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/**
* The GSRunLoopCtxt stores context information to handle polling for
* events. This information is associated with a particular runloop
* mode, and persists throughout the life of the runloop instance.
*
* NB. This class is private to NSRunLoop and must not be subclassed.
*/
#import "common.h"
#import "Foundation/NSError.h"
#import "Foundation/NSNotification.h"
#import "Foundation/NSNotificationQueue.h"
#import "Foundation/NSPort.h"
#import "Foundation/NSStream.h"
#import "../GSRunLoopCtxt.h"
#import "../GSRunLoopWatcher.h"
#import "../GSPrivate.h"
#define FDCOUNT 1024
static SEL wRelSel;
static SEL wRetSel;
static IMP wRelImp;
static IMP wRetImp;
static void
wRelease(NSMapTable* t, void* w)
{
(*wRelImp)((id)w, wRelSel);
}
static void
wRetain(NSMapTable* t, const void* w)
{
(*wRetImp)((id)w, wRetSel);
}
static const NSMapTableValueCallBacks WatcherMapValueCallBacks =
{
wRetain,
wRelease,
0
};
@implementation GSRunLoopCtxt
+ (void) initialize
{
wRelSel = @selector(release);
wRetSel = @selector(retain);
wRelImp = [[GSRunLoopWatcher class] instanceMethodForSelector: wRelSel];
wRetImp = [[GSRunLoopWatcher class] instanceMethodForSelector: wRetSel];
}
- (void) dealloc
{
RELEASE(mode);
GSIArrayEmpty(performers);
NSZoneFree(performers->zone, (void*)performers);
GSIArrayEmpty(timers);
NSZoneFree(timers->zone, (void*)timers);
GSIArrayEmpty(watchers);
NSZoneFree(watchers->zone, (void*)watchers);
if (handleMap != 0)
{
NSFreeMapTable(handleMap);
}
if (winMsgMap != 0)
{
NSFreeMapTable(winMsgMap);
}
GSIArrayEmpty(_trigger);
NSZoneFree(_trigger->zone, (void*)_trigger);
[super dealloc];
}
/**
* Remove any callback for the specified event which is set for an
* uncompleted poll operation.<br />
* This is called by nested event loops on contexts in outer loops
* when they handle an event ... removing the event from the outer
* loop ensures that it won't get handled twice, once by the inner
* loop and once by the outer one.
*/
- (void) endEvent: (void*)data
for: (GSRunLoopWatcher*)watcher
{
if (completed == NO)
{
unsigned i = GSIArrayCount(_trigger);
while (i-- > 0)
{
GSIArrayItem item = GSIArrayItemAtIndex(_trigger, i);
if (item.obj == (id)watcher)
{
GSIArrayRemoveItemAtIndex(_trigger, i);
}
}
switch (watcher->type)
{
case ET_RPORT:
case ET_HANDLE:
NSMapRemove(handleMap, data);
break;
case ET_WINMSG:
NSMapRemove(winMsgMap, data);
break;
case ET_TRIGGER:
// Already handled
break;
default:
NSLog(@"Ending an event of unexpected type (%d)", watcher->type);
break;
}
}
}
/**
* Mark this poll context as having completed, so that if we are
* executing a re-entrant poll, the enclosing poll operations
* know they can stop what they are doing because an inner
* operation has done the job.
*/
- (void) endPoll
{
completed = YES;
}
- (id) init
{
[NSException raise: NSInternalInconsistencyException
format: @"-init may not be called for GSRunLoopCtxt"];
return nil;
}
- (id) initWithMode: (NSString*)theMode extra: (void*)e
{
self = [super init];
if (self != nil)
{
NSZone *z;
mode = [theMode copy];
extra = e;
z = [self zone];
performers = NSZoneMalloc(z, sizeof(GSIArray_t));
timers = NSZoneMalloc(z, sizeof(GSIArray_t));
watchers = NSZoneMalloc(z, sizeof(GSIArray_t));
_trigger = NSZoneMalloc(z, sizeof(GSIArray_t));
GSIArrayInitWithZoneAndCapacity(performers, z, 8);
GSIArrayInitWithZoneAndCapacity(timers, z, 8);
GSIArrayInitWithZoneAndCapacity(watchers, z, 8);
GSIArrayInitWithZoneAndCapacity(_trigger, z, 8);
handleMap = NSCreateMapTable(NSIntegerMapKeyCallBacks,
WatcherMapValueCallBacks, 0);
winMsgMap = NSCreateMapTable(NSIntegerMapKeyCallBacks,
WatcherMapValueCallBacks, 0);
}
return self;
}
/*
* If there is a generic watcher (watching hwnd == 0),
* loop through all events, and send them to the correct
* watcher (if there are any) and then process the rest right here.
