File: GDScript.xml

package info (click to toggle)
godot 3.2.3-stable-1
  • links: PTS, VCS
  • area: main
  • in suites: bookworm, bullseye
  • size: 121,308 kB
  • sloc: cpp: 804,285; ansic: 597,434; xml: 77,823; asm: 17,127; cs: 13,535; lisp: 12,017; python: 9,376; java: 7,474; sh: 973; javascript: 659; perl: 264; pascal: 203; objc: 116; makefile: 105
file content (37 lines) | stat: -rw-r--r-- 1,254 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
<?xml version="1.0" encoding="UTF-8" ?>
<class name="GDScript" inherits="Script" version="3.2">
	<brief_description>
		A script implemented in the GDScript programming language.
	</brief_description>
	<description>
		A script implemented in the GDScript programming language. The script extends the functionality of all objects that instance it.
		[method new] creates a new instance of the script. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes.
	</description>
	<tutorials>
		<link>https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/index.html</link>
	</tutorials>
	<methods>
		<method name="get_as_byte_code" qualifiers="const">
			<return type="PoolByteArray">
			</return>
			<description>
				Returns byte code for the script source code.
			</description>
		</method>
		<method name="new" qualifiers="vararg">
			<return type="Variant">
			</return>
			<description>
				Returns a new instance of the script.
				For example:
				[codeblock]
				var MyClass = load("myclass.gd")
				var instance = MyClass.new()
				assert(instance.get_script() == MyClass)
				[/codeblock]
			</description>
		</method>
	</methods>
	<constants>
	</constants>
</class>