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gnurobbo 0.68+dfsg-4
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Please see NEWS for a user readable summary of changes suitable for
announcements.

2010-11-20 Thunor <thunorsif (at) hotmail.com>
* Applied patch 3113489: Maemo 5 Slash Issue (Paul Houghton).

2010-11-12 Thunor <thunorsif (at) hotmail.com>
* 0.66 released (r380)
* Updated NEWS.
* Conventionalised the build system a little more.

2010-11-11 Thunor <thunorsif (at) hotmail.com>
* Fixed a bug I introduced recently whereby getenv was returning
  NULL on the GP2X and causing a segfault when used with string
  functions. The return value for getenv is now checked for.

2010-10-27 Thunor <thunorsif (at) hotmail.com>
* Applied patch 3096404: Maemo 5 Fremantle update (Paul Houghton).

2010-09-03 Thunor <thunorsif (at) hotmail.com>
* Added support for LANG environment variable if no rcfile is found
  and LANG isn't empty.

2010-09-01 Thunor <thunorsif (at) hotmail.com>
* Updated the Swedish object names used within the designer.
* Removed the "Gun" part from "Fixed|Moveable|Moveable Rotating Gun"
  as it now also applied to magnets.
* Moved the door icon in Help as it can limit the translated text.

2010-08-30 Thunor <thunorsif (at) hotmail.com>
* Reduced the memory usage significantly (25MB PC, 11MB GP2X).

2010-08-27 Thunor <thunorsif (at) hotmail.com>
* Added a new "Bomb2" graphic to the Tronic skin.
* Added localisation to the konstruktor.
* Added controls text for Open2x's "GP2X_JOYSTICK".
* Changed object BARBED_WIRE to RADIOACTIVE_FIELD.

2010-08-25 Thunor <thunorsif (at) hotmail.com>
* Applied patch 3052629: German text update (anonymous).
* Updated fremantle/debian/Makefile for the new sounds.
* Updated LICENSE-sound to include the new free sounds.

2010-08-24 Thunor <thunorsif (at) hotmail.com>
* Applied patch 3051878: Maemo 5 Fremantle Support (Paul Houghton).

2010-08-23 Thunor <thunorsif (at) hotmail.com>
* Applied patch 3006727: More portable Makefile (Dmitry Marakasov).
* Applied patch 2938808: Original level 36 incorrect magnet (Pff).
* Seperated "/" from directory macros so that it's now clear if they
  are included or not.

2010-04-02 Thunor <thunorsif (at) hotmail.com>
* Since music support now seems to be enabled by default I've gone
  through the documentation and removed "preliminary/experimental"
  support. I've also done the same for the designer documentation.
* Added 3 missing chars to the pixmap fonts for the Czech alphabet.

2010-03-28 Thunor <thunorsif (at) hotmail.com>
* Added Makefile.open2x.
* Tidied-up all the makefiles (finally removed the //), added a
  dedicated CFLAGS/LDFLAGS set for debugging/profiling and added the
  Czech locale to make install.

2010-02-22 Radek Pavle <niobe (at) volny.cz>
* Czech translation added

2010-02-05 Bombel <bomblik (at) gmail.com>
* Fixed PSP problem with case sensitive file names on FAT filesystem
  (r332)

2010-01-18 Thunor <thunorsif (at) hotmail.com>
* Made Options page selected item self configuring as before it was
  being manually set-up which unless maintained causes the wrong item
  to be selected when options are moved about.
* Updated the Zaurus package build script for more automation.

2010-01-17 Thunor <thunorsif (at) hotmail.com>
* Fixed ACTION_PRIMARY_CLICK device on GP2X F100 not being UNDEFINED.
* Increased MAX_LEVEL_PACKS to 84. Found an unlikely situation whereby
  installing the game in three locations caused the rcfile to overflow
  with historical level pack entries (it was 55) which caused
  read_resource_file() to break once it read the max amount. Now it
  prints a message to the console recommending the user deletes some
  entries, stops recording any more entries and continues reading the
  rest of the rcfile.

2010-01-16 Thunor <thunorsif (at) hotmail.com>
* Made a 0.65.6 maintenance release (r328) since there were many
  important fixes in SVN but hardly any new features or content.