* Return a flag to say whether any messages were handled.
*/
- (BOOL) processAllWindowsMessages:(int)num_winMsgs within: (NSArray*)contexts
{
MSG msg;
GSRunLoopWatcher *generic = nil;
unsigned i;
BOOL handled = NO;
if (num_winMsgs > 0)
{
generic = NSMapGet(winMsgMap,0);
}
if (generic != nil && generic->_invalidated == NO)
{
while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
{
if (num_winMsgs > 0)
{
HANDLE handle;
GSRunLoopWatcher *watcher;
handle = msg.hwnd;
watcher = (GSRunLoopWatcher*)NSMapGet(winMsgMap,
(void*)handle);
if (watcher == nil || watcher->_invalidated == YES)
{
handle = 0; // Generic
watcher
= (GSRunLoopWatcher*)NSMapGet(winMsgMap, (void*)handle);
}
if (watcher != nil && watcher->_invalidated == NO)
{
i = [contexts count];
while (i-- > 0)
{
GSRunLoopCtxt *c = [contexts objectAtIndex: i];
if (c != self)
{
[c endEvent: (void*)handle for: watcher];
}
}
handled = YES;
/*
* The watcher is still valid - so call the
* receiver's event handling method.
*/
[watcher->receiver receivedEvent: watcher->data
type: watcher->type
extra: (void*)&msg
forMode: mode];
continue;
}
}
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
else
{
if (num_winMsgs > 0)
{
unsigned num = num_winMsgs;
NSMapEnumerator hEnum;
HANDLE handle;
GSRunLoopWatcher *watcher;
hEnum = NSEnumerateMapTable(winMsgMap);
while (NSNextMapEnumeratorPair(&hEnum, &handle, (void**)&watcher))
{
if (watcher->_invalidated == NO)
{
while (PeekMessage(&msg, handle, 0, 0, PM_REMOVE))
{
i = [contexts count];
while (i-- > 0)
{
GSRunLoopCtxt *c = [contexts objectAtIndex: i];
if (c != self)
{
[c endEvent: (void*)handle for: watcher];
}
}
handled = YES;
[watcher->receiver receivedEvent: watcher->data
type: watcher->type
extra: (void*)&msg
forMode: mode];
}
}
num--;
}
NSEndMapTableEnumeration(&hEnum);
}
}
return handled;
}
- (BOOL) pollUntil: (int)milliseconds within: (NSArray*)contexts
{
GSRunLoopThreadInfo *threadInfo = GSRunLoopInfoForThread(nil);
NSMapEnumerator hEnum;
GSRunLoopWatcher *watcher;
HANDLE handleArray[MAXIMUM_WAIT_OBJECTS-1];
int num_handles;
int num_winMsgs;
unsigned count;
unsigned i;
void *handle;
int wait_timeout;
DWORD wait_return;
BOOL immediate = NO;
BOOL existingMessages = NO;
// Set timeout how much time should wait
if (milliseconds >= 0)
{
wait_timeout = milliseconds;
}
else
{
wait_timeout = INFINITE;
}
NSResetMapTable(handleMap);
NSResetMapTable(winMsgMap);
GSIArrayRemoveAllItems(_trigger);
i = GSIArrayCount(watchers);
num_handles = 1; // One handle for signals from other threads
num_winMsgs = 0;
while (i-- > 0)
{
GSRunLoopWatcher *info;
BOOL trigger;
info = GSIArrayItemAtIndex(watchers, i).obj;
if (info->_invalidated == YES)
{
GSIArrayRemoveItemAtIndex(watchers, i);
}
else if ([info runLoopShouldBlock: &trigger] == NO)
{
if (trigger == YES)
{
immediate = YES;
GSIArrayAddItem(_trigger, (GSIArrayItem)(id)info);
}
}
else
{
HANDLE handle;
switch (info->type)
{
case ET_HANDLE:
handle = (HANDLE)(size_t)info->data;
NSMapInsert(handleMap, (void*)handle, info);
num_handles++;
break;
case ET_RPORT:
{
id port = info->receiver;
NSInteger port_hd_size = FDCOUNT;
NSInteger port_hd_count = FDCOUNT;
NSInteger port_hd_buffer[FDCOUNT];
NSInteger *port_hd_array = port_hd_buffer;
