1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452
|
/** <title>NSWindowController</title>
Copyright (C) 2000 Free Software Foundation, Inc.
This file is part of the GNUstep GUI Library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111 USA.
*/
#include <AppKit/NSWindowController.h>
#include <AppKit/NSPanel.h>
#include <AppKit/NSNibLoading.h>
#include <AppKit/NSDocumentFrameworkPrivate.h>
@implementation NSWindowController
- (id) initWithWindowNibName: (NSString *)windowNibName
{
return [self initWithWindowNibName: windowNibName owner: self];
}
- (id) initWithWindowNibName: (NSString *)windowNibName owner: (id)owner
{
if (windowNibName == nil)
{
[NSException raise: NSInvalidArgumentException
format: @"attempt to init NSWindowController with nil windowNibName"];
}
if (owner == nil)
{
[NSException raise: NSInvalidArgumentException
format: @"attempt to init NSWindowController with nil owner"];
}
self = [self initWithWindow: nil];
ASSIGN(_windowNibName, windowNibName);
_owner = owner;
return self;
}
- (id) initWithWindowNibPath: (NSString *)windowNibPath
owner: (id)owner
{
if (windowNibPath == nil)
{
[NSException raise: NSInvalidArgumentException
format: @"attempt to init NSWindowController with nil windowNibPath"];
}
if (owner == nil)
{
[NSException raise: NSInvalidArgumentException
format: @"attempt to init NSWindowController with nil owner"];
}
self = [self initWithWindow: nil];
ASSIGN(_windowNibPath, windowNibPath);
_owner = owner;
return self;
}
- (id) initWithWindow: (NSWindow *)window
{
self = [super init];
ASSIGN (_window, window);
_windowFrameAutosaveName = @"";
_wcFlags.shouldCascade = YES;
_wcFlags.shouldCloseDocument = NO;
if (_window != nil)
{
[self _windowDidLoad];
}
[self setDocument: nil];
return self;
}
- (id) init
{
return [self initWithWindow: nil];
}
- (void) dealloc
{
[[NSNotificationCenter defaultCenter] removeObserver: self];
RELEASE(_windowNibName);
RELEASE(_windowNibPath);
RELEASE(_windowFrameAutosaveName);
RELEASE(_topLevelObjects);
AUTORELEASE (_window); /* FIXME - should be RELEASE I think */
[super dealloc];
}
- (NSString *) windowNibName
{
if ((_windowNibName == nil) && (_windowNibPath != nil))
{
return [[_windowNibPath lastPathComponent]
stringByDeletingPathExtension];
}
return _windowNibName;
}
- (NSString *)windowNibPath
{
if ((_windowNibName != nil) && (_windowNibPath == nil))
{
NSString *path;
// This is not fully correct as nib resources are searched different.
path = [[NSBundle bundleForClass: [_owner class]]
pathForNibResource: _windowNibName];
if (path == nil)
path = [[NSBundle mainBundle]
pathForNibResource: _windowNibName];
return path;
}
return _windowNibPath;
}
- (id) owner
{
return _owner;
}
- (void) setDocument: (NSDocument *)document
{
// FIXME - this is RETAINed and never RELEASEd ...
ASSIGN (_document, document);
[self synchronizeWindowTitleWithDocumentName];
if (_document != nil)
{
[_window setReleasedWhenClosed: YES];
}
else
{
/* If you want the window to be deallocated when closed, you
need to observe the NSWindowWillCloseNotification (or
implement the window's delegate windowWillClose: method) and
autorelease the window controller in that method. That will
then release the window when the window controller is
released. */
[_window setReleasedWhenClosed: NO];
}
}
- (id) document
{
return _document;
}
- (void) setDocumentEdited: (BOOL)flag
{
[_window setDocumentEdited: flag];
}
- (void) setWindowFrameAutosaveName:(NSString *)name
{
ASSIGN(_windowFrameAutosaveName, name);
if ([self isWindowLoaded])
{
[[self window] setFrameAutosaveName: name ? name : @""];
}
}
- (NSString *) windowFrameAutosaveName
{
return _windowFrameAutosaveName;
}
- (void) setShouldCloseDocument: (BOOL)flag
{
_wcFlags.shouldCloseDocument = flag;
}
- (BOOL) shouldCloseDocument
{
return _wcFlags.shouldCloseDocument;
}
- (void) setShouldCascadeWindows: (BOOL)flag
{
_wcFlags.shouldCascade = flag;
}
- (BOOL) shouldCascadeWindows
{
return _wcFlags.shouldCascade;
}
- (void) close
{
[_window close];
}
- (void) _windowWillClose: (NSNotification *)notification
{
if ([notification object] == _window)
{
/* We only need to do something if the window is set to be
released when closed (which should only happen if _document
!= nil). In this case, we release everything; otherwise,
well the window is closed but nothing is released so there's
nothing to do here. */
if ([_window isReleasedWhenClosed])
{
if ([_window delegate] == self)
{
[_window setDelegate: nil];
}
if ([_window windowController] == self)
{
[_window setWindowController: nil];
}
/*
* If the window is set to isReleasedWhenClosed, it will release
* itself, so nil out our reference so we don't release it again
*
* Apple's implementation doesn't seem to deal with this case, and
* crashes if isReleaseWhenClosed is set.
