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#ifndef lint
static char *RCSid = "$Id: hidden3d.c,v 1.29 1997/05/27 01:28:51 drd Exp $";
#endif
/* HBB: this is from newhide.tgz, changed a bit by me */
/* GNUPLOT - hidden3d.c */
/*
* Copyright (C) 1986 - 1993, 1997 Thomas Williams, Colin Kelley
*
* Permission to use, copy, and distribute this software and its
* documentation for any purpose with or without fee is hereby granted,
* provided that the above copyright notice appear in all copies and
* that both that copyright notice and this permission notice appear
* in supporting documentation.
*
* Permission to modify the software is granted, but not the right to
* distribute the modified code. Modifications are to be distributed
* as patches to released version.
*
* This software is provided "as is" without express or implied warranty.
*
*
* AUTHORS
*
* Original Software:
* Gershon Elber and many others.
*
* 19 September 1992 Lawrence Crowl (crowl@cs.orst.edu)
* Added user-specified bases for log scaling.
*
* 'someone' contributed a complete rewrite of the hidden line
* stuff, for about beta 173 or so, called 'newhide.tgz'
*
* 1995-1997 Hans-Bernhard Br"oker (Broeker@physik.rwth-aachen.de)
* Speedup, cleanup and several modification to integrate
* 'newhide' with 3.6 betas ~188 (start of work) up to 273.
* As of beta 290, this is 'officially' in gnuplot.
*
* There is a mailing list for gnuplot users. Note, however, that the
* newsgroup
* comp.graphics.apps.gnuplot
* is identical to the mailing list (they
* both carry the same set of messages). We prefer that you read the
* messages through that newsgroup, to subscribing to the mailing list.
* (If you can read that newsgroup, and are already on the mailing list,
* please send a message to majordomo@dartmouth.edu, asking to be
* removed from the mailing list.)
*
* The address for mailing to list members is
* info-gnuplot@dartmouth.edu
* and for mailing administrative requests is
* majordomo@dartmouth.edu
* The mailing list for bug reports is
* bug-gnuplot@dartmouth.edu
* The list of those interested in beta-test versions is
* info-gnuplot-beta@dartmouth.edu
*/
#include <stdio.h>
#include <math.h>
#include <assert.h>
#include "plot.h"
#include "setshow.h"
/* TODO (HBB's notes, just in case you're interested):
* + fix all the problems I annotated by a 'FIXME' comment
* + Find out which value EPSILON should have, and why
* + Ask gnuplot-beta for a suitable way of concentrating
* all those 'VERYSMALL', 'EPSILON', and other numbers
* into one, consistent scheme, possibly based on
* <float.h>. E.g., I'd say that for most applications,
* the best 'epsilon' is either DBL_EPS or its square root.
* + redo all the profiling, esp. to find out if TEST_GRIDCHECK=1
* actually gains some speed, and if it is worth the memory
* spent to store the bit masks
* -> seems not improve speed at all, at least for my standard
* test case (mandd.gpl) it even slows it down by ~ 10%
* + Evaluate the speed/memory comparison for storing vertex
* indices instead of (double) floating point constants
* to store {x|y}{min|max}
* + remove those of my comments that are now pointless
* + indent all that code
* + try to really understand that 'hl_buffer' stuff...
* + get rid of hardcoded things like sizeof(short)==4,
* those 0x7fff terms and all that.
* + restructure the hl_buffer storing method to make it more efficient
* + Try to cut the speed decrease of this code rel. to the old hidden
* hidden line removal. (For 'mandd.gpl', it costs an overall
* factor of 9 compared with my older versions of gnuplot!)
*/
/*************************/
/* Configuration section */
/*************************/
/* HBB: if this module is compiled with TEST_GRIDCHECK=1 defined,
* it will store the information about {x|y}{min|max} in an
* other (additional!) form: a bit mask, with each bit representing
* one horizontal or vertical strip of the screen. The bits
* for strips a polygon spans are set to one. This allows to
* test for xy_overlap simply by comparing bit patterns.
*/
#ifndef TEST_GRIDCHECK
#define TEST_GRIDCHECK 0
#endif
/* HBB 961124; If you don't want the color-distinction between the
* 'top' and 'bottom' sides of the surface, like I do, then just compile
* with -DBACKSIDE_LINETYPE_OFFSET=0. */
#ifndef BACKSIDE_LINETYPE_OFFSET
#define BACKSIDE_LINETYPE_OFFSET 1
#endif
/* HBB 961127: defining FOUR_TRIANGLES=1 will separate each quadrangle
* of data points into *four* triangles, by introducing an additional
* point at the mean of the four corners. Status: experimental
*/
#ifndef FOUR_TRIANGLES
#define FOUR_TRIANGLES 0
#endif
/* HBB 970322: I removed the SENTINEL flag and its implementation
* completely. Its speed improvement wasn't that great, and it never
* fully worked anyway, so that shouldn't make much of a difference at
* all. */
/* HBB 961212: this #define lets you choose if the diagonals that
* divide each original quadrangle in two triangles will be drawn
* visible or not: do draw them, define it to be 7L, otherwise let be
* 3L (for the FOUR_TRIANGLES method, the values are 7L and 1L) */
/* drd : default to 3, for back-compatibility with 3.5 */
#ifndef TRIANGLE_LINESDRAWN_PATTERN
#define TRIANGLE_LINESDRAWN_PATTERN 3L
#endif
/* HBB 970131: with HANDLE_UNDEFINED_POINTS=1, let's try to handle
* UNDEFINED data points in the input we're given by the rest of
* gnuplot. We do that by marking these points by giving them z=-2
* (which normally never happens), and then refusing to build any
* polygon if one of its vertices has this mark. Thus, there's now a
* hole in the generated surface. */
/* HBB 970322: some of this code is now hardwired (in
* PREPARE_POLYGON), so HANDLE_UNDEFINED_POINTS=0 might have stopped
* to be a useful setting. I doubt anyone will miss it, anyway. */
/* drd : 2 means undefined only. 1 means outrange treated as undefined */
#ifndef HANDLE_UNDEFINED_POINTS
#define HANDLE_UNDEFINED_POINTS 1
#endif
/* Symbolic value for 'do not handle Undefined Points specially' */
#define UNHANDLED (UNDEFINED+1)
/* HBB 970322: If both subtriangles of a quad were cancelled, try if
* using the other diagonal is better. This only makes a difference if
* exactly one vertex of the quad is unusable, and that one is on the
* first tried diagonal. In such a case, the border of the hole in the
* surface will be less rough than with the previous method. To
* disable this, #define SHOW_ALTERNATIVE_DIAGONAL as 0 */
#ifndef SHOW_ALTERNATIVE_DIAGONAL
#define SHOW_ALTERNATIVE_DIAGONAL 1
#endif
/* HBB 9790522: If the two triangles in a quad are both drawn, and
* they show different sides to the user (the quad is 'bent over'),
* then it often looks more sensible to draw the diagonal visibly to
* avoid other parts of the scene being obscured by what the user
* can't see. To disable, #define HANDLE_BENTOVER_QUADRANGLES 0 */
#ifndef HANDLE_BENTOVER_QUADRANGLES
#define HANDLE_BENTOVER_QUADRANGLES 1
#endif
/* HBB 970618: The code of split_polygon_by_plane used to make a
* separate decision about what should happen to points that are 'in'
* the splitting plane (within EPSILON accuracy, i.e.), based on the
* orientation of the splitting plane. I had disabled that code for I
* assumed it might be the cause of some of the buggyness. I'm not yet
* fully convinced on wether that assumption holds or not, so it's now
* choosable. OLD_SPLIT_PLANE==1 will enable it. Some older comments
* from the source:*/
/* HBB 970325: re-inserted this from older versions. Finally, someone
* came up with a test case where it is actually needed :-( */
/* HBB 970427: seems to have been an incorrect analysis of that error.
* the problematic plot works without this as well. */
#ifndef OLD_SPLIT_INPLANE
#define OLD_SPLIT_INPLANE 1
#endif
/* HBB 970618: this way, new edges introduced by splitting a polygon
* by the plane of another one will be made visible. Not too useful on
* production output, but can help in debugging. */
#ifndef SHOW_SPLITTING_EDGES
#define SHOW_SPLITTING_EDGES 0
#endif
/********************************/
/* END of configuration section */
/********************************/
/* Variables to hold configurable values. This is meant to prepare for
* making these settable by the user via 'set hidden [option]...' */
int hiddenBacksideLinetypeOffset = BACKSIDE_LINETYPE_OFFSET;
long hiddenTriangleLinesdrawnPattern = TRIANGLE_LINESDRAWN_PATTERN;
int hiddenHandleUndefinedPoints = HANDLE_UNDEFINED_POINTS;
int hiddenShowAlternativeDiagonal = SHOW_ALTERNATIVE_DIAGONAL;
int hiddenHandleBentoverQuadrangles = HANDLE_BENTOVER_QUADRANGLES;
/* The functions to map from user 3D space into normalized -1..1 */
#define map_x3d(x) ((x-min_array[FIRST_X_AXIS])*xscale3d-1.0)
#define map_y3d(y) ((y-min_array[FIRST_Y_AXIS])*yscale3d-1.0)
#define map_z3d(z) ((z-base_z)*zscale3d-1.0)
extern int suppressMove;
extern int xright, xleft, ybot, ytop;
extern int xmiddle, ymiddle, xscaler, yscaler;
extern double min_array[], max_array[];
extern int auto_array[], log_array[];
extern double base_array[], log_base_array[];
extern double xscale3d, yscale3d, zscale3d;
extern double base_z;
extern int hidden_no_update, hidden_active;
extern int hidden_line_type_above, hidden_line_type_below;
extern double trans_mat[4][4];
#ifdef ANSI_C
/* ANSI preprocessor concatenation */
# define CONCAT(x,y) x##y
# define CONCAT3(x,y,z) x##y##z
#else
/* K&R preprocessor concatenation */
# define CONCAT(x,y) x/**/y
# define CONCAT3(x,y,z) x/**/y/**/z
#endif
/* Bitmap of the screen. The array for each x value is malloc-ed as needed */
/* HBB 961111: started parametrisation of type t_pnt, to prepare change from
* short to normal ints in **pnt. The other changes aren't always annotated,
* so watch out! */
typedef unsigned short int t_pnt;
#define PNT_BITS (CHAR_BIT*sizeof(t_pnt))
#define PNT_MAX USHRT_MAX /* caution! ANSI-dependant ! ? */
typedef t_pnt *tp_pnt;
static tp_pnt *pnt;
/* Testroutine for the bitmap */
/* HBB 961110: fixed slight problem indicated by lclint:
* calling IS_UNSET with pnt==0 (possible?) */
/* HBB 961111: changed for new t_pnt, let compiler take care of optimisation
* `%' -> `&' */
/* HBB 961124: switched semantics: as this was *always* called as !IS_SET(),
* it's better to check for *unset* bits right away: */
#define IS_UNSET(X,Y) ((!pnt || pnt[X]==0) ? 1 : !(((pnt[X])[(Y)/PNT_BITS] >> ((Y)%PNT_BITS)) & 0x01))
/* Amount of space we need for one vertical row of bitmap,
and byte offset of first used element */
static unsigned long y_malloc;
/* These numbers are chosen as dividers into the bitmap. */
static int xfact, yfact;
#define XREDUCE(X) ((X)/xfact)
#define YREDUCE(Y) ((Y)/yfact)
/* These variables are only used for drawing the individual polygons
that make up the 3d figure. After each polygon is drawn, the
information is copied to the bitmap: xmin_hl, ymin_hl are used to
keep track of the range of x values. The arrays ymin_hl[],
ymax_hl[] are used to keep track of the minimum and maximum y
values used for each X value. */
/* HBB 961124: new macro, to avoid a wordsize-depence */
#define HL_EXTENT_X_MAX UINT_MAX /* caution! ANSI-only !? */
static unsigned int xmin_hl, xmax_hl;
/* HBB: parametrized type of hl_buffer elements, to allow easier
changing later on: */
#define HL_EXTENT_Y_MAX SHRT_MAX /* caution! ANSI-only !? */
typedef short int t_hl_extent_y;
static t_hl_extent_y *ymin_hl, *ymax_hl;
/* hl_buffer is a buffer which is needed to draw polygons with very small
angles correct:
One polygon may be split during the sorting algorithmus into
several polygons. Before drawing a part of a polygon, I save in
this buffer all lines of the polygon, which will not yet be drawn.
If then the actual part draws a virtual line (a invisible line,
which splits the polygon into 2 parts), it draws the line visible
in those points, which are set in the buffer.
