitor)const{
    //if there are children, visit them
    if(inoutVisitor.startVisit(*this)){
	if(mChildren.size()){
	    for(lCChildren::const_iterator i=mChildren.begin();
		i!=mChildren.end();
		i++){
		(*i)->traverse(inoutVisitor);
	    }
	}
	inoutVisitor.endVisit(*this);
    }
};
/** visit this using a visitor */
void CXMLElement::traverse(CXMLElementVisitor& inoutVisitor){
    //if there are children, visit them
    if(inoutVisitor.startVisit(*this)){
	if(mChildren.size()){
	    for(lCChildren::const_iterator i=mChildren.begin();
		i!=mChildren.end();
		i++){
		(*i)->traverse(inoutVisitor);
	    }
	}
	inoutVisitor.endVisit(*this);
    }
};

/** get the first of the list of children */
list<CXMLElement*>::const_iterator CXMLElement::child_list_begin()const{
    return mChildren.begin();
};  

/** get the first of the list of children */
list<CXMLElement*>::const_iterator CXMLElement::child_list_end()const{
    return mChildren.end();
};  
/** get the first of the list of children */
list<CXMLElement*>::iterator CXMLElement::child_list_begin(){
    return mChildren.begin();
};  

/** get the first of the list of children */
list<CXMLElement*>::iterator CXMLElement::child_list_end(){
    return mChildren.end();
};  

/**
   Add a child with the given attributes
   to the current node, and MAKE 
   THIS CHILD THE NEW CURRENT NODE.
*/
void CXMLElement::addChild(const string& inName,
			   const char* const* const inAttributeList){
    //initialize new child
    addChild(new CXMLElement(inName,
			     inAttributeList));
}
/** */
void CXMLElement::addChild(CXMLElement* inXMLElement){
    /* if the assertion is zero,
       the this element is finished*/
    assert(mCurrentChild);

    if(!mCurrentChild->mChildren.size()
       || (inXMLElement->mTypeOfNode==cElementNode)
       || ((mCurrentChild->mChildren.size())
	   && (mCurrentChild->mChildren.back()->mTypeOfNode==cElementNode))){
      
      // either first node, or neighbour of a non-text node
      
      //eliminate whitespace-only nodes
      if(mCurrentChild->mChildren.size()){
	if(mCurrentChild->mChildren.back()->mTypeOfNode==cTextNode){
	  bool lWhitespaceOnly(true);
	  for(int i=0;
	      i<mCurrentChild->mChildren.back()->mText.size();
	      i++){

	    
	    if((mCurrentChild->mChildren.back()->mText[i]!=' ')
	       && (mCurrentChild->mChildren.back()->mText[i]!='\n')
	       && (mCurrentChild->mChildren.back()->mText[i]!='\t')){
	      lWhitespaceOnly=false;
	    }
	  }
	  if(lWhitespaceOnly){
	    delete mCurrentChild->mChildren.back();
	    mCurrentChild->mChildren.pop_back();
	  }
	}
      }



	mCurrentChild->mChildren.push_back(inXMLElement);
	inXMLElement->setFather(mCurrentChild);
    }else{
	//text node, unite with previous text nodes, if possible
	if((mCurrentChild->mChildren.size())
	   && (mCurrentChild->mChildren.back()->mTypeOfNode==cTextNode)){
	    mCurrentChild->mChildren.back()->mText+=inXMLElement->mText;
	    delete inXMLElement;
	}
    }
    
    // move down
#ifdef _MOVEDEBUG
    cout << "movingDown " 
	 << mCurrentChild 
	 << "->" 
	 << inXMLElement 
	 << endl;
#endif
    mCurrentChild=mCurrentChild->mChildren.back();
};

/**
   make the father of the current node the new current node.
  */
void CXMLElement::moveUp(){
#ifdef _MOVEDEBUG
    cout << "movingUp   " 
	 << mCurrentChild 
	 << "->" 
	 << mCurrentChild->getFather() 
	 <<endl;
#endif
    mCurrentChild=mCurrentChild->getFather();
};

/** 
    construct this from what we get from expat 
    
    Special:
    mCurrentChild=this for unifying the 
    building up of this element. So this element 
    can function as simply an element, but also 
    as a DOM-builder.
*/
CXMLElement::CXMLElement(const string& inName,
			 const char* const * const 
			 inAttributes):
    mAttributes(inAttributes),
    mText(""),
    mName(inName),
    mTypeOfNode(CXMLElement::cElementNode)
{
    mFather=0;
    mCurrentChild=this;
}
/** destroy this and all its children */
CXMLElement::~CXMLElement(){
  for(lCChildren::iterator i=mChildren.begin();
      i!=mChildren.end();
      i++){
    delete *i;
  };
}

/** Constructing this from more c++-like structures */
CXMLElement::CXMLElement(const string& inName,
			 const list< pair<string,string> >& inAttributes):
    mFather(0),
    mText(""),
    mName(inName),
    mAttributes(inAttributes),
    mTypeOfNode(CXMLElement::cElementNode){
  
};
/** Constructing this from more c++-like structures */
CXMLElement::CXMLElement(const string& inName,
			 const CAttributeList& inAttributes):
    mFather(0),
    mText(""),
    mName(inName),
    mAttributes(inAttributes),
    mTypeOfNode(CXMLElement::cElementNode){
  
};
/** constructing */
CXMLElement::CXMLElement(int inType,
			 const string& inText):
  mFather(0),
  mName(""),
  mText(inText),
  mAttributes(0),
  mTypeOfNode(inType){
  
};


/** 
    a deep copy of this
*/
CXMLElement::CXMLElement(const CXMLElement& in):
    mAttributes(in.mAttributes),
    mName(in.mName),
    mText(in.mText),
    mTypeOfNode(in.mTypeOfNode){
    mFather=0;
    mCurrentChild=this;

    cout << "checking before making children " << endl;
    check();
    cout << "making children " << endl;

    for(lCChildren::const_iterator i=in.mChildren.begin();
	i!=in.mChildren.end();
	i++){
	mChildren.push_back(new CXMLElement(**i));
	mChildren.back()->setFather(this);
    }
}

bool CXMLElement::isSubtreeFinished()const{
    return !mCurrentChild;
    //    || (mCurrentChild==this);

    // we have moved up beyond the root of this tree, so
    // this element is finished
}

/** For doing flat configuration, 
    we need to find out all attributes which are visible
    in this algorithm
*/
list<pair<string,string> >* CXMLElement::createNamedValueList()const{

    list<pair<string,string> >* lReturnValue=new list<pair<string,string> >();
    mAttributes.check();

    if(lReturnValue)
	for(CAttributeList::const_iterator i=mAttributes.begin();
	    i!=mAttributes.end();
	    i++){
#ifdef SINGLE
	    lReturnValue->push_back(*i);
#else
	    lReturnValue->push_back(make_pair(i->first,string(i->second.first)));
#endif
	}
  
    return lReturnValue;
};
/** get the number of attributes in this */
int CXMLElement::getNumberOfAttributes()const{
    return mAttributes.size();
};
/**
   This constant is destined to be a value of mTypeOfNode
*/
int const CXMLElement::cTextNode=1; 
/**
   This constant is destined to be a value of mTypeOfNode
*/
int const CXMLElement::cElementNode=2; 
void CXMLElement::check()const{
  mAttributes.check();
  for(lCChildren::const_iterator i=mChildren.begin();
      i!=mChildren.end();
      i++){
    cout << "+" << flush;
    (*i)
->check();
    cout << "/" << flush;
  }
}