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Description:
roundl() function: round toward nearest, breaking ties away from zero.
Files:
lib/round.c
lib/roundl.c
m4/check-math-lib.m4
m4/roundl.m4
m4/floorl.m4
m4/ceill.m4
Depends-on:
math-h
extensions
round [{ test $HAVE_ROUNDL = 0 || test $REPLACE_ROUNDL = 1; } && test $HAVE_SAME_LONG_DOUBLE_AS_DOUBLE = 1]
float-h [{ test $HAVE_ROUNDL = 0 || test $REPLACE_ROUNDL = 1; } && test $HAVE_SAME_LONG_DOUBLE_AS_DOUBLE = 0]
configure.ac:
gl_FUNC_ROUNDL
gl_CONDITIONAL([GL_COND_OBJ_ROUNDL],
[test $HAVE_ROUNDL = 0 || test $REPLACE_ROUNDL = 1])
gl_MATH_MODULE_INDICATOR([roundl])
Makefile.am:
if GL_COND_OBJ_ROUNDL
lib_SOURCES += roundl.c
endif
Include:
<math.h>
Link:
$(ROUNDL_LIBM)
License:
LGPL
Maintainer:
Ben Pfaff
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