File: .travis.yml

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godot 3.0.6-2
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language: cpp

# OS config, depends on actual 'os' in build matrix
dist: trusty
sudo: false

env:
  global:
    - SCONS_CACHE=$HOME/.scons_cache
    - SCONS_CACHE_LIMIT=1024
    - OPTIONS="verbose=yes progress=no gdnative_wrapper=yes"
    - secure: "QLFRizqry/Y5pnEZvDlQz5S3YydQ+600u4rHEzFgUTd0heYeQaETXAQeMzp0ymuG1BkdRAl5YJoLVJgAzjwI9hrvugvoUlh2//SfpqZCHN/Q1fYbtGgNTn01R3VFEpcfYQL93I2EjrxVm0WTM4PwCvMO+hU0aWTRDvCt1Lty0kMR+RMDQOO/woqunoXh5wvFNxTJJkAmuLe0v962DJYOIwJAnqMLR0aFYjmeQJ20bc/2X5oLt+WuJDuf/lGj6WSlD6z/o/kL3YxHoUyw4A/HAZ2IX0IfNHKuay60ESWzl/NlobnePiPwHAE2pdDVu//q16fanb9VeYnBYRFse49TpFRb86Lo+Qz8nKDJqpQEIY0YKNCFqekrubqTM++Lj6QvGpykQZNxUhybmELcEsRG4PS0UMvCpebdnJD46nNB+DtO2Lgb4xXDLQwpq19z1wizq/XDQ5hz61TIIx8+i8TsgdSQKCTeWovd4HcD4CVjAD5XTLGgyRmI/zC2d+lTnKo6W9diLq/bX/Goq2QPeaTPABqv817IaJka2JyugQ7Qal/+gNTjYRRsimRCL9B2tVh+Uh8rWhTFhQL4QbP5P65HF+p8qojUzqtAhPMbZ8mxUtNukUI3liVgPgiMss96sG0nTVglFgkkAkEjIMFnqMSKnTfG812K4jIhp2jCO2Q3NeI="

cache:
  directories:
    - $SCONS_CACHE

matrix:
  include:
    - env: STATIC_CHECKS=yes
      os: linux
      compiler: gcc
      addons:
        apt:
          sources:
            - llvm-toolchain-trusty-5.0
          packages:
            - clang-format-5.0

        coverity_scan:
          project:
            name: "godotengine/godot"
            description: "Godot Engine Coverity scans"
          notification_email: coverity@godotengine.org
          build_command_prepend: ""
          build_command: "scons p=x11 -j2 $OPTIONS"
          branch_pattern: coverity_scan

    - env: GODOT_TARGET=x11 TOOLS=yes CACHE_NAME=${GODOT_TARGET}-tools-mono-gcc EXTRA_ARGS="module_mono_enabled=yes mono_glue=no"
      os: linux
      compiler: gcc
      addons:
        apt:
          sources:
            - mono
          packages:
            - &linux_deps [libasound2-dev, libfreetype6-dev, libgl1-mesa-dev, libglu1-mesa-dev, libx11-dev, libxcursor-dev, libxi-dev, libxinerama-dev, libxrandr-dev]
            - &linux_mono_deps [mono-devel, msbuild]

    - env: GODOT_TARGET=x11 TOOLS=no CACHE_NAME=${GODOT_TARGET}-clang
      os: linux
      compiler: clang
      addons:
        apt:
          packages:
            - *linux_deps

    - env: GODOT_TARGET=android TOOLS=no CACHE_NAME=${GODOT_TARGET}-clang
      os: linux
      compiler: clang

    - env: GODOT_TARGET=osx TOOLS=yes CACHE_NAME=${GODOT_TARGET}-tools-clang
      os: osx
      osx_image: xcode9.3
      compiler: clang

    - env: GODOT_TARGET=iphone TOOLS=no CACHE_NAME=${GODOT_TARGET}-clang
      os: osx
      osx_image: xcode9.3
      compiler: clang

    - env: GODOT_TARGET=server TOOLS=yes CACHE_NAME=${GODOT_TARGET}-tools-gcc
      os: linux
      compiler: gcc
      addons:
        apt:
          packages:
            - *linux_deps

before_install:
  - if [ "$STATIC_CHECKS" = "yes" ]; then
      unset SCONS_CACHE;
    fi

install:
  - if [ "$TRAVIS_OS_NAME" = "linux" ] && [ "$GODOT_TARGET" = "android" ]; then
      misc/travis/android-tools-linux.sh;
    fi
  - if [ "$TRAVIS_OS_NAME" = "osx" ]; then
      misc/travis/scons-local-osx.sh;
    fi
  - if [ "$TRAVIS_OS_NAME" = "osx" ] && [ "$GODOT_TARGET" = "android" ]; then
      misc/travis/android-tools-osx.sh;
    fi

before_script:
  - if [ "$GODOT_TARGET" = "android" ]; then
      export ANDROID_HOME=$TRAVIS_BUILD_DIR/godot-dev/build-tools/android-sdk;
      export ANDROID_NDK_ROOT=$TRAVIS_BUILD_DIR/godot-dev/build-tools/android-ndk;
    fi

script:
  - if [ "$STATIC_CHECKS" = "yes" ]; then
      sh ./misc/travis/clang-format.sh;
    else
      scons -j2 CC=$CC CXX=$CXX platform=$GODOT_TARGET TOOLS=$TOOLS $EXTRA_ARGS $OPTIONS;
    fi