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/** <title>NSSpellServer</title>
<abstract>Class to allow a spell checker to be available to other apps.</abstract>
Copyright (C) 2001, 1996 Free Software Foundation, Inc.
Author by: Gregory John Casamento <borgheron@yahoo.com>
Date: 2001
Author: Scott Christley <scottc@net-community.com>
Date: 1996
This file is part of the GNUstep Base Library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; see the file COPYING.LIB.
If not, write to the Free Software Foundation,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#import "common.h"
#define EXPOSE_NSSpellServer_IVARS 1
#import "Foundation/NSSpellServer.h"
#import "Foundation/NSDictionary.h"
#import "Foundation/NSRunLoop.h"
#import "Foundation/NSFileManager.h"
#import "Foundation/NSUserDefaults.h"
#import "Foundation/NSPathUtilities.h"
#import "Foundation/NSConnection.h"
#import "Foundation/NSProcessInfo.h"
#import "Foundation/NSException.h"
#import "Foundation/NSSet.h"
static NSConnection *spellServerConnection = nil;
/* User dictionary location */
static NSString *GNU_UserDictionariesDir = @"Dictionaries";
// Function to create name for spell server....
NSString*
GSSpellServerName(NSString *vendor, NSString *language)
{
NSString *serverName = nil;
if (language == nil || vendor == nil)
{
return nil;
}
serverName = [[vendor stringByAppendingString: language]
stringByAppendingString: @"SpellChecker"];
return serverName;
}
@implementation NSSpellServer
// Class methods
+ (void) initialize
{
if (self == [NSSpellServer class])
{
// Initial version
[self setVersion: 1];
}
}
// Non-private Instance methods
- (id) init
{
NSArray *userPreference;
NSString *currentLanguage;
userPreference = [[NSUserDefaults standardUserDefaults]
stringArrayForKey: @"NSLanguages"];
currentLanguage = [userPreference objectAtIndex: 0];
if ((self = [super init]) != nil)
{
_delegate = nil;
_ignoredWords = nil;
ASSIGN(_userDictionaries, [NSMutableDictionary dictionary]);
ASSIGN(_currentLanguage, currentLanguage);
}
return self;
}
// Cleanup when deallocated
- (void) dealloc
{
RELEASE(_userDictionaries);
RELEASE(_currentLanguage);
[super dealloc];
}
// Checking in Your Service
/**
* This method vends the spell server to the Distributed Objects system
* so that it can be connected to by clients.
*/
- (BOOL) registerLanguage: (NSString *)language
byVendor: (NSString *)vendor
{
NSString *serverName = GSSpellServerName(vendor, language);
BOOL result = NO;
if (serverName == nil)
{
return NO;
}
spellServerConnection = [[NSConnection alloc] init];
if (spellServerConnection)
{
[spellServerConnection setRootObject: self];
result = [spellServerConnection registerName: serverName];
}
return result;
}
// Assigning a Delegate
/**
* Return the spell server delegate.
*/
- (id) delegate
{
return _delegate;
}
/**
* This method is used to set the delegate of the spellserver.
* When a spelling service is run the spell server is vended out
* to DO. The spelling service must instantiate an instance of
* this class and set itself to be the delegate. This allows
* the service to respond to messages sent by the client.
*/
- (void) setDelegate: (id)anObject
{
/* FIXME - we should not retain the delegate ! */
IF_NO_GC(RETAIN(anObject);)
ASSIGN(_delegate, anObject);
}
// Running the Service
/**
* Initiate the run loop of this service. Once the spell server
* object is vended, this method is called so that the server can
* start responding to the messages sent by the client. These
* messages are passed on to the NSSpellServer instance's delegate.
*/
- (void) run
{
// Start the runloop explicitly.
[[NSRunLoop currentRunLoop] run];
}
// Private method
// Determine the path to the dictionary
/**
* Path to the dictionary for the specified language.
