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#import <Foundation/NSProgress.h>
#import <Foundation/NSThread.h>
#import <Foundation/NSAutoreleasePool.h>
#import "ObjectTesting.h"
int main()
{
ENTER_POOL
NSMutableDictionary *dict = [NSMutableDictionary dictionary];
[dict setObject:@"value" forKey:@"key"];
NSProgress *progress = AUTORELEASE([[NSProgress alloc] initWithParent: nil
userInfo: dict]);
PASS(progress != nil,
"[NSProgress initWithParent:userInfo:] returns instance");
PASS_EQUAL([progress userInfo], dict,
"[NSProgress userInfo] returns correct user info");
[progress setUserInfoObject:@"new value" forKey:@"key"];
PASS_EQUAL([[progress userInfo] objectForKey:@"key"], @"new value",
"[NSProgress setUserInfoObject:forKey:] updates user info");
progress = [NSProgress discreteProgressWithTotalUnitCount:100];
PASS(progress != nil,
"[NSProgress discreteProgressWithTotalUnitCount:] returns instance");
progress = [NSProgress progressWithTotalUnitCount:100];
PASS(progress != nil,
"[NSProgress progressWithTotalUnitCount:] returns instance");
progress = [NSProgress progressWithTotalUnitCount:100
parent:progress
pendingUnitCount:50];
PASS(progress != nil,
"[NSProgress progressWithTotalUnitCount:] returns instance");
[progress becomeCurrentWithPendingUnitCount:50];
NSProgress *currentProgress = [NSProgress currentProgress];
PASS(currentProgress == progress,
"Correct progress object associated with current thread");
NSProgress *new_progress = [NSProgress progressWithTotalUnitCount:100
parent:progress
pendingUnitCount:50];
[new_progress addChild: AUTORELEASE([[NSProgress alloc]
initWithParent: nil userInfo: nil]) withPendingUnitCount:50];
[currentProgress resignCurrent];
PASS([NSProgress currentProgress] == nil,
"Current progress is nil after resign current");
LEAVE_POOL
return 0;
}
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