File: MultiMeshInstance2D.xml

package info (click to toggle)
godot 3.2.3-stable-1
  • links: PTS, VCS
  • area: main
  • in suites: bookworm, bullseye
  • size: 121,308 kB
  • sloc: cpp: 804,285; ansic: 597,434; xml: 77,823; asm: 17,127; cs: 13,535; lisp: 12,017; python: 9,376; java: 7,474; sh: 973; javascript: 659; perl: 264; pascal: 203; objc: 116; makefile: 105
file content (35 lines) | stat: -rw-r--r-- 1,472 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
<?xml version="1.0" encoding="UTF-8" ?>
<class name="MultiMeshInstance2D" inherits="Node2D" version="3.2">
	<brief_description>
		Node that instances a [MultiMesh] in 2D.
	</brief_description>
	<description>
		[MultiMeshInstance2D] is a specialized node to instance a [MultiMesh] resource in 2D.
		Usage is the same as [MultiMeshInstance].
	</description>
	<tutorials>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh">
			The [MultiMesh] that will be drawn by the [MultiMeshInstance2D].
		</member>
		<member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map">
			The normal map that will be used if using the default [CanvasItemMaterial].
			[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
		</member>
		<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
			The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader.
		</member>
	</members>
	<signals>
		<signal name="texture_changed">
			<description>
				Emitted when the [member texture] is changed.
			</description>
		</signal>
	</signals>
	<constants>
	</constants>
</class>