2010-01-16 Thunor <thunorsif (at) hotmail.com>
* In designer.h, a struct was defined called game_area, but there
  already exists a struct defined and declared as game_area in screen.h
  which really confuses things -- especially since the real game_area
  was being used within konstruktor.c too -- so as it was only being
  used once to declare k_view I renamed it and changed it so that it
  defines and declares a k_view struct in konstruktor.h. Therefore
  k_view is no longer game_area, game_area is game_area.
* Fixed timed-out message boxes not redrawing the designer area.
* Removed lots of old code marked as redundant.
* Updated the ROB engine to mirror work I've been doing on ENG. The
  main change is that the renderer now falls back to the normal
  property if press or over are undefined. This meant that there was
  some redundant property setting that I had to remove.

2010-01-15 Thunor <thunorsif (at) hotmail.com>
* Updated the website and made it a lot more self maintaining and
  made the colours more web safe. Also added an external URL image.
* Fixed the designer adding ffffffff invalid colours to levels.
* Removed ffffffff from a couple of level packs.
* Stopped the designer from writing empty lines for non-existent
  optional tag data such as author and level_notes. Also stopped
  empty level_notes from expanding on consecutive writes.
* Rewrote level_notes code since it was allocating 1024 chars but
  limiting by up to 4 rows of up to 160 chars. It now reads > 1024
  chars regardless of newlines and is always terminated by a newline.

2010-01-06 Thunor <thunorsif (at) hotmail.com>
* Fixed a bug in the designer that was referencing invalid K_icons
  array elements using an index of -1.
* Reinstated ACTION_SCROLL_UP and ACTION_SCROLL_DOWN for use within the
  designer. Set them both initially to scroll in units of 4 and
  attached them by default (on the PC) to SDL_BUTTON_WHEELUP/DOWN.
* Fixed designer bugs that made the scoreline counts go out of sync.
* Released a Sharp Zaurus port.

2010-01-05 Thunor <thunorsif (at) hotmail.com>
* Tidied-up the text used within the designer and added missing text.
* Designer object text is now displayed when adding objects to the map.
* Updated the level file format info in original.dat although I think
  now it should really be moved to the README.
* Fixed the unplayable 017-Robbo97 level.
* Finished tweaking my 008-Designer level; time to design another :)

2010-01-04 Thunor <thunorsif (at) hotmail.com>
* Updated get_user_action() in controls.c and modified the code that
  simulates digital buttons from axes. Also took the opportunity to
  restore some formatting generally to all the functions in there.
* Tweaked my 008-Designer level which I'll probably tweak some more.
* Reordered Options and brought the sound and skin options forward.
* Changed all 2009 to 2010 in AUTHORS and (C) headers.

2010-01-02 Thunor <thunorsif (at) hotmail.com>
* Placed the various designer colours into the skinrc files to enable
  skinning.
* Added my first proper level to designer.dat level 8 :)

2010-01-01 Thunor <thunorsif (at) hotmail.com>
* Happy New Year! :D Added a designer icon to the pointer toolbar.
* Finished the Tronic skinning of the k_icons*.png.
* Fixed a bug in 001-RobboVII with the additional count being 1 short.
  It showed up in the designer as a numberless teleport as that was the
  last item. I checked the other RobboVII levels and they are correct.
* find_all_dat_files() now looks in LOCAL_DATA_DIR LEVELS_DIR if
  required for the target platform, which means that the designer will
  now be able to write to level packs on platforms where there are
  restrictions on what the user has write access to (Linux at least).

2009-12-30 Thunor <thunorsif (at) hotmail.com>
* Forced all read unimplemented controls from the rcfile to UNDEFINED.
* Updated and checked through the control defaults.
* Added Pointer Controls Pad Type < Viewport/Screen > to Options.
* Updated Tronic k_icons*.png.
* Added temporary code within konstruktor.c to allow skinning of
  colours used within designer (awaiting skinning by neurocyp).

