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/* GNU Robbo
* Copyright (C) 2002-2010 The GNU Robbo Team (see AUTHORS).
*
* GNU Robbo is free software - you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* GNU Robbo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the impled warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU CC; see the file COPYING. If not, write to the
* Free Software Foundation, 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*
*/
#include "game.h"
/* Defines */
/*
#define DEBUG_CONTROLS
#define DEBUG_SDL_JOYAXISMOTION
#define DEBUG_SDL_ACTIVEEVENT
*/
#define JOYDEADZONE (32767 * joystick_dead_zone / 100)
#define MAX_JOY_AXES 20
/* GP2X button IDs */
#define GP2X_JOY_N 0x00
#define GP2X_JOY_NW 0x01
#define GP2X_JOY_W 0x02
#define GP2X_JOY_SW 0x03
#define GP2X_JOY_S 0x04
#define GP2X_JOY_SE 0x05
#define GP2X_JOY_E 0x06
#define GP2X_JOY_NE 0x07
#define GP2X_START 0x08
#define GP2X_SELECT 0x09
#define GP2X_LTRIG 0x0A
#define GP2X_RTRIG 0x0B
#define GP2X_BTN_A 0x0C
#define GP2X_BTN_B 0x0D
#define GP2X_BTN_X 0x0E
#define GP2X_BTN_Y 0x0F
#define GP2X_VOL_UP 0x10
#define GP2X_VOL_DN 0x11
#define GP2X_BTN_JOY 0x12
/* Zaurus button IDs */
#define ZAURUS_UP SDLK_UP
#define ZAURUS_DOWN SDLK_DOWN
#define ZAURUS_LEFT SDLK_LEFT
#define ZAURUS_RIGHT SDLK_RIGHT
#define ZAURUS_SPACE SDLK_SPACE
#define ZAURUS_CANCEL SDLK_ESCAPE
#define ZAURUS_OK 0
#define ZAURUS_CALENDAR SDLK_F9
#define ZAURUS_ADDRESS SDLK_F10
#define ZAURUS_HOME SDLK_F12
#define ZAURUS_MENU SDLK_F11
#define ZAURUS_EMAIL SDLK_F13
/* PSP button IDs */
#define PSP_TRIANGLE 0
#define PSP_CIRCLE 1
#define PSP_CROSS 2
#define PSP_SQUARE 3
#define PSP_LEFT_TRIGGER 4
#define PSP_RIGHT_TRIGGER 5
#define PSP_DOWN 6
#define PSP_LEFT 7
#define PSP_UP 8
#define PSP_RIGHT 9
#define PSP_SELECT 10
#define PSP_START 11
#define PSP_HOME 12
#define PSP_HOLD 13
/* Variables */
SDL_Event event;
/* Function prototypes */
/***************************************************************************
* Get User Action v5.4 *
***************************************************************************/
/* This reports whether an action has been triggered via user input.
* Controls with modifiers take precedence over single key controls.
* Controls must be unique although you can combine actions in your code.
* Mixing of input devices and control reconfiguration is trivial.
* user_controls holds all the controls. Each control has its pressed state
* recorded so you won't need to do it yourself. It's also possible to
* gain access to the device, id and state of individual events but in normal
* operation you should only need to know the action triggered.
* This function manages key/button repeat which can be different for each
* control. If you don't want key/button repeat then set delay to -1.
* It's designed to be called every game cycle because it counts in
* game cycle units for key/button repeat calculation.
* The event loop code in END SCREEN in main is almost empty and makes a good
* template.
*
* To debug this function, define one or all of the following :-
* DEBUG_CONTROLS, DEBUG_SDL_ACTIVEEVENT, DEBUG_SDL_JOYAXISMOTION
*
* UPDATE: Joystick axis support added. Axes are converted into additional
* virtual buttons (two per axis) and require a dead zone to be set up which
* should be user configurable. For example, if a joystick has 10 physical
* buttons then axis0 will be virtual buttons 10 and 11, axis1 12 and 13 etc.
*
* v5.1 UPDATE: pollall now breaks when an action is triggered to prevent the
* possibility that an action is pressed and released before exiting (as
* experienced on my Zaurus).
*
* v5.2 UPDATE: Added mouse support. Initially I was intending to substitute
* this version with another from an event/object based SDL engine I've been
* working on but it won't work. In the end adding mouse/stylus support was
* easier than I was expecting. I've added a ACTION_PRIMARY_CLICK action that
* can be set-up for use with a mouse or stylus.
*
* v5.3 UPDATE: Added hooks to the GNU Robbo Rectangular Object Engine (ROB).
* ROB likes to be informed of released and triggered actions so that it can
* generate events and manage the simulated pointer via the cursor events.
*
* v5.4 UPDATE: Modified the code that deals with analogue axis events so
* that they become remapped as SDL_JOYBUTTONUP/DOWN virtual button events.
*
* struct control {
* int device; Keyboard, joystick or mouse
* int id; Key or button id
* int mod; Modifier control
* int state; Pressed or released
* int cyclesactive; How many cycles this has been pressed for
* int delay; The initial delay in cycles before repeating -
* 0 disables the delay
* int interval; The repeat interval in cycles - 0 disables the interval
* };
* struct control user_controls[USER_CONTROLS]; Holds the assignment of user controls
*
* On entry: actionid will hold any actionid found
* pollall = TRUE to poll all events until an action is triggered
* pollall = FALSE to poll one event (used to retrieve the device,
* id and state for each polled event)
* device will hold the device of the last event or UNDEFINED (-1)
* id will hold the id of the last event or UNDEFINED
* state will hold the state of the last event or UNDEFINED
* On exit: actionid will contain an actionid or UNDEFINED
* returns 1 on SDL_QUIT else 0 */
int get_user_action (int *actionid, int pollall, int *device, int *id, int *state)
{
static int axisstates[MAX_JOY_AXES * 2], init = FALSE;
int found = FALSE, quitfound = FALSE;
SDL_Event virtualevent;
int axis_end = 0;
int rob_actionid;
int count;
/* Do some first time variable initialisation */
if (!init)
{
init = TRUE;
for (count = 0; count < MAX_JOY_AXES; count++)
{
axisstates[count * 2] = axisstates[count * 2 + 1] = SDL_RELEASED;
}
}
*actionid = UNDEFINED;
/* Get and process some (not necessarily all) SDL events */
while (SDL_PollEvent (&event))
{
*device = *id = *state = UNDEFINED;
switch (event.type)
{
case SDL_KEYUP:
case SDL_KEYDOWN:
*device = DEVICE_KEYBOARD;
*id = event.key.keysym.sym;
*state = event.key.state;
break;
case SDL_JOYBUTTONUP:
case SDL_JOYBUTTONDOWN:
*device = DEVICE_JOYSTICK;
*id = event.jbutton.button;
*state = event.jbutton.state;
break;
case SDL_MOUSEBUTTONUP:
lastclick=0; /* Added by neurocyp for the designer */
case SDL_MOUSEBUTTONDOWN:
*device = DEVICE_MOUSE;
*id = event.button.button;
*state = event.button.state;
break;
case SDL_MOUSEMOTION:
rob_lyr_pointer->x = event.motion.x;
rob_lyr_pointer->y = event.motion.y;
kmx = event.motion.x; /* Added by neurocyp for the designer */
kmy = event.motion.y; /* Added by neurocyp for the designer */
break;
case SDL_QUIT:
quitfound = TRUE;
break;
#ifdef DEBUG_SDL_ACTIVEEVENT
case SDL_ACTIVEEVENT:
printf ("%i: states: ", cycle_count);
if (event.active.state & SDL_APPMOUSEFOCUS)
printf ("SDL_APPMOUSEFOCUS ");
if (event.active.state & SDL_APPINPUTFOCUS)
printf ("SDL_APPINPUTFOCUS ");
if (event.active.state & SDL_APPACTIVE)
printf ("SDL_APPACTIVE ");
printf (": gain=%i\n", event.active.gain);
break;
#endif
case SDL_JOYAXISMOTION:
/* The axis motion will be reported as a value from -32768 to +32767
* with 0 being the theoretical middle point. Some analogue joysticks
* are actually digital and offer limited analogue functionality by
* firing off a few values throughout this range (these joysticks will
* tend to rest at 0) whilst a truly analogue joystick will fire lots
* of different values with the middle firing anything but 0. The
* JOYDEADZONE offers us a reasonable user configurable middle region.
