File: VisualShaderNodeOuterProduct.xml

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godot 3.2.3-stable-1
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeOuterProduct" inherits="VisualShaderNode" version="3.2">
	<brief_description>
		Calculates an outer product of two vectors within the visual shader graph.
	</brief_description>
	<description>
		[code]OuterProduct[/code] treats the first parameter [code]c[/code] as a column vector (matrix with one column) and the second parameter [code]r[/code] as a row vector (matrix with one row) and does a linear algebraic matrix multiply [code]c * r[/code], yielding a matrix whose number of rows is the number of components in [code]c[/code] and whose number of columns is the number of components in [code]r[/code].
	</description>
	<tutorials>
	</tutorials>
	<methods>
	</methods>
	<constants>
	</constants>
</class>