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/*
The implementation of synchronization primitives for Objective-C.
Copyright (C) 2008 Free Software Foundation, Inc.
Gregory Casamento <greg.casamento@gmail.com>
This file is part of the GNUstep Base Library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 31 Milk Street #960789 Boston, MA 02196 USA.
*/
#include <stdlib.h>
#include "objc/objc.h"
#include "objc/objc-api.h"
#include "objc/thr.h"
/*
* Node structure...
*/
typedef struct lock_node {
id obj;
objc_mutex_t lock;
struct lock_node *next;
struct lock_node *prev;
} lock_node_t;
/*
* Return types for the locks...
*/
typedef enum {
OBJC_SYNC_SUCCESS = 0,
OBJC_SYNC_NOT_OWNING_THREAD_ERROR = -1,
OBJC_SYNC_TIMED_OUT = -2,
OBJC_SYNC_NOT_INITIALIZED = -3
} sync_return_t;
static lock_node_t *lock_list = NULL;
static objc_mutex_t table_lock = NULL;
/**
* Initialize the table lock.
*/
static void
sync_lock_init()
{
if (table_lock == NULL)
{
table_lock = objc_mutex_allocate();
}
}
/**
* Find the node in the list.
*/
static lock_node_t*
sync_find_node(id obj)
{
lock_node_t *current = lock_list;
if (lock_list != NULL)
{
// iterate over the list looking for the end...
while (current != NULL)
{
// if the current object is the one, breal and
// return that node.
if (current->obj == obj)
{
break;
}
// get the next one...
current = current->next;
}
}
return current;
}
/**
* Add a node for the object, if one doesn't already exist.
*/
static lock_node_t*
sync_add_node(id obj)
{
lock_node_t *current = NULL;
// get the lock...
sync_lock_init();
// if the list hasn't been initialized, initialize it.
if (lock_list == NULL)
{
// instantiate the new node and set the list...
lock_list = malloc(sizeof(lock_node_t));
// set the current node to the last in the list...
current = lock_list;
// set next and prev...
current->prev = NULL;
current->next = NULL;
}
else
{
lock_node_t *new_node = NULL;
current = lock_list;
// look for the end of the list.
while (current->next)
{
current = current->next;
}
// instantiate the new node...
new_node = malloc(sizeof(lock_node_t));
if (new_node != NULL)
{
// set next and prev...
current->next = new_node;
new_node->prev = current;
new_node->next = NULL;
// set the current node to the last in the list...
current = new_node;
}
}
if (current != NULL)
{
// add the object and it's lock
current->obj = obj;
current->lock = objc_mutex_allocate();
}
return current;
}
/**
* Add a lock for the object.
*/
int
objc_sync_enter(id obj)
{
lock_node_t *node = NULL;
int status = 0;
// lock access to the table until we're done....
sync_lock_init();
objc_mutex_lock(table_lock);
node = sync_find_node(obj);
if (node == NULL)
{
node = sync_add_node(obj);
if (node == NULL)
{
// unlock the table....
objc_mutex_unlock(table_lock);
return OBJC_SYNC_NOT_INITIALIZED;
}
}
// unlock the table....
objc_mutex_unlock(table_lock);
status = objc_mutex_lock(node->lock);
// if the status is more than one, then another thread
// has this section locked, so we abort. A status of -1
// indicates that an error occurred.
if (status > 1 || status == -1)
{
return OBJC_SYNC_NOT_OWNING_THREAD_ERROR;
}
return OBJC_SYNC_SUCCESS;
}
/**
* Remove a lock for the object.
*/
int
objc_sync_exit(id obj)
{
lock_node_t *node = NULL;
int status = 0;
// lock access to the table until we're done....
sync_lock_init();
objc_mutex_lock(table_lock);
node = sync_find_node(obj);
if (node == NULL)
{
// unlock the table....
objc_mutex_unlock(table_lock);
return OBJC_SYNC_NOT_INITIALIZED;
}
status = objc_mutex_unlock(node->lock);
// unlock the table....
objc_mutex_unlock(table_lock);
// if the status is not zero, then we are not the sole
// owner of this node. Also if -1 is returned, this indicates and error
// condition.
if (status > 0 || status == -1)
{
return OBJC_SYNC_NOT_OWNING_THREAD_ERROR;
}
return OBJC_SYNC_SUCCESS;
}
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