*
* To simulate digital on/off button functionality from an analogue
* axis we need to record previous axis motion activity so that we can
* see if we've already generated an SDL_JOYBUTTONDOWN/UP event. This
* activity is stored within the axisstates array as pairs of values
* representing both ends of an axis, with each value belonging to a
* virtual button. The first integer records the up/down state of the
* negative end of an axis with the positive end stored in the other.
*
* Following are the situations that this code will account for :-
* SDL_JOYBUTTONDOWN - axis middle to any axis end
* SDL_JOYBUTTONDOWN - one axis end to another axis end with the
* opposite end generating SDL_JOYBUTTONUP
* SDL_JOYBUTTONUP - any axis end to the middle */
#ifdef DEBUG_SDL_JOYAXISMOTION
printf ("%i: axis=%i value=%i\n", cycle_count,
event.jaxis.axis, event.jaxis.value);
#endif
if (abs (event.jaxis.value) >= JOYDEADZONE)
{
/* Identify which end of the axis we are operating upon:
* 0 for -32768 to JOYDEADZONE, 1 for JOYDEADZONE to +32767 */
axis_end = 0;
if (event.jaxis.value >= JOYDEADZONE) axis_end = 1;
if (axisstates[event.jaxis.axis * 2 + axis_end] == SDL_RELEASED)
{
/* Generate a virtual joystick button event */
virtualevent.jbutton.button = event.jaxis.axis * 2 +
axis_end + SDL_JoystickNumButtons (joystick);
virtualevent.type = SDL_JOYBUTTONDOWN;
virtualevent.jbutton.state = SDL_PRESSED;
SDL_PushEvent(&virtualevent);
/* Record its SDL_PRESSED state within axisstates */
axisstates[event.jaxis.axis * 2 + axis_end] = SDL_PRESSED;
}
/* Do we need to release the opposite end of the axis? */
if (axisstates[event.jaxis.axis * 2 + (1 - axis_end)] == SDL_PRESSED)
{
/* Generate a virtual joystick button event */
virtualevent.jbutton.button = event.jaxis.axis * 2 +
(1 - axis_end) + SDL_JoystickNumButtons (joystick);
virtualevent.type = SDL_JOYBUTTONUP;
virtualevent.jbutton.state = SDL_RELEASED;
SDL_PushEvent(&virtualevent);
/* Record its SDL_RELEASED state within axisstates */
axisstates[event.jaxis.axis * 2 + (1 - axis_end)] = SDL_RELEASED;
}
}
else
{
/* Do we need to release either end of the axis? */
for (count = 0; count < 2; count++)
{
if (axisstates[event.jaxis.axis * 2 + count] == SDL_PRESSED)
{
/* Generate a virtual joystick button event */
virtualevent.jbutton.button = event.jaxis.axis * 2 +
count + SDL_JoystickNumButtons (joystick);
virtualevent.type = SDL_JOYBUTTONUP;
virtualevent.jbutton.state = SDL_RELEASED;
SDL_PushEvent(&virtualevent);
/* Record its SDL_RELEASED state within axisstates */
axisstates[event.jaxis.axis * 2 + count] = SDL_RELEASED;
}
}
}
break;
default:
break;
}
found = FALSE;
if (*device != UNDEFINED)
{
/* Iterate through user_controls and record the state for all matching controls */
#ifdef DEBUG_CONTROLS
printf ("device=%i; id=%03i; state=%i; all control states:", *device, *id, *state);
#endif
for (count = 0; count < USER_CONTROLS; count++)
{
if (user_controls[count].device == *device && user_controls[count].id == *id)
{
user_controls[count].state = *state;
if (*state == SDL_RELEASED)
{
user_controls[count].cyclesactive = 0;
/* ROB will want to know what action was released. Actually this
* isn't reporting action releases but control releases which is
* not the same thing. The reporting of action releases was not
* part of the requirements when designing this version of
* get_user_action() for GNU Robbo, but what is done here more
* than suffices */
rob_actionid = count | 0x80;
ROB_GenerateEvents (&rob_actionid);
}
found = TRUE;
}
#ifdef DEBUG_CONTROLS
printf (" %i", user_controls[count].state);
#endif
}
#ifdef DEBUG_CONTROLS
printf ("\n");
#endif
if (found || !pollall) break; /* Stop polling events now as we've got something to work with */
}
}
/* Now we know what's pressed we can see if an action has been triggered.
* Controls with modifiers take precedence so search for these first */
found = FALSE;
for (count = 0; count < USER_CONTROLS; count++)
{
if (user_controls[count].state == SDL_PRESSED &&
user_controls[count].mod != UNDEFINED &&
user_controls[user_controls[count].mod].state == SDL_PRESSED)
{
found = TRUE;
*actionid = count;
#ifdef DEBUG_CONTROLS
show_user_action (actionid);
#endif
break;
}
}
if (!found)
{
/* Now search for controls without modifiers */
for (count = 0; count < USER_CONTROLS; count++)
{
if (user_controls[count].state == SDL_PRESSED &&
user_controls[count].mod == UNDEFINED)
{
found = TRUE;
*actionid = count;
#ifdef DEBUG_CONTROLS
show_user_action (actionid);
#endif
break;
}
}
}
/* Because this function is called every game cycle, if the user
* is pressing a control then it would trigger an action every game
* cycle. cyclesactive, delay and interval are used to decide the
* frequency of individual key/button repeats */
if (found)
{
if (user_controls[*actionid].cyclesactive == 0)
{
/* Allow this action */
}
else if (user_controls[*actionid].cyclesactive == user_controls[*actionid].delay)
{
/* Allow this action */
}
else if (user_controls[*actionid].cyclesactive > user_controls[*actionid].delay)
{
if (user_controls[*actionid].interval == 0)
{
/* Allow this action */
}
else if ((user_controls[*actionid].cyclesactive -
user_controls[*actionid].delay) % user_controls[*actionid].interval == 0)
{
/* Allow this action */
}
else
{
found = FALSE;
}
}
else
{
found = FALSE;
}
user_controls[*actionid].cyclesactive++;
if (!found) *actionid = UNDEFINED;