*/
- (NSString *) _pathToDictionary: (NSString *)currentLanguage
{
NSString *path = nil;
NSString *user_gsroot = nil;
user_gsroot = [NSSearchPathForDirectoriesInDomains(NSLibraryDirectory,
NSUserDomainMask, YES) lastObject];
if (currentLanguage != nil)
{
NSString *dirPath = nil;
NSFileManager *mgr = [NSFileManager defaultManager];
// Build the path and try to get the dictionary
dirPath = [user_gsroot stringByAppendingPathComponent:
GNU_UserDictionariesDir];
path = [dirPath stringByAppendingPathComponent: currentLanguage];
if (![mgr fileExistsAtPath: path ])
{
if ([mgr fileExistsAtPath: dirPath])
{
// The directory exists create the file.
NSArray *emptyDict = [NSArray array];
if (![emptyDict writeToFile: path atomically: YES])
{
NSLog(@"Failed to create %@",path);
path = nil;
}
}
else
{
// The directory does not exist create it.
if ([mgr createDirectoryAtPath: dirPath
withIntermediateDirectories: YES
attributes: nil
error: NULL])
{
// Directory created. Now create the empty file.
NSArray *emptyDict = [NSArray array];
if (![emptyDict writeToFile: path atomically: YES])
{
NSLog(@"Failed to create %@",path);
path = nil;
}
}
else
{
NSLog(@"Failed to create %@",dirPath);
path = nil;
}
}
}
}
return path;
}
// Private method
/** Open up dictionary stored in the user's directory. */
- (NSMutableSet *) _openUserDictionary: (NSString *)language
{
NSString *path = nil;
NSMutableSet *words = nil;
if ((words = [_userDictionaries objectForKey: language]) == nil)
{
if ((path = [self _pathToDictionary: language]) != nil)
{
NSArray *wordarray = [NSArray arrayWithContentsOfFile: path];
if (wordarray == nil)
{
NSLog(@"Unable to load user dictionary from path %@",path);
}
else
{
words = [NSMutableSet setWithArray: wordarray];
[_userDictionaries setObject: words forKey: language];
}
}
else
{
NSLog(@"Unable to find user dictionary at: %@", path);
}
}
// successful in opening the desired dictionary..
return words;
}
// Checking User Dictionaries
/** Check if word is in dict, flag determines if the search is case sensitive. */
- (BOOL) _isWord: (NSString *)word
inDictionary: (NSSet *)dict
caseSensitive: (BOOL)flag
{
BOOL result = NO;
NSString *dictWord = nil;
NSEnumerator *setEnumerator = nil;
// Catch the odd cases before they start trouble later on...
if (word == nil || dict == nil)
{
return NO; // avoid checking, if NIL.
}
if ([word length] == 0 || [dict count] == 0)
{
return NO; // avoid checking, if has no length.
}
// Check the dictionary for the word...
setEnumerator = [dict objectEnumerator];
while ((dictWord = [setEnumerator nextObject]) && result == NO)
{
// If the case is important then uppercase both strings
// and compare, otherwise do the comparison.
if (flag == NO)
{
NSString *upperWord = [word uppercaseString];
NSString *upperDictWord = [dictWord uppercaseString];
result = [upperWord isEqualToString: upperDictWord];
}
else
{
result = [word isEqualToString: dictWord];
}
}
return result;
}
// Checking User Dictionaries
/**
Checks to see if the word is in the user's dictionary. The user dictionary
is a set of words learned by the spell service for that particular user
combined with the set of ignored words in the current document.
