File: Path.xml

package info (click to toggle)
godot 3.2.3-stable-1
  • links: PTS, VCS
  • area: main
  • in suites: bookworm, bullseye
  • size: 121,308 kB
  • sloc: cpp: 804,285; ansic: 597,434; xml: 77,823; asm: 17,127; cs: 13,535; lisp: 12,017; python: 9,376; java: 7,474; sh: 973; javascript: 659; perl: 264; pascal: 203; objc: 116; makefile: 105
file content (28 lines) | stat: -rw-r--r-- 903 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Path" inherits="Spatial" version="3.2">
	<brief_description>
		Contains a [Curve3D] path for [PathFollow] nodes to follow.
	</brief_description>
	<description>
		Can have [PathFollow] child nodes moving along the [Curve3D]. See [PathFollow] for more information on the usage.
		Note that the path is considered as relative to the moved nodes (children of [PathFollow]). As such, the curve should usually start with a zero vector [code](0, 0, 0)[/code].
	</description>
	<tutorials>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="curve" type="Curve3D" setter="set_curve" getter="get_curve">
			A [Curve3D] describing the path.
		</member>
	</members>
	<signals>
		<signal name="curve_changed">
			<description>
				Emitted when the [member curve] changes.
			</description>
		</signal>
	</signals>
	<constants>
	</constants>
</class>