File: EditorSceneImporterAssimp.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorSceneImporterAssimp" inherits="EditorSceneImporter" version="3.2">
	<brief_description>
		FBX 3D asset importer based on [url=http://assimp.org/]Assimp[/url].
	</brief_description>
	<description>
		This is an FBX 3D asset importer based on [url=http://assimp.org/]Assimp[/url]. It currently has many known limitations and works best with static meshes. Most animated meshes won't import correctly.
		If exporting a FBX scene from Autodesk Maya, use these FBX export settings:
		[codeblock]
		- Smoothing Groups
		- Smooth Mesh
		- Triangluate (for meshes with blend shapes)
		- Bake Animation
		- Resample All
		- Deformed Models
		- Skins
		- Blend Shapes
		- Curve Filters
		- Constant Key Reducer
		- Auto Tangents Only
		- *Do not check* Constraints (as it will break the file)
		- Can check Embed Media (embeds textures into the exported FBX file)
		  - Note that when importing embedded media, the texture and mesh will be a single immutable file.
		  - You will have to re-export then re-import the FBX if the texture has changed.
		- Units: Centimeters
		- Up Axis: Y
		- Binary format in FBX 2017
		[/codeblock]
	</description>
	<tutorials>
	</tutorials>
	<methods>
	</methods>
	<constants>
	</constants>
</class>