File: platform_osx_builders.py

package info (click to toggle)
godot 3.2.3-stable-1
  • links: PTS, VCS
  • area: main
  • in suites: bookworm, bullseye
  • size: 121,308 kB
  • sloc: cpp: 804,285; ansic: 597,434; xml: 77,823; asm: 17,127; cs: 13,535; lisp: 12,017; python: 9,376; java: 7,474; sh: 973; javascript: 659; perl: 264; pascal: 203; objc: 116; makefile: 105
file content (21 lines) | stat: -rw-r--r-- 701 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
"""Functions used to generate source files during build time

All such functions are invoked in a subprocess on Windows to prevent build flakiness.

"""
import os
from platform_methods import subprocess_main


def make_debug_osx(target, source, env):
    if env["macports_clang"] != "no":
        mpprefix = os.environ.get("MACPORTS_PREFIX", "/opt/local")
        mpclangver = env["macports_clang"]
        os.system(mpprefix + "/libexec/llvm-" + mpclangver + "/bin/llvm-dsymutil {0} -o {0}.dSYM".format(target[0]))
    else:
        os.system("dsymutil {0} -o {0}.dSYM".format(target[0]))
    os.system("strip -u -r {0}".format(target[0]))


if __name__ == "__main__":
    subprocess_main(globals())