[port getFds: port_hd_array count: &port_hd_count];
while (port_hd_count > port_hd_size)
{
if (port_hd_array != port_hd_buffer) free(port_hd_array);
port_hd_size = port_hd_count;
port_hd_count = port_hd_size;
port_hd_array = malloc(sizeof(NSInteger)*port_hd_size);
[port getFds: port_hd_array count: &port_hd_count];
}
NSDebugMLLog(@"NSRunLoop", @"listening to %d port handles",
port_hd_count);
while (port_hd_count--)
{
NSMapInsert(handleMap,
(void*)(size_t) port_hd_array[port_hd_count],
info);
num_handles++;
}
if (port_hd_array != port_hd_buffer) free(port_hd_array);
}
break;
case ET_WINMSG:
handle = (HANDLE)(size_t)info->data;
NSMapInsert(winMsgMap, (void*)handle, info);
num_winMsgs++;
break;
case ET_TRIGGER:
break;
}
}
}
/*
* If there are notifications in the 'idle' queue, we try an
* instantaneous select so that, if there is no input pending,
* we can service the queue. Similarly, if a task has completed,
* we need to deliver its notifications.
*/
if (GSPrivateCheckTasks() || GSPrivateNotifyMore(mode) || immediate == YES)
{
wait_timeout = 0;
}
handleArray[0] = threadInfo->event; // Signal from other thread
num_handles = NSCountMapTable(handleMap) + 1;
if (num_handles >= MAXIMUM_WAIT_OBJECTS)
{
NSLog(@"Too many handles to wait for ... only using %d of %d",
MAXIMUM_WAIT_OBJECTS-1, num_handles);
num_handles = MAXIMUM_WAIT_OBJECTS-1;
}
count = num_handles - 1; // Count of handles excluding thread event
if (count > 0)
{
i = 1 + (fairStart++ % count);
hEnum = NSEnumerateMapTable(handleMap);
while (count-- > 0
&& NSNextMapEnumeratorPair(&hEnum, &handle, (void**)&watcher))
{
if (i >= num_handles)
{
i = 1;
}
handleArray[i++] = (HANDLE)handle;
}
NSEndMapTableEnumeration(&hEnum);
}
completed = NO;
/* Clear all the windows messages first before we wait,
* since MsgWaitForMultipleObjects only signals on NEW messages
*/
if ([self processAllWindowsMessages: num_winMsgs within: contexts] == YES)
{
// Processed something ... no need to wait.
wait_timeout = 0;
num_winMsgs = 0;
existingMessages = YES;
}
if (num_winMsgs > 0)
{
NSDebugMLLog(@"NSRunLoop",
@"wait for messages and %d handles for %d milliseconds",
num_handles, wait_timeout);
/*
* Wait for signalled events or window messages.
*/
wait_return = MsgWaitForMultipleObjects(num_handles, handleArray,
NO, wait_timeout, QS_ALLINPUT);
}
else if (num_handles > 0)
{
NSDebugMLLog(@"NSRunLoop",
@"wait for %d handles for %d milliseconds", num_handles, wait_timeout);
/*
* We are not interested in windows messages ... just wait for
* signalled events.
*/
wait_return = WaitForMultipleObjects(num_handles, handleArray,
NO, wait_timeout);
}
else
{
NSDebugMLLog(@"NSRunLoop",
@"wait for %d milliseconds", wait_timeout);
SleepEx(wait_timeout, TRUE);
wait_return = WAIT_TIMEOUT;
}
// check wait errors
if (WAIT_FAILED == wait_return
|| (wait_return >= WAIT_ABANDONED_0
&& wait_return < WAIT_ABANDONED_0 + num_handles))
{
int i;
BOOL found = NO;
NSDebugMLLog(@"NSRunLoop", @"WaitForMultipleObjects() error in "
@"-pollUntil:within: %@", [NSError _last]);
/*
* Check each handle in turn until either we find one which has an
* event signalled, or we find the one which caused the original
* wait to fail ... so the callback routine for that handle can
* deal with the problem.
