File: SCsub

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godot 3.2.3-stable-1
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#!/usr/bin/env python

Import("env")
Import("env_modules")

env_gdscript = env_modules.Clone()

env_gdscript.add_source_files(env.modules_sources, "*.cpp")

if env["tools"]:
    env_gdscript.add_source_files(env.modules_sources, "./editor/*.cpp")

    # Those two modules are required for the language server protocol
    if env["module_jsonrpc_enabled"] and env["module_websocket_enabled"]:
        env_gdscript.add_source_files(env.modules_sources, "./language_server/*.cpp")
    else:
        # Using a define in the disabled case, to avoid having an extra define
        # in regular builds where all modules are enabled.
        env_gdscript.Append(CPPDEFINES=["GDSCRIPT_NO_LSP"])