2009-12-29 Thunor <thunorsif (at) hotmail.com>
* Updated Makefile.zaurus with information about this particular port.
* Fixed an issue in the designer with SDL_MapRGB not being used which
  results in 16 bit displays not displaying the expected colour.
* Went through the controls and visually disabled the ones that are
  either not valid for the platform or are currently unimplemented
  rather than leaving gaps or visible controls that have no function.
* Dealt with all of the parts that I'd marked with "temp temp" that
  required future attention which has now been applied.
* Added a platform dependent function to create a default user level
  pack mylevels.dat "MyLevels" and the necessary directory structure.

2009-12-28 Thunor <thunorsif (at) hotmail.com>
* Changed some more "Gnu"s.
* Reinstated my level notes in robbo07.dat level 16.
* Uncommented read_skin_level_colour_override() in levels.c:75.
* Now level_packs[].filename includes the full path.

2009-12-26 Thunor <thunorsif (at) hotmail.com>
* Added PLATFORM_ZAURUS specific code to enable me to build a Sharp
  Zaurus port without requiring libSDL_image/libpng/libjpeg/libz which
  are going to be almost impossible now to find for the many different
  Zaurii (plus the devel packages). See Makefile.zaurus for more info.

2009-12-24 Auriza Akbar <auriza.akbar (at) gmail.com>
* Added Indonesian translation

2009-12-23 Thunor <thunorsif (at) hotmail.com>
* 0.65 released (r264)

2009-12-21 Thunor <thunorsif (at) hotmail.com>
* Some final modifications: changed "Gnu" in places to "GNU".
* Changed "Experimental" name of designer.dat to "Designer" as it's too
  long and leaves ">" on the Intro Screen.
* Edited slightly the level designer section in the README and replaced
  tabs with 4 spaces.
* Changed "robbo3CS" name to "Robbo3CS".
* Renamed robbo03cs.dat to robbo3cs.dat
* Changed "RobboB" name to "Robbo-B" as it looks like Robbo8.
* Adjusted demos and tronic/skinrc to deal with modified names.

2009-12-20 Thunor <thunorsif (at) hotmail.com>
* Went through the project and tidied-up the platform specific #if
  #elif... #endif blocks to include all currently supported platforms
  and to combine in most cases PLATFORM_WIN32 and PLATFORM_PC.
* Tidied-up the Options code and added the HAVE_DESIGNER directive to
  enable/disable the designer specific code.
* Updated the docs for the new level designer.
* Set F9 as the PC default for ACTION_TOGGLE_DESIGNER as requested.

2009-12-19 Thunor <thunorsif (at) hotmail.com>
* Fixed bugs with k_icons not being initialised to NULL, being ignored
  if not found and not being freed on exit.
* Fixed bgrnd not being freed on exit.
* Created themed wm_icon.bmp for window managers and created a function
  that loads and sets it before calling SDL_SetVideoMode as recommended
  by the SDL docs.
* Fixed a bug whereby game_timer_id wasn't being initialised to NULL
  and wasn't being checked for not NULL before being removed at the end.
  This manifested itself as a segfault when quitting early due to a
  file not being found - unlikely to happen but it's more thorough.
* Replaced tabs with 4 spaces in README and COMPILING and generally
  adjusted little things in docs here and there.

2009-12-18 Thunor <thunorsif (at) hotmail.com>
* Fixed a bug in the barrier code that was rerefencing invalid array
  elements and not checking first that the index was valid.
* Added missing capsules to several levels in Robbo97.

2009-12-17 Thunor <thunorsif (at) hotmail.com>
* Tweaked some new demos I added yesterday.
* I updated all the Makefiles and removed the "=yes" from directives
  as it is enough to define a directive to use #ifdef and #ifndef.
* Robbo97 has 89 levels not 91 so I fixed [last_level].

2009-12-16 Thunor <thunorsif (at) hotmail.com>
* To keep things fresh I remade all the demos using the new packs.
* Dropped the version number down to the line underneath the banner
  for field_size=32. Also, reduced the line to accommodate the version
  text length for both field_sizes.

