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/* Loads a game map into memory */
/* Copyright (C) 1998 Jim Hall, jhall1@isd.net */
/*
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef _LOADMAP_H
#define _LOADMAP_H
int **load_map (const char *mapfile, int **map, int nrows, int ncols);
int **fload_map (FILE *stream, int **map, int nrows, int ncols);
int **cleanup_map (int **map, int nrows, int ncols);
#endif /* _LOADMAP_H */
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