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/** <title>NSScreen</title>
Copyright (C) 1996, 2000 Free Software Foundation, Inc.
Author: Scott Christley <scottc@net-community.com>
Date: 1996
Major modifications and updates
Author: Gregory John Casamento <borgheron@yahoo.com>
Date: 2000
This file is part of the GNUstep GUI Library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; see the file COPYING.LIB.
If not, see <http://www.gnu.org/licenses/> or write to the
Free Software Foundation, 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#import <Foundation/NSArray.h>
#import <Foundation/NSDebug.h>
#import <Foundation/NSDictionary.h>
#import <Foundation/NSEnumerator.h>
#import <Foundation/NSException.h>
#import <Foundation/NSGeometry.h>
#import <Foundation/NSNotification.h>
#import <Foundation/NSValue.h>
#import <Foundation/NSUserDefaults.h>
#import "AppKit/AppKitExceptions.h"
#import "AppKit/NSApplication.h"
#import "AppKit/NSInterfaceStyle.h"
#import "AppKit/NSMenu.h"
#import "AppKit/NSMenuView.h"
#import "AppKit/NSScreen.h"
#import "AppKit/NSWindow.h"
#import "GNUstepGUI/GSDisplayServer.h"
@interface NSScreen (Private)
- (id) _initWithScreenNumber: (int)screen;
@end
@implementation NSScreen
/*
* Class methods
*/
+ (void) initialize
{
if (self == [NSScreen class])
{
[self setVersion: 1];
[[NSNotificationCenter defaultCenter]
addObserver: self
selector: @selector(_resetScreens:)
name: NSApplicationDidChangeScreenParametersNotification
object: nil];
}
}
static NSMutableArray *screenArray = nil;
/**
* Resets the cached list of screens.
*/
+ (void) _resetScreens: (NSNotification*)notification
{
[self resetScreens];
}
+ (void) resetScreens
{
DESTROY(screenArray);
}
/**
* Returns an NSArray containing NSScreen instances representing all of the
* screen devices attached to the computer.
*/
+ (NSArray*) screens
{
int count = 0, index = 0;
NSArray *screens;
GSDisplayServer *srv;
if (screenArray != nil)
return screenArray;
srv = GSCurrentServer();
screens = [srv screenList];
count = [screens count];
if (count == 0)
{
// something is wrong. This shouldn't happen.
[NSException raise: NSWindowServerCommunicationException
format: @"Unable to retrieve list of screens from window server."];
return nil;
}
screenArray = [NSMutableArray new];
// Iterate over the list
for (index = 0; index < count; index++)
{
NSScreen *screen = nil;
screen = [[NSScreen alloc] _initWithScreenNumber:
[[screens objectAtIndex: index] intValue]];
[screenArray addObject: screen];
RELEASE(screen);
}
return [NSArray arrayWithArray: screenArray];
}
// Creating NSScreen Instances
/**
* Gets information about the main screen.
*/
+ (NSScreen*) mainScreen
{
NSWindow *keyWindow;
keyWindow = [NSApp keyWindow];
if (keyWindow != nil)
{
return [keyWindow screen];
}
else
{
NSArray *screenArray = [self screens];
if (screenArray != nil)
{
return [screenArray objectAtIndex: 0];
}
else
{
return nil;
}
}
}
/**
* Gets information about the screen with the highest depth (i.e. bits per pixel).
*/
+ (NSScreen*) deepestScreen
{
NSArray *screenArray = [self screens];
NSEnumerator *screenEnumerator = nil;
NSScreen *deepestScreen = nil, *screen = nil;
int maxBits = 0;
// Iterate over the list of screens and find the
// one with the most depth.
screenEnumerator = [screenArray objectEnumerator];
while ((screen = [screenEnumerator nextObject]) != nil)
{
int bits = 0;
bits = [screen depth];
if (bits > maxBits)
{
maxBits = bits;
deepestScreen = screen;
}
}
return deepestScreen;
}
/*
* Instance methods
*/
/**
* NSScreen does not respond to the init method.
*/
- (id) init
{
[self doesNotRecognizeSelector: _cmd];
return nil;
}
/**
* Get all of the infomation for a given screen.
*/
- (id) _initWithScreenNumber: (int)screen
{
GSDisplayServer *srv;
if (!(self = [super init]))
{
return nil;
}
// Check for problems
if (screen < 0)
{
NSLog(@"Internal error: Invalid screen number %d\n", screen);
RELEASE(self);
return nil;
}
srv = GSCurrentServer();
if (srv == nil)
{
NSLog(@"Internal error: No current context\n");
RELEASE(self);
return nil;
}
// Fill in all of the i-vars with appropriate values.
_screenNumber = screen;
_frame = [srv boundsForScreen: _screenNumber];
_depth = [srv windowDepthForScreen: _screenNumber];
_supportedWindowDepths = NULL;
return self;
}
- (BOOL) isEqual: (id)anObject
{
if (anObject == self)
return YES;
if ([anObject isKindOfClass: [self class]] == NO)
return NO;
if (_screenNumber == ((NSScreen *)anObject)->_screenNumber)
return YES;
return NO;
}
/**
* Returns the depth of the screen in bits.
