File: CircleShape2D.xml

package info (click to toggle)
godot 3.6%2Bds-2
  • links: PTS, VCS
  • area: main
  • in suites: trixie
  • size: 270,588 kB
  • sloc: cpp: 971,579; ansic: 617,953; xml: 80,302; asm: 17,498; cs: 14,559; python: 11,744; java: 9,681; javascript: 4,654; pascal: 1,176; sh: 896; objc: 529; makefile: 176
file content (20 lines) | stat: -rw-r--r-- 708 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CircleShape2D" inherits="Shape2D" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Circular shape for 2D collisions.
	</brief_description>
	<description>
		Circular shape for 2D collisions. This shape is useful for modeling balls or small characters and its collision detection with everything else is very fast.
	</description>
	<tutorials>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="radius" type="float" setter="set_radius" getter="get_radius" default="10.0">
			The circle's radius.
		</member>
	</members>
	<constants>
	</constants>
</class>