File: SCsub

package info (click to toggle)
godot 3.2.3-stable-1
  • links: PTS, VCS
  • area: main
  • in suites: bookworm, bullseye
  • size: 121,308 kB
  • sloc: cpp: 804,285; ansic: 597,434; xml: 77,823; asm: 17,127; cs: 13,535; lisp: 12,017; python: 9,376; java: 7,474; sh: 973; javascript: 659; perl: 264; pascal: 203; objc: 116; makefile: 105
file content (22 lines) | stat: -rw-r--r-- 508 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
#!/usr/bin/env python

Import("env")

files = [
    "thread_uwp.cpp",
    "#platform/windows/key_mapping_windows.cpp",
    "#platform/windows/windows_terminal_logger.cpp",
    "joypad_uwp.cpp",
    "power_uwp.cpp",
    "context_egl_uwp.cpp",
    "app.cpp",
    "os_uwp.cpp",
]

if "build_angle" in env and env["build_angle"]:
    cmd = env.AlwaysBuild(env.ANGLE("libANGLE.lib", None))

prog = env.add_program("#bin/godot", files)

if "build_angle" in env and env["build_angle"]:
    env.Depends(prog, [cmd])