2009-12-15 Thunor <thunorsif (at) hotmail.com>
* Updated pixmap fonts to include Russian alphabet.
The following issues I talked to neurocyp about several days ago and
I need them fixing now because I want to create a Zaurus port, so I've
decided to fix them since it will be easier anyway as I know how the
program is structured :-
* I've moved the sound and sfx_vol variable initialisation code to the
  top of main(). Also I placed the initialisation code for the temp
  equivalents into the correct place within show_optionsscreen().
* Tidied-up the reading and setting of sound variables from the rcfile
  as it wasn't being done correctly. Also '[sfx-vol]' wasn't being read
  as the code was checking for 8 chars when it's 9 chars long, and it
  wouldn't have been found anyway as it was actually being saved to the
  rcfile as '[sfx-volume]' so I've fixed that too.
* Locales: I've changed txt_Sound '[sound]' to txt_Sound '[txt_Sound]'
  (since these names are supposed to be representative of the English
  text that they describe) and txt_Snd_Vol '[sfx-volume]'
  to txt_Sfx_Volume '[txt_Sfx_Volume]'.
* If HAVE_MUSIC isn't defined, the Options page is open showing Sfx
  Volume and the user presses +/- to adjust the volume then temp_sfx_vol
  is updated and the options screen is refreshed to show the new value.
* Fixed Original:6 and RobboVII:2 demos because they went out of sync
  with the recent teleport changes.

2009-12-13 Thunor <thunorsif (at) hotmail.com>
* Updated Tronic icons16 and 32 for new Millenium objects.

2009-12-12 Thunor <thunorsif (at) hotmail.com>
* Updated Tronic background images.
* Set gnurobbo_op_env.systempointer to TRUE for PC and WIN32 only.
* Removed a "but but" from the README.
* Updated licences of robbo/lvldump.c and robbo/lvdump_millenium.c to
  "(C) The GNU Robbo Team".

2009-12-11 Thunor <thunorsif (at) hotmail.com>
* Added background*.png for the Tronic skin.

2009-12-07 Thunor <thunorsif (at) hotmail.com>
* 0.64 released
* Updated the (C) messages at the top of each source file to point
  the reader to the AUTHORS file, as there are now many more authors.
* Changed the [txt_intro_credits] in texts to "The GNU Robbo Team".
* Fixed a bug I've recently seen in clear_screen whereby the right-
  hand side of the screen wasn't being cleared properly when using
  wide-screen resolutions.

2009-12-06 Thunor <thunorsif (at) hotmail.com>
* Added a licence for the project sound effects - LICENSE-sound

2009-11-29 neurocyp <neurocyp (at) gmail.com>
* Since we allow guns to rotate and shoot solid laser, we needed to fix
  the fact, that gun could rotate during solid laser (or blaster) shot
* Blaster no longer blasts teleport, when it is near the gun 
* Barrier was broken, now fixed
* Movable guns can shoot solidlaser and blasters, and it should be
  handled properly

2009-11-21 neurocyp <neurocyp (at) gmail.com>
* GNU Robbo can support music now - disabled by default
* Few bugfixes blaster no longer destroys doors nor keys
* As in the original Robbo, blaster now blows bombs
* Levels rearranged

2009-11-19 Neurocyp <neurocyp (at) gmail.com>
* GNU Robbo supports sound effects SDL_mixer needed
* Changed icon files to png format, this way we have real alpha channel
* Added some new levelmaps
* Added "oily" skin to demonstrate new abilities such as sound skin
* Added "background tile" - located in the icon file under coordinates
  (1,8) - depends on the tile size
* Added 4 new objects to support Robbo Millenium maps, the objects are:
  vertical magnets, stop sign, radioactive field (modified all skins,
  accordingly)
* Modified lvdump utility, so if supports original atari levels even
  better
* Added modified lvdump, that supports Robbo Millenium data files
* Added 1 level from Robbo Millenium, so it could show the new options

2009-10-18 Bombel <bomblik (at) gmail.com>
* GNU Robbo ported to Sony PlayStation Portable (PSP)
* Part of load_selected_skin() moved to load_TTF_font()
  (PSP suspend mode)
* Updated all translations for PSP

2009-10-16 Thunor <thunorsif (at) hotmail.com>
* Fixed a bug in the main menu looping from the top to the bottom.

