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#include <inttypes.h>
#import "GSLinkedList.h"
#import "GSThreadPool.h"
#import <Foundation/NSAutoreleasePool.h>
#import <Foundation/NSDate.h>
#import <Foundation/NSLock.h>
#import <Foundation/NSThread.h>
#import <Foundation/NSString.h>
#import <Foundation/NSException.h>
@class GSThreadPool;
@interface GSOperation : GSListLink
{
@public
SEL sel;
NSObject *arg;
}
@end
@implementation GSOperation
- (void) dealloc
{
[arg release];
[super dealloc];
}
@end
@interface GSThreadLink : GSListLink
{
@public
GSThreadPool *pool; // Not retained
NSConditionLock *lock;
GSOperation *op;
}
@end
@implementation GSThreadLink
- (void) dealloc
{
[lock release];
[super dealloc];
}
- (id) init
{
if ((self = [super init]) != nil)
{
lock = [[NSConditionLock alloc] initWithCondition: 0];
}
return self;
}
@end
@interface GSThreadPool (Internal)
- (void) _any;
- (void) _dead: (GSThreadLink*)link;
- (BOOL) _idle: (GSThreadLink*)link;
- (BOOL) _more: (GSThreadLink*)link;
- (void) _run: (GSThreadLink*)link;
@end
@implementation GSThreadPool
static GSThreadPool *shared = nil;
+ (void) initialize
{
if ([GSThreadPool class] == self && nil == shared)
{
shared = [self new];
}
}
+ (GSThreadPool*) sharedPool
{
return shared;
}
- (void) dealloc
{
GSThreadLink *link;
if (self == shared)
{
[self retain];
[NSException raise: NSInternalInconsistencyException
format: @"[GSThreadPool-dealloc] attempt to deallocate shared pool"];
}
[poolLock lock];
[operations release];
operations = nil;
[unused release];
unused = nil;
if (nil != idle)
{
while (nil != (link = (GSThreadLink*)idle->head))
{
GSLinkedListRemove(link, idle);
[link->lock lock];
[link->lock unlockWithCondition: 1];
}
[idle release];
idle = nil;
}
if (nil != live)
{
while (nil != (link = (GSThreadLink*)live->head))
{
GSLinkedListRemove(link, live);
link->pool = nil;
}
[live release];
live = nil;
}
[poolName release];
[poolLock unlock];
[poolLock release];
[super dealloc];
}
- (NSString*) description
{
NSString *result = [self info];
[poolLock lock];
result = [NSString stringWithFormat: @"%@ %@ %@",
[super description], poolName, result];
[poolLock unlock];
return result;
}
- (BOOL) drain: (NSDate*)before
{
BOOL result = [self isEmpty];
while (NO == result && [before timeIntervalSinceNow] > 0.0)
{
#if !defined (GNUSTEP) && (MAC_OS_X_VERSION_MAX_ALLOWED<=MAC_OS_X_VERSION_10_4)
NSDate *when;
when = [[NSDate alloc] initWithTimeIntervalSinceNow: 0.1];
[NSThread sleepUntilDate: when];
[when release];
#else
[NSThread sleepForTimeInterval: 0.1];
#endif
result = [self isEmpty];
}
return result;
}
- (NSUInteger) flush
{
NSUInteger counter;
[poolLock lock];
counter = operations->count;
[operations empty];
[poolLock unlock];
return counter;
}
- (id) init
{
if ((self = [super init]) != nil)
{
poolLock = [NSRecursiveLock new];
poolName = @"GSThreadPool";
idle = [GSLinkedList new];
live = [GSLinkedList new];
operations = [GSLinkedList new];
unused = [GSLinkedList new];
[self setOperations: 100];
[self setThreads: 2];
}
return self;
}
- (NSString*) info
{
NSString *result;
[poolLock lock];
result = [NSString stringWithFormat:
@"queue: %"PRIuPTR"(%"PRIuPTR")"
@" threads: %"PRIuPTR"(%"PRIuPTR")"
@" active: %"PRIuPTR" processed: %"PRIuPTR""
@" suspended: %s",
operations->count, maxOperations,
idle->count + live->count, maxThreads, live->count, processed,
(suspended ? "yes" : "no")];
[poolLock unlock];
return result;
}
- (BOOL) isEmpty
{
return (0 == operations->count) ? YES : NO;
}
- (BOOL) isIdle
{
return (0 == live->count) ? YES : NO;
}
- (BOOL) isSuspended
{
return suspended;
}
- (NSUInteger) maxOperations
{
return maxOperations;
}
- (NSUInteger) maxThreads
{
return maxThreads;
}
- (NSString*) poolName
{
NSString *n;
[poolLock lock];
n = RETAIN(poolName);
[poolLock unlock];
return AUTORELEASE(n);
}
- (void) resume
{
[poolLock lock];
if (YES == suspended)
{
suspended = NO;
/* No longer suspended ... start as many operations as we have idle
* threads available for.