The layout of the buffer:
hl_buffer[i] stands for the i'th column of the bitmap.
Each column is splitted into pairs of points (a,b).
Each pair describes a cross of one line with the column. */
struct Cross {
int a, b;
struct Cross GPHUGE *next;
};
static struct Cross GPHUGE * GPHUGE *hl_buffer;
/* HBB 980303: added a global array of Cross structures, to save lots
* of gp_alloc() calls (3 millions in a run through all.dem!) */
#define CROSS_STORE_INCREASE 500 /* number of Cross'es to alloc at a time */
static struct Cross *Cross_store = 0;
static int last_Cross_store=0, free_Cross_store = 0;
struct Vertex {
coordval x, y, z;
int style;
};
/* HBB 971114: two new macros, to properly hide the machinery that
*implements flagging of vertices as 'undefined' (or 'out of range',
*handled equally). Thanks to Lars Hecking for pointing this out */
#define FLAG_VERTEX_AS_UNDEFINED(v) \
do { (v).z = -2.0; } while (0)
#define VERTEX_IS_UNDEFINED(v) ((v).z == -2.0)
/* These values serve as flags to detect loops of polygons obscuring
* each other in in_front() */
typedef enum {
is_untested = 0, is_tested, is_in_loop, is_moved_or_split
} t_poly_tested;
/* Strings for printing out values of type t_poly_tested: */
static const char *string_poly_tested[] = {
"is_untested",
"is_tested",
"is_in_loop",
"is_moved_or_split"
};
struct Polygon {
int n; /* amount of vertices */
long *vertex; /* The vertices (indices on vlist) */
long line; /* i'th bit shows, if the i'th line should be drawn */
coordval xmin, xmax, ymin, ymax, zmin, zmax;
/* min/max in all three directions */
struct lp_style_type *lp; /* pointer to l/p properties */
int style; /* The style of the lines */
long next; /* index of next polygon in z-sorted list */
long next_frag; /* next fragment of same polygon... */
int id; /* Which polygons belong together? */
t_poly_tested tested; /* To determine a loop during the sorting algorithm */
/* HBB 980317: on the 16 bit PC platforms, the struct size must
* be a power of two, so it exactly fits into a 64KB segment. First
* we'll add the TEST_GRIDCHECK fields, regardless wether that
* feature was activated or not. */
#if TEST_GRIDCHECK || defined(DOS16) || defined(WIN16)
unsigned int xextent, yextent;
#endif
/* HBB 980317: the remaining bit of padding. */
#if defined(DOS16) || defined(WIN16)
char dummies[8];
#endif
};
typedef enum { /* result type for polygon_plane_intersection() */
infront, inside, behind, intersects
} t_poly_plane_intersect;
static struct Vertex GPHUGE *vlist; /* The vertices */
static struct Polygon GPHUGE *plist; /* The polygons */
static long nvert, npoly; /* amount of vertices and polygons */
static long pfree, vert_free; /* index on the first free entries */
static long pfirst; /* Index on the first polygon */
/* macros for (somewhat) safer handling of the dynamic array of
* polygons, 'plist[]' */
#define EXTEND_PLIST() \
plist = (struct Polygon GPHUGE *) gp_realloc(plist, \
(unsigned long)sizeof(struct Polygon)*(npoly+=10L), "hidden plist")
#define CHECK_PLIST() if (pfree >= npoly) EXTEND_PLIST()
#define CHECK_PLIST_2() if (pfree+1 >= npoly) EXTEND_PLIST()
#define CHECK_PLIST_EXTRA(extra) if (pfree >= npoly) { EXTEND_PLIST() ; extra; }
/* precision of calculations in normalized space: */
#define EPSILON 1e-5 /* HBB: was 1.0E-5 */
#define SIGNOF(X) ( ((X)<-EPSILON) ? -1: ((X)>EPSILON) )
/* Some inexact relations: == , > , >= */
#define EQ(X,Y) (fabs( (X) - (Y) ) < EPSILON) /* X == Y */
#define GR(X,Y) ((X) > (Y) + EPSILON) /* X > Y */
#define GE(X,Y) ((X) >=(Y) - EPSILON) /* X >= Y */
/* Test, if two vertices are near each other */
#define V_EQUAL(a,b) ( GE(0.0, fabs((a)->x - (b)->x) + \
fabs((a)->y - (b)->y) + fabs((a)->z - (b)->z)) )
#define SETBIT(a,i,set) a= (set) ? (a) | (1L<<(i)) : (a) & ~(1L<<(i))
#define GETBIT(a,i) (((a)>>(i))&1L)
#define UINT_BITS (CHAR_BIT*sizeof(unsigned int))
#define USHRT_BITS (CHAR_BIT*sizeof(unsigned short))
static void print_polygon __PROTO((struct Polygon GPHUGE * p, const char *pname));
/* HBB: new routine, to help debug 'Logic errors', mainly */
static void
print_polygon(p, pname)
struct Polygon GPHUGE * p;
const char *pname;
{
struct Vertex GPHUGE *v;
int i;
fprintf(stderr, "#%s:(ind %d) n:%d, id:%d, next:%ld, tested:%s\n",
pname, (int)(p-plist), p->n, p->id, p->next,
string_poly_tested[(int)(p->tested)]);
fprintf(stderr,"#zmin:%g, zmax:%g\n", p->zmin, p->zmax);
for (i=0; i<p->n; i++, v++) {
v = vlist + p->vertex[i];
fprintf(stderr,"%g %g %g \t%ld\n", v->x, v->y, v->z, p->vertex[i]);
}
/*repeat first vertex, so the line gets closed: */
v = vlist + p->vertex[0];
fprintf(stderr,"%g %g %g \t%ld\n", v->x, v->y, v->z, p->vertex[0]);
/*two blank lines, as a multimesh separator: */
fprintf(stderr,"\n\n");
}
/* Gets Minimum 'C' value of polygon, C is x, y, or z: */
#define GET_MIN(p, C, min) do { \
int i; \
long *v=p->vertex; \
\
min = vlist[*v++].C; \
for (i=1; i< p->n; i++, v++) \
if (vlist[*v].C < min) \
min = vlist[*v].C; \
} while (0)
/* Gets Maximum 'C' value of polygon, C is x, y, or z: */
#define GET_MAX(p, C, max) do { \
int i; \
long *v=p->vertex; \
\
max = vlist[*v++].C; \
for (i=1; i< p->n; i++, v++) \
if (vlist[*v].C > max) \
max = vlist[*v].C; \
} while (0)
/* Prototypes for internal functions of this module. */
static void map3d_xyz __PROTO((double x, double y, double z, struct Vertex GPHUGE *v));
static int reduce_polygon __PROTO((int *n, long **v, long *line, int nmin));
static void build_polygon __PROTO((struct Polygon GPHUGE *p, int n,
long *v, long line, int style, struct lp_style_type *lp,
long next, long next_frag, int id, t_poly_tested tested));
static GP_INLINE int maybe_build_polygon __PROTO((struct Polygon GPHUGE *p, int n,
long *v, long line, int style, struct lp_style_type *lp,
long next, long next_frag, int id, t_poly_tested tested));
static void init_polygons __PROTO((struct surface_points *plots, int pcount));
static int compare_by_zmax __PROTO((const void *p1, const void *p2));
static void sort_by_zmax __PROTO((void));
static int obscured __PROTO((struct Polygon GPHUGE *p));
static GP_INLINE int xy_overlap __PROTO((struct Polygon GPHUGE *a, struct Polygon GPHUGE *b));
static void get_plane __PROTO((struct Polygon GPHUGE *p, double *a, double *b,
double *c, double *d));
static t_poly_plane_intersect polygon_plane_intersection __PROTO((struct Polygon GPHUGE *p, double a,
double b, double c, double d));
static int intersect __PROTO((struct Vertex GPHUGE *v1, struct Vertex GPHUGE *v2,
struct Vertex GPHUGE *v3, struct Vertex GPHUGE *v4));
static int v_intersect __PROTO((struct Vertex GPHUGE *v1, struct Vertex GPHUGE *v2,
struct Vertex GPHUGE *v3, struct Vertex GPHUGE *v4));
static int intersect_polygon __PROTO((struct Vertex GPHUGE *v1, struct Vertex GPHUGE *v2,
struct Polygon GPHUGE *p));
static int full_xy_overlap __PROTO((struct Polygon GPHUGE *a, struct Polygon GPHUGE *b));
static long build_new_vertex __PROTO((long V1, long V2, double w));
static long split_polygon_by_plane __PROTO((long P, double a, double b, double c,
double d, TBOOLEAN f));
static int in_front __PROTO((long Last, long Test));
/* HBB 980303: new, for the new back-buffer for *Cross structures: */
static GP_INLINE struct Cross *get_Cross_from_store __PROTO((void));
static GP_INLINE void init_Cross_store __PROTO((void));
static GP_INLINE TBOOLEAN hl_buffer_set __PROTO((int xv, int yv));
static GP_INLINE void update_hl_buffer_column __PROTO((int xv, int ya, int yv));
static void draw_clip_line_buffer __PROTO((int x1, int y1, int x2, int y2));
static void draw_clip_line_update __PROTO((int x1, int y1, int x2, int y2,
int virtual));
static GP_INLINE void clip_vector_h __PROTO((int x, int y));
static GP_INLINE void clip_vector_virtual __PROTO((int x, int y));
static GP_INLINE void clip_vector_buffer __PROTO((int x, int y));
static void draw __PROTO((struct Polygon GPHUGE *p));
/* Set the options for hidden3d. To be called from set.c, when the
* user has begun a command with 'set hidden3d', to parse the rest of
* that command */
void
set_hidden3doptions()
{
struct value t;
c_token++;
if (END_OF_COMMAND) {
return;
}
if (almost_equals(c_token,"def$aults")) {
/* reset all parameters to defaults */
hiddenBacksideLinetypeOffset = BACKSIDE_LINETYPE_OFFSET;
hiddenTriangleLinesdrawnPattern = TRIANGLE_LINESDRAWN_PATTERN;
hiddenHandleUndefinedPoints = HANDLE_UNDEFINED_POINTS;
hiddenShowAlternativeDiagonal = SHOW_ALTERNATIVE_DIAGONAL;
hiddenHandleBentoverQuadrangles = HANDLE_BENTOVER_QUADRANGLES;
c_token++;
if (!END_OF_COMMAND)
int_error("No further options allowed after 'defaults'", c_token);
return;
}
if (almost_equals(c_token, "off$set")) {
c_token++;
hiddenBacksideLinetypeOffset = (int) real(const_express(&t));
} else if (almost_equals(c_token, "nooff$set")) {
c_token++;
hiddenBacksideLinetypeOffset = 0;
}
if (END_OF_COMMAND) {
return;
}
if (almost_equals(c_token, "tri$anglepattern")) {
c_token++;
hiddenTriangleLinesdrawnPattern = (int) real(const_express(&t));
}
if (END_OF_COMMAND) {
return;
}
if (almost_equals(c_token, "undef$ined")) {
int tmp;
c_token++;
tmp = (int) real(const_express(&t));
if (tmp<=0 || tmp > UNHANDLED)
tmp = UNHANDLED;
hiddenHandleUndefinedPoints = tmp;
} else if (almost_equals(c_token, "nound$efined")) {
c_token++;
hiddenHandleUndefinedPoints = UNHANDLED;
}
if (END_OF_COMMAND) {
return;
}
if (almost_equals(c_token, "alt$diagonal")) {
c_token++;
hiddenShowAlternativeDiagonal = 1;
} else if (almost_equals(c_token, "noalt$diagonal")) {
c_token++;
hiddenShowAlternativeDiagonal = 0;
}
if (END_OF_COMMAND) {
return;
}
if (almost_equals(c_token, "bent$over")) {
c_token++;
hiddenHandleBentoverQuadrangles = 1;
} else if (almost_equals(c_token, "nobent$over")) {
c_token++;
hiddenHandleBentoverQuadrangles = 0;
}
if (!END_OF_COMMAND) {
int_error("No such option to hidden3d (or wrong order)", c_token);
}
}
/* HBB 970619: new routine for displaying the option settings */
void
show_hidden3doptions()
{
fprintf(stderr, "\t Back side of surfaces has linestyle offset of %d\n",
hiddenBacksideLinetypeOffset);
fprintf(stderr, "\t Bit-Mask of Lines to draw in each triangle is %ld\n",
hiddenTriangleLinesdrawnPattern);
fprintf(stderr, "\t %d: ", hiddenHandleUndefinedPoints);
switch (hiddenHandleUndefinedPoints) {
case OUTRANGE:
fprintf(stderr, "Outranged and undefined datapoints are omitted from the surface.\n");
break;
case UNDEFINED:
fputs("Only undefined datapoints are omitted from the surface.\n", stderr);
break;
case UNHANDLED:
fputs("Will not check for undefined datapoints (may cause crashes).\n", stderr);
break;
default:
fputs("This value is illegal!!!\n", stderr);
break;
}
fprintf(stderr, "\t Will %suse other diagonal if it gives a less jaggy outline\n",
hiddenShowAlternativeDiagonal ? "" : "not ");
fprintf(stderr, "\t Will %sdraw diagonal visibly if quadrangle is 'bent over'\n",
hiddenHandleBentoverQuadrangles ? "" : "not ");
}
/* HBB 971117: new function.*/
/* Implements proper 'save'ing of the new hidden3d options... */
void
save_hidden3doptions(fp)
FILE *fp;
{
if (!hidden3d) {
fputs("set nohidden3d\n", fp);
return;
}
fprintf(fp, "set hidden3d offset %d trianglepattern %ld undefined %d %saltdiagonal %sbentover\n",
hiddenBacksideLinetypeOffset,
hiddenTriangleLinesdrawnPattern,
hiddenHandleUndefinedPoints,
hiddenShowAlternativeDiagonal ? "" : "no",
hiddenHandleBentoverQuadrangles ? "" : "no");
}
/* Initialize the necessary steps for hidden line removal and
initialize global variables. */
void
init_hidden_line_removal ()
{
int i;
/* Check for some necessary conditions to be set elsewhere: */
/* HandleUndefinedPoints mechanism depends on these: */
assert(OUTRANGE==1);
assert(UNDEFINED==2);
/* '3' makes the test easier in the critical section */
if (hiddenHandleUndefinedPoints<OUTRANGE)
hiddenHandleUndefinedPoints=UNHANDLED;
/* We want to keep the bitmap size less than 2048x2048, so we choose
* integer dividers for the x and y coordinates to keep the x and y
* ranges less than 2048. In practice, the x and y sizes for the bitmap
* will be somewhere between 1024 and 2048, except in cases where the
* coordinates ranges for the device are already less than 1024.