2009-09-03
* 0.63
* Exclusive Nokia N8x0 (OS2008) package release by Willem-Jan de Hoog

2009-08-06 Alexander Voikov <alex-voikov (at) yandex.ru>
* Russian translation added

2009-04-30 Thunor <thunorsif (at) hotmail.com>
* Added pointer controls pad fit to screen boundary type if required
* Added pointer_controls.pad_type to rcfile but not to Options (yet)
* Disabled Primary Click on the GP2X as it's not currently required

2009-04-25 Thunor <thunorsif (at) hotmail.com>
* Created pointer controls toolbar icons
* Pointer controls can now be considered fully functional
* Temporarily hidden designer options and menu item
* Changed default Zaurus ACTION_SELECT to space from OK
* Changed default Zaurus ACTION_MODIFIER1 to space from OK

2009-04-20 Thunor <thunorsif (at) hotmail.com>
* Updated the READMEs for the new pointing device support

2009-04-16 Thunor <thunorsif (at) hotmail.com>
* Added an in-game pointer controls direction and shoot pad
* Removed Pointer Controls from Options: clicking in-game shows controls
* Added an in-game pointer controls toolbar for common tasks

2009-04-08 Thunor <thunorsif (at) hotmail.com>
* Added alpha_press and bgcolour_press properties to ROB_Object
* Added img_press_surface property to ROB_Object
* Added drag_granularity property to ROB_Object

2009-04-07 Thunor <thunorsif (at) hotmail.com>
* All screens are now [re]drawn using bits similar to show_scoreline()
* Re-engineered show_message_box()
* Added working pointer hotspots to the Intro Screen

2009-04-06 Thunor <thunorsif (at) hotmail.com>
* Modified animation in Help to handle constant redraw_everything
* Added working pointer hotspots to Help

2009-04-05 Thunor <thunorsif (at) hotmail.com>
* Fixed the colour cycling too fast when holding controls bug
* Added working pointer hospots to Options

2009-04-03 Thunor <thunorsif (at) hotmail.com>
* Displaying of options in screen.c has been re-engineered

2009-04-02 Thunor <thunorsif (at) hotmail.com>
* Options code now executable-ready via hittable rectangles (hotspots)

2009-04-01 Thunor <thunorsif (at) hotmail.com>
* Pulled most of the options code out of main loop; just a little left
* Made the option page navigation items selectable
 
2009-03-30 Thunor <thunorsif (at) hotmail.com>
* Saved VERSION to the rcfile to assist with changes in the future
* Simplified the management of the 7 pages of options, thankfully :)

2009-03-29 Thunor <thunorsif (at) hotmail.com>
* Added diagonal actions for the simulated pointer plus two modifiers
* Reorganised the actions taking care to preserve reading older rcfiles
* Added System Pointer < { Disabled | Enabled } > to Options

2009-03-28 Thunor <thunorsif (at) hotmail.com>
* Fixed the end of demo RobboIX:4 because of modified bomb explosion
* Added ACTION_TOGGLE_DESIGNER

2009-03-27 Thunor <thunorsif (at) hotmail.com>
* Stopped options pages from clearing lines if the screen was cleared
* Optimised clear_screen()

2009-03-25 Thunor <thunorsif (at) hotmail.com>
* Moved one LICENCE-ttf into the root (->DOCDIR) and deleted the other
* Added data/rob/robsprites.bmp
* Updated Makefile and _buildipk/tgz to deal with the above changes

2009-03-24 Thunor <thunorsif (at) hotmail.com>
* Modified _buildipk to create the control file
* Added ROB_engine.c/h -- The GNU Robbo Rectangular Object Engine :)
* Updated Makefiles to VERSION=$(shell cat VERSION)
* Updated Makefiles to TARGET=$(shell cat TARGET)
* Updated all Makefiles to set and use $(SDL_CONFIG)
* Slightly adjusted some of the line lengths in the READMEs

2009-03-23 Thunor <thunorsif (at) hotmail.com>
* Added 13 new text items to locales

2009-03-20 Thunor <thunorsif (at) hotmail.com>
* Added DEVICE_MOUSE as an allowable input device
* Added ACTION_SCROLL_UP, ACTION_SCROLL_DOWN and ACTION_PRIMARY_CLICK
* Added Pointer Control Pad < { Disabled | Enabled | Reposition } > to
  Options
* Changed "Save rcfile" to "Save Frequency" because it wasn't correct
* Added video.xshift and video.yshift so the game area can be shifted