}
/* ROB will want to know what action was triggered */
ROB_GenerateEvents (actionid);
return quitfound;
}
/***************************************************************************
* Show User Action *
***************************************************************************/
/* Used for debugging */
void show_user_action (int *actionid)
{
switch (*actionid)
{
case ACTION_UP:
printf ("ACTION_UP");
break;
case ACTION_UP_RIGHT:
printf ("ACTION_UP_RIGHT");
break;
case ACTION_RIGHT:
printf ("ACTION_RIGHT");
break;
case ACTION_DOWN_RIGHT:
printf ("ACTION_DOWN_RIGHT");
break;
case ACTION_DOWN:
printf ("ACTION_DOWN");
break;
case ACTION_DOWN_LEFT:
printf ("ACTION_DOWN_LEFT");
break;
case ACTION_LEFT:
printf ("ACTION_LEFT");
break;
case ACTION_UP_LEFT:
printf ("ACTION_UP_LEFT");
break;
case ACTION_SHOOT_UP:
printf ("ACTION_SHOOT_UP");
break;
case ACTION_SHOOT_DOWN:
printf ("ACTION_SHOOT_DOWN");
break;
case ACTION_SHOOT_LEFT:
printf ("ACTION_SHOOT_LEFT");
break;
case ACTION_SHOOT_RIGHT:
printf ("ACTION_SHOOT_RIGHT");
break;
case ACTION_SELECT:
printf ("ACTION_SELECT");
break;
case ACTION_EXIT:
printf ("ACTION_EXIT");
break;
case ACTION_HELP:
printf ("ACTION_HELP");
break;
case ACTION_OPTIONS:
printf ("ACTION_OPTIONS");
break;
case ACTION_RESTART:
printf ("ACTION_RESTART");
break;
case ACTION_PREVIOUS_LEVEL:
printf ("ACTION_PREVIOUS_LEVEL");
break;
case ACTION_NEXT_LEVEL:
printf ("ACTION_NEXT_LEVEL");
break;
case ACTION_PREVIOUS_PACK:
printf ("ACTION_PREVIOUS_PACK");
break;
case ACTION_NEXT_PACK:
printf ("ACTION_NEXT_PACK");
break;
case ACTION_TOGGLE_FULLSCREEN:
printf ("ACTION_TOGGLE_FULLSCREEN");
break;
case ACTION_HOME:
printf ("ACTION_HOME");
break;
case ACTION_END:
printf ("ACTION_END");
break;
case ACTION_PAGEUP:
printf ("ACTION_PAGEUP");
break;
case ACTION_PAGEDOWN:
printf ("ACTION_PAGEDOWN");
break;
case ACTION_TOGGLE_DESIGNER:
printf ("ACTION_TOGGLE_DESIGNER");
break;
case ACTION_VOLUP:
printf ("ACTION_VOLUP");
break;
case ACTION_VOLDOWN:
printf ("ACTION_VOLDOWN");
break;
case ACTION_MODIFIER1:
printf ("ACTION_MODIFIER1");
break;
case ACTION_MODIFIER2:
printf ("ACTION_MODIFIER2");
break;
case ACTION_MODIFIER3:
printf ("ACTION_MODIFIER3");
break;
case ACTION_MODIFIER4:
printf ("ACTION_MODIFIER4");
break;
case ACTION_SCROLL_UP:
printf ("ACTION_SCROLL_UP");
break;
case ACTION_SCROLL_DOWN:
printf ("ACTION_SCROLL_DOWN");
break;
case ACTION_PRIMARY_CLICK:
printf ("ACTION_PRIMARY_CLICK");
break;
case ACTION_NOT_USED1:
printf ("ACTION_NOT_USED1");
break;
case UNDEFINED:
printf ("UNDEFINED");
break;
default:
printf ("Unknown action");
break;
}
printf (": cyclesactive=%i\n", user_controls[*actionid].cyclesactive);
}
/***************************************************************************
* Set Default User Controls *
***************************************************************************/
void set_default_user_controls (struct control user_controls[USER_CONTROLS])
{
int count;
/* Set some defaults */
for (count = 0; count < USER_CONTROLS; count++)
{
#if defined(PLATFORM_WIN32) || defined(PLATFORM_PC)
user_controls[count].device = DEVICE_KEYBOARD;
#elif defined(PLATFORM_GP2X) || defined(PLATFORM_CAANOO)
user_controls[count].device = DEVICE_JOYSTICK;
#elif defined(PLATFORM_ZAURUS)
user_controls[count].device = DEVICE_KEYBOARD;
#elif defined(PLATFORM_FREMANTLE)
user_controls[count].device = DEVICE_KEYBOARD;
#elif defined(PLATFORM_PSP)
user_controls[count].device = DEVICE_JOYSTICK;
#endif
user_controls[count].id = UNDEFINED;
user_controls[count].mod = UNDEFINED;
user_controls[count].state = SDL_RELEASED;
user_controls[count].cyclesactive = 0;
user_controls[count].delay = KEY_REPEAT_DELAY;
user_controls[count].interval = KEY_REPEAT_INTERVAL;
}
/* Now tune to a platform. NOTE that so far device is the only property
* that has been initialised to something (keyboard or joystick) so if
* you don't want to use a control then just set its device to UNDEFINED
* (id and mod are already set to UNDEFINED from the above code) otherwise
* within Options you'll see the device shown on its own which looks weird */
#if defined(PLATFORM_WIN32) || defined(PLATFORM_PC)
user_controls[ACTION_UP].id = SDLK_UP;
user_controls[ACTION_UP_RIGHT].device = UNDEFINED;
user_controls[ACTION_RIGHT].id = SDLK_RIGHT;
user_controls[ACTION_DOWN_RIGHT].device = UNDEFINED;
user_controls[ACTION_DOWN].id = SDLK_DOWN;
user_controls[ACTION_DOWN_LEFT].device = UNDEFINED;
user_controls[ACTION_LEFT].id = SDLK_LEFT;
user_controls[ACTION_UP_LEFT].device = UNDEFINED;
user_controls[ACTION_RESTART].id = SDLK_r;
user_controls[ACTION_SHOOT_UP].id = SDLK_UP;
user_controls[ACTION_SHOOT_UP].mod = ACTION_MODIFIER2;
user_controls[ACTION_SHOOT_DOWN].id = SDLK_DOWN;
user_controls[ACTION_SHOOT_DOWN].mod = ACTION_MODIFIER2;
user_controls[ACTION_SHOOT_LEFT].id = SDLK_LEFT;
user_controls[ACTION_SHOOT_LEFT].mod = ACTION_MODIFIER2;
user_controls[ACTION_SHOOT_RIGHT].id = SDLK_RIGHT;
user_controls[ACTION_SHOOT_RIGHT].mod = ACTION_MODIFIER2;
user_controls[ACTION_SELECT].id = SDLK_RETURN;
user_controls[ACTION_EXIT].id = SDLK_ESCAPE;
user_controls[ACTION_HELP].id = SDLK_F1;
user_controls[ACTION_OPTIONS].id = SDLK_F4;
user_controls[ACTION_TOGGLE_FULLSCREEN].id = SDLK_RETURN;
user_controls[ACTION_TOGGLE_FULLSCREEN].mod = ACTION_MODIFIER1;
user_controls[ACTION_PREVIOUS_LEVEL].id = SDLK_F5;
user_controls[ACTION_NEXT_LEVEL].id = SDLK_F6;
