File: CollisionPolygon2D.xml

package info (click to toggle)
godot 3.0.6-2
  • links: PTS, VCS
  • area: main
  • in suites: buster
  • size: 104,964 kB
  • sloc: ansic: 732,795; cpp: 601,776; xml: 56,216; asm: 17,127; lisp: 12,017; python: 9,048; java: 8,253; cs: 5,803; sh: 557; perl: 275; makefile: 98; objc: 17
file content (37 lines) | stat: -rw-r--r-- 1,603 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CollisionPolygon2D" inherits="Node2D" category="Core" version="3.0.6">
	<brief_description>
		Defines a 2D collision polygon.
	</brief_description>
	<description>
		Provides a 2D collision polygon to a [CollisionObject2D] parent. Polygon can be drawn in the editor or specified by a list of vertices.
	</description>
	<tutorials>
	</tutorials>
	<demos>
	</demos>
	<methods>
	</methods>
	<members>
		<member name="build_mode" type="int" setter="set_build_mode" getter="get_build_mode" enum="CollisionPolygon2D.BuildMode">
			Collision build mode. Use one of the [code]BUILD_*[/code] constants. Default value: [code]BUILD_SOLIDS[/code].
		</member>
		<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled">
			If [code]true[/code] no collisions will be detected.
		</member>
		<member name="one_way_collision" type="bool" setter="set_one_way_collision" getter="is_one_way_collision_enabled">
			If [code]true[/code] only edges that face up, relative to CollisionPolygon2D's rotation, will collide with other objects.
		</member>
		<member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon">
			The polygon's list of vertices. The final point will be connected to the first.
		</member>
	</members>
	<constants>
		<constant name="BUILD_SOLIDS" value="0" enum="BuildMode">
			Collisions will include the polygon and its contained area.
		</constant>
		<constant name="BUILD_SEGMENTS" value="1" enum="BuildMode">
			Collisions will only include the polygon edges.
		</constant>
	</constants>
</class>