* We do this mainly to control the size of the bitmap, but it also
* speeds up the computation. We maintain separate dividers for
* x and y.
*/
xfact = (xright - xleft) / 1024;
yfact = (ytop - ybot) / 1024;
if (xfact == 0)
xfact = 1;
if (yfact == 0)
yfact = 1;
if (pnt == 0)
{
i = XREDUCE (xright) - XREDUCE (xleft) + 1;
pnt = (tp_pnt *) gp_alloc (
(unsigned long) (i * sizeof (tp_pnt)), "hidden pnt");
while (--i>=0)
pnt[i] = (tp_pnt) 0;
}
}
/* Reset the hidden line data to a fresh start. */
void
reset_hidden_line_removal ()
{
int i;
if (pnt)
{
for (i = 0; i <= XREDUCE (xright) - XREDUCE (xleft); i++)
{
if (pnt[i])
{
free (pnt[i]);
pnt[i] = 0;
};
};
};
}
/* Terminates the hidden line removal process. */
/* Free any memory allocated by init_hidden_line_removal above. */
void
term_hidden_line_removal ()
{
if (pnt)
{
int j;
for (j = 0; j <= XREDUCE (xright) - XREDUCE (xleft); j++)
{
if (pnt[j])
{
free (pnt[j]);
pnt[j] = 0;
};
};
free (pnt);
pnt = 0;
};
if (ymin_hl)
free (ymin_hl), ymin_hl = 0;
if (ymax_hl)
free (ymax_hl), ymax_hl = 0;
}
/* Maps from normalized space to terminal coordinates */
#define TERMCOORD(v,x,y) x = ((int)((v)->x * xscaler)) + xmiddle, \
y = ((int)((v)->y * yscaler)) + ymiddle;
static void
map3d_xyz (x, y, z, v)
double x, y, z; /* user coordinates */
struct Vertex GPHUGE *v; /* the point in normalized space */
{
int i, j;
double V[4], Res[4], /* Homogeneous coords. vectors. */
w = trans_mat[3][3];
/* Normalize object space to -1..1 */
V[0] = map_x3d (x);
V[1] = map_y3d (y);
V[2] = map_z3d (z);
V[3] = 1.0;
Res[0]=0; /*HBB 961110: lclint wanted this... Why? */
for (i = 0; i < 3; i++)
{
Res[i] = trans_mat[3][i]; /* Initiate it with the weight factor. */
for (j = 0; j < 3; j++)
Res[i] += V[j] * trans_mat[j][i];
}
for (i = 0; i < 3; i++)
w += V[i] * trans_mat[i][3];
if (w == 0)
w = 1.0e-5;
v->x = Res[0] / w;
v->y = Res[1] / w;
v->z = Res[2] / w;
}
/* remove unnecessary Vertices from a polygon: */
static int
reduce_polygon (n, v, line, nmin)
int *n; /* number of vertices */
long **v; /* the vertices */
long *line; /* the information, which line should be drawn */
int nmin; /* if the number reduces under nmin, forget polygon */
/* Return value 1: the reduced polygon has still more or equal
vertices than nmin.
Return value 0: the polygon was trivial; memory is given free */
{
int less, i;
long *w = *v;
for (less = 0, i = 0; i < *n - 1; i++) {
if (V_EQUAL (vlist + w[i], vlist + w[i + 1])
/* HBB 970321: try to remove an endless loop bug (part1/2) */
&& ((w[i] == w[i+1])
|| !GETBIT (*line, i)
|| GETBIT (*line, i + 1)
|| ((i > 0) ? GETBIT (*line, i - 1) : GETBIT (*line, *n - 1))))
less++;
else if (less) {
w[i - less] = w[i];
SETBIT (*line, i - less, GETBIT (*line, i));
}
}
if (i - less > 0
&& V_EQUAL (vlist + w[i], vlist + w[0])
/* HBB 970321: try to remove an endless loop bug (part2/2) */
&& (w[i] == w[0]
|| !GETBIT (*line, i)
|| GETBIT (*line, i - 1)
|| GETBIT (*line, 0)))
less++;
else if (less) {
w[i - less] = w[i];
SETBIT (*line, i - less, GETBIT (*line, i));
}
*n -= less;
if (*n < nmin) {
free (w);
*v = 0; /* HBB 980213: signal that v(==w) is free()d */
return 0;
}
if (less) {
w = (long *) gp_realloc (w, (unsigned long) sizeof (long) * (*n),
"hidden red_poly");
*v = w;
for (; less > 0; less--)
SETBIT (*line, *n + less - 1, 0);
}
return 1;
}
/* Write polygon in plist */
/*
* HBB: changed this to precalculate {x|y}{min|max}
*/
static void
build_polygon (p, n, v, line, style, lp, next, next_frag, id, tested)
struct Polygon GPHUGE *p; /* this should point at a free entry in plist */
int n; /* number of vertices */
long *v; /* array of indices on the vertices (in vlist) */
long line; /* information, which line should be drawn */
int style; /* color of the lines */
struct lp_style_type *lp; /* pointer to line/point properties */
long next; /* next polygon in the list */
long next_frag; /* next fragment of same polygon */
int id; /* Which polygons belong together? */
t_poly_tested tested; /* Is polygon already on the right place of list? */
{
int i;
struct Vertex vert;
if (p >= plist+npoly)
fprintf(stderr, "uh oh !\n");
CHECK_POINTER(plist, p);
p->n = n;
p->vertex = v;
p->line = line;
p->lp = lp; /* line and point properties */
p->style = style;
CHECK_POINTER(vlist, (vlist + v[0]));
vert=vlist[v[0]];
p->xmin = p->xmax = vert.x;
p->ymin = p->ymax = vert.y;
p->zmin = p->zmax = vert.z;
for (i = 1; i < n; i++)
{
CHECK_POINTER(vlist, (vlist + v[i]));
vert=vlist[v[i]];
if (vert.x < p->xmin)
p->xmin=vert.x;
else if (vert.x > p->xmax)
p->xmax=vert.x;
if (vert.y < p->ymin)
p->ymin=vert.y;
else if (vert.y > p->ymax)
p->ymax=vert.y;
if (vert.z < p->zmin)
p->zmin=vert.z;
else if (vert.z > p->zmax)
p->zmax=vert.z;
}
#if TEST_GRIDCHECK
/* FIXME: this should probably use a table of bit-patterns instead...*/
p->xextent = (~ (~0U << (unsigned int)((p->xmax+1.0)/2.0*UINT_BITS+1.0)))
& (~0U << (unsigned int)((p->xmin+1.0)/2.0*UINT_BITS));
p->yextent = (~ (~0U << (unsigned int)((p->ymax+1.0)/2.0*UINT_BITS+1.0)))
& (~0U << (unsigned int)((p->ymin+1.0)/2.0*UINT_BITS));
#endif
p->next = next;
p->next_frag = next_frag; /* HBB 961201: link fragments, to speed up draw() q-loop */
p->id = id;
p->tested = tested;
}
/* get the amount of curves in a plot */
#define GETNCRV(NCRV) do {\
if(this_plot->plot_type==FUNC3D) \
for(icrvs=this_plot->iso_crvs,NCRV=0; \
icrvs;icrvs=icrvs->next,NCRV++); \
else if(this_plot->plot_type == DATA3D) \
NCRV = this_plot->num_iso_read; \
else { \
graph_error("Plot type is neither function nor data"); \
return; /* stops a gcc -Wunitialised warning */ \
} \
} while (0)
/* Do we see the top or bottom of the polygon, or is it 'on edge'? */
#define GET_SIDE(vlst,csign) do { \
double c = vlist[vlst[0]].x * (vlist[vlst[1]].y - vlist[vlst[2]].y) + \
vlist[vlst[1]].x * (vlist[vlst[2]].y - vlist[vlst[0]].y) + \
vlist[vlst[2]].x * (vlist[vlst[0]].y - vlist[vlst[1]].y); \
csign = SIGNOF (c); \
} while (0)
/* HBB 970131: new function, to allow handling of undefined datapoints
* by leaving out the corresponding polygons from the list.
