File: .appveyor.yml

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godot 3.0.6-2
  • links: PTS, VCS
  • area: main
  • in suites: bullseye, buster, sid
  • size: 104,964 kB
  • sloc: ansic: 732,795; cpp: 601,776; xml: 56,216; asm: 17,127; lisp: 12,017; python: 9,048; java: 8,253; cs: 5,803; sh: 557; perl: 275; makefile: 98; objc: 17
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os: Visual Studio 2015

environment:
  HOME: "%HOMEDRIVE%%HOMEPATH%"
  PYTHON: C:\Python27
  SCONS_CACHE_ROOT: "%HOME%\\scons_cache"
  SCONS_CACHE_LIMIT: 512
  matrix:
    - VS: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\vcvarsall.bat
      GD_PLATFORM: windows
      TOOLS: yes
      TARGET: release_debug
      ARCH: amd64

cache:
  - "%SCONS_CACHE_ROOT%"

install:
  - SET "PATH=%PYTHON%;%PYTHON%\\Scripts;%PATH%"
  - pip install -U wheel  # needed for pip install scons to work, otherwise a flag is missing
  - pip install scons
  - if defined VS call "%VS%" %ARCH%  # if defined - so we can also use mingw

before_build:
  - echo %GD_PLATFORM%
  - python --version
  - scons --version
  - cl.exe
  - SET "SCONS_CACHE=%SCONS_CACHE_ROOT%\master"

build_script:
- scons platform=%GD_PLATFORM% target=%TARGET% tools=%TOOLS% verbose=yes progress=no gdnative_wrapper=yes