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/* objc-load - Dynamically load in Obj-C modules (Classes, Categories)
Copyright (C) 1995, 1996, 1997 Free Software Foundation, Inc.
Written by: Adam Fedor, Pedja Bogdanovich
This file is part of the GNUstep Base Library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110 USA.
*/
/* PS: Unloading modules is not implemented. */
#import "common.h"
#include <stdio.h>
#if defined(NeXT_RUNTIME)
# include <objc/objc-load.h>
#endif
#ifdef __GNUSTEP_RUNTIME__
# include <objc/hooks.h>
#endif
#if defined(__CYGWIN__)
# include <windows.h>
#endif
#include "objc-load.h"
#import "Foundation/NSException.h"
#import "GSPrivate.h"
/* include the interface to the dynamic linker */
#include "dynamic-load.h"
/* dynamic_loaded is YES if the dynamic loader was sucessfully initialized. */
static BOOL dynamic_loaded;
/* Our current callback function */
static void (*_objc_load_load_callback)(Class, struct objc_category *) = 0;
/* Check to see if there are any undefined symbols. Print them out.
*/
static int
objc_check_undefineds(FILE *errorStream)
{
int count = __objc_dynamic_undefined_symbol_count();
if (count != 0)
{
int i;
char **undefs;
undefs = __objc_dynamic_list_undefined_symbols();
if (errorStream)
{
fprintf(errorStream, "Undefined symbols:\n");
}
for (i = 0; i < count; i++)
{
if (errorStream)
{
fprintf(errorStream, " %s\n", undefs[i]);
}
}
return 1;
}
return 0;
}
/* Initialize for dynamic loading */
static int
objc_initialize_loading(FILE *errorStream)
{
NSString *path;
#if defined(_WIN32) || defined(__CYGWIN__)
const unichar *fsPath;
#else
const char *fsPath;
#endif
dynamic_loaded = NO;
path = GSPrivateExecutablePath();
NSDebugFLLog(@"NSBundle",
@"Debug (objc-load): initializing dynamic loader for %@", path);
fsPath = [[path stringByDeletingLastPathComponent] fileSystemRepresentation];
if (__objc_dynamic_init(fsPath))
{
if (errorStream)
{
__objc_dynamic_error(errorStream,
"Error (objc-load): Cannot initialize dynamic linker");
}
return 1;
}
else
{
dynamic_loaded = YES;
}
return 0;
}
/* A callback received from the Object initializer (_objc_exec_class).
Do what we need to do and call our own callback.
*/
static void
objc_load_callback(Class class, struct objc_category * category)
{
if (_objc_load_load_callback)
{
_objc_load_load_callback(class, category);
}
}
#if defined(_WIN32) || defined(__CYGWIN__)
#define FSCHAR unichar
#else
#define FSCHAR char
#endif
long
GSPrivateLoadModule(NSString *filename, FILE *errorStream,
void (*loadCallback)(Class, struct objc_category *),
void **header, NSString *debugFilename)
{
#ifdef NeXT_RUNTIME
int errcode;
dynamic_loaded = YES;
return objc_loadModule([filename fileSystemRepresentation],
loadCallback, &errcode);
#else
dl_handle_t handle;
void __objc_resolve_class_links(void);
#if !defined(__ELF__) && !defined(CON_AUTOLOAD)
typedef void (*void_fn)();
void_fn *ctor_list;
int i;
#endif
if (!dynamic_loaded)
{
if (objc_initialize_loading(errorStream))
{
return 1;
}
}
_objc_load_load_callback = loadCallback;
_objc_load_callback = objc_load_callback;
/* Link in the object file */
NSDebugFLLog(@"NSBundle", @"Debug (objc-load): Linking file %@\n", filename);
handle = __objc_dynamic_link((FSCHAR*)[filename fileSystemRepresentation],