user_controls[ACTION_PREVIOUS_PACK].id = SDLK_F7;
user_controls[ACTION_NEXT_PACK].id = SDLK_F8;
user_controls[ACTION_HOME].id = SDLK_HOME;
user_controls[ACTION_END].id = SDLK_END;
user_controls[ACTION_PAGEUP].id = SDLK_PAGEUP;
user_controls[ACTION_PAGEDOWN].id = SDLK_PAGEDOWN;
user_controls[ACTION_TOGGLE_DESIGNER].id = SDLK_F9;
user_controls[ACTION_VOLUP].id = SDLK_EQUALS;
user_controls[ACTION_VOLDOWN].id = SDLK_MINUS;
user_controls[ACTION_MODIFIER1].id = SDLK_LALT;
user_controls[ACTION_MODIFIER2].id = SDLK_RSHIFT;
user_controls[ACTION_MODIFIER3].device = UNDEFINED;
user_controls[ACTION_MODIFIER4].device = UNDEFINED;
user_controls[ACTION_SCROLL_UP].device = DEVICE_MOUSE;
user_controls[ACTION_SCROLL_UP].id = SDL_BUTTON_WHEELUP;
user_controls[ACTION_SCROLL_DOWN].device = DEVICE_MOUSE;
user_controls[ACTION_SCROLL_DOWN].id = SDL_BUTTON_WHEELDOWN;
user_controls[ACTION_PRIMARY_CLICK].device = DEVICE_MOUSE;
user_controls[ACTION_PRIMARY_CLICK].id = SDL_BUTTON_LEFT;
user_controls[ACTION_NOT_USED1].device = UNDEFINED;
#elif defined(PLATFORM_GP2X) || defined(PLATFORM_CAANOO)
user_controls[ACTION_UP].id = GP2X_JOY_N;
user_controls[ACTION_UP_RIGHT].device = UNDEFINED;
user_controls[ACTION_RIGHT].id = GP2X_JOY_E;
user_controls[ACTION_DOWN_RIGHT].device = UNDEFINED;
user_controls[ACTION_DOWN].id = GP2X_JOY_S;
user_controls[ACTION_DOWN_LEFT].device = UNDEFINED;
user_controls[ACTION_LEFT].id = GP2X_JOY_W;
user_controls[ACTION_UP_LEFT].device = UNDEFINED;
user_controls[ACTION_RESTART].id = GP2X_SELECT;
user_controls[ACTION_SHOOT_UP].id = GP2X_JOY_N;
user_controls[ACTION_SHOOT_UP].mod = ACTION_MODIFIER1;
user_controls[ACTION_SHOOT_DOWN].id = GP2X_JOY_S;
user_controls[ACTION_SHOOT_DOWN].mod = ACTION_MODIFIER1;
user_controls[ACTION_SHOOT_LEFT].id = GP2X_JOY_W;
user_controls[ACTION_SHOOT_LEFT].mod = ACTION_MODIFIER1;
user_controls[ACTION_SHOOT_RIGHT].id = GP2X_JOY_E;
user_controls[ACTION_SHOOT_RIGHT].mod = ACTION_MODIFIER1;
user_controls[ACTION_SELECT].id = GP2X_BTN_B;
user_controls[ACTION_EXIT].id = GP2X_BTN_X;
user_controls[ACTION_HELP].id = GP2X_BTN_Y;
user_controls[ACTION_HELP].mod = ACTION_MODIFIER1;
user_controls[ACTION_OPTIONS].id = GP2X_START;
user_controls[ACTION_TOGGLE_FULLSCREEN].device = UNDEFINED;
user_controls[ACTION_PREVIOUS_LEVEL].id = GP2X_LTRIG;
user_controls[ACTION_PREVIOUS_LEVEL].mod = ACTION_MODIFIER1;
user_controls[ACTION_NEXT_LEVEL].id = GP2X_RTRIG;
user_controls[ACTION_NEXT_LEVEL].mod = ACTION_MODIFIER1;
user_controls[ACTION_PREVIOUS_PACK].id = GP2X_LTRIG;
user_controls[ACTION_PREVIOUS_PACK].mod = ACTION_MODIFIER2;
user_controls[ACTION_NEXT_PACK].id = GP2X_RTRIG;
user_controls[ACTION_NEXT_PACK].mod = ACTION_MODIFIER2;
user_controls[ACTION_HOME].id = GP2X_VOL_DN;
user_controls[ACTION_HOME].mod = ACTION_MODIFIER1;
user_controls[ACTION_END].id = GP2X_VOL_UP;
user_controls[ACTION_END].mod = ACTION_MODIFIER1;
user_controls[ACTION_PAGEUP].id = GP2X_LTRIG;
user_controls[ACTION_PAGEDOWN].id = GP2X_RTRIG;
user_controls[ACTION_TOGGLE_DESIGNER].device = UNDEFINED;
user_controls[ACTION_VOLUP].id = GP2X_VOL_UP;
user_controls[ACTION_VOLDOWN].id = GP2X_VOL_DN;
user_controls[ACTION_MODIFIER1].id = GP2X_BTN_A;
user_controls[ACTION_MODIFIER2].id = GP2X_BTN_Y;
user_controls[ACTION_MODIFIER3].device = UNDEFINED;
user_controls[ACTION_MODIFIER4].device = UNDEFINED;
user_controls[ACTION_SCROLL_UP].device = UNDEFINED;
user_controls[ACTION_SCROLL_DOWN].device = UNDEFINED;
#ifdef HAVE_DESIGNER
/* F100 doesn't support the mouse, F200 does (or can) so
* what happens here depends on HAVE_DESIGNER in the Makefile */
user_controls[ACTION_PRIMARY_CLICK].device = DEVICE_MOUSE;
user_controls[ACTION_PRIMARY_CLICK].id = SDL_BUTTON_LEFT;
#else
user_controls[ACTION_PRIMARY_CLICK].device = UNDEFINED;
#endif
user_controls[ACTION_NOT_USED1].device = UNDEFINED;
#elif defined(PLATFORM_ZAURUS)
user_controls[ACTION_UP].id = ZAURUS_UP;
user_controls[ACTION_UP_RIGHT].device = UNDEFINED;
user_controls[ACTION_RIGHT].id = ZAURUS_RIGHT;
user_controls[ACTION_DOWN_RIGHT].device = UNDEFINED;
user_controls[ACTION_DOWN].id = ZAURUS_DOWN;
user_controls[ACTION_DOWN_LEFT].device = UNDEFINED;
user_controls[ACTION_LEFT].id = ZAURUS_LEFT;
user_controls[ACTION_UP_LEFT].device = UNDEFINED;
user_controls[ACTION_RESTART].id = ZAURUS_HOME;
user_controls[ACTION_SHOOT_UP].id = ZAURUS_UP;
user_controls[ACTION_SHOOT_UP].mod = ACTION_MODIFIER1;
user_controls[ACTION_SHOOT_DOWN].id = ZAURUS_DOWN;
user_controls[ACTION_SHOOT_DOWN].mod = ACTION_MODIFIER1;
user_controls[ACTION_SHOOT_LEFT].id = ZAURUS_LEFT;
user_controls[ACTION_SHOOT_LEFT].mod = ACTION_MODIFIER1;
user_controls[ACTION_SHOOT_RIGHT].id = ZAURUS_RIGHT;
user_controls[ACTION_SHOOT_RIGHT].mod = ACTION_MODIFIER1;
user_controls[ACTION_SELECT].id = ZAURUS_SPACE;
user_controls[ACTION_EXIT].id = ZAURUS_CANCEL;
user_controls[ACTION_HELP].id = ZAURUS_MENU;
user_controls[ACTION_OPTIONS].id = ZAURUS_EMAIL;
user_controls[ACTION_TOGGLE_FULLSCREEN].device = UNDEFINED;
user_controls[ACTION_PREVIOUS_LEVEL].id = ZAURUS_CALENDAR;
user_controls[ACTION_PREVIOUS_LEVEL].mod = ACTION_MODIFIER1;
user_controls[ACTION_NEXT_LEVEL].id = ZAURUS_ADDRESS;
user_controls[ACTION_NEXT_LEVEL].mod = ACTION_MODIFIER1;
user_controls[ACTION_PREVIOUS_PACK].device = UNDEFINED;
user_controls[ACTION_NEXT_PACK].device = UNDEFINED;
user_controls[ACTION_HOME].device = UNDEFINED;
user_controls[ACTION_END].device = UNDEFINED;
