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godot 3.2.3-stable-1
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#!/usr/bin/env python

Import("env")

from platform_methods import run_in_subprocess
import platform_osx_builders

files = [
    "crash_handler_osx.mm",
    "os_osx.mm",
    "godot_main_osx.mm",
    "semaphore_osx.cpp",
    "dir_access_osx.mm",
    "joypad_osx.cpp",
    "power_osx.cpp",
]

prog = env.add_program("#bin/godot", files)

if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]:
    env.AddPostAction(prog, run_in_subprocess(platform_osx_builders.make_debug_osx))