* Return Value: 1 if polygon was built, 0 otherwise */
static GP_INLINE int
maybe_build_polygon (p, n, v, line, style, lp,
next, next_frag, id, tested)
struct Polygon GPHUGE *p;
struct lp_style_type *lp;
int n, style, id;
t_poly_tested tested;
long *v, line, next, next_frag;
{
int i;
assert(v);
if (hiddenHandleUndefinedPoints!=UNHANDLED)
for (i=0; i<n ; i++)
if (VERTEX_IS_UNDEFINED(vlist[v[i]])) {
free(v); /* HBB 980213: free mem... */
v = 0;
return 0; /* *don't* build the polygon! */
}
build_polygon (p, n, v, line, style, lp, next, next_frag, id, tested );
return 1;
}
/* HBB 970322: new macro, invented because code like this occured several
* times inside init_polygons, esp. after I added the option to choose the
* other diagonal to divide a quad when necessary */
/* HBB 980213: Here and below in init_polygons, added code to properly
* free any allocated vertex lists ('v' here), or avoid allocating
* them in the first place. Thanks to Stefan Schroepfer for reporting
* the leak. */
#define PREPARE_POLYGON(n,v,i0,i1,i2,line,c,border,i_chk,ncrv_chk,style) do {\
(n) = 3; \
if (VERTEX_IS_UNDEFINED(vlist[vert_free + (i0)])\
|| VERTEX_IS_UNDEFINED(vlist[vert_free + (i1)]) \
|| VERTEX_IS_UNDEFINED(vlist[vert_free + (i2)])) { \
/* These values avoid any further action on this polygon */\
(v)=0; /* flag this as undefined */ \
(c)=(border)=0; \
} else {\
(v) = (long *) gp_alloc ((unsigned long) sizeof (long) * (n), "hidden PREPARE_POLYGON"); \
(v)[0] = vert_free + (i0);\
(v)[1] = vert_free + (i1);\
(v)[2] = vert_free + (i2);\
(line) = hiddenTriangleLinesdrawnPattern;\
GET_SIDE((v),(c));\
/* Is this polygon at the border of the surface? */\
(border) = (i == (i_chk) || ncrv == (ncrv_chk));\
}\
(style) = ((c) >= 0) ? above : below;\
} while (0)
static void
init_polygons (plots, pcount)
struct surface_points *plots;
int pcount;
/* Initialize vlist, plist */
{
long int i;
struct surface_points *this_plot;
int surface;
long int ncrv, ncrv1;
struct iso_curve *icrvs;
int row_offset;
int id;
int n1, n2; /* number of vertices of a Polygon */
long *v1, *v2; /* the Vertices */
long line1, line2; /* which lines should be drawn */
int above=-1, below, style1, style2; /* the line color */
struct lp_style_type *lp; /* pointer to line and point properties */
int c1, c2; /* do we see the front or the back */
TBOOLEAN border1, border2; /* is it at the border of the surface */
/* allocate memory for polylist and nodelist */
nvert = npoly = 0;
for (this_plot = plots, surface = 0;
surface < pcount;
this_plot = this_plot->next_sp, surface++) {
GETNCRV (ncrv);
switch (this_plot->plot_style) {
case LINESPOINTS:
case STEPS: /* handle as LINES */
case FSTEPS:
case HISTEPS:
case LINES:
#if FOUR_TRIANGLES
nvert += ncrv * (2 * this_plot->iso_crvs->p_count - 1);
#else
nvert += ncrv * (this_plot->iso_crvs->p_count);
#endif
npoly += 2 * (ncrv - 1) * (this_plot->iso_crvs->p_count - 1);
break;
case DOTS:
case XERRORBARS: /* handle as POINTSTYLE */
case YERRORBARS:
case XYERRORBARS:
case BOXXYERROR:
case BOXERROR:
case CANDLESTICKS: /* HBB: these as well */
case FINANCEBARS:
case VECTOR:
case POINTSTYLE:
nvert += ncrv * (this_plot->iso_crvs->p_count);
npoly += (ncrv - 1) * (this_plot->iso_crvs->p_count - 1);
break;
case BOXES: /* handle as IMPULSES */
case IMPULSES:
nvert += 2 * ncrv * (this_plot->iso_crvs->p_count);
npoly += (ncrv - 1) * (this_plot->iso_crvs->p_count - 1);
break;
}
}
vlist = (struct Vertex GPHUGE *)
gp_alloc ((unsigned long) sizeof (struct Vertex) * nvert, "hidden vlist");
plist = (struct Polygon GPHUGE *)
gp_alloc ((unsigned long) sizeof (struct Polygon) * npoly, "hidden plist");
/* initialize vlist: */
for (vert_free = 0, this_plot = plots, surface = 0;
surface < pcount;
this_plot = this_plot->next_sp, surface++) {
switch (this_plot->plot_style) {
case LINESPOINTS:
case BOXERROR: /* handle as POINTSTYLE */
case BOXXYERROR:
case XERRORBARS:
case YERRORBARS:
case XYERRORBARS:
case CANDLESTICKS: /* HBB: these as well */
case FINANCEBARS:
case VECTOR:
case POINTSTYLE:
above = this_plot->lp_properties.p_type;
break;
case STEPS: /* handle as LINES */
case FSTEPS:
case HISTEPS:
case LINES:
case DOTS:
case BOXES: /* handle as IMPULSES */
case IMPULSES:
above = -1;
break;
}
GETNCRV (ncrv1);
for (ncrv = 0, icrvs = this_plot->iso_crvs;
ncrv < ncrv1 && icrvs;
ncrv++, icrvs = icrvs->next) {
struct coordinate GPHUGE *points = icrvs->points;
for (i = 0; i < icrvs->p_count; i++) {
/* As long as the point types keep OUTRANGE==1 and
* UNDEFINED==2, we can just compare
* hiddenHandleUndefinedPoints to the type of the point. To
* simplify this, let UNHANDLED := UNDEFINED+1 mean 'do not
* handle undefined or outranged points at all' (dangerous
* option, that is...) */
if (points[i].type >= hiddenHandleUndefinedPoints) {
/* mark this vertex as a bad one */
FLAG_VERTEX_AS_UNDEFINED(vlist[vert_free++]);
continue;
}
map3d_xyz (points[i].x, points[i].y, points[i].z, vlist + vert_free);
vlist[vert_free++].style = above;
if (this_plot->plot_style == IMPULSES
|| this_plot->plot_style == BOXES) {
map3d_xyz (points[i].x, points[i].y, min_array[FIRST_Z_AXIS], vlist + vert_free);
vlist[vert_free++].style = above;
}
#if FOUR_TRIANGLES
/* FIXME: handle other styles as well! */
if (this_plot->plot_style == LINES &&
i < icrvs->p_count - 1)
vert_free++; /* keep one entry free for quad-center */
#endif
}
}
}
/* initialize plist: */
id = 0;
for (pfree = vert_free = 0, this_plot = plots, surface = 0;
surface < pcount;
this_plot = this_plot->next_sp, surface++) {
row_offset = this_plot->iso_crvs->p_count;
lp = &(this_plot->lp_properties);
above = this_plot->lp_properties.l_type;
below = this_plot->lp_properties.l_type + hiddenBacksideLinetypeOffset;
GETNCRV (ncrv1);
for (ncrv = 0, icrvs = this_plot->iso_crvs;
ncrv < ncrv1 && icrvs;
ncrv++, icrvs = icrvs->next)
for (i = 0; i < icrvs->p_count; i++)
switch (this_plot->plot_style) {
case LINESPOINTS:
case STEPS: /* handle as LINES */
case FSTEPS:
case HISTEPS:
case LINES:
if (i < icrvs->p_count - 1 && ncrv < ncrv1 - 1) {
#if FOUR_TRIANGLES
long *v3, *v4;
int n3, n4;
long line3, line4;
int c3, c4, style3, style4;
TBOOLEAN border3, border4, inc_id=FALSE;
/* Build medium vertex: */
vlist[vert_free+1].x =
(vlist[vert_free].x + vlist[vert_free+2*row_offset-1].x +
vlist[vert_free+2].x + vlist[vert_free+2*row_offset+1].x
) / 4;
vlist[vert_free+1].y =
(vlist[vert_free].y + vlist[vert_free+2*row_offset-1].y +
vlist[vert_free+2].y + vlist[vert_free+2*row_offset+1].y
) / 4;
vlist[vert_free+1].z =
(vlist[vert_free].z + vlist[vert_free+2*row_offset-1].z +
vlist[vert_free+2].z + vlist[vert_free+2*row_offset+1].z
) / 4;
vlist[vert_free+1].style = above;
PREPARE_POLYGON(n1, v1, 2, 0, 1, line1, c1,
border1, 0, -1, style1);
/* !!FIXME!! special casing (see the older code) still needs to be
* implemented! */
if ((c1 || border1)
&& reduce_polygon (&n1, &v1, &line1, 3)) {
CHECK_PLIST();
pfree += maybe_build_polygon (plist + pfree, n1, v1, line1,
style1, lp, -1L, -1L, id++,
is_untested);
inc_id = TRUE;
}
PREPARE_POLYGON(n2, v2, 0, 2*row_offset-1, 1, line2, c2,
border2, -1, 0, style2);
if ((c2 || border2)
&& reduce_polygon (&n2, &v2, &line2, 3)) {
CHECK_PLIST();
pfree += maybe_build_polygon (plist + pfree, n2, v2, line2,
style2, lp, -1L, -1L, id++,
is_untested);
inc_id = TRUE;
}
PREPARE_POLYGON(n3, v3, 2*row_offset-1, 2*row_offset+1, 1,
line3, c3, border3, icrvs->p_count-2, -1,
style3);
if ((c3 || border3)
&& reduce_polygon (&n3, &v3, &line3, 3)) {
CHECK_PLIST();
pfree += maybe_build_polygon (plist + pfree, n3, v3, line3,
style3, lp, -1L, -1L, id++,
is_untested);
inc_id = TRUE;
}
PREPARE_POLYGON(n4, v4, 2*row_offset+1, 0, 1, line4, c4,
border4, -1, ncrv1-2, style4);
if ((c4 || border4)
&& reduce_polygon (&n4, &v4, &line4, 3)) {
CHECK_PLIST();
pfree += maybe_build_polygon (plist + pfree, n4, v4, line4,
style4, lp, -1L, -1L, id++,
is_untested);
inc_id = TRUE;
}
/*if (inc_id)
id++;*/
vert_free++;
#else /* FOUR_TRIANGLES */
PREPARE_POLYGON(n1, v1, row_offset, 0, 1, line1, c1,
border1, 0, 0, style1);
PREPARE_POLYGON(n2, v2, 1, row_offset+1, row_offset, line2,
c2, border2, icrvs->p_count - 2, ncrv1 - 2,
style2);
/* if this makes at least one of the two triangles
* visible, use the other diagonal here */
if (hiddenShowAlternativeDiagonal
&& !(v1) /* HBB 980213: only try this in the case of */
&& !(v2) /* undefined vertices -> *missing* trigs */
)
if (VERTEX_IS_UNDEFINED(vlist[vert_free+1])) {
PREPARE_POLYGON(n1, v1, row_offset+1, row_offset, 0,
line1, c1, border1, 0, ncrv1 - 2,
style1);
} else if (VERTEX_IS_UNDEFINED(vlist[vert_free+row_offset])) {
PREPARE_POLYGON(n1, v1, 0, 1, row_offset+1, line1,
c1, border1, icrvs->p_count - 2, 0,
style1);
}
/* HBB 970323: if visible sides of the two triangles
* differs, make diagonal visible! */
/* HBB 970428: FIXME: should this be changed to only
* activate *one* of the triangles' diagonals? If so, how
* to find out the right one? Maybe the one with its
* normal closer to the z direction? */
if (hiddenHandleBentoverQuadrangles
&& (c1*c2)<0
) {
SETBIT(line1, n1-1, 1);
SETBIT(line2, n2-1, 1);
}
if ((c1 || border1)
&& reduce_polygon (&n1, &v1, &line1, 3)) {
if ((c2 || border2)
&& reduce_polygon (&n2, &v2, &line2, 3)) {
/* These two will need special handling, to
* ensure the links from one to the other
* are only set up when *both* polygons are
* valid */
int r1, r2; /* temp. results */
CHECK_PLIST_2();
r1 = maybe_build_polygon (plist + pfree, n1, v1,
line1, style1, lp, -1L,
-1L, id, is_untested);
r2 = maybe_build_polygon (plist + pfree+r1, n2, v2,
line2, style2, lp, -1L,
-1L, id++, is_untested);
if (r1 && r2) {
plist[pfree].next_frag=pfree+1;
plist[pfree+1].next_frag=pfree;
}
pfree += r1 + r2;
} else { /* P1 was ok, but P2 wasn't */
/* HBB 980213: P2 is invisible, so free its vertex list: */
if (v2) {
free(v2);
v2=0;
}
/* HBB 970323: if other polygon wasn't drawn, draw this polygon's
* diagonal visibly (not only if it was 'on edge'). */
/*if (c2 || border2)*/
SETBIT (line1, n1 - 1, 1);
CHECK_PLIST();
pfree += maybe_build_polygon (plist + pfree, n1, v1, line1,
style1, lp, -1L, -1L, id++,
is_untested);
}
} else { /* P1 was not ok */
/* HBB 980213: P1 is invisible, so free its vertex list: */
if (v1) {
free(v1);
v1=0;
}
/* HBB 970323: if other polygon wasn't drawn, draw this polygon's
* diagonal visibly (not only if it was 'on edge'). */
/*if (c1 || border1)*/