user_controls[ACTION_PAGEUP].id = ZAURUS_CALENDAR;
user_controls[ACTION_PAGEDOWN].id = ZAURUS_ADDRESS;
user_controls[ACTION_TOGGLE_DESIGNER].device = UNDEFINED;
user_controls[ACTION_VOLUP].device = UNDEFINED;
user_controls[ACTION_VOLDOWN].device = UNDEFINED;
user_controls[ACTION_MODIFIER1].id = ZAURUS_SPACE;
user_controls[ACTION_MODIFIER2].device = UNDEFINED;
user_controls[ACTION_MODIFIER3].device = UNDEFINED;
user_controls[ACTION_MODIFIER4].device = UNDEFINED;
user_controls[ACTION_SCROLL_UP].device = UNDEFINED;
user_controls[ACTION_SCROLL_DOWN].device = UNDEFINED;
user_controls[ACTION_PRIMARY_CLICK].device = DEVICE_MOUSE;
user_controls[ACTION_PRIMARY_CLICK].id = SDL_BUTTON_LEFT;
user_controls[ACTION_NOT_USED1].device = UNDEFINED;
#elif defined(PLATFORM_FREMANTLE)
user_controls[ACTION_UP].id = SDLK_UP;
user_controls[ACTION_UP_RIGHT].device = UNDEFINED;
user_controls[ACTION_RIGHT].id = SDLK_RIGHT;
user_controls[ACTION_DOWN_RIGHT].device = UNDEFINED;
user_controls[ACTION_DOWN].id = SDLK_DOWN;
user_controls[ACTION_DOWN_LEFT].device = UNDEFINED;
user_controls[ACTION_LEFT].id = SDLK_LEFT;
user_controls[ACTION_UP_LEFT].device = UNDEFINED;
user_controls[ACTION_RESTART].id = SDLK_r;
user_controls[ACTION_SHOOT_UP].id = SDLK_UP;
user_controls[ACTION_SHOOT_UP].mod = ACTION_MODIFIER2;
user_controls[ACTION_SHOOT_DOWN].id = SDLK_DOWN;
user_controls[ACTION_SHOOT_DOWN].mod = ACTION_MODIFIER2;
user_controls[ACTION_SHOOT_LEFT].id = SDLK_LEFT;
user_controls[ACTION_SHOOT_LEFT].mod = ACTION_MODIFIER2;
user_controls[ACTION_SHOOT_RIGHT].id = SDLK_RIGHT;
user_controls[ACTION_SHOOT_RIGHT].mod = ACTION_MODIFIER2;
user_controls[ACTION_SELECT].id = SDLK_KP_ENTER;
user_controls[ACTION_EXIT].id = SDLK_BACKSPACE;
user_controls[ACTION_HELP].id = SDLK_h;
user_controls[ACTION_OPTIONS].id = SDLK_o;
user_controls[ACTION_TOGGLE_FULLSCREEN].id = SDLK_RETURN;
user_controls[ACTION_TOGGLE_FULLSCREEN].mod = ACTION_MODIFIER1;
user_controls[ACTION_PREVIOUS_LEVEL].id = SDLK_F5;
user_controls[ACTION_NEXT_LEVEL].id = SDLK_F6;
user_controls[ACTION_PREVIOUS_PACK].id = SDLK_F7;
user_controls[ACTION_NEXT_PACK].id = SDLK_F8;
user_controls[ACTION_HOME].id = SDLK_HOME;
user_controls[ACTION_END].id = SDLK_END;
user_controls[ACTION_PAGEUP].id = SDLK_PAGEUP;
user_controls[ACTION_PAGEDOWN].id = SDLK_PAGEDOWN;
user_controls[ACTION_TOGGLE_DESIGNER].id = SDLK_F9;
user_controls[ACTION_VOLUP].id = SDLK_EQUALS;
user_controls[ACTION_VOLDOWN].id = SDLK_MINUS;
user_controls[ACTION_MODIFIER1].id = SDLK_MODE;
user_controls[ACTION_MODIFIER2].id = SDLK_LSHIFT;
user_controls[ACTION_MODIFIER3].device = UNDEFINED;
user_controls[ACTION_MODIFIER4].device = UNDEFINED;
user_controls[ACTION_SCROLL_UP].device = DEVICE_MOUSE;
user_controls[ACTION_SCROLL_UP].id = SDL_BUTTON_WHEELUP;
user_controls[ACTION_SCROLL_DOWN].device = DEVICE_MOUSE;
user_controls[ACTION_SCROLL_DOWN].id = SDL_BUTTON_WHEELDOWN;
user_controls[ACTION_PRIMARY_CLICK].device = DEVICE_MOUSE;
user_controls[ACTION_PRIMARY_CLICK].id = SDL_BUTTON_LEFT;
user_controls[ACTION_NOT_USED1].device = UNDEFINED;
#elif defined(PLATFORM_PSP)
user_controls[ACTION_UP].id = PSP_UP;
user_controls[ACTION_UP_RIGHT].device = UNDEFINED;
user_controls[ACTION_RIGHT].id = PSP_RIGHT;
user_controls[ACTION_DOWN_RIGHT].device = UNDEFINED;
user_controls[ACTION_DOWN].id = PSP_DOWN;
user_controls[ACTION_DOWN_LEFT].device = UNDEFINED;
user_controls[ACTION_LEFT].id = PSP_LEFT;
user_controls[ACTION_UP_LEFT].device = UNDEFINED;
user_controls[ACTION_RESTART].id = PSP_START;
user_controls[ACTION_SHOOT_UP].id = PSP_UP;
user_controls[ACTION_SHOOT_UP].mod = ACTION_MODIFIER1;
user_controls[ACTION_SHOOT_DOWN].id = PSP_DOWN;
user_controls[ACTION_SHOOT_DOWN].mod = ACTION_MODIFIER1;
user_controls[ACTION_SHOOT_LEFT].id = PSP_LEFT;
user_controls[ACTION_SHOOT_LEFT].mod = ACTION_MODIFIER1;
user_controls[ACTION_SHOOT_RIGHT].id = PSP_RIGHT;
user_controls[ACTION_SHOOT_RIGHT].mod = ACTION_MODIFIER1;
user_controls[ACTION_SELECT].id = PSP_CROSS;
user_controls[ACTION_EXIT].id = PSP_SELECT;
user_controls[ACTION_HELP].device = UNDEFINED;
user_controls[ACTION_OPTIONS].device = UNDEFINED;
user_controls[ACTION_TOGGLE_FULLSCREEN].device = UNDEFINED;
user_controls[ACTION_PREVIOUS_LEVEL].id = PSP_LEFT_TRIGGER;
user_controls[ACTION_NEXT_LEVEL].id = PSP_RIGHT_TRIGGER;
user_controls[ACTION_PREVIOUS_PACK].device = UNDEFINED;
user_controls[ACTION_NEXT_PACK].device = UNDEFINED;
user_controls[ACTION_HOME].device = UNDEFINED;
user_controls[ACTION_END].device = UNDEFINED;
user_controls[ACTION_PAGEUP].device = UNDEFINED;
user_controls[ACTION_PAGEDOWN].device = UNDEFINED;
user_controls[ACTION_TOGGLE_DESIGNER].device = UNDEFINED;
user_controls[ACTION_VOLUP].device = UNDEFINED;
user_controls[ACTION_VOLDOWN].device = UNDEFINED;
user_controls[ACTION_MODIFIER1].id = PSP_CROSS;
user_controls[ACTION_MODIFIER2].device = UNDEFINED;
user_controls[ACTION_MODIFIER3].device = UNDEFINED;
user_controls[ACTION_MODIFIER4].device = UNDEFINED;
user_controls[ACTION_SCROLL_UP].device = UNDEFINED;
user_controls[ACTION_SCROLL_DOWN].device = UNDEFINED;
user_controls[ACTION_PRIMARY_CLICK].device = UNDEFINED;
user_controls[ACTION_NOT_USED1].device = UNDEFINED;
#endif
}
/***************************************************************************
* Set Key Repeat *
***************************************************************************/
/* Enable or disable keyboard key repeat.