2009-03-18 Thunor <thunorsif (at) hotmail.com>
* 0.62 released
* Added Save rcfile < {on exit | on change} > to Options
* Updated the default Zaurus keys
* Adjusted the position of the umlaut over the 'a' 1px left
* Wrapped the last line of the Polish text on Options page 1
* Unforced GP2X to 320x240 -ts 16

2009-03-17 Thunor <thunorsif (at) hotmail.com>
* Updated the README with clearer Atari Robbo background
* EMPTY_FIELDs are now blowable, therefore the bomb blows them up
* Tweaked RobboIX:003 to cope with the EMPTY_FIELDs blowing-up

2009-03-16 Thunor <thunorsif (at) hotmail.com>
* Updated the Zaurus Makefile and ipk build script
* Modified get_user_action() to break when an action is triggered
* Updated default Zaurus controls in all locales
* Disabled target platform key repeat as get_user_action() does this

2009-03-14 Thunor <thunorsif (at) hotmail.com>
* Stopped PC Makefile from installing *ttf if FONT_USE_PIXMAP
* Stopped PC Makefile from installing into the current folder

2009-03-13 Thunor <thunorsif (at) hotmail.com>
* Replaced font8x12.bmp with font12x16.bmp
* Replaced font16x24.bmp with font24x32.bmp
* All extra characters for supported languages have been drawn
* Updated PC Makefile for font selection and tested both
* Updated GP2X Makefile for font selection and tested both
* Updated Zaurus Makefile and it now builds and works :)

2009-03-11 Thunor <thunorsif (at) hotmail.com>
* Selecting pixmap fonts now works but needs extra characters drawn

2009-03-11 Thunor <thunorsif (at) hotmail.com>
* Renamed LICENSE-font to LICENSE-ttf to avoid confusion with pixmaps
* Added font8x12.bmp and font16x24.bmp to the skins folders
* Updated Makefile and build scripts for new Swedish translation

2009-03-10 Niklas 'Nille' Åkerström
* Swedish translation added

2009-03-08 Thunor <thunorsif (at) hotmail.com>
* Removed buildsrc and backup as they are not for general release
* Added LICENSE-font to original skin folder
* GP2X rcfile saves and syncs on new level start and options save
* Added USE_PIXMAP_FONT Makefile directive, font.c and font.h

2009-03-07 Viliam Búr
* Slovak translation added

2009-03-03 Chris Zeiler <rabyte_at_gmail.dot.com>
* German translation added

2009-03-02 Thunor <thunorsif (at) hotmail.com>
* 0.61 released
* Added the Tronic sprite BEAR_B
* Added the Tronic sprite BIRD
* Added the Tronic sprite BUTTERFLY
* Set the Tronic skin level colour overrides
* Resampled the demos across all level packs

2009-02-26 Alus <arkadiusz.lipiec (at) gmail.com>
* 0.60 test release

2009-02-26 Thunor <thunorsif (at) hotmail.com>
* 640x480 and 320x240 now supported
* Fullscreen support via ALT+ENTER and command line
* Tidied up the code, removed all gcc errors
* Conventionalised the controls
* Added support for multiple level packs
* F5/F6 cycles through the levels of a pack
* F7/F8 cycles through the packs
* Added 15 levels from RobboVII
* Added additional wall graphics
* Added 32 levels from RobboVIII
* Added some help screens
* Added animated banners
* Removed score and lives as the goal is level advancement
* 'R' restarts instead of suicide
* Created an LCD font to display the pack name
* Abstracted SDL events into actions which fixed some control bugs
* Added joystick support
* Added some options screens
* Made the controls reconfigurable
* Added a game fade 
* Added 32 levels from RobboIX
* Added unique pack end screens
* Added skin support
* Created a new original skin: Tronic
* Implemented a reconfigurable SDL_Timer to control the game speed
* Fixed the known bugs and newly discovered bugs/issues
* Fixed some game mechanics to be more similar to the original Robbo
* Placed the project colours in the skinrc for easy modification
* Placed some game mechanics in the rcfile for easy modification
* Added centering of game within any resolution and viewport maximising
* Massive reorganisation of the project into seperate files
* Added support for different locales
* Added a Polish translation