*/
[self _any];
}
[poolLock unlock];
}
- (void) scheduleSelector: (SEL)aSelector
onReceiver: (NSObject*)aReceiver
withObject: (NSObject*)anArgument
{
if (0 == aSelector)
{
[NSException raise: NSInvalidArgumentException
format: @"Null selector"];
}
if (nil == aReceiver)
{
[NSException raise: NSInvalidArgumentException
format: @"Nil receiver"];
}
[poolLock lock];
if (operations->count < maxOperations && maxThreads > 0)
{
GSOperation *op = (GSOperation*)unused->head;
if (nil == op)
{
op = [GSOperation new]; // Need a new one
}
else
{
GSLinkedListRemove(op, unused); // Re-use an old one
}
[op setItem: aReceiver];
op->sel = aSelector;
op->arg = [anArgument retain];
GSLinkedListInsertAfter(op, operations, operations->tail);
[self _any];
[poolLock unlock];
}
else
{
NSAutoreleasePool *arp;
[poolLock unlock];
NS_DURING
{
arp = [NSAutoreleasePool new];
[aReceiver performSelector: aSelector withObject: anArgument];
[arp release];
}
NS_HANDLER
{
arp = [NSAutoreleasePool new];
NSLog(@"[%@-%@] %@",
NSStringFromClass([aReceiver class]),
NSStringFromSelector(aSelector),
localException);
[arp release];
}
NS_ENDHANDLER
}
}
- (void) setOperations: (NSUInteger)max
{
maxOperations = max;
}
- (void) setPoolName: (NSString*)aName
{
NSString *s = nil;
if (aName)
{
s = AUTORELEASE([aName copy]);
NSAssert([s isKindOfClass: [NSString class]], NSInvalidArgumentException);
}
[poolLock lock];
ASSIGN(poolName, s);
[poolLock unlock];
}
- (void) setThreads: (NSUInteger)max
{
[poolLock lock];
if (max != maxThreads)
{
maxThreads = max;
if (0 == maxThreads)
{
[poolLock unlock];
if (NO == [self drain: [NSDate dateWithTimeIntervalSinceNow: 30.0]])
{
[self flush];
}
[poolLock lock];
}
while (maxThreads < idle->count + live->count && idle->count > 0)
{
GSThreadLink *link = (GSThreadLink*)idle->head;
/* Remove thread link from the idle list, then start up the
* thread using the condition lock ... the thread will see
* that it has no operation to work with and will terminate
* itsself and release the link.
*/
GSLinkedListRemove(link, idle);
[link->lock lock];
[link->lock unlockWithCondition: 1];
}
[self _any];
}
[poolLock unlock];
}
- (void) suspend
{
[poolLock lock];
suspended = YES;
[poolLock unlock];
}
@end
@implementation GSThreadPool (Internal)
/* This method expects the global lock to already be held.
*/
- (void) _any
{
if (NO == suspended)
{
GSOperation *op;
while (nil != (op = (GSOperation*)operations->head))
{
GSThreadLink *link = (GSThreadLink*)idle->head;
if (nil == link)
{
if (maxThreads > idle->count + live->count)
{
NSThread *thread;
NSString *name;
/* Create a new link, add it to the idle list, and start the
* thread which will work with it.
*/
link = [GSThreadLink new];
link->pool = self;
GSLinkedListInsertAfter(link, idle, idle->tail);
#if !defined (GNUSTEP) && (MAC_OS_X_VERSION_MAX_ALLOWED<=MAC_OS_X_VERSION_10_4)
/* With the old thread API we can't get an NSThread object
* until after the thread has started ... so we start the
* thread and then wait for the new thread to have set the
* link item up properly.