*
* On entry: delay = the delay before repeating or 0 to disable
* interval = the repeat interval
* On exit: returns 1 on error else 0 */
int set_key_repeat (int delay, int interval)
{
if (SDL_EnableKeyRepeat (delay, interval) != 0)
{
fprintf (stdout, "Error setting key repeat: %s\n", SDL_GetError ());
return 1;
}
return 0;
}
/***************************************************************************
* Initialise Joystick *
***************************************************************************/
/* Enable a joystick for input. It's designed so that it's possible to restore
* a saved joyid and joyname from an rc file and attempt to match them up
* taking into account somebody might have two joysticks that may have been
* switched.
*
* On entry: joyid = UNDEFINED (-1) for any joystick with joyname irrelevant
* joyid = 0 to n for a specific joystick by joyid only (joyname = "-1")
* joyid = 0 to n for a specific joystick by joyid and/or joyname with
* joyname taking priority (joyname != "-1")
* show = TRUE to dump output to the terminal
* On exit: returns the joyid if successful (zero based) with joyname = joystick name
* returns UNDEFINED (-1) if unsuccessful with joyname = "-1" */
int initialise_joystick (int joyid, char *joyname, int show)
{
int count, number_found, found = FALSE;
number_found = SDL_NumJoysticks (); /* Get number of joysticks attached */
/* Are any joysticks available? */
if (number_found > 0)
{
/* WARNING: attempting to close joystick 0 on the GP2X
* using the GPH SDK causes a seg fault */
#if defined(PLATFORM_WIN32) || defined(PLATFORM_PC)
if (joystick)
{
#elif defined(PLATFORM_GP2X) || defined(PLATFORM_CAANOO)
if ((joystick) && ((SDL_JoystickIndex (joystick)) > 0))
{
#elif defined(PLATFORM_ZAURUS)
if (joystick)
{
#elif defined(PLATFORM_FREMANTLE)
if (joystick)
{
#elif defined(PLATFORM_PSP)
if (joystick)
{
#endif
if (show) fprintf (stdout, "Joystick closed: %i:%s\n",
SDL_JoystickIndex (joystick),
SDL_JoystickName (SDL_JoystickIndex (joystick)));
SDL_JoystickClose (joystick);
}
/* Enable joystick event processing */
SDL_JoystickEventState (SDL_ENABLE);
/* Enable any joystick? */
if (joyid == UNDEFINED)
{
for (count = 0; count < number_found; count++)
{
if ((joystick = SDL_JoystickOpen (count)))
{
if (show) fprintf (stdout, "Joystick opened: %i:%s\n",
count, SDL_JoystickName (count));
joyid = count;
found = TRUE;
break;
}
else
{
if (show) fprintf (stdout, "Couldn't open joystick %i:%s!\n",
count, SDL_JoystickName (count));
}
}
if (!found)
{
if (show) fprintf (stdout, "Couldn't open any of %i joystick(s)!\n",
number_found);
joyid = UNDEFINED;
}
}
else if (!strcmp (joyname, "-1")) /* Enable a joystick by joyid only? */
{
if ((joystick = SDL_JoystickOpen (joyid)))
{
if (show) fprintf (stdout, "Joystick opened: %i:%s\n",
joyid, SDL_JoystickName (joyid));
}
else
{
if (show) fprintf (stdout, "Couldn't open joystick %i\n", joyid);
joyid = UNDEFINED;
}
}
else /* Enable a joystick by joyid and/or joyname */
{
/* Firstly, attempt to find an exact match on joyid and joyname */
for (count = 0; count < number_found; count++)
{
if ((joystick = SDL_JoystickOpen (count)))
{
if (joyid == count && !strcmp (joyname, SDL_JoystickName (count)))
{
if (show) fprintf (stdout, "Joystick opened: %i:%s\n",
count, SDL_JoystickName (count));
joyid = count;
found = TRUE;
break;
}
}
}
if (!found)
{
/* Exact match not found so search for joyname only */
for (count = 0; count < number_found; count++)
{
if ((joystick = SDL_JoystickOpen (count)))
{
if (!strcmp (joyname, SDL_JoystickName (count)))
{
if (show) fprintf (stdout, "Joystick opened: %i:%s\n",
count, SDL_JoystickName (count));
joyid = count;
found = TRUE;
break;
}
}
}
if (!found)
{
if (show) fprintf (stdout, "Couldn't find joystick %i:%s\n",
joyid, joyname);
joyid = UNDEFINED;
}
}
}
}
else
{
if (show) fprintf (stdout, "There is no joystick to initialise\n");
joyid = UNDEFINED;
}
/* Flush events as opening a joystick releases all the buttons */
if (joystick) while (SDL_PollEvent (&event));
get_joystick_name (joyid, joyname);
return joyid;
}
/***************************************************************************
* Get Joystick Name *
***************************************************************************/
/* Gets a joystick name that isn't NULL ;) It's also truncated to
* MAX_JOYSTICK_NAME_LENGTH which is currently 256 characters.
*
* On entry: joyid = 0 to n for a specific joystick
* On exit: returns 0 if successful with joyname = joystick name
* returns 1 on error with joyname = "-1" */
int get_joystick_name (int joyid, char *joyname)
{
if (SDL_JoystickName (joyid) != NULL)
{
strncpy (joyname, SDL_JoystickName (joyid), MAX_JOYSTICK_NAME_LENGTH);
/* Force string null termination if max characters were copied */
joyname[MAX_JOYSTICK_NAME_LENGTH - 1] = 0;
return 0;
}
else
{
strcpy (joyname, "-1");
return 1;
}
}
/***************************************************************************
* Get Joystick List *
***************************************************************************/
/* Get a list of attached joysticks if any. I have found that SDL does not
* update the list if you subsequently plug or unplug a joystick.
*
* On entry: joystick_list is an array of strings
* show = TRUE to dump output to the terminal
* On exit: returns number of joysticks found */
int get_joystick_list (char joystick_list[MAX_JOYSTICKS][MAX_JOYSTICK_NAME_LENGTH],
int show)
{
int count, number_found;
for (count = 0; count < MAX_JOYSTICKS; count++)
strcpy (joystick_list[count], "");
number_found = SDL_NumJoysticks (); /* Get number of joysticks attached */
if (number_found > MAX_JOYSTICKS) number_found = MAX_JOYSTICKS;
if (number_found)
{
SDL_JoystickEventState (SDL_ENABLE); /* Enable joystick event processing */
/* Initialise joystick_list */
for (count = 0; count < number_found; count++)
{
get_joystick_name (count, joystick_list[count]);
if (show) fprintf (stdout, "Joystick found: %i:%s\n",
count, joystick_list[count]);
}
}
else
{
if (show) fprintf (stdout, "No joystick found\n");
}
#ifdef DEBUG_CONTROLS
strcpy (joystick_list[number_found++], "Micro Shaft Pretend Joystick");
strcpy (joystick_list[number_found++], "Grevious Gamepad Pro");
strcpy (joystick_list[number_found++], "Cheapo Joypad");
#endif
return number_found;
}
/***************************************************************************
* Get Input Device Text *
***************************************************************************/
/* Translates an SDLKey value into a string for display in Options.