*/
- (NSWindowDepth) depth
{
return _depth;
}
/**
* The full frame of the screen.
*/
- (NSRect) frame
{
return _frame;
}
- (NSString*) description
{
return [NSString stringWithFormat: @"%@ number: %ld frame: %@",
[super description], (long)_screenNumber,
NSStringFromRect(_frame)];
}
/**
* <p>
* This method generates a dictionary containing information
* about the screen device. The resulting dictionary will have the following
* entires: NSScreenNumber, NSDeviceSize, NSDeviceResolution, NSDeviceBitsPerSample,
* NSDeviceColorSpaceName.
* </p>
*/
- (NSDictionary*) deviceDescription
{
if (_reserved == 0)
{
NSMutableDictionary *devDesc;
int bps = 0;
NSSize screenResolution;
NSString *colorSpaceName = nil;
CGFloat scaleFactor;
/*
* This method generates a dictionary from the
* information we have gathered from the screen.
*/
// Set the screen number in the current object.
devDesc = [[NSMutableDictionary alloc] initWithCapacity: 8];
[devDesc setObject: [NSNumber numberWithInt: _screenNumber]
forKey: @"NSScreenNumber"];
// This is assumed since we are in NSScreen.
[devDesc setObject: @"YES" forKey: NSDeviceIsScreen];
// Add the NSDeviceSize dictionary item
[devDesc setObject: [NSValue valueWithSize: _frame.size]
forKey: NSDeviceSize];
// Add the NSDeviceResolution dictionary item
scaleFactor = [self userSpaceScaleFactor];
screenResolution = NSMakeSize(72.0 * scaleFactor, 72.0 * scaleFactor);
[devDesc setObject: [NSValue valueWithSize: screenResolution]
forKey: NSDeviceResolution];
// Add the bits per sample entry
bps = NSBitsPerSampleFromDepth(_depth);
[devDesc setObject: [NSNumber numberWithInt: bps]
forKey: NSDeviceBitsPerSample];
// Add the color space entry.
colorSpaceName = NSColorSpaceFromDepth(_depth);
[devDesc setObject: colorSpaceName
forKey: NSDeviceColorSpaceName];
_reserved = (void*)[devDesc copy];
RELEASE(devDesc);
}
return (NSDictionary*)_reserved;
}
// Mac OS X methods
/**
* Returns the window depths this screen will support.
*/
- (const NSWindowDepth*) supportedWindowDepths
{
// If the variable isn't initialized, get the info and
// store it for the future.
if (_supportedWindowDepths == NULL)
{
_supportedWindowDepths =
(NSWindowDepth*)[GSCurrentServer()
availableDepthsForScreen: _screenNumber];
// Check the results
if (_supportedWindowDepths == NULL)
{
NSLog(@"Internal error: no depth list returned from window server.");
return NULL;
}
}
return _supportedWindowDepths;
}
/**
* Returns the NSRect representing the visible area of the screen.
*/
- (NSRect) visibleFrame
{
NSRect visFrame = _frame;
float menuHeight;
switch (NSInterfaceStyleForKey(@"NSMenuInterfaceStyle", nil))
{
case NSMacintoshInterfaceStyle:
if ([NSApp mainMenu] == nil)
{
// No menu yet ... assume a standard height
menuHeight = [NSMenuView menuBarHeight];
}
else
{
menuHeight = [[[NSApp mainMenu] window] frame].size.height;
}
visFrame.size.height -= menuHeight;
break;
case GSWindowMakerInterfaceStyle:
case NSNextStepInterfaceStyle:
/* FIXME: Menu width will vary from app to app and there is no
* fixed position for the menu ... should we be making room for
* a menu top left, or something else?
*/
#if 0
if ([NSApp mainMenu] != nil)
{
float menuWidth = [[[NSApp mainMenu] window] frame].size.width;
visFrame.size.width -= menuWidth;
visFrame.origin.x += menuWidth;
}
#endif
break;
default:
break;
}
return visFrame;
}
/** Returns the screen number */
- (int) screenNumber
{
return _screenNumber;
}
// Release the memory for the depths array.
- (void) dealloc
{
// _supportedWindowDepths can be NULL since it may or may not
// be necessary to get this info. The most common use of NSScreen
// is to get the depth and frame attributes.
if (_supportedWindowDepths != NULL)
{
NSZoneFree(NSDefaultMallocZone(), _supportedWindowDepths);
}
if (_reserved != 0)
{
[(id)_reserved release];
}
[super dealloc];
}
- (float) userSpaceScaleFactor
{
NSNumber *factor = [[NSUserDefaults standardUserDefaults]
objectForKey: @"GSScaleFactor"];
if (factor != nil)
{
return [factor floatValue];
}
else
{
GSDisplayServer *srv = GSCurrentServer();
if (srv != nil)
{
NSSize dpi = [GSCurrentServer() resolutionForScreen: _screenNumber];
// average the width and height
return (dpi.width + dpi.height) / 144.0;
}
else
{
return 1.0;
}
}
}
@end
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