*/
for (i = 0; i < num_handles; i++)
{
handleArray[0] = handleArray[i];
wait_return = WaitForMultipleObjects(1, handleArray, NO, 0);
if (wait_return != WAIT_TIMEOUT)
{
wait_return = WAIT_OBJECT_0;
found = YES;
break;
}
}
if (found == NO)
{
NSLog(@"WaitForMultipleObjects() error in "
@"-pollUntil:within: %@", [NSError _last]);
abort ();
}
}
/*
* Trigger any watchers which are set up to trigger for every runloop wait.
*/
count = GSIArrayCount(_trigger);
completed = NO;
while (count-- > 0)
{
GSRunLoopWatcher *watcher;
watcher = (GSRunLoopWatcher*)GSIArrayItemAtIndex(_trigger, count).obj;
if (watcher->_invalidated == NO)
{
NSDebugMLLog(@"NSRunLoop", @"trigger watcher %@", watcher);
i = [contexts count];
while (i-- > 0)
{
GSRunLoopCtxt *c = [contexts objectAtIndex: i];
if (c != self)
{
[c endEvent: (void*)watcher for: watcher];
}
}
/*
* The watcher is still valid - so call its
* receivers event handling method.
*/
[watcher->receiver receivedEvent: watcher->data
type: watcher->type
extra: watcher->data
forMode: mode];
}
GSPrivateNotifyASAP(mode);
}
if (WAIT_TIMEOUT == wait_return)
{
// there is no event to handle
if (existingMessages)
{
NSDebugMLLog(@"NSRunLoop", @"processed windows messages");
}
else
{
NSDebugMLLog(@"NSRunLoop", @"timeout without events");
completed = YES;
return NO;
}
}
else if (WAIT_OBJECT_0 + num_handles == wait_return)
{
// one or more windows message
NSDebugMLLog(@"NSRunLoop", @"processing windows messages");
[self processAllWindowsMessages: num_winMsgs within: contexts];
}
else if ((i = wait_return - WAIT_OBJECT_0) >= 0 && i < num_handles)
{
/* Look the event that WaitForMultipleObjects() says is ready;
* get the corresponding fd for that handle event and notify
* the corresponding object for the ready fd.
*/
NSDebugMLLog(@"NSRunLoop", @"Handle signalled %d", i);
handle = handleArray[i];
if (handle == threadInfo->event)
{
watcher = nil;
NSDebugMLLog(@"NSRunLoop", @"Fire perform on thread");
[threadInfo fire];
}
else
{
watcher = (GSRunLoopWatcher*)NSMapGet(handleMap, (void*)handle);
NSDebugMLLog(@"NSRunLoop", @"Fire watcher %@", watcher);
}
if (watcher != nil && watcher->_invalidated == NO)
{
i = [contexts count];
while (i-- > 0)
{
GSRunLoopCtxt *c = [contexts objectAtIndex: i];
if (c != self)
{
[c endEvent: (void*)handle for: watcher];
}
}
/*
* The watcher is still valid - so call its receivers
* event handling method.
*/
[watcher->receiver receivedEvent: watcher->data
type: watcher->type
extra: (void*)handle
forMode: mode];
}
}
else
{
NSDebugMLLog(@"NSRunLoop", @"unexpected result %d", wait_return);
GSPrivateNotifyASAP(mode);
completed = NO;
return NO;
}
GSPrivateNotifyASAP(mode);
completed = YES;
return YES;
}
+ (BOOL) awakenedBefore: (NSDate*)when
{
GSRunLoopThreadInfo *threadInfo = GSRunLoopInfoForThread(nil);
NSTimeInterval ti = (when == nil) ? 0.0 : [when timeIntervalSinceNow];
int milliseconds = (ti <= 0.0) ? 0 : (int)(ti*1000);
HANDLE h = threadInfo->event;
if (WaitForMultipleObjects(1, &h, NO, milliseconds) != WAIT_TIMEOUT)
{
NSDebugMLLog(@"NSRunLoop", @"Fire perform on thread");
[threadInfo fire];
return YES;
}
return NO;
}
@end
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