*
* On entry: device = input device
* id = keysym.sym
* joyname = a string containing a possible joystick name
* text = the return string
* On exit: text = either a key/button legend or the id in text */
void get_input_device_text (int device, int id, char *joyname, char *text)
{
if (device == DEVICE_MOUSE)
{
switch (id)
{
case SDL_BUTTON_LEFT:
strcpy (text, txt_ptr_BtnLeft);
break;
case SDL_BUTTON_MIDDLE:
strcpy (text, txt_ptr_BtnMiddle);
break;
case SDL_BUTTON_RIGHT:
strcpy (text, txt_ptr_BtnRight);
break;
case SDL_BUTTON_WHEELUP:
strcpy (text, txt_ptr_WheelUp);
break;
case SDL_BUTTON_WHEELDOWN:
strcpy (text, txt_ptr_WheelDown);
break;
default:
sprintf (text, "%i", id);
break;
}
}
else if (device == DEVICE_KEYBOARD)
{
switch (id)
{
case SDLK_UNKNOWN:
strcpy (text, "SDLUnknown");
break;
case SDLK_BACKSPACE:
strcpy (text, txt_key_Backspace);
break;
case SDLK_TAB:
strcpy (text, txt_key_Tab);
break;
case SDLK_CLEAR:
strcpy (text, txt_key_Clear);
break;
case SDLK_RETURN:
strcpy (text, txt_key_Return);
break;
case SDLK_PAUSE:
strcpy (text, txt_key_Pause);
break;
case SDLK_ESCAPE:
strcpy (text, txt_key_Escape);
break;
case SDLK_SPACE:
strcpy (text, txt_key_Space);
break;
case SDLK_EXCLAIM:
strcpy (text, "!");
break;
case SDLK_QUOTEDBL:
strcpy (text, "\"");
break;
case SDLK_HASH:
strcpy (text, "#");
break;
case SDLK_DOLLAR:
strcpy (text, "$");
break;
case SDLK_AMPERSAND:
strcpy (text, "&");
break;
case SDLK_QUOTE:
strcpy (text, "'");
break;
case SDLK_LEFTPAREN:
strcpy (text, "(");
break;
case SDLK_RIGHTPAREN:
strcpy (text, ")");
break;
case SDLK_ASTERISK:
strcpy (text, "*");
break;
case SDLK_PLUS:
strcpy (text, "+");
break;
case SDLK_COMMA:
strcpy (text, ",");
break;
case SDLK_MINUS:
strcpy (text, "-");
break;
case SDLK_PERIOD:
strcpy (text, ".");
break;
case SDLK_SLASH:
strcpy (text, "/");
break;
case SDLK_0:
strcpy (text, "0");
break;
case SDLK_1:
strcpy (text, "1");
break;
case SDLK_2:
strcpy (text, "2");
break;
case SDLK_3:
strcpy (text, "3");
break;
case SDLK_4:
strcpy (text, "4");
break;
case SDLK_5:
strcpy (text, "5");
break;
case SDLK_6:
strcpy (text, "6");
break;
case SDLK_7:
strcpy (text, "7");
break;
case SDLK_8:
strcpy (text, "8");
break;
case SDLK_9:
strcpy (text, "9");
break;
case SDLK_COLON:
strcpy (text, ":");
break;
case SDLK_SEMICOLON:
strcpy (text, ";");
break;
case SDLK_LESS:
strcpy (text, "<");
break;
case SDLK_EQUALS:
strcpy (text, "=");
break;
case SDLK_GREATER:
strcpy (text, ">");
break;
case SDLK_QUESTION:
strcpy (text, "?");
break;
case SDLK_AT:
strcpy (text, "@");
break;
case SDLK_LEFTBRACKET:
strcpy (text, "[");
break;
case SDLK_BACKSLASH:
strcpy (text, "\\");
break;
case SDLK_RIGHTBRACKET:
strcpy (text, "]");
break;
case SDLK_CARET:
strcpy (text, "^");
break;
case SDLK_UNDERSCORE:
strcpy (text, "_");
break;
case SDLK_BACKQUOTE:
strcpy (text, "`");
break;
case SDLK_a:
strcpy (text, "A");
break;
case SDLK_b:
strcpy (text, "B");
break;
case SDLK_c:
strcpy (text, "C");
break;
case SDLK_d:
strcpy (text, "D");
break;
case SDLK_e:
strcpy (text, "E");
break;
case SDLK_f:
strcpy (text, "F");
break;
case SDLK_g:
strcpy (text, "G");
break;
case SDLK_h:
strcpy (text, "H");
break;
case SDLK_i:
strcpy (text, "I");
break;
case SDLK_j:
strcpy (text, "J");
break;
case SDLK_k:
strcpy (text, "K");
break;
case SDLK_l:
strcpy (text, "L");
break;
case SDLK_m:
strcpy (text, "M");
break;
case SDLK_n:
strcpy (text, "N");
break;
case SDLK_o:
strcpy (text, "O");
break;
case SDLK_p:
strcpy (text, "P");
break;
case SDLK_q:
strcpy (text, "Q");
break;
case SDLK_r:
strcpy (text, "R");
break;
case SDLK_s:
strcpy (text, "S");
break;
case SDLK_t:
strcpy (text, "T");
break;
case SDLK_u:
strcpy (text, "U");
break;
case SDLK_v:
strcpy (text, "V");
break;
case SDLK_w:
strcpy (text, "W");
break;
case SDLK_x:
strcpy (text, "X");
break;
case SDLK_y:
strcpy (text, "Y");
break;
case SDLK_z:
strcpy (text, "Z");
break;
case SDLK_DELETE:
strcpy (text, txt_key_Delete);
break;
case SDLK_KP0:
sprintf (text, "%s0", txt_key_KP);
break;
case SDLK_KP1:
sprintf (text, "%s1", txt_key_KP);
break;
case SDLK_KP2:
sprintf (text, "%s2", txt_key_KP);
break;
case SDLK_KP3:
sprintf (text, "%s3", txt_key_KP);
break;
case SDLK_KP4:
sprintf (text, "%s4", txt_key_KP);
break;
case SDLK_KP5:
sprintf (text, "%s5", txt_key_KP);
break;
case SDLK_KP6:
sprintf (text, "%s6", txt_key_KP);
break;
case SDLK_KP7:
sprintf (text, "%s7", txt_key_KP);
break;
case SDLK_KP8:
sprintf (text, "%s8", txt_key_KP);
break;
case SDLK_KP9:
sprintf (text, "%s9", txt_key_KP);
break;
case SDLK_KP_PERIOD:
sprintf (text, "%s.", txt_key_KP);
break;
case SDLK_KP_DIVIDE:
sprintf (text, "%s/", txt_key_KP);
break;
case SDLK_KP_MULTIPLY:
sprintf (text, "%s*", txt_key_KP);
break;
case SDLK_KP_MINUS:
sprintf (text, "%s-", txt_key_KP);
break;
case SDLK_KP_PLUS:
sprintf (text, "%s+", txt_key_KP);
break;
case SDLK_KP_ENTER:
sprintf (text, "%sEnter", txt_key_KP);
break;
case SDLK_KP_EQUALS:
sprintf (text, "%s=", txt_key_KP);
break;
case SDLK_UP:
strcpy (text, txt_key_Up);
break;
case SDLK_DOWN:
strcpy (text, txt_key_Down);
break;
case SDLK_RIGHT:
strcpy (text, txt_key_Right);