SETBIT (line2, n2 - 1, 1);
/* HBB 970522: yet another problem triggered by the handling of
* undefined points: if !(c2||border2), we mustn't try to reduce
* triangle 2. */
if (0
|| (1
&& (c2 || border2)
&& reduce_polygon (&n2, &v2, &line2, 2))
|| (1
/* HBB 980213: reduce_... above might have zeroed v... */
&& (v2)
&& (c1 || border1))) {
CHECK_PLIST();
pfree += maybe_build_polygon (plist + pfree, n2, v2, line2,
style2, lp, -1L, -1L, id++,
is_untested);
} else {
/* HBB 980213: sigh... both P1 and P2 were invisible, but
* at least one of them was a not undefined.. */
if (v1)
free(v1);
if (v2)
free(v2);
}
}
#endif /* else: FOUR_TRIANGLES */
}
vert_free++;
break;
case DOTS:
v1 = (long *) gp_alloc ((unsigned long) sizeof (long) * 1,
"hidden v1 for dots");
v1[0] = vert_free++;
CHECK_PLIST();
pfree += maybe_build_polygon (plist + pfree, 1, v1, 1L, above,
lp, -1L, -1L, id++, is_untested);
break;
case BOXERROR: /* handle as POINTSTYLE */
case BOXXYERROR:
case XERRORBARS: /* handle as POINTSTYLE */
case YERRORBARS:
case XYERRORBARS:
case CANDLESTICKS: /* HBB: these as well */
case FINANCEBARS:
case POINTSTYLE:
case VECTOR:
v1 = (long *) gp_alloc ((unsigned long) sizeof (long) * 1,
"hidden v1 for point");
v1[0] = vert_free++;
CHECK_PLIST();
pfree += maybe_build_polygon (plist + pfree, 1, v1, 0L, above,
lp, -1L, -1L, id++, is_untested);
break;
case BOXES: /* handle as IMPULSES */
case IMPULSES:
n1 = 2;
v1 = (long *) gp_alloc ((unsigned long) sizeof (long) * n1,
"hidden v1 for impulse");
v1[0] = vert_free++;
v1[1] = vert_free++;
line1 = 2L;
(void)reduce_polygon (&n1, &v1, &line1, 1);
CHECK_PLIST();
pfree += maybe_build_polygon (plist + pfree, n1, v1, line1, above,
lp, -1L, -1L, id++, is_untested);
break;
}
}
}
static int
compare_by_zmax (p1, p2)
const void *p1, *p2;
{
return (SIGNOF (plist[*(const long *)p2].zmax - plist[*(const long *)p1].zmax));
}
static void
sort_by_zmax ()
/* and build the list (return_value = start of list) */
{
long *sortarray, i;
struct Polygon GPHUGE *this;
sortarray = (long *) gp_alloc ((unsigned long) sizeof (long) * pfree, "hidden sortarray");
for (i = 0; i < pfree; i++)
sortarray[i] = i;
qsort (sortarray, (size_t) pfree, sizeof (long), compare_by_zmax);
this = plist + sortarray[0];
for (i = 1; i < pfree; i++)
{
this->next = sortarray[i];
this = plist + sortarray[i];
}
this->next = -1L;
pfirst = sortarray[0];
free (sortarray);
}
/* HBB: try if converting this code to unsigned int (from signed shorts)
* fixes any of the remaining bugs. In the same motion, remove
* hardcoded sizeof(short)=2 (09.10.1996) */
#define LASTBITS (USHRT_BITS -1) /* ????? */
static int
obscured (p)
/* is p obscured by already drawn polygons? (only a simple minimax-test) */
struct Polygon GPHUGE *p;
{
int l_xmin, l_xmax, l_ymin, l_ymax; /* HBB 961110: avoid shadowing external names */
t_pnt mask1, mask2;
long indx1, indx2, k, m;
tp_pnt cpnt;
/* build the minimax-box */
l_xmin = (p->xmin * xscaler) + xmiddle;
l_xmax = (p->xmax * xscaler) + xmiddle;
l_ymin = (p->ymin * yscaler) + ymiddle;
l_ymax = (p->ymax * yscaler) + ymiddle;
if (l_xmin < xleft)
l_xmin = xleft;
if (l_xmax > xright)
l_xmax = xright;
if (l_ymin < ybot)
l_ymin = ybot;
if (l_ymax > ytop)
l_ymax = ytop;
if (l_xmin > l_xmax || l_ymin > l_ymax)
return 1; /* not viewable */
l_ymin = YREDUCE (l_ymin) - YREDUCE(ybot);
l_ymax = YREDUCE (l_ymax) - YREDUCE(ybot);
l_xmin = XREDUCE (l_xmin) - XREDUCE(xleft);
l_xmax = XREDUCE (l_xmax) - XREDUCE(xleft);
/* Now check bitmap */
indx1 = l_ymin / PNT_BITS;
indx2 = l_ymax / PNT_BITS;
mask1 = PNT_MAX << (((unsigned)l_ymin) % PNT_BITS);
mask2 = PNT_MAX >> ((~((unsigned)l_ymax)) % PNT_BITS);
/* HBB: lclint wanted this: */
assert(pnt != 0);
for (m = l_xmin; m <= l_xmax; m++)
{
if (pnt[m] == 0)
return 0; /* not obscured */
cpnt = pnt[m] + indx1;
if (indx1 == indx2)
{
if (~(*cpnt) & mask1 & mask2)
return 0;
}
else
{
if (~(*cpnt++) & mask1)
return 0;
for (k=indx1+1; k<indx2; k++)
if ((*cpnt++) != PNT_MAX)
return 0;
if (~(*cpnt++) & mask2)
return 0;
}
}
return 1;
}
void draw_line_hidden(x1, y1, x2, y2)
unsigned int x1, y1, x2, y2;
{
register struct termentry *t = term;
TBOOLEAN flag;
register int xv, yv, errx, erry, err;
register unsigned int xvr, yvr;
int unsigned xve, yve;
register int dy, nstep=0, dyr;
int i;
if (x1 > x2){
xvr = x2;
yvr = y2;
xve = x1;
yve = y1;
} else {
xvr = x1;
yvr = y1;
xve = x2;
yve = y2;
};
errx = XREDUCE(xve) - XREDUCE(xvr);
erry = YREDUCE(yve) - YREDUCE(yvr);
dy = (erry > 0 ? 1 : -1);
dyr = dy*yfact;
switch (dy){
case 1:
nstep = errx + erry;
errx = -errx;
break;
case -1:
nstep = errx - erry;
errx = -errx;
erry = -erry;
break;
};
err = errx + erry;
errx <<= 1;
erry <<= 1;
xv = XREDUCE(xvr) - XREDUCE(xleft);
yv = YREDUCE(yvr) - YREDUCE(ybot);
(*t->move)(xvr,yvr);
flag = !IS_UNSET(xv,yv);
if(!hidden_no_update){ /* Check first point */
assert(ymax_hl!=0);
assert(ymin_hl!=0);
if (xv < xmin_hl) xmin_hl = xv;
if (xv > xmax_hl) xmax_hl = xv;
if (yv > ymax_hl[xv]) ymax_hl[xv] = yv;
if (yv < ymin_hl[xv]) ymin_hl[xv] = yv;
};
for (i=0;i<nstep;i++){
if (err < 0){
xv ++;
xvr += xfact;
err += erry;
} else {
yv += dy;
yvr += dyr;
err += errx;
};
if( IS_UNSET(xv,yv)){
if (flag)
{
(*t->move)(xvr,yvr);
flag = FALSE;
};
} else {
if (!flag)
{
(*t->vector)(xvr,yvr);
flag = TRUE;
};
};
if(!hidden_no_update){
/* HBB 961110: lclint wanted these: */
assert(ymax_hl!=0);
assert(ymin_hl!=0);
if (xv < xmin_hl) xmin_hl = xv;
if (xv > xmax_hl) xmax_hl = xv;
if (yv > ymax_hl[xv]) ymax_hl[xv] = yv;
if (yv < ymin_hl[xv]) ymin_hl[xv] = yv;
};
};
if (!flag)
(*t->vector)(xve, yve);
return;
}
static GP_INLINE int
xy_overlap (a, b)
/* Do a and b overlap in x or y (minimax test) */
struct Polygon GPHUGE *a, GPHUGE *b;
{
#if TEST_GRIDCHECK
/* First, check by comparing the extent bit patterns: */
if (! ((a->xextent & b->xextent) && (a->yextent & b->yextent)) )
return 0;
#endif
return ((int)( GE(b->xmax, a->xmin) && GE(a->xmax, b->xmin)
&& GE(b->ymax, a->ymin) && GE(a->ymax, b->ymin)));
}
static void
get_plane (p, a, b, c, d)
struct Polygon GPHUGE *p;
double *a, *b, *c, *d;
{
int i;
struct Vertex GPHUGE *v1, GPHUGE *v2;
double x, y, z, s;
if (p->n == 1)
{
*a = 0.0;
*b = 0.0;
*c = 1.0;
*d = -vlist[p->vertex[0]].z;
return;
}
v1 = vlist + p->vertex[p->n - 1];
v2 = vlist + p->vertex[0];
*a = (v1->y - v2->y) * (v1->z + v2->z);
*b = (v1->z - v2->z) * (v1->x + v2->x);
*c = (v1->x - v2->x) * (v1->y + v2->y);
for (i = 0; i < p->n - 1; i++)
{
v1 = vlist + p->vertex[i];
v2 = vlist + p->vertex[i + 1];
*a += (v1->y - v2->y) * (v1->z + v2->z);
*b += (v1->z - v2->z) * (v1->x + v2->x);
*c += (v1->x - v2->x) * (v1->y + v2->y);
}
s = sqrt( *a* *a + *b * *b + *c * *c);
if (GE (0.0, s))
{ /* => s==0 => the vertices are in one line */
v1 = vlist + p->vertex[0];
for (i = 1; i < p->n; i++)
{
v2 = vlist + p->vertex[i];
if (!V_EQUAL (v1, v2))
break;
}
/* (x,y,z) is l.u. from <v1, v2> */
x = v1->x;
y = v1->y;
z = v1->z;
if (EQ (y, v2->y))
y += 1.0;
else
x += 1.0;
/* build a vector that is orthogonal to the line of the polygon */
*a = v1->y * (v2->z - z) + v2->y * (z - v1->z) + y * (v1->z - v2->z);
*b = v1->z * (v2->x - x) + v2->z * (x - v1->x) + z * (v1->x - v2->x);
*c = v1->x * (v2->y - y) + v2->x * (y - v1->y) + x * (v1->y - v2->y);
s = sqrt(*a * *a + *b * *b + *c * *c);
}
if (*c < 0.0) /* ensure that normalized c is > 0 */
s *= -1.0; /* The exact relation, because c can be very small */
*a /= s;
*b /= s;
*c /= s;
*d = -*a * v1->x - *b * v1->y - *c * v1->z;
return;
}
static t_poly_plane_intersect
polygon_plane_intersection(p, a, b, c, d)
struct Polygon GPHUGE *p;
double a, b, c, d;
{
int i, sign, max_sign, min_sign;
struct Vertex GPHUGE *v;
CHECK_POINTER(plist,p);
v = vlist + p->vertex[0];
max_sign = min_sign = SIGNOF (a * v->x + b * v->y + c * v->z + d);
for (i=1; i<p->n; i++) {
v = vlist + p->vertex[i];
sign=SIGNOF (a * v->x + b * v->y + c * v->z + d);
if (sign > max_sign)
max_sign=sign;
else if (sign < min_sign)
min_sign=sign;
}
/* Yes, this is a bit tricky, but it's simpler for the computer... */
if (min_sign==-1) {
if (max_sign==1)
return (intersects);
else
return behind;
} else {
if ((max_sign==0) && (min_sign==0))
return (inside);
else
return infront;
}
}
/* full xy-overlap test (support routines first) */
/* What do negative return values mean?
It is allowed, that the 2 polygons touch themselves in one point.
There are 2 possibilities of this case:
(A) A vertex of the one polygon is on an edge of the other
(B) The two polygons have a vertex together.
In case (A) the algorithm finds 2 edges, wich touches an edge of the
other polygon. In case (B) the algorithm finds four pairs of edges.
I handle both cases with negative return values:
Case (A) returns -2, and case (B) returns -1.
So I can say, if the sum of negative return values goes greater than 4
(absolutly), there must be more than one touch point. So the
polygons must overlap. */
/* some variables, for keeping track of minima and maxima across
* all these routines */
static double m1x, M1x, m1y, M1y, m2x, M2x, m2y, M2y;
#define MINIMAX (GE(M2x,m1x) && GE(M1x,m2x) && GE(M2y,m1y) && GE(M1y,m2y))
/* Does the edge [v1,v2] intersect edge [v3, v4] ?
* This is for non-vertical [v1,v2]
*/
static int
intersect (v1, v2, v3, v4)
struct Vertex GPHUGE *v1, GPHUGE *v2, GPHUGE *v3, GPHUGE *v4;
{
double m1, m2, t1, t2, x, y, minx, maxx;
m1 = (v2->y - v1->y) / (v2->x - v1->x);
t1 = v1->y - m1 * v1->x;
/* if [v3,v4] vertical: */
if (EQ (v3->x, v4->x))
{
y = v3->x * m1 + t1;
if (GR (m2x, m1x) && GR (M1x, m2x))
{
if (GR (y, m2y) && GR (M2y, y))
return 1;
if (EQ (y, m2y) || EQ (y, M2y))
return -2;
return 0;
}
/* m2x==m1x || m2x==M1x */
if (GR (y, m2y) && GR (M2y, y))
return -2;
if (EQ (y, m2y) || EQ (y, M2y))
return -1;
return 0;
}
/* [v3,v4] not vertical */
m2 = (v4->y - v3->y) / (v4->x - v3->x);
t2 = v3->y - m2 * v3->x;
if (!SIGNOF (m1 - m2)) /* if edges are parallel: */
{
x = m1 * v3->x + t1 - v3->y;
if (!EQ (m1 * v3->x + t1 - v3->y, 0.0))
return 0;
if (GR (M2x, m1x) && GR (M1x, m2x))
return 1;
return -1; /* the edges have a common vertex */
}
x = (t2 - t1) / (m1 - m2);
minx = GPMAX (m1x, m2x);
maxx = GPMIN (M1x, M2x);
if (GR (x, minx) && GR (maxx, x))
return 1;
if (GR (minx, x) || GR (x, maxx))
return 0;
if ((EQ (x, m1x) || EQ (x, M1x)) && (EQ (x, m1x) || EQ (x, M1x)))
return -1;
return -2;
}
/* Does the edge [v1,v2] intersect edge [v3, v4] ?