*/
[NSThread detachNewThreadSelector: @selector(_run:)
toTarget: self
withObject: link];
while (nil == link->item)
{
NSDate *when;
when = [[NSDate alloc]
initWithTimeIntervalSinceNow: 0.001];
[NSThread sleepUntilDate: when];
[when release];
}
#else
/* New thread API ... create thread object, set it in the
* link, then start the thread.
*/
thread = [[NSThread alloc] initWithTarget: self
selector: @selector(_run:)
object: link];
if (nil == (name = poolName))
{
name = @"GSThreadPool";
}
name = [NSString stringWithFormat: @"%@-%u",
name, ++created];
[thread setName: name];
[link setItem: thread];
[thread start];
[thread release]; // Retained by link
#endif
}
else
{
break; // No idle thread to perform operation
}
}
GSLinkedListRemove(op, operations);
GSLinkedListRemove(link, idle);
GSLinkedListInsertAfter(link, live, live->tail);
link->op = op;
[link->lock lock];
[link->lock unlockWithCondition: 1];
}
}
}
- (void) _dead: (GSThreadLink*)link
{
[poolLock lock];
if (link->owner != nil)
{
GSLinkedListRemove(link, link->owner);
}
[poolLock unlock];
}
/* Make the thread link idle ... returns YES on success, NO if the thread
* should actually terminate instead.
*/
- (BOOL) _idle: (GSThreadLink*)link
{
BOOL madeIdle = YES;
[poolLock lock];
if (link->owner != nil)
{
GSLinkedListRemove(link, link->owner);
}
if (idle->count + live->count > maxThreads)
{
madeIdle = NO; // Made dead instead
}
else
{
GSLinkedListInsertAfter(link, idle, idle->tail);
}
[poolLock unlock];
return madeIdle;
}
/* If there are more operations waiting for work, move the first one from the
* operations queue into the supplied thread link.<br />
* In any case, remove the old operation.
*/
- (BOOL) _more: (GSThreadLink*)link
{
GSOperation *op = link->op;
BOOL more = NO;
[poolLock lock];
processed++;
if (unused->count < maxOperations)
{
if (nil != op->arg)
{
[op->arg release];
op->arg = nil;
}
[op setItem: nil];
GSLinkedListInsertAfter(op, unused, unused->tail);
}
else
{
[op release];
}
link->op = (GSOperation*)operations->head;
if (nil != link->op)
{
GSLinkedListRemove(link->op, operations);
more = YES;
}
[poolLock unlock];
return more;
}
- (void) _run: (GSThreadLink*)link
{
NSAutoreleasePool *arp;
#if !defined (GNUSTEP) && (MAC_OS_X_VERSION_MAX_ALLOWED<=MAC_OS_X_VERSION_10_4)
/* With the older thread API we must set up the link item *after* the
* thread starts. With the new API this is not needed as we can set
* things up and then start the thread.
*/
[link setItem: [NSThread currentThread]];
#endif
for (;;)
{
GSOperation *op;
[link->lock lockWhenCondition: 1];
//NSLog(@"locked");
op = link->op;
if (nil == op)
{
//NSLog(@"nil op");
break;
}
else
{
[link->lock unlockWithCondition: 0];
//NSLog(@"unlock");
while (nil != op)
{
NS_DURING
{
arp = [NSAutoreleasePool new];
[op->item performSelector: op->sel withObject: op->arg];
[arp release];
}
NS_HANDLER
{
arp = [NSAutoreleasePool new];
NSLog(@"[%@-%@] %@",
NSStringFromClass([op->item class]),
NSStringFromSelector(op->sel),
localException);
[arp release];
}
NS_ENDHANDLER
if (NO == [link->pool _more: link])
{
//NSLog(@"no more");
op = nil;
}
else
{
//NSLog(@"more");
op = link->op;
}
}
if (NO == [link->pool _idle: link]) // Make this idle
{
//NSLog(@"no idle");
break; // Thread should exit rather than be idle
}
}
}
arp = [NSAutoreleasePool new];
[link->pool _dead: link];
NSLog(@"Thread for %@ terminated.", self);
[arp release];
[NSThread exit]; // Will release 'link'
}
@end
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