break;
case SDLK_LEFT:
strcpy (text, txt_key_Left);
break;
case SDLK_INSERT:
strcpy (text, txt_key_Insert);
break;
case SDLK_HOME:
strcpy (text, txt_key_Home);
break;
case SDLK_END:
strcpy (text, txt_key_End);
break;
case SDLK_PAGEUP:
strcpy (text, txt_key_PgUp);
break;
case SDLK_PAGEDOWN:
strcpy (text, txt_key_PgDn);
break;
case SDLK_F1:
strcpy (text, "F1");
break;
case SDLK_F2:
strcpy (text, "F2");
break;
case SDLK_F3:
strcpy (text, "F3");
break;
case SDLK_F4:
strcpy (text, "F4");
break;
case SDLK_F5:
strcpy (text, "F5");
break;
case SDLK_F6:
strcpy (text, "F6");
break;
case SDLK_F7:
strcpy (text, "F7");
break;
case SDLK_F8:
strcpy (text, "F8");
break;
case SDLK_F9:
strcpy (text, "F9");
break;
case SDLK_F10:
strcpy (text, "F10");
break;
case SDLK_F11:
strcpy (text, "F11");
break;
case SDLK_F12:
strcpy (text, "F12");
break;
case SDLK_F13:
strcpy (text, "F13");
break;
case SDLK_F14:
strcpy (text, "F14");
break;
case SDLK_F15:
strcpy (text, "F15");
break;
case SDLK_NUMLOCK:
strcpy (text, txt_key_NumLk);
break;
case SDLK_CAPSLOCK:
strcpy (text, txt_key_CapsLk);
break;
case SDLK_SCROLLOCK:
strcpy (text, txt_key_ScrlLk);
break;
case SDLK_RSHIFT:
strcpy (text, txt_key_RShift);
break;
case SDLK_LSHIFT:
strcpy (text, txt_key_LShift);
break;
case SDLK_RCTRL:
strcpy (text, txt_key_RCtrl);
break;
case SDLK_LCTRL:
strcpy (text, txt_key_LCtrl);
break;
case SDLK_RALT:
strcpy (text, txt_key_RAlt);
break;
case SDLK_LALT:
strcpy (text, txt_key_LAlt);
break;
case SDLK_RMETA:
strcpy (text, txt_key_RMeta);
break;
case SDLK_LMETA:
strcpy (text, txt_key_LMeta);
break;
case SDLK_LSUPER:
strcpy (text, txt_key_LSuper);
break;
case SDLK_RSUPER:
strcpy (text, txt_key_RSuper);
break;
case SDLK_MODE:
strcpy (text, txt_key_AltGr);
break;
case SDLK_COMPOSE:
strcpy (text, txt_key_Compose);
break;
case SDLK_HELP:
strcpy (text, txt_key_Help);
break;
case SDLK_PRINT:
strcpy (text, txt_key_PrScr);
break;
case SDLK_SYSREQ:
strcpy (text, txt_key_SysRq);
break;
case SDLK_BREAK:
strcpy (text, txt_key_Break);
break;
case SDLK_MENU:
strcpy (text, txt_key_Menu);
break;
case SDLK_POWER:
strcpy (text, txt_key_Power);
break;
case SDLK_EURO:
strcpy (text, txt_key_Euro);
break;
case SDLK_UNDO:
strcpy (text, txt_key_Undo);
break;
default:
sprintf (text, "%i", id);
/*strcpy(text, "Unknown"); */
break;
}
}
else if (device == DEVICE_JOYSTICK)
{
if (strcmp (joyname, "Microsoft SideWinder Game Pad Pro USB version 1.0") == 0)
{ /* Has a pseudo analogue (digital) D-pad with 2 axes
* that's good for testing with but not much else ;) */
switch (id)
{
case 0:
strcpy (text, "A");
break;
case 1:
strcpy (text, "B");
break;
case 2:
strcpy (text, "C");
break;
case 3:
strcpy (text, "X");
break;
case 4:
strcpy (text, "Y");
break;
case 5:
strcpy (text, "Z");
break;
case 6:
strcpy (text, "LTrig");
break;
case 7:
strcpy (text, "RTrig");
break;
case 8:
strcpy (text, "Shift");
break;
case 10:
strcpy (text, "Left");
break;
case 11:
strcpy (text, "Right");
break;
case 12:
strcpy (text, "Up");
break;
case 13:
strcpy (text, "Down");
break;
default:
sprintf (text, "%i", id);
/*strcpy(text, "Unknown"); */
break;
}
}
else if (strcmp (joyname, "MM809 Commander Pad") == 0)
{ /* Manta MM-809 */
switch (id)
{
case 0:
strcpy (text, "1");
break;
case 1:
strcpy (text, "2");
break;
case 2:
strcpy (text, "3");
break;
case 3:
strcpy (text, "4");
break;
case 4:
strcpy (text, "5");
break;
case 5:
strcpy (text, "6");
break;
case 6:
strcpy (text, "7");
break;
case 7:
strcpy (text, "8");
break;
case 8:
strcpy (text, "9");
break;
case 9:
strcpy (text, "10");
break;
case 10:
strcpy (text, "11");
break;
case 11:
strcpy (text, "12");
break;
case 12:
strcpy (text, "Left");
break;
case 13:
strcpy (text, "Right");
break;
case 14:
strcpy (text, "Up");
break;
case 15:
strcpy (text, "Down");
break;
default:
sprintf (text, "%i", id);
break;
}
}
else if ((strcmp (joyname, "PEP Joy") == 0) || (strcmp (joyname, "GP2X_JOYSTICK") == 0))
{ /* GP2X F100/F200 joystick */
switch (id)
{
case GP2X_JOY_N:
strcpy (text, "Up");
break;
case GP2X_JOY_NW:
strcpy (text, "UpLeft");
break;
case GP2X_JOY_W:
strcpy (text, "Left");
break;
case GP2X_JOY_SW:
strcpy (text, "DownLeft");
break;
case GP2X_JOY_S:
strcpy (text, "Down");
break;
case GP2X_JOY_SE:
strcpy (text, "DownRight");
break;
case GP2X_JOY_E:
strcpy (text, "Right");
break;
case GP2X_JOY_NE:
strcpy (text, "UpRight");
break;
case GP2X_START:
strcpy (text, "Start");
break;
case GP2X_SELECT:
strcpy (text, "Select");
break;
case GP2X_LTRIG:
strcpy (text, "LTrig");
break;
case GP2X_RTRIG:
strcpy (text, "RTrig");
break;
case GP2X_BTN_A:
strcpy (text, "A");
break;
case GP2X_BTN_B:
strcpy (text, "B");
break;
case GP2X_BTN_X:
strcpy (text, "X");
break;
case GP2X_BTN_Y:
strcpy (text, "Y");
break;
case GP2X_VOL_UP:
strcpy (text, "VolUp");
break;
case GP2X_VOL_DN:
strcpy (text, "VolDn");
break;
case GP2X_BTN_JOY:
strcpy (text, "JoyPush");
break;
default:
sprintf (text, "%i", id);
/*strcpy(text, "Unknown"); */
break;
}
}
else
{
sprintf (text, "%i", id);
}
}
else
{
sprintf (text, "%i", device);
}
}
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