* This is for vertical [v1,v2]
*/
static int
v_intersect (v1, v2, v3, v4)
struct Vertex GPHUGE *v1, GPHUGE *v2, GPHUGE *v3, GPHUGE *v4;
{
double y;
/* if [v3,v4] is vertical, too: */
/* already known: rectangles do overlap, because MINIMAX was true */
if (EQ (v3->x, v4->x))
return (GR (M2y, m1y) && GR (M1y, m2y)) ? 1 : -1;
/* [v3,v4] not vertical */
y = v3->y + (v1->x - v3->x) * (v4->y - v3->y) / (v4->x - v3->x);
if (GR (m1x, m2x) && GR (M2x, m1x))
{
if (GR (y, m1y) && GR (M1y, y))
return 1;
if (EQ (y, m1y) || EQ (y, M1y))
return -2;
return 0;
}
/* m1x==m2x || m1x==M2x */
if (GR (y, m1y) && GR (M1y, y))
return -2;
if (EQ (y, m1y) || EQ (y, M1y))
return -1;
return 0;
}
#define UPD_MINMAX(v1,v2,npar) do { \
if (v1->x< v2->x) \
CONCAT3(m,npar,x) =v1->x, CONCAT3(M,npar,x) =v2->x; \
else \
CONCAT3(m,npar,x) =v2->x, CONCAT3(M,npar,x) =v1->x; \
if (v1->y< v2->y) \
CONCAT3(m,npar,y)=v1->y, CONCAT3(M,npar,y)=v2->y; \
else \
CONCAT3(m,npar,y)=v2->y, CONCAT3(M,npar,y)=v1->y; \
} while (0)
/* does the edge [v1,v2] intersect polygon p? */
static int
intersect_polygon (v1, v2, p)
struct Vertex GPHUGE *v1, GPHUGE *v2;
struct Polygon GPHUGE *p;
{
struct Vertex GPHUGE *v3, GPHUGE *v4;
int i, s, t = 0;
int (*which_intersect) __PROTO((struct Vertex GPHUGE *v1, struct Vertex GPHUGE *v2,
struct Vertex GPHUGE *v3, struct Vertex GPHUGE *v4))
= intersect;
/* Is [v1,v2] vertical? If, use v_intersect() */
if (EQ (v1->x, v2->x))
which_intersect=v_intersect;
UPD_MINMAX(v1,v2,1);
/* test first edge of polygon p */
v3 = vlist + p->vertex[p->n - 1];
v4 = vlist + p->vertex[0];
UPD_MINMAX(v3,v4,2);
if (MINIMAX)
{
s = which_intersect (v1, v2, v3, v4);
if (s == 1 || (s < 0 && (t += s) < -4))
return 1;
}
/* and the other edges... */
for (i = 0; i < p->n - 1; i++)
{
v3 = vlist + p->vertex[i];
v4 = vlist + p->vertex[i + 1];
UPD_MINMAX(v3,v4,2);
if (!MINIMAX)
continue;
s = which_intersect (v1, v2, v3, v4);
if (s == 1 || (s < 0 && (t += s) < -4))
return 1;
}
return t;
}
/* OK, now here comes the 'real' polygon intersection routine:
* Do a and b overlap in x or y (full test):
* Do edges intersect, do the polygons touch in two points,
* or is a vertex of one polygon inside the other polygon? */
static int
full_xy_overlap (a, b)
struct Polygon GPHUGE *a, GPHUGE *b;
{
struct Vertex GPHUGE *v1, GPHUGE *v2, v;
int i, s, t = 0;
if (a->n < 2 || b->n < 2)
return 0;
v1 = vlist + a->vertex[a->n - 1];
v2 = vlist + a->vertex[0];
s = intersect_polygon (v1, v2, b);
if (s == 1 || (s < 0 && (t += s) < -4))
return 1;
for (i = 0; i < a->n - 1; i++)
{
v1 = vlist + a->vertex[i];
v2 = vlist + a->vertex[i + 1];
s = intersect_polygon (v1, v2, b);
if (s == 1 || (s < 0 && (t += s) < -4))
return 1;
}
/* No edges intersect. Is one polygon inside the other? */
/* The inner polygon has the greater minx */
if (a->xmin < b->xmin)
{
struct Polygon GPHUGE *temp = a;
a = b;
b = temp;
}
/* Now, a is the inner polygon */
for (i = 0; i < a->n; i++)
{
v1 = vlist + a->vertex[i];
/* HBB: lclint seems to have found a problem here: v wasn't
* fully defined when passed to intersect_polygon() */
v = *v1;
v.x = -1.1;
s = intersect_polygon (v1, &v, b);
if (s == 0)
return 0; /* a is outside polygon b */
v.x = 1.1;
if (s == 1)
{
s = intersect_polygon (v1, &v, b);
if (s == 0)
return 0;
if (s == 1)
return 1;
}
else if (intersect_polygon (v1, &v, b) == 0)
return 0;
}
#if 1 /* 970614: don't bother, just presume that they do overlap: */
return 1;
#else
print_polygon(a, "a");
print_polygon(b, "b");
graph_error ("Logic Error in full_xy_overlap");
return -1; /* HBB: shut up gcc -Wall */
#endif /* 0/1 */
}
/* Helper routine for split_polygon_by_plane */
static long
build_new_vertex (V1, V2, w)
long V1, V2; /* the vertices, between which a new vertex is demanded */
double w; /* information about where between V1 and V2 it should be */
{
long V;
struct Vertex GPHUGE *v, GPHUGE *v1, GPHUGE *v2;
if (EQ (w, 0.0))
return V1;
if (EQ (w, 1.0))
return V2;
/* We need a new vertex */
if (vert_free == nvert) /* Extend vlist, if necessary */
vlist = (struct Vertex GPHUGE *)
gp_realloc(vlist, (unsigned long)sizeof(struct Vertex)*(nvert+=10L),
"hidden vlist");
V = vert_free++;
v = vlist + V;
v1 = vlist + V1;
v2 = vlist + V2;
v->x = (v2->x - v1->x) * w + v1->x;
v->y = (v2->y - v1->y) * w + v1->y;
v->z = (v2->z - v1->z) * w + v1->z;
v->style = -1;
/* 970610: additional checks, to prevent adding unnecessary vertices */
if (V_EQUAL(v, v1)) {
vert_free--;
return V1;
}
if (V_EQUAL(v,v2)) {
vert_free--;
return V2;
}
return V;
}
/* Splits polygon p by the plane represented by its equation
* coeffecients a to d.
* return-value: part of the polygon, that is in front/back of plane
* (Distinction necessary to ensure the ordering of polygons in
* the plist stays intact)
* Caution: plist and vlist can change their location!!!
* If a point is in plane, it comes to the behind - part
* (HBB: that may well have changed, as I cut at the 'in plane'
* mechanisms heavily)
*/
static long
split_polygon_by_plane (P, a, b, c, d, f)
long P; /* Polygon as index on plist */
double a, b, c, d;
TBOOLEAN f; /* return value = Front(1) or Back(0) */
{
int i, j;
struct Polygon GPHUGE *p = plist + P;
struct Vertex GPHUGE *v;
int snew, stest;
int in_plane; /* what is about points in plane? */
int cross1, cross2; /* first vertices, after p crossed the plane */
double a1=0.0, b1, a2=0.0, b2; /* parameters of the crosses */
long Front; /* the new Polygon */
int n1, n2;
long *v1, *v2;
long line1, line2;
long next_frag_temp;
CHECK_POINTER(plist, p);
in_plane = (EQ (c, 0.0) && f) ? 1 : -1;
/* first vertex */
v = vlist + p->vertex[0];
CHECK_POINTER(vlist, v);
b1 = a * v->x + b * v->y + c * v->z + d;
stest = SIGNOF (b1);
#if OLD_SPLIT_INPLANE
if (!stest)
stest = in_plane;
#endif
/* find first vertex that is on the other side of the plane */
for (cross1 = 1, snew = stest; snew == stest && cross1 < p->n; cross1++) {
a1 = b1;
v = vlist + p->vertex[cross1];
CHECK_POINTER(vlist,v);
b1 = a * v->x + b * v->y + c * v->z + d;
snew = SIGNOF (b1);
#if OLD_SPLIT_INPLANE
if (!snew)
snew = in_plane;
#endif
}
if (snew == stest) {
/*HBB: this is possibly not an error in split_polygon, it's just
* not possible to split this polygon by this plane. I.e., the
* error is in the caller! */
fprintf(stderr, "split_poly failed, polygon nr. %ld\n", P);
return (-1); /* return 'unsplittable' */
}
cross1--; /* now, it's the last one on 'this' side */
/* first vertex that is on the first side again */
for (b2 = b1, cross2 = cross1 + 1;
snew != stest && cross2 < p->n; cross2++) {
a2 = b2;
v = vlist + p->vertex[cross2];
CHECK_POINTER(vlist,v);
b2 = a * v->x + b * v->y + c * v->z + d;
snew = SIGNOF (b2);
#if OLD_SPLIT_INPLANE
if (!snew)
snew = - in_plane;
#endif
}
if (snew != stest) {
/* only p->vertex[0] is on 'this' side */
a2 = b2;
v = vlist + p->vertex[0];
CHECK_POINTER(vlist,v);
b2 = a * v->x + b * v->y + c * v->z + d;
} else
cross2--; /* now it's the last one on 'the other' side */
/* We need two new polygons instead of the old one: */
n1 = p->n - cross2 + cross1 + 2;
n2 = cross2 - cross1 + 2;
v1 = (long *) gp_alloc ((unsigned long) sizeof (long) * n1,
"hidden v1 for two new poly");
v2 = (long *) gp_alloc ((unsigned long) sizeof (long) * n2,
"hidden v2 for two new poly");
#if SHOW_SPLITTING_EDGES
line1 = 1L << (n1-1);
line2 = 1L << (n2-1);
#else
line1 = line2 = 0L;
#endif
v1[0] = v2[n2 - 1] =
build_new_vertex (p->vertex[cross2 - 1],
p->vertex[(cross2 < p->n) ? cross2 : 0], a2 / (a2 - b2));
v2[0] = v1[n1 - 1] =
build_new_vertex (p->vertex[cross1 - 1],
p->vertex[cross1], a1 / (a1 - b1));
/* Copy visibility from split edges to their fragments: */
if (p->line & (1 << (cross1 - 1))) {
line1 |= 1L << (n1 - 2);
line2 |= 1L;
}
if (p->line & (1L << (cross2 - 1))) {
line1 |= 1L;
line2 |= 1L << (n2 - 2);
}
/* Copy the old line patterns and vertex listings into new places */
/* p->vertex[cross2...p->n-1] --> v1[1...] */
for (i = cross2, j = 1; i < p->n;) {
if (p->line & (1L << i))
line1 |= 1L << j;
v1[j++] = p->vertex[i++];
}
/* p->vertex[0...cross1-1] --> v1[...n1-2] */
for (i = 0; i < cross1 - 1;) {
if (p->line & (1L << i))
line1 |= 1L << j;
v1[j++] = p->vertex[i++];
}
v1[j++] = p->vertex[i++];
/* p->vertex[cross1...cross2-1] -> v2[1...n2-2] */
for (j = 1; i < cross2 - 1;) {
if (p->line & (1L << i))
line2 |= 1L << j;
v2[j++] = p->vertex[i++];
}
v2[j++] = p->vertex[i];
/* old vertex list isn't needed any more: */
free (p->vertex);
p->vertex = 0;
if (!reduce_polygon (&n1, &v1, &line1, 1) ||
!reduce_polygon (&n2, &v2, &line2, 1))
graph_error ("Logic Error 2 in split_polygon");
/* Build the 2 new polygons : we are reusing one + making one new */
CHECK_PLIST_EXTRA(p=plist+P);
Front = pfree++;
if ((next_frag_temp = p->next_frag) <0)
next_frag_temp = P; /* First split of this polygon at all */
/* HBB 961110: lclint said == shouldn't be used on Boolean's */
if ((f && (stest < 0)) || ((! f) && !(stest<0))) {
build_polygon (plist + P, n1, v1, line1, p->style, p->lp,
p->next, Front, p->id, p->tested);
build_polygon (plist + Front, n2, v2, line2, p->style, p->lp,
-1, next_frag_temp, p->id, is_moved_or_split);
} else {
build_polygon (plist + P, n2, v2, line2, p->style, p->lp,
p->next, Front, p->id, p->tested);
build_polygon (plist + Front, n1, v1, line1, p->style, p->lp,
-1, next_frag_temp, p->id, is_moved_or_split);
}
return Front;
}
/* HBB: these pieces of code are found repeatedly in in_front(), so
* I put them into macros
* Note: can't use the 'do {...} while (0)' method for
* these: 'continue' wouldn't work any more.