*/
_window = nil;
[_document _removeWindowController: self];
}
}
}
- (NSWindow *) window
{
if (_window == nil && ![self isWindowLoaded])
{
// Do all the notifications. Yes, the docs say this should
// be implemented here instead of in -loadWindow itself.
[self windowWillLoad];
if ([_document respondsToSelector:
@selector(windowControllerWillLoadNib:)])
{
[_document windowControllerWillLoadNib:self];
}
[self loadWindow];
[self _windowDidLoad];
if ([_document respondsToSelector:
@selector(windowControllerDidLoadNib:)])
{
[_document windowControllerDidLoadNib:self];
}
}
return _window;
}
- (void) setWindow: (NSWindow *)aWindow
{
ASSIGN (_window, aWindow);
if (_document != nil)
{
[_window setReleasedWhenClosed: YES];
}
else
{
[_window setReleasedWhenClosed: NO];
}
}
- (IBAction) showWindow: (id)sender
{
NSWindow *window = [self window];
if ([window isKindOfClass: [NSPanel class]]
&& [(NSPanel*)window becomesKeyOnlyIfNeeded])
{
[window orderFront: sender];
}
else
{
[window makeKeyAndOrderFront: sender];
}
}
- (NSString *) windowTitleForDocumentDisplayName: (NSString *)displayName
{
return displayName;
}
- (void) synchronizeWindowTitleWithDocumentName
{
if (_document != nil)
{
NSString *filename = [_document fileName];
NSString *displayName = [_document displayName];
NSString *title = [self windowTitleForDocumentDisplayName: displayName];
/* If they just want to display the filename, use the fancy method */
if (filename != nil && [title isEqualToString: filename])
{
[_window setTitleWithRepresentedFilename: filename];
}
else
{
if (filename)
[_window setRepresentedFilename: filename];
[_window setTitle: title];
}
}
}
- (BOOL) isWindowLoaded
{
return _wcFlags.nibIsLoaded;
}
- (void) windowDidLoad
{
}
- (void) windowWillLoad
{
}
- (void) _windowDidLoad
{
_wcFlags.nibIsLoaded = YES;
[_window setWindowController: self];
[self synchronizeWindowTitleWithDocumentName];
[[NSNotificationCenter defaultCenter]
addObserver: self
selector: @selector(_windowWillClose:)
name: NSWindowWillCloseNotification
object: _window];
/* Make sure window sizes itself right */
if ([_windowFrameAutosaveName length] > 0)
{
[_window setFrameUsingName: _windowFrameAutosaveName];
[_window setFrameAutosaveName: _windowFrameAutosaveName];
}
if ([self shouldCascadeWindows])
{
static NSPoint nextWindowLocation = { 0.0, 0.0 };
static BOOL firstWindow = YES;
if (firstWindow)
{
NSRect windowFrame = [_window frame];
/* Start with the frame as set */
nextWindowLocation = NSMakePoint (NSMinX (windowFrame),
NSMaxY (windowFrame));
firstWindow = NO;
}
else
{
/*
* cascadeTopLeftFromPoint will "wrap" the point back to the
* top left if the normal cascading will cause the window to go
* off the screen. In Apple's implementation, this wraps to the
* extreme top of the screen, and offset only a small amount
* from the left.
*/
nextWindowLocation
= [_window cascadeTopLeftFromPoint: nextWindowLocation];
}
}
[self windowDidLoad];
}
- (void) loadWindow
{
if ([self isWindowLoaded])
{
return;
}
if ((_windowNibName == nil) && (_windowNibPath != nil))
{
NSDictionary *table;
table = [NSDictionary dictionaryWithObject: _owner forKey: @"NSOwner"];
if ([NSBundle loadNibFile: _windowNibPath
externalNameTable: table
withZone: [_owner zone]])
{
_wcFlags.nibIsLoaded = YES;
if (_window == nil && _document != nil && _owner == _document)
{
[self setWindow: [_document _transferWindowOwnership]];
}
return;
}
}
if ([NSBundle loadNibNamed: _windowNibName owner: _owner])
{
_wcFlags.nibIsLoaded = YES;
if (_window == nil && _document != nil && _owner == _document)
{
[self setWindow: [_document _transferWindowOwnership]];
}
}
else
{
// FIXME: We should still try the main bundle
NSLog (@"%@: could not load nib named %@.nib",
[self class], _windowNibName);
}
}
- (id) initWithCoder: (NSCoder *)coder
{
return [self init];
}
- (void) encodeWithCoder: (NSCoder *)coder
{
// What are we supposed to encode? Window nib name? Or should these
// be empty, just to conform to NSCoding, so we do an -init on
// unarchival. ?
}
@end
|