2002-11-15 Alus <alipiec (at) elka.pw.edu.pl>
* Changed level colour format
* Added new object - barrier
2002-11-14 Alus <alipiec (at) elka.pw.edu.pl>
* Added 7 new levels
2002-11-13 Alus <alipiec (at) elka.pw.edu.pl>
* Fixed remaining objects after boom
* Window title and icon
2002-11-12 Alus <alipiec (at) elka.pw.edu.pl>
* File .gnurobborc implementing
* End screen
2002-11-08 Lenny <lenny (at) mandrakesoft.com>
* Changed .spec file
2002-11-04 Alus <alipiec (at) elka.pw.edu.pl>
* 0.56 released
* Changed some colors
2002-10-23 Alus <alipiec (at) elka.pw.edu.pl>
* Video displaying is now double buffered
* Added different level colors
* Code cleaning
2002-10-21 Alus <alipiec (at) elka.pw.edu.pl>
* Better key pressing detecting
* Background removed
* Better random number choosing
2002-10-19 Alus <alipiec (at) elka.pw.edu.pl>
* Little changed graphics
* Added level choosing (system of codes)
* Startscreen menu
* Some bugfixes
2002-10-18 Alus <alipiec (at) elka.pw.edu.pl>
* 0.55 version released
* Bigger graphics (some people asked me of this)
* Better time parameters
* Cosmetics changes in start screen
2002-10-17 Alus <alipiec (at) elka.pw.edu.pl>
* New levels
* Extra life after taken won't appear on the same level
* Loading from file only for new levels
* Questionmark's objects don't uncover if blowed
2002-10-16 Alus <alipiec (at) elka.pw.edu.pl>
* Bear delay if turning back
* Many new levels
* New object - pushing box
* Bugfix in data loading
* Blasters don't clear screws and capsule now
2002-10-15 Alus <alipiec (at) elka.pw.edu.pl>
* Blink screen if capsule is ready
* First version of scrolling
2002-10-14 Alus <alipiec (at) elka.pw.edu.pl>
* Added new levels
2002-10-12 Alus <alipiec (at) elka.pw.edu.pl>
* Removed trick keybindings
* Testing and added new levels
* Version 0.52 released
2002-10-12 Alus <alipiec (at) elka.pw.edu.pl>
* Removed some structures
* Background is better displayed
* Wall, bricks, grass etc. is now treaten like wall
* Five new levels
2002-10-11 Alus <alipiec (at) elka.pw.edu.pl>
* Screws and bullets are counted during level loading
* Changed teleport behaviour and description in levelfile
2002-10-10 Alus <alipiec (at) elka.pw.edu.pl>
* Preparing automatically build and install
2002-10-09 Alus <alipiec (at) elka.pw.edu.pl>
* Moving guns
* Rotated guns
* Questionmark objects are randomly choosed
* Fixed butterfly moving (chances for random move)
2002-10-08 Alus <alipiec (at) elka.pw.edu.pl>
* Butterflies' behaviour
* Magnets' behaviour
* Blaster implementation
* Shooting birds
* Fixed solid laser algorithm
2002-10-03 Alus <alipiec (at) elka.pw.edu.pl>
* Begining screen with using SDL_ttf
2002-10-02 Alus <alipiec (at) elka.pw.edu.pl>
* Solid laser is working !!!
* SDL_Surface pointers for each object not needed anymore
* Better delay variables fitting - game does not use 100% of processor :)
2002-10-02 Cyba <cyba (at) gnome.pl>
* Move alghoritm for bears
2002-10-01 Alus <alipiec (at) elka.pw.edu.pl>
* Merging all little icons into big one
2002-09-31 Alus
* Changing bugfix with wrong teleportation
* Courtine effect
2002-09-30 Alus <alipiec (at) elka.pw.edu.pl>
* Created next 2 levels and implemented shooting
* Simple level changing
* Questionmarks implementation
* Teleportation is working now
* Minor bugfixes
2002-09-29 Alus <alipiec (at) elka.pw.edu.pl>
* First level with simple functionality is working!
* Reading levels from file
* Board scrolling
2002-09-27 Alus <alipiec (at) elka.pw.edu.pl>
* beginning of this project