File: PinJoint2D.xml

package info (click to toggle)
godot 3.0.6-2
  • links: PTS, VCS
  • area: main
  • in suites: buster
  • size: 104,964 kB
  • sloc: ansic: 732,795; cpp: 601,776; xml: 56,216; asm: 17,127; lisp: 12,017; python: 9,048; java: 8,253; cs: 5,803; sh: 557; perl: 275; makefile: 98; objc: 17
file content (22 lines) | stat: -rw-r--r-- 598 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
<?xml version="1.0" encoding="UTF-8" ?>
<class name="PinJoint2D" inherits="Joint2D" category="Core" version="3.0.6">
	<brief_description>
		Pin Joint for 2D Shapes.
	</brief_description>
	<description>
		Pin Joint for 2D Rigid Bodies. It pins two bodies (rigid or static) together.
	</description>
	<tutorials>
	</tutorials>
	<demos>
	</demos>
	<methods>
	</methods>
	<members>
		<member name="softness" type="float" setter="set_softness" getter="get_softness">
			The higher this value, the more the bond to the pinned partner can flex.
		</member>
	</members>
	<constants>
	</constants>
</class>