*/
#define PUT_P_IN_FRONT_TEST(new_tested) {\
plist[Plast].next = p->next; \
p->next = Test; \
p->tested = new_tested; \
if (Insert >= 0) \
plist[Insert].next = P; \
else \
pfirst = P; \
Insert = P; \
P = Plast; \
p = plist + P; \
continue; \
}
#define SPLIT_TEST_BY_P {\
long Back = split_polygon_by_plane (Test, pa, pb, pc, pd, 0); \
if (Back >0) { \
p = plist + P; \
test = plist + Test; /* plist can change */ \
plist[Back].next = p->next; \
p->next = Back; \
P = Back; \
p = plist + P; \
zmin = test->zmin; /* the new z-value */ \
} else { \
fprintf(stderr, "Failed to split test (%ld) by p (%ld)\n", Test, P); \
graph_error("Error in hidden line removal: couldn't split..."); \
} \
continue; \
}
#define SPLIT_P_BY_TEST {\
long Front = split_polygon_by_plane (P, ta, tb, tc, td, 1);\
if (Front >0) {\
p = plist + P;\
test = plist + Test; /* plist can change */\
plist[Front].next = Test;\
if (Insert >= 0)\
plist[Insert].next = Front;\
else\
pfirst = Front;\
Insert = Front;\
} else {\
fprintf(stderr, "Failed to split p (%ld) by test(%ld), relations are %d, %d\n",\
P, Test, p_rel_tplane, t_rel_pplane);\
print_polygon(test, "test");\
print_polygon(p, "p");\
fprintf(stderr, "\n");\
}\
continue; /* FIXME: should we continue nevertheless? */\
}
/* Is Test in front of the other polygons?
* If not, polygons which are in front of test come between
* Last and Test (I.e. to the 'front' of the plist)
*/
static int
in_front (Last, Test)
long Last, Test;
{
struct Polygon GPHUGE *test = plist + Test, GPHUGE *p;
long Insert, P, Plast;
double zmin, /* minimum z-value of Test */
ta, tb, tc, td, /* the plane of Test */
pa, pb, pc, pd; /* the plane of a polygon */
t_poly_plane_intersect p_rel_tplane, t_rel_pplane;
int loop = (test->tested == is_in_loop);
CHECK_POINTER(plist,test);
/* Maybe this should only done at the end of this routine... */
/* test->tested = is_tested; */
Insert = Last;
/* minimal z-value of Test */
zmin = test->zmin;
/* The plane of the polygon Test */
get_plane (test, &ta, &tb, &tc, &td);
/* Compare Test with the following polygons, which overlap in z value */
for (Plast = Test, p=test;
((P=p->next) >= 0) && (((p=plist+P)->zmax > zmin) || p->tested);
Plast = P) {
CHECK_POINTER(plist,p);
if (!xy_overlap (test, p))
continue;
if (p->zmax <= zmin)
continue;
p_rel_tplane=polygon_plane_intersection(p, ta, tb, tc, td);
if ((p_rel_tplane==behind) || (p_rel_tplane==inside))
continue;
get_plane (p, &pa, &pb, &pc, &pd);
t_rel_pplane=polygon_plane_intersection(test, pa, pb, pc, pd);
if ((t_rel_pplane==infront) || (t_rel_pplane==inside))
continue;
if (!full_xy_overlap (test, p))
continue;
#if 1
/* HBB 971115: try new approach developed directly from Foley et
* al.'s original description */
/* OK, at this point, a total of 16 cases is left to be handled,
* as 4 variables are important, each with two possible values:
* t_rel_pplane may be 'behind' or 'intersects', p_rel_tplane may
* be 'infront' or 'intersects', 'test' may be (seem to be) part
* of a loop or not ('loop'), and p may have been considered
* already or not (p->tested =?= is_tested). */
/* See if splitting wherever possible is a good idea: */
if (p_rel_tplane == intersects) {
p->tested = is_moved_or_split;
SPLIT_P_BY_TEST;
} else if (t_rel_pplane == intersects) {
test->tested = is_moved_or_split;
SPLIT_TEST_BY_P;
} else {
if (loop && (p->tested == is_tested)) {
/* Ouch, seems like we're in trouble, really */
fprintf(stderr, "#Failed: In loop, without intersections.\n");
fprintf(stderr, "#Relations are %d, %d\n", p_rel_tplane, t_rel_pplane);
print_polygon(test, "test");
print_polygon(p, "p");
continue; /* Keep quiet, maybe no-one will notice (;-) */
} else {
PUT_P_IN_FRONT_TEST(is_in_loop);
}
}
#else
/* p obscures test (at least, this *might* be happening */
if (loop) {
/* if P isn't interesting for the loop, put P in front of Test */
if ((p->tested != is_tested)
|| (p_rel_tplane==infront)
|| (t_rel_pplane==behind)) /* HBB 970325: was infront (!?) */
PUT_P_IN_FRONT_TEST(is_moved_or_split);
/* else, split either test or p */
if (t_rel_pplane==intersects)
SPLIT_TEST_BY_P;
if (p_rel_tplane==intersects)
SPLIT_P_BY_TEST;
/* HBB: if we ever come through here, something went severely wrong */
fprintf(stderr, "Failed: polygon %ld vs. %ld, relations are %d, %d\n", P, Test, p_rel_tplane, t_rel_pplane);
print_polygon(test, "test");
print_polygon(p, "p");
fprintf(stderr, "\n");
graph_error("Couldn't resolve a polygon overlapping pb. Go tell HBB...");
}
/* No loop: if it makes sense, put P in front of Test */
if ((p->tested != is_tested)
&& ((t_rel_pplane==behind)
|| (p_rel_tplane==infront)))
PUT_P_IN_FRONT_TEST(is_moved_or_split);
/* If possible, split P */
if ((p->tested != is_tested) || (p_rel_tplane==intersects))
SPLIT_P_BY_TEST;
/* if possible, split Test */
if (t_rel_pplane==intersects)
SPLIT_TEST_BY_P;
/* else, we have a loop: mark P as loop and put it in front of Test */
PUT_P_IN_FRONT_TEST(is_in_loop); /* -2: p is in a loop */
#endif
}
if (Insert == Last)
test->tested = is_tested;
return (int)(Insert == Last);
}
/* Drawing the polygons */
/* HBB 980303: new functions to handle Cross back-buffer (saves
* gp_alloc()'s) */
static GP_INLINE void init_Cross_store()
{
assert (!Cross_store && !last_Cross_store);
last_Cross_store = CROSS_STORE_INCREASE;
free_Cross_store = 0;
Cross_store = (struct Cross *)
gp_alloc ((unsigned long) last_Cross_store * sizeof (struct Cross),
"hidden cross store");
}
static GP_INLINE struct Cross * get_Cross_from_store()
{
while (last_Cross_store <= free_Cross_store) {
last_Cross_store += CROSS_STORE_INCREASE;
Cross_store = (struct Cross *)
gp_realloc(Cross_store,
(unsigned long) last_Cross_store * sizeof (struct Cross),
"hidden cross store");
}
return Cross_store+(free_Cross_store++);
}
static GP_INLINE TBOOLEAN
hl_buffer_set (xv, yv)
int xv, yv;
{
struct Cross GPHUGE *c;
/*HBB 961110: lclint wanted this: */
assert (hl_buffer !=0);
for (c = hl_buffer[xv]; c != NULL; c = c->next)
if (c->a <= yv && c->b >= yv) {
return TRUE;
}
return FALSE;
}
/* HBB 961201: new var's, to speed up free()ing hl_buffer later */
static int hl_buff_xmin, hl_buff_xmax;
/* HBB 961124: new routine. All this occured twice in
* draw_clip_line_buffer */
/* Store a line crossing the x interval around xv between y=ya and
* y=yb in the hl_buffer */
static GP_INLINE void
update_hl_buffer_column(xv, ya, yb)
int xv, ya, yb;
{
struct Cross GPHUGE * GPHUGE *cross, GPHUGE *cross2;
/* First, ensure that ya <= yb */
if (ya > yb) {
int y_temp = yb;
yb = ya;
ya = y_temp;
}
/* loop over all previous crossings at this x-value */
for (cross = hl_buffer + xv; 1; cross = &(*cross)->next) {
if (*cross == NULL) {
/* first or new highest crossing at this x-value */
/* HBB 980303: new method to allocate Cross structures */
*cross = get_Cross_from_store();
(*cross)->a = ya;
(*cross)->b = yb;
(*cross)->next = NULL;
/* HBB 961201: keep track of x-range of hl_buffer, to speedup free()ing it */
if (xv < hl_buff_xmin)
hl_buff_xmin = xv;
if (xv > hl_buff_xmax)
hl_buff_xmax = xv;
break;
}
if (yb < (*cross)->a - 1) {
/* crossing below 'cross', create new entry before 'cross' */
cross2 = *cross;
/* HBB 980303: new method to allocate Cross structures */
*cross = get_Cross_from_store();
(*cross)->a = ya;
(*cross)->b = yb;
(*cross)->next = cross2;
break;
}
else if (ya <= (*cross)->b + 1) {
/* crossing overlaps or covers 'cross' */
if (ya < (*cross)->a)
(*cross)->a = ya;
if (yb > (*cross)->b) {
if ((*cross)->next && (*cross)->next->a <= yb) {
/* crossing spans all the way up to 'cross->next' so
* unite them */
cross2 = (*cross)->next;
(*cross)->b = cross2->b;
(*cross)->next = cross2->next;
} else
(*cross)->b = yb;
}
break;
}
}
return;
}
static void
draw_clip_line_buffer (x1, y1, x2, y2)
int x1, y1, x2, y2;
/* Draw a line in the hl_buffer */
{
register int xv, yv, errx, erry, err;
register int dy, nstep;
register int ya;
int i;
if (!clip_line (&x1, &y1, &x2, &y2)) {
/*printf("dcl_buffer: clipped away!\n");*/
return;
}
if (x1 > x2) {
errx = XREDUCE (x1) - XREDUCE (x2);
erry = YREDUCE (y1) - YREDUCE (y2);
xv = XREDUCE (x2) - XREDUCE (xleft);
yv = YREDUCE (y2) - YREDUCE (ybot);
} else {
errx = XREDUCE (x2) - XREDUCE (x1);
erry = YREDUCE (y2) - YREDUCE (y1);
xv = XREDUCE (x1) - XREDUCE (xleft);
yv = YREDUCE (y1) - YREDUCE (ybot);
}
if (erry > 0)
dy = 1;
else {
dy = -1;
erry = -erry;
}
nstep = errx + erry;
err = -errx + erry;
errx <<= 1;
erry <<= 1;
ya = yv;
for (i = 0; i < nstep; i++) {
if (err < 0) {
update_hl_buffer_column(xv, ya, yv);
xv++;
ya = yv;
err += erry;
} else {
yv += dy;
err -= errx;
}
}
(void)update_hl_buffer_column(xv, ya, yv);
return;
}
/* HBB 961124: improve similarity of this routine with
* draw_clip_line_buffer ()*/
/* HBB 961124: changed from 'virtual' to 'do_draw', for clarity (this
* also affects the routines calling this one, so beware! */
/* HBB 961124: introduced checking code, to search for the 'holes in
* the surface' bug */
/* Draw a line into the bitmap (**cpnt), and optionally also to the
* terminal */
static void
draw_clip_line_update (x1, y1, x2, y2, do_draw)
int x1, y1, x2, y2;
TBOOLEAN do_draw;
{
/* HBB 961110: made 'flag' a boolean variable, which needs some other changes below as well */
/* HBB 970508: renamed 'flag' to 'is_drawn' (reverting its meaning). Should be clearer now */
TBOOLEAN is_drawn;
register struct termentry *t = term;
register int xv, yv, errx, erry, err;
register int xvr, yvr;
int xve, yve;
register int dy, nstep=0, dyr;
int i;
if (!clip_line (&x1, &y1, &x2, &y2)) {
/*printf("dcl_update: clipped away!\n");*/
return;
}
if (x1 > x2) {
xvr = x2;
yvr = y2;
xve = x1;
yve = y1;
} else {
xvr = x1;
yvr = y1;
xve = x2;
yve = y2;
}
errx = XREDUCE (xve) - XREDUCE (xvr);
erry = YREDUCE (yve) - YREDUCE (yvr);
if (erry > 0)
dy = 1;
else {
dy = -1;
erry = -erry;
}
dyr = dy * yfact;
nstep = errx + erry;
err = -errx + erry;
errx <<= 1;
erry <<= 1;
xv = XREDUCE (xvr) - XREDUCE (xleft);
yv = YREDUCE (yvr) - YREDUCE (ybot);
(*t->move) ((unsigned int)xvr, (unsigned int)yvr);
is_drawn = (IS_UNSET (xv, yv) && (do_draw || hl_buffer_set (xv, yv)));
/* HBB 961110: lclint wanted these: */
assert (ymin_hl !=0);
assert (ymax_hl !=0);
/* Check first point in hl-buffer */
if (xv < xmin_hl) xmin_hl = xv;
if (xv > xmax_hl) xmax_hl = xv;
if (yv < ymin_hl[xv]) ymin_hl[xv] = yv;
if (yv > ymax_hl[xv]) ymax_hl[xv] = yv;
for (i = 0; i < nstep; i++) {
unsigned int xvr_temp = xvr, yvr_temp = yvr; /* 970722: new variables */
if (err < 0) {
xv++;
xvr += xfact;
err += erry;
} else {
yv += dy;
yvr += dyr;
err -= errx;
}
if (IS_UNSET (xv, yv) && (do_draw || hl_buffer_set (xv, yv))) {
if (!is_drawn) {
/* 970722: If this line was meant to be drawn, originally, and it was
* just the bitmap that stopped it, then draw it a bit longer (i.e.:
* start one pixel earlier */
if (do_draw)
(*t->move) ((unsigned int)xvr_temp, (unsigned int)yvr_temp);
else
(*t->move) ((unsigned int)xvr, (unsigned int)yvr);
is_drawn = TRUE;
}
} else {
if (is_drawn) {
/* 970722: If this line is only drawn because hl_buffer_set() was true,
* then don't extend to the new position (where it isn't true any more).
* Draw the line one pixel shorter, instead: */
if (do_draw)
(*t->vector) ((unsigned int)xvr, (unsigned int)yvr);
else {
(*t->vector) ((unsigned int)xvr_temp, (unsigned int)yvr_temp);
(*t->move) ((unsigned int)xvr, (unsigned int)yvr);
}
is_drawn = FALSE;
}
}
if (xv < xmin_hl) xmin_hl = xv;
if (xv > xmax_hl) xmax_hl = xv;
if (yv < ymin_hl[xv]) ymin_hl[xv] = yv;
if (yv > ymax_hl[xv]) ymax_hl[xv] = yv;
}
if (is_drawn)
(*t->vector) ((unsigned int)xvr, (unsigned int)yvr);
return;
}
#define DRAW_VERTEX(v, x, y) do { \
if ((v)->style>=0 && \
!clip_point(x,y) && \
IS_UNSET(XREDUCE(x)-XREDUCE(xleft),YREDUCE(y)-YREDUCE(ybot))) \
(*t->point)(x,y, v->style); \
(v)->style=-1; \
} while (0)
/* Two routine to emulate move/vector sequence using line drawing routine. */
static unsigned int move_pos_x, move_pos_y;
void
clip_move(x,y)
unsigned int x,y;
{
move_pos_x = x;
move_pos_y = y;
}
void
clip_vector(x,y)
unsigned int x,y;
{
draw_clip_line(move_pos_x,move_pos_y, x, y);
move_pos_x = x;
move_pos_y = y;
}
static GP_INLINE void
clip_vector_h(x,y)
int x,y;
/* Draw a line on terminal and update bitmap */
{
draw_clip_line_update(move_pos_x,move_pos_y, x, y, TRUE);
move_pos_x = x;
move_pos_y = y;
}
static GP_INLINE void
clip_vector_virtual(x,y)
int x,y;
/* update bitmap, do not really draw the line */
{
draw_clip_line_update(move_pos_x,move_pos_y, x, y, FALSE);
move_pos_x = x;
move_pos_y = y;
}
static GP_INLINE void
clip_vector_buffer(x,y)
/* draw a line in the hl_buffer */
int x,y;
{
draw_clip_line_buffer(move_pos_x,move_pos_y, x, y);
move_pos_x = x;
move_pos_y = y;
}
static void
draw (p)
struct Polygon GPHUGE *p;
{
struct Vertex GPHUGE *v;
struct Polygon GPHUGE *q;
long Q;
struct Cross *cross1, *cross2;
int i;
int x, y; /* point in terminal coordinates */
register struct termentry *t = term;
t_pnt mask1, mask2;
long int indx1, indx2, k;
tp_pnt cpnt;
xmin_hl = HL_EXTENT_X_MAX; /* HBB 961124: parametrized this value */
xmax_hl = 0;
/* HBB 961201: store initial values for range of hl_buffer: */
hl_buff_xmin = XREDUCE(xright) - XREDUCE(xleft);
hl_buff_xmax = 0;
/* Write the lines of all polygons with the same id as p in the hl_buffer */
/* HBB 961201: use next_frag pointers to loop over fragments: */
for (q=p; (Q=q->next_frag) >= 0 && (q=plist+Q) != p; ) {
if (q->id != p->id)
continue;
/* draw the lines of q into hl_buffer: */
v = vlist + q->vertex[0];
TERMCOORD (v, x, y);
clip_move (x, y);
for (i = 1; i < q->n; i++) {
v = vlist + q->vertex[i];
TERMCOORD (v, x, y);
if (q->line & (1L << (i - 1)))
clip_vector_buffer (x, y);
else
clip_move (x, y);
}
if (q->line & (1L << (i - 1))) {
v = vlist + q->vertex[0];
TERMCOORD (v, x, y);
clip_vector_buffer (x, y);
}
}
/* first, set the line and point styles: */
{
struct lp_style_type lp;
lp = *(p->lp);
lp.l_type = p->style;
term_apply_lp_properties(&(lp));
}
/*print_polygon (p, "drawing"); */
/* draw the lines of p */
v = vlist + p->vertex[0];
TERMCOORD (v, x, y);
clip_move (x, y);
DRAW_VERTEX (v, x, y);
for (i = 1; i < p->n; i++) {
v = vlist + p->vertex[i];
TERMCOORD (v, x, y);
if (p->line & (1L << (i - 1)))
clip_vector_h (x, y);
else
clip_vector_virtual (x, y);
DRAW_VERTEX (v, x, y);
}
TERMCOORD (vlist + p->vertex[0], x, y);
if (p->line & (1L << (i - 1)))
clip_vector_h (x, y);
else
clip_vector_virtual (x, y);
/* reset the hl_buffer */
/*HBB 961110: lclint wanted this: */
assert (hl_buffer);
for (i = hl_buff_xmin ; i<=hl_buff_xmax ; i++) {
/* HBB 980303: one part was removed here. It isn't needed any more,
* with the global store for Cross structs. */
hl_buffer[i] = NULL;
}
/* HBB 980303: instead, set back the free pointer of the Cross store:*/
free_Cross_store = 0;
/* now mark the area as being filled in the bitmap. */
/* HBB 971115: Yes, I do know that xmin_hl is unsigned, and the
* first test is thus useless. But I'd like to keep it anyway ;-) */
if (xmin_hl < 0 || xmax_hl > XREDUCE (xright) - XREDUCE (xleft))
graph_error ("Logic error #3 in hidden line");
/* HBB 961110: lclint wanted these: */
assert (ymin_hl !=0);
assert (ymax_hl !=0);
assert (pnt !=0);
if (xmin_hl < xmax_hl)
for (i = xmin_hl; i <= xmax_hl; i++) {
if (ymin_hl[i] == HL_EXTENT_Y_MAX)
graph_error ("Logic error #2 in hidden line");
if (pnt[i] == 0) {
pnt[i] = (t_pnt *) gp_alloc ((unsigned long)y_malloc, "hidden ymalloc");
memset (pnt[i], 0, (size_t)y_malloc);
}
if (ymin_hl[i] < 0 || ymax_hl[i] > YREDUCE (ytop) - YREDUCE (ybot))
graph_error ("Logic error #1 in hidden line");
/* HBB 970508: this shift was wordsize dependent. I think I fixed that. */
indx1 = ymin_hl[i] / PNT_BITS;
indx2 = ymax_hl[i] / PNT_BITS;
mask1 = PNT_MAX << (((unsigned) ymin_hl[i]) % PNT_BITS);
mask2 = PNT_MAX >> ((~((unsigned) ymax_hl[i])) % PNT_BITS);
cpnt = pnt[i] + indx1;
if (indx1 == indx2)
*cpnt |= (mask1 & mask2);
else {
*cpnt++ |= mask1;
for (k=indx1+1; k<indx2; k++)
*cpnt++ = PNT_MAX;
*cpnt |= mask2;
}
ymin_hl[i] = HL_EXTENT_Y_MAX;
ymax_hl[i] = 0;
}
}
void
plot3d_hidden (plots, pcount)
struct surface_points *plots;
int pcount;
{
long Last, This;
long i;
#if defined(DOS16) || defined(WIN16)
/* HBB 980309: Ensure that Polygon Structs exactly fit a 64K segment. The
* problem this prevents is that even with 'huge pointers', a single
* struct may not cross a 64K boundary: it will wrap around to the
* beginning of that 64K segment. Someone ought to complain about
* this nuisance, somewhere... :-( */
assert (0 == (0x1 << 16) % (sizeof(struct Polygon)) );
#endif
/* Initialize global variables */
y_malloc = (2 + (YREDUCE (ytop) >> 4) - (YREDUCE (ybot) >> 4)) * sizeof (t_pnt);
/* ymin_hl, ymax_hl: */
i = sizeof (t_hl_extent_y) * (XREDUCE (xright) - XREDUCE (xleft) + 1);
ymin_hl = (t_hl_extent_y *) gp_alloc ((unsigned long) i, "hidden ymin_hl");
ymax_hl = (t_hl_extent_y *) gp_alloc ((unsigned long) i, "hidden ymax_hl");
for (i = (XREDUCE (xright) - XREDUCE (xleft)); i >= 0; i--) {
ymin_hl[i] = HL_EXTENT_Y_MAX;
ymax_hl[i] = 0;
}
/* hl_buffer: */
/* HBB 980303 new: initialize the global store for Cross structs: */
init_Cross_store();
i = XREDUCE (xright) - XREDUCE (xleft) + 1;
hl_buffer =
(struct Cross GPHUGE * GPHUGE *) gp_alloc ((unsigned long)(i*sizeof(struct Cross GPHUGE *)),
"hidden hl_buffer");
while (--i>=0)
hl_buffer[i] = (struct Cross *) 0;
init_polygons (plots, pcount);
/* HBB 970326: if no polygons survived the cutting away of undefined
* and/or outranged vertices, bail out with a warning message.
* Without this, sort_by_zmax gets a SegFault */
if (!pfree)
graph_error("*All* polygons undefined or out of range, thus no plot.");
sort_by_zmax ();
/* sort the polygons and draw them in one loop */
Last = -1L;
This = pfirst;
/* Search first polygon, that can be drawn */
while (Last == -1L && This >= 0L) {
This = pfirst;
if (obscured (plist + This)) {
Last = This;
continue;
}
if (plist[This].tested != is_tested && !in_front (Last, This))
continue;
draw (plist + This);
Last = This;
}
/* Draw the other polygons */
for (This = plist[Last].next; This >= 0L; This = plist[Last].next) {
if (obscured (plist + This)) {
Last = This;
continue;
}
if (plist[This].tested != is_tested && !in_front (Last, This))
continue;
draw (plist + This);
Last = This;
}
/* Free memory */
if (plist) {
for (This = 0L; This < pfree; This++)
free (plist[This].vertex);
free (plist);
plist = 0;
}
if (vlist) {
free (vlist);
vlist = 0;
}
if (ymin_hl) {
free (ymin_hl);
ymin_hl = 0;
}
if (ymax_hl) {
free (ymax_hl);
ymax_hl = 0;
}
if (hl_buffer) {
free (hl_buffer);
hl_buffer = 0;
}
if (Cross_store) {
free (Cross_store);
Cross_store = 0;
last_Cross_store = 0;
}
}
/* To ease editing with emacs: */
/* Local Variables: */
/* tab-width:2 */
/* END: */
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