1, (FSCHAR*)[debugFilename fileSystemRepresentation]);
if (handle == 0)
{
if (errorStream)
{
__objc_dynamic_error(errorStream, "Error (objc-load)");
}
_objc_load_load_callback = 0;
_objc_load_callback = 0;
return 1;
}
/* If there are any undefined symbols, we can't load the bundle */
if (objc_check_undefineds(errorStream))
{
__objc_dynamic_unlink(handle);
_objc_load_load_callback = 0;
_objc_load_callback = 0;
return 1;
}
#if !defined(__ELF__) && !defined(CON_AUTOLOAD)
/* Get the constructor list and load in the objects */
ctor_list = (void_fn *)__objc_dynamic_find_symbol(handle, CTOR_LIST);
if (!ctor_list)
{
if (errorStream)
{
fprintf(errorStream,
"Error (objc-load): Cannot load objects (no CTOR list)\n");
}
_objc_load_load_callback = 0;
_objc_load_callback = 0;
return 1;
}
NSDebugFLLog(@"NSBundle",
@"Debug (objc-load): %d modules\n", (int)ctor_list[0]);
for (i = 1; ctor_list[i]; i++)
{
NSDebugFLLog(@"NSBundle",
@"Debug (objc-load): Invoking CTOR %p\n", ctor_list[i]);
ctor_list[i]();
}
#endif /* not __ELF__ */
#if !defined(__GNUSTEP_RUNTIME__) && !defined(__GNU_LIBOBJC__)
__objc_resolve_class_links(); /* fill in subclass_list and sibling_class */
#endif
_objc_load_callback = 0;
_objc_load_load_callback = 0;
return 0;
#endif /* not NeXT_RUNTIME */
}
long
GSPrivateUnloadModule(FILE *errorStream,
void (*unloadCallback)(Class, struct objc_category *))
{
if (!dynamic_loaded)
{
return 1;
}
if (errorStream)
{
fprintf(errorStream, "Warning: unloading modules not implemented\n");
}
return 0;
}
#if defined(_WIN32) || defined(__CYGWIN__)
// FIXME: We can probably get rid of this now - MinGW should include a working
// dladdr() wrapping this function, so we no longer need a Windows-only code
// path
NSString *
GSPrivateSymbolPath(Class theClass)
{
unichar buf[MAX_PATH];
NSString *s = nil;
MEMORY_BASIC_INFORMATION memInfo;
VirtualQueryEx(GetCurrentProcess(), theClass, &memInfo, sizeof(memInfo));
if (GetModuleFileNameW(memInfo.AllocationBase, buf, sizeof(buf)))
{
#ifdef __CYGWIN__
#warning Under Cygwin, we may want to use cygwin_conv_path() to get the unix path back?
#endif
s = [NSString stringWithCharacters: buf length: wcslen(buf)];
}
return s;
}
#else
NSString *GSPrivateSymbolPath(Class theClass)
{
#if LINKER_GETSYMBOL
Dl_info info;
/* This is correct: dladdr() does the opposite thing to all other UNIX
* functions.
* On success, return the results, otherwise fall back to use the
* __objc_dynamic_get_symbol_path() function.
*/
if (0 != dladdr((void*)theClass, &info))
{
return [NSString stringWithUTF8String: info.dli_fname];
}
#endif
if (theClass != nil)
{
const char *prefix
#if __OBJC_GNUSTEP_RUNTIME_ABI__ >= 20
= "._OBJC_CLASS_";
#else
= "__objc_class_name_";
#endif
const char *ret;
char buf[125];
char *p = buf;
const char *className = class_getName(theClass);
int len = strlen(className);
int plen = strlen(prefix);
if (len + plen + 1 > sizeof(buf))
{
p = malloc(len + plen + 1);
if (p == NULL)
{
fprintf(stderr, "Unable to allocate memory !!");
return nil;
}
}
memcpy(p, prefix, plen);
memcpy(&p[plen], className, len + 1);
ret = __objc_dynamic_get_symbol_path(0, p);
if (p != buf)
{
free(p);
}
if (ret)
{
return [NSString stringWithUTF8String: ret];
}
}
return nil;
}
#endif
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