File: CSGMesh.xml

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godot 3.2.3-stable-1
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="CSGMesh" inherits="CSGPrimitive" version="3.2">
	<brief_description>
		A CSG Mesh shape that uses a mesh resource.
	</brief_description>
	<description>
		This CSG node allows you to use any mesh resource as a CSG shape, provided it is closed, does not self-intersect, does not contain internal faces and has no edges that connect to more then two faces.
	</description>
	<tutorials>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="material" type="Material" setter="set_material" getter="get_material">
			The [Material] used in drawing the CSG shape.
		</member>
		<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
			The [Mesh] resource to use as a CSG shape.
		</member>
	</members>
	<constants>
	</constants>
</class>