*/
- (BOOL) isWordInUserDictionaries: (NSString *)word
caseSensitive: (BOOL)flag
{
NSSet *userDict = [self _openUserDictionary: _currentLanguage];
BOOL result = NO;
if (userDict)
{
result = [self _isWord: word
inDictionary: userDict
caseSensitive: flag];
}
if (result == NO && _ignoredWords)
{
NSEnumerator *arrayEnumerator = [_ignoredWords objectEnumerator];
NSString *iword = nil;
while ((iword = [arrayEnumerator nextObject]) && result == NO)
{
// If the case is important then uppercase both strings
// and compare, otherwise do the comparison.
if (flag == NO)
{
NSString *upperWord = [word uppercaseString];
NSString *upperIWord = [iword uppercaseString];
result = [upperWord isEqualToString: upperIWord];
}
else
{
result = [word isEqualToString: iword];
}
}
}
return result;
}
/** Save the dictionary stored in user's directory. */
- (BOOL) _saveUserDictionary: (NSString *)language
{
NSString *path = nil;
if ((path = [self _pathToDictionary: language]) != nil)
{
NSMutableSet *set = [_userDictionaries objectForKey: language];
if (![[set allObjects] writeToFile: path atomically: YES])
{
NSLog(@"Unable to save dictionary to path %@",path);
return NO;
}
}
else
{
NSLog(@"Unable to save dictionary at: %@", path);
return NO;
}
// successful in saving the desired dictionary..
return YES;
}
/** Learn a new word and put it into the dictionary. */
- (BOOL) _learnWord: (NSString *)word
inDictionary: (NSString *)language
{
NSMutableSet *set = [self _openUserDictionary: language];
[set addObject: word];
NS_DURING
{
[_delegate spellServer: self
didLearnWord: word
inLanguage: language];
}
NS_HANDLER
{
NSLog(@"Call to delegate cause the following exception: %@",
[localException reason]);
}
NS_ENDHANDLER
return [self _saveUserDictionary: language];
}
/** Forget a word and remove it from the dictionary. */
- (BOOL)_forgetWord: (NSString *)word
inDictionary: (NSString *)language
{
NSMutableSet *set = [self _openUserDictionary: language];
[set removeObject: word];
NS_DURING
{
[_delegate spellServer: self
didForgetWord: word
inLanguage: language];
}
NS_HANDLER
{
NSLog(@"Call to delegate caused following exception: %@",
[localException reason]);
}
NS_ENDHANDLER
return [self _saveUserDictionary: language];
}
/** Find a misspelled word. */
- (NSRange) _findMisspelledWordInString: (NSString *)stringToCheck
language: (NSString *)language
ignoredWords: (NSArray *)ignoredWords
wordCount: (int32_t *)wordCount
countOnly: (BOOL)countOnly
{
NSRange r = NSMakeRange(0,0);
// Forward to delegate
NS_DURING
{
ASSIGN(_ignoredWords,ignoredWords);
r = [_delegate spellServer: self
findMisspelledWordInString: stringToCheck
language: language
wordCount: wordCount
countOnly: countOnly];
_ignoredWords = nil;
}
NS_HANDLER
{
NSLog(@"Call to delegate caused the following exception: %@",
[localException reason]);
}
NS_ENDHANDLER
return r;
}
/** Suggest a correction for the word. */
- (NSArray *) _suggestGuessesForWord: (NSString *)word
inLanguage: (NSString *)language
{
NSArray *words = nil;
// Forward to delegate
NS_DURING
{
words = [_delegate spellServer: self
suggestGuessesForWord: word
inLanguage: language];
}
NS_HANDLER
{
NSLog(@"Call to delegate caused the following exception: %@",
[localException reason]);
}
NS_ENDHANDLER
return words;
}
- (NSArray *) spellServer: (NSSpellServer *)sender
suggestCompletionsForPartialWordRange: (NSRange)range
inString: (NSString *)string
language: (NSString *)language
{
return nil; // FIXME
}
- (NSRange) spellServer: (NSSpellServer *)sender
checkGrammarInString: (NSString *)stringToCheck
language: (NSString *)language
details: (NSArray **)details
{
return NSMakeRange(0, 0); // FIXME
}
@end
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