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/** <title>GSThemePanel</title>
<abstract>Theme management utility</abstract>
Copyright (C) 2010 Free Software Foundation, Inc.
Author: Gregory John Casamento <greg.casamento@gmail.com>
Date: 2010
This file is part of the GNU Objective C User interface library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; see the file COPYING.LIB.
If not, see <http://www.gnu.org/licenses/> or write to the
Free Software Foundation, 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#import <Foundation/NSString.h>
#import <Foundation/NSArchiver.h>
#import "AppKit/NSMenu.h"
#import "AppKit/NSPanel.h"
#import "AppKit/NSWindow.h"
#import "AppKit/NSMenuView.h"
#import "AppKit/NSApplication.h"
#import "GNUstepGUI/GSTheme.h"
#import "GNUstepGUI/GSWindowDecorationView.h"
#import "NSToolbarFrameworkPrivate.h"
#import "GSGuiPrivate.h"
@interface NSWindow (Private)
- (GSWindowDecorationView *) windowView;
- (void) _setMenu: (NSMenu *)menu;
@end
@implementation NSWindow (Private)
- (GSWindowDecorationView *) windowView
{
return _wv;
}
- (void) _setMenu: (NSMenu *)menu
{
[super setMenu: menu];
}
@end
@implementation GSTheme (Menu)
- (void) setMenu: (NSMenu *)menu
forWindow: (NSWindow *)window
{
GSWindowDecorationView *wv = [window windowView];
// protect against stupid calls from updateAllWindowsWithMenu:
if ([window menu] == menu)
return;
// Prevent recursion
[window _setMenu: menu];
// Remove any possible old menu view
[wv removeMenuView];
//NSLog(@"Adding menu %@ to window %@", menu, window);
if (menu != nil)
{
NSMenuView *menuView = [[NSMenuView alloc] initWithFrame: NSZeroRect];
[menuView setMenu: menu];
[menuView setHorizontal: YES];
[menuView setInterfaceStyle: NSWindows95InterfaceStyle];
[wv addMenuView: menuView];
[menuView sizeToFit];
RELEASE(menuView);
}
}
- (void) rightMouseDisplay: (NSMenu *)menu
forEvent: (NSEvent *)theEvent
{
NSMenuView *mv = [menu menuRepresentation];
if ([mv isHorizontal] == NO)
{
[menu displayTransient];
[mv mouseDown: theEvent];
[menu closeTransient];
}
}
- (void) displayPopUpMenu: (NSMenuView *)mr
withCellFrame: (NSRect)cellFrame
controlViewWindow: (NSWindow *)cvWin
preferredEdge: (NSRectEdge)edge
selectedItem: (int)selectedItem
{
BOOL pe = [[GSTheme theme] doesProcessEventsForPopUpMenu];
/* Ensure the window responds when run in modal and should
* process events. Or revert this if theme has changed.
*/
if (pe && ![[mr window] worksWhenModal])
{
[(NSPanel *)[mr window] setWorksWhenModal: YES];
}
if (!pe && [[mr window] worksWhenModal])
{
[(NSPanel *)[mr window] setWorksWhenModal: NO];
}
// Ask the MenuView to attach the menu to this rect
[mr setWindowFrameForAttachingToRect: cellFrame
onScreen: [cvWin screen]
preferredEdge: edge
popUpSelectedItem: selectedItem];
// Set to be above the main window
[cvWin addChildWindow: [mr window] ordered: NSWindowAbove];
// Last, display the window
[[mr window] orderFrontRegardless];
}
- (void) processCommand: (void *)context
{
// this is only implemented when we handle native menus.
// put code in here to handle commands from the native menu structure.
}
- (float) menuHeightForWindow: (NSWindow *)window
{
return [NSMenuView menuBarHeight];
}
- (void) updateMenu: (NSMenu *)menu forWindow: (NSWindow *)window
{
[self setMenu: menu
forWindow: window];
}
- (void) updateAllWindowsWithMenu: (NSMenu *) menu
{
NSEnumerator *en = [[NSApp windows] objectEnumerator];
id o = nil;
while ((o = [en nextObject]) != nil)
{
if([o canBecomeMainWindow])
{
[self updateMenu: menu forWindow: o];
}
}
}
- (BOOL) doesProcessEventsForPopUpMenu
{
return NO; // themes that handle events in a popUpMenu should return YES
}
- (BOOL) menuShouldShowIcon
{
return YES; // override whether or not to show